Vote tally - The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Adhoc vote count started by StormySky on Jun 25, 2019 at 5:13 PM, finished with 131936 posts and 4 votes.

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StormySky
The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up
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  • [X] Plan We're Screwed
    -[X] (1) 1st Circle Archangyl: Slow- You could attempt to slow the progress of the 1st Circle Archangyl with your elites and minor heroes, buying time at the cost of letting it get closer to its goal and many of your best troops
    -[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
    -[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis
    -[X] Ridcully Help with slowing the Archangyl with his divination
    -[X] Have your Seers continues to focus on the defence of Dis
    [X] Plan We're Screwed
    -[X] (1) 1st Circle Archangyl: Slow- You could attempt to slow the progress of the 1st Circle Archangyl with your elites and minor heroes, buying time at the cost of letting it get closer to its goal and many of your best troops
    -[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
    -[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis
    -[X] Ridcully Help with slowing the Archangyl with his divination
    -[X] Have your Seers continues to focus on the defence of Dis
    [X] Deploy airforce- Suffer significant damage to airforce, cause major damage to daemons on primary front- This is the decisive battle
    -[X] Viktor Mineyev and the Black Irons (1)
    -[X] Astartes (3)
    -[X] Wraith Hosts (1)
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