Vote tally - The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Adhoc vote count started by Nurgle on May 27, 2018 at 10:09 PM, finished with 43 posts and 8 votes.

Tally configuration

Simple majority
Nurgle
The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up
Post #96447
Post #96489

Block
Yes
Enabled
Enabled
Enabled
Enabled
8
43

  • [X] Plan Counters
    -[X] Counter Warboss Wildfang's Horde by your stealthy killers and an Iron Guard Army. - The only real threat in Warboss Wiildfang's Speed Freaks to your fortifications are its Big Meks, who may have exotic and dangerous technology. If you can assassinate them an army of regulars should be able to hold the horde off for an extended period.
    --[X] Send Governor Rotbart here
    -[X] Counter Warboss Warrippah's Horde by deploying armour - Your own armour should be able to deal with the armour heavy forces of Warboss Warrippah, particularly if Schwartz is in command.
    --[X] Send General Schwartz here
    -[X] Counter the minor warbosses by deploying eleven Guard Armies (out of 34) - A full Guard army should be able to defended even the upper city for an extended period of time.
    -[X] Opportunistic - Deploy your air forces whenever there is a major opening, otherwise keep them back.
    -[X] Harassment Option 1: Remain back
    -[X] Mine Option 1: None
    -[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
    -[X] Scry and Fry- Your Diviners could work with your other psykers to locate the most dangerous foes and take them out.
    [X] Plan Whittle Faster
    -[X] Counter Warboss Wildfang's Horde by your stealthy killers and an Iron Guard Army. - The only real threat in Warboss Wiildfang's Speed Freaks to your fortifications are its Big Meks, who may have exotic and dangerous technology. If you can assassinate them an army of regulars should be able to hold the horde off for an extended period.
    --[X] Send Governor Rotbart here
    -[X] Counter Warboss Warrippah's Horde by deploying armour - Your own armour should be able to deal with the armour heavy forces of Warboss Warrippah, particularly if Schwartz is in command.
    --[X] Send General Schwartz here
    -[X] Counter the minor warbosses by deploying eleven Guard Armies (out of 34) - A full Guard army should be able to defended even the upper city for an extended period of time.
    -[X] Opportunistic - Deploy your air forces whenever there is a major opening, otherwise keep them back.
    -[X] Harassment Option 1: Remain back
    -[X] Mine Option 1: None
    -[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
    -[X] Air Defence- Your Pyromancers and Teleknetics could turn their attention to taking out the Orks aircraft.
Back
Top