Part of me wants to say 'just go all Neutral', so Swallow's mind doesn't get fucked over by personality rewrites.
Unfortunately not all of the Neutral options seem like great ones, though some are fantastic.
Swallow's current spec (Severing Distance, Infinite Sharpness, Interception/Assassination Style) is very highly optimised for very fast paced, very very lethal combat.
It's pretty freaking cool!
It's also, uh, kind of made of paper? It's super high-risk glass cannon combat, without the safety of attacking at range.
So Thunderfists would kind of combo really well to shore up the crippling weakness there. Just focus Thunderfist buffs on Speed and Resilience (Partic against Darling Poison).
Strength not really necessary, given Infinite Sharpness, but Resilience so Swallow can actually survive attacking something spraying poison everywhere, or a dangerous environment. Possibly other utility stuff depending on what you can do with Thunderfist. Fast healing? idk.
Anyway, for other stuff.
Red Lighthouse Magi:
Mindscour honestly seems not all that useful, can't get better at our combat style with it and beyond that most uses seem...ethically suspect.
Longshot is neutral, so no headfuckery. No synergy with skills/build, but good for mass-combat which we lack in I guess? Also it's Internal Magic, which I much prefer to External.
Breathtakers is cool and potent, but don't really want Swallow to turn into a Ragemonster.
Green Lighthouse Magi
None of these especially grab me or put me off all that much. Would say no to Alchemist because it doesn't suit personality. Vineweaver encourages collaboration which is good, Coldhands situational but would be bonkers combo with Watersinger.
Yellow Lighthouse Magi
Glimpse is...yeah no. Seems mostly useless for Swallow, plus bad personality fit.
Shaderunner combos with Assassination style and has a lot of general use + Defence which we lack.
Spellthieves...maybe let's not make enemies of other mages by stealing their magic? Even if traded for that seems like a lot of work in order to use effects from other disciplines.
Violet Lighthouse Magi
Yeah, already said I'm after Thunderfist here.
Blue Lighthouse Magi
Either of the first two works tbh. (Stormchaser
really doesn't fit Swallow)
Runesmith works to produce terrifying personal combat doom-combo with Bladebound and Thunderfist.
Watersinger alternately produces combo with Coldhand, though the effectiveness of both of those seem diminished for things related to the Pit?
So yeah, fist pick for second Ascension would be Thunderfist, then either Runesmith or Shaderunner.
Violet - Probably end up as a Fireeye - situation similar to Coldhand, but less situational. Thunderfist no synergy.
Thunderfists have plenty of synergy with Bladebounds, they don't usually use weapons because there's no point. But if you actually have both Ascensions then suddenly they combo
amazingly.
So it seems like the things we do to make a difference likely aren't done directly with magic.
Yeah, it's more of a social impact thing I'd say. Magic only relevant for gaining prominance, actually making things better is going to take
work.
Oh, and since I haven't actually voted yet.
[X] Visit the Vineweavers
Combat Triad would also be good, either works to see people getting along to get a contrast to Civilian-killing asswipe.