Vote tally - The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Adhoc vote count started by Nurgle on May 23, 2018 at 7:52 PM, finished with 38 posts and 9 votes.

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Nurgle
The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up
Post #96306
Post #96343

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  • [X] Plan Opportunistic
    -[X] Counter Warboss Facesnappa's Horde by deploying elites. - Deploying a division of Helguard and a few Astartes companies should be sufficient.
    --[X] Chapter Master Julius goes here
    -[X] Counter Warboss Scalpchoppa's Horde by deploying Psykers and heavies - A Grandmaster Psyker leading a few choirs, a Knight Court and a dozen regiments of Fellblades should do.
    --[X] Lord-Marshal Sigurd goes here
    -[X] Counter Warboss Slaystampa's Horde by deploying Iron Guard Regiments - A Iron Guard army with an additional AA corps should do.
    --[X] Governor-General Aelfric goes here
    -[X] Counter the minor warbosses by deploying sixteen Guard Armies (out of 66) - A full Guard army should be able to defended even the upper city for an extended period of time.
    --[X] General Schwarz concentrates his efforts in commanding these forces
    -[X] Opportunistic - Deploy your air forces whenever there is a major opening, otherwise keep them back.
    -[X] Harassment Option 1: Remain back- This will preserve your harassment forces for later actions.
    -[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
    -[X] Scry and Fry- Your Diviners could work with your other psykers to locate the most dangerous foes and take them out.
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