[X] Marry Alfons Uberti of the Uberti Dynasty- best admin by far, close ties with Uberti Rogue Trader Dynasty of Dragon's Nest, political ties with Dragon's Nest.
[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
[X] Push forward- You have come this far, you are not willing to falter on the final stretch. - One DC 230 roll, one DC 160 plague roll, then retreat. On survival earn honourbound favour from Eldar, on death earn minor favour
[X] Fall Back- You have mapped out almost all of the path and confirmed Isha's presence, with the plague in you pushing forward leaves to great a risk of dying and losing all that you have gained. - Retreat, earn major favour from Eldar on survival and minor favour on death.
[X] Plan Ideas
-[X] Ridcully can nudge the Chaos polity seers to possibly see the Hive Fleet coming, giving them at least some possibility of preparing for it. Amir-ka is still likely to lose, but if they are better prepared then the Tyranids will suffer more losses and take longer to advance. Alternatively, we could just warn them outright, though they will not likely trust us.
-[X] Avernus can try to ask HWWO to get some Norn-Queen samples to have the Nynye make a self-replicating poison.
-[X] Informing the local Necron dynasty of the issue could see them end up deploying forces against the Tyranids. Divinatory information could be used to direct them to where they'd have the best effect.
-[X] Inform every non-Chaos human and xeno power in the region of both the Tyranids and Bloodbusta. Consider providing the human powers with some level of additional technology to raise them to that level to increase the damage they can do, especially those that are below Imperial. Offer evacuation where it would be reasonable to do so without straining the Trust's logistics.
-[X] Use of cyclonic torpedoes against select Ork and Chaos targets. Ideally could be done after the Tyranids have landed forces.
-[X] Sub-sector Cobalt needs to be fortified as much as possible, funded by the Trust as needed. Militias need to be brought up to maximum size and training level possible.
-[X] Scorch some of the minor Chaos and Ork worlds in advance of the Tyranids to prevent their consumption. Divine which targets would be best to tackle. Consider building a forward operating base to support this effort.
-[X] Grant the Blood Dragons additional technology to better enable them to provide more aid. Continue to root out infiltrators in their polity to prevent tech theft.
-[X] Use a minor favor to double the eldar forces.
[X] Support the Second Plan
-[X] It's already certain that some of the human worlds will be lost. In this way we will be able preserve our forces, which will be expected to continue warring against the Tyranids over the next decades.
[X] Prefetus Tertius Rosalinda Orlov- Prefetus Tertius Orlov is one of Edvin's proteges, a skilled architect and someone able to overseen Administratum projects if needed.
[x] Agent Pompeo Ralston- Agen tRalston is one of the Jane's best spymasters and will be able to assist you in developing an more effective spy network.
[X] Meet Antonie Sten. Extend our welcome and congratulations to the first of the Trust's Colonial governors to sit on the High Council. Ask about the opinions of his constituencies and figure out what the prevailing opinions on where to go from here are in the colonies. Discuss how things have been going with colonial development overall and what the core worlds might be able to do to assist.
[X] Wait until Turoq lands then launch major attack- Highest chance of killing Turoq, rapid defeat of Turoq's forces, moderate ground losses and major naval losses
-[X] Augmentation Design x3 (1, can be taken multiple times)- One of the pinnacles of Alkahestry is the augmentation of sentients to create super-soldiers. Lulana is willing to assist with the creation of an augmentation process and teaching it to your psykers. While you will eventually be able to do the same it is most likely a century or so before your psykers reach the required skill level.
[X] Plan Gambits:
-[X] Diplomatic Measures:
--[X] Transfer of all safe to distribute, to nearby human worlds, prioritizing those directly under threat and multi stellar polities with power projection capabilites. Safe to distribute defined her as stuff Chaos either has, or doesn't care enough to raid over. Special note for Mibu, since they actually have a name.
--[X] Approach the Necrons for aid. Offer them the honor to decapitate the head of the beast, while the Eldar handle the scraps. And take less casualties of course...
--[X] Transfer Naval Technology to the Dragon's nest. Ridicully will devote time to ensuring the Shipyards are secure.
--[X] Warn all noncorrupted polities of both threats, provide historical records and somewhat vague current estimates. If nothing else, being proven right will prove a useful long term lever. Also, it will likely immediatly leak to chaos, warning them without risking direct contact.
--[X] Attempt to gain reinforcements from nearby human and xenos polities. You doubt it will work, but it costs little to try.
---[X] Ridicully manipulates the sight of Chaos seers so they see the approaching threat, this will serve to support our own leaks.
-[X]Industrial Measures:
--[X] Conversion of Musphellim City to Forward Operating base to support offensive operations.
--[X] Fortification of Subsector Cobalt. Avernus will donate a trillion metal to the common cause. Will probably need transport though.
-[X] Initial battleplan
--[X] Focus interception fleets on as many of the 13 nondamned systems as possible, with any extra supporting orks.
--[X] Should the Nids choose not to bypass the holdouts on the second wave, we will concentrate forces to defeat some of them in detail while subjecting the others to Exterminatus.
---[X] Should the again continue after the holdouts, we divert to decimate their offensive against Amarika and leave the nids holding the bag.
[X] Plan Harassment Resumes
-[X] Counter Warboss Eadwhacka's Horde by deploying Grenadiers - A few corps of Midgardian Chosen will be enough to hold the line against the elites within Eadwhacka's Horde.
--[X] Deploy Chapter Master Julius here
-[X] Counter the minor warbosses by deploying thirty-eight Guard Armies (out of 51) - A full Guard army should be able to defended even the upper city for an extended period of time.
-[X] Low- Continue as things are, sacrificing fighters in order to cover a campaign of harassment on the ground which would be supported by bombers.
-[X] Harassment Option 2: Continue with your current harassment. - This will slow the Orks advance and inflict some damage at the cost of suffering casualties. Not advised without air cover.
-[X] Medium- The default option that balances damage for exchange rates and casualties.
-[X] Mine Option 3: Use Half of original mines- This will inflict significant damage and provide many opportunities to your harassers while saving some of the mines for later use.
-[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
-[X] Scry and Fry- Your Diviners could work with your other psykers to locate the most dangerous foes and take them out.
[X] Commodore Melanie Olayinka- Commodore Olayinka is responsible for much of the construction of your orbital defences, and is someone who can oversee orbital projects.
[x] Plan Ambush
-[x] Balanced Stance- By using a mix of dug in forces, raids and sallies you would be able to greatly speed up the battle without risking to much of your forces . -Currently selected -[x] Deploy the Last Hunters against Headcrusha- The Last Hunters equipped with the most deadly poisons of the Nyenye should be able to inflict some major wounds on Headcrusha, and may even be able to kill him. -[X] use potions to also help boost them -[x] Use space marines to lure Headcrusher into ambush -[x] Authorize vortex grenades -[x] Medium- Have your fighters move to seize control of the skies from the remaining Ork Fighter-Bombers. -
-[X] Deploy your Descents- The Decent Destroyer is designed to lay waste to armies after descending to the lower atmosphere, use them. This will also be a major benefit for your air forces as the Decents formidable AA is brought onto the field of battle.
-[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
[X] Plan in this together
- [X]vote for the third option
-[X]propose a subsidiary of 10 percent to help with the new standard of defenses till the new standard is reached
- [X]propose a rebate of 10 percent for all building of forges
-[X] use one favor with Midgard and Nilfhiem to convince them to vote
[X] Plan drive the Barbarian back
-[X]vote for Chapter Master Julian's Plan
-[X] propose the deployment of half the last hunters.
-[X] propose letting Tranth apply stealth technology to assault shuttles. So we can start ambushing incoming raiders.
-[X] propose warding of ships so that they can respond to attacks without demons spotting them.
-[X] propose the inquisition find a way to Assassinate chaos leaders are o cause rebellion in Turoq realm or lead a Waagh to attack Turoq. Act only if feasible. Offer Ridicully help in these if necessary.
-[X] Propose the seconding of the Ramilles star fort to the Trust Navy with Deployment based on the Security Council needs for the duration of this crisis
-[X] We will ask the Ancient Wanderer if she is aware of any Avernus people's who might be able to help sabotage enemy efforts without leaving the planet.
-[X] We will have Ridcully spending some time predicting enemy attacks.
[X] Avernus will abstain from regular tech transfers of any kind. With the small size of the Imperial Trust, obscurity would provide a greater defence than the technology it would get from periodic advancements.
[X] Wait until Turoq lands then launch major ground attack and naval harassment- Still high chance of killing Turoq, defeat of Turoq's forces, moderate ground losses and moderate naval losses