The Life and Times of Whitley Schnee (A RWBY Adventure AU)

The Life and Times of Whitley Schnee (A RWBY Adventure AU)
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Join Whitley Schnee as he runs away from home, risking Life, Limb, and Liberty, as he travels Remnant, on an adventure.

Maybe it will be a triumph of his wits and cunning or a tragedy that sees him dragged home to his family.

Edit: Whitley Schnee art by @Mycielhasbroke, used with Permission.
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Before The Life and Times of Whitley Schnee

Magoose

SV's Questing Fanatic
Location
California USA
Pronouns
He
Before The Life and Times of Whitley Schnee:

When you were born, you were born in a house frozen as the emblem of your family. The Snowflakes, each unique in their shape and design, last for but a moment in the beautiful world, before reaching the ground to become part of the cold snow of the world.

But it was not always like that. When you were born, the family you lived in, the Schnee family was still full of warmth. The frostiness of the relationships that were just forming was just that, frosty, the relationships were not broken and burned, strained and destroyed by time, energy, and all the misunderstandings and mistakes.

And as you grew, you never really understood any of them. It was simple. Mom and Dad sometimes had arguments, but always stopped when you showed up, Klien was always there to help you and give you sweets, Winter was... aloof and never could look at you the same way as she did Weiss. Weiss was... quiet, and never showed much of her emotions to you.

But they were your family.

The Family that you would always treasure.

The Family, Dysfunctional and broken as it was, was never one without warmth and... kindness towards you.

It was as if they never wanted you to suffer as they had.

You found that the most in:

[]Winter: Your eldest sister was always aloof, distant, and cold towards everyone else, but she always warmed when you were around, and she always had the right words to say to you, no matter what. (Gain Trait: The Eldest's Wisdom)

[]Weiss: You were scared. It was something that was constant as a young little boy, and no one helped you with facing your fears of the dark. Not mother, not father, not even Winter. Only Weiss. And every time you went to Weiss' Room and knocked on her door, she answered. She always answered the door and let you in. (Gain Trait: The Simple Soul)

[]Mother: Your mother was not a good person. Not normally, from what you heard from Winter and Weiss behind your back, and from some of the group. You had heard she was a drunk, neglectful woman who was tricked into a marriage that ruined her life and her reputation. But whenever you were around, she stopped drinking... or at least in your presence. And she tried to be better. To be a mother who was worthy of the title. To prove she can change and be better. (Gain Trait: The Snowflakes Bravery)

[]Jacques: Your Father was ruthless. Cunning, a man who married into the Schnee family yes... but he was the driving force that made the SDC into what it was today. Yet even he had his soft side, and you were his darling little boy, his heir, the one who would succeed him when he was ready to retire. You didn't care about the... very ugly ways things were done... after all, you were his little boy. All you had to do was behave. And nothing bad would happen to you. No matter how cruel he was to everyone else in your family, and how much you pushed them all away. (Gain Trait: The Fawn)

[]Klien: The Butler, Servent, and confidant, was a shoulder to cry on. Winter was gone, Weiss was hiding in her room all the time, or at lessons... Your mother was drunk and your father was cruel. Everyone in this family didn't want to be with you... to help you. To see that a little boy wanted to have a family. But it wasn't a Family member that saved you. It was the man who was always there (Gain trait: Persona)

[]No One: Everyone abandoned you because they were too busy worrying about themselves. No one came to help the little boy who cried for love, for help... for anyone to help him. You were left alone. Alone to your thoughts. (Gain Trait: Shattered Snowflake)

[]Nicholas Schnee: You only had the paintings and the stories of him, guiding your every thought. him fearlessly leading expeditions, living a life of love and kindness. To see his name being used so... You wanted to know their wisdom. Instead, all you heard was silence.(Gain Trait: The Heir of the Snow)

When you were eight years old, your life changed, because your father wished for you to join your family's many social events, and needed you to... uphold the family name. You needed to be skilled to bring glory to the Schnee family.

[]You took up Fencing and Dueling: Your Father thought it would be best that you spent time with your sisters, in a way that would honor the Schnee Family Name. The training was very hard, and the tutor who trained you had little care for (Start with trait Duelist.)

[]You Began Piano Lessons: Your Father saw the Success of Weisses Career as a singer for the Schnee Charity Events, and sought to capitalize on that talent and win publicity of a duo of musically gifted siblings. You much preferred the Guitar... and playing Hard Rock and Heavy Metal, much to your father's disappointment and cringe. (Gain Trait: Musician)

[]You took an interest in the SDC Day to Day Operations: You wished to join the SDC as someone who can work, not just as a member of the family, but as someone who can change things within the company. And you did, with gusto, improving shipping capacity by five percent, and even impressed your father. (Gain Trait Administrator.)

[]Hosting the Family Gala's: your Father had high expectations for you to be a host, someone who could grasp the people's attention, to hold and mold it in your hands like puddy, with wine and song. Everyone knew you as a gracious host. (Gain Trait: Gregarious)

[]Reading Stories of the Past: You had heard stories of Grandpa Schnee and his many daring adventures and Escapades with Grandmother during his youth when the SDC was still forming. You just wished to be just like him. Brave, Daring, with someone to care about. (Gain Trait: Scholar.)

[]You Discovered your Semblance: For the longest time, you thought you were just... useless A Boy who could not use the family semblance, the one thing that defined you as a Schnee. And then, the Small Glyph appeared on your hand one morning, as you screamed in Joy. (Start with Glyph Semblance)

AN: Welcome Everyone, all, to a quest that has been created by myself and @Always Late with one goal in mind.

Take our youngest Schnee scion, and then throw him on an adventure, to honor the Schnee Family Name, and become better than his father ever could be.

And Maybe Grow up a little along the way.

Yep. it's another one, but with La Chanson going into hibernation for a few months, and me finally getting more than 1 day off for the next few weeks... Well, I'm all ready to go back to RWBY.

Vote in Plan Format Please.
 
Whitley
Name: Whitley Schnee

Alias: Cole Crystal

Reputation: The Winter's Gale: You are willing to risk life, limb, and liberty to do what you think is right. No one questions your willingness to go into Danger. Merely how far you would go. (+5 to all Combat, social and command rolls)

Age: 12

Semblance: Summoning Glyphs: The Schnee Family Semblance: You have the ability to project Glyphs, and use them to enhance your speed-strength, stop targets attacks, and many more… creative options. You can now summon those you have close bonds with to fight by yourside, be it living, or dead (+60 to Aura Rolls. +40 to combat rolls)


Skills:

Fighting Ability: Skilled: You have gained considerable skill with the help of Miss Nikos, and now you can fight well enough to not be am asset in combat. (+10 all combat rolls)

Aura: Skilled: The Heir of Nicholas Schnee. That is what you are, with power and will, you will write your name among the histories. (+10 to all Aura rolls)

Social: Skilled: You can now balance your needs and desires, with the ability of others. Making friends and enemies alike, with your mouth. (+10 to social rolls)

Command: Incompetent: You do not know how to get people to follow you out of genuine interest or loyalty. Only the ways your father does, through fear and intimidation. His ways are not your ways. (-30 to all Command rolls)

Stewardship: Master: You have a way with finances that are considered… even among the masters of the markets, you are amazing. Brilliant, even some might say... a sociopath. (+30 to all stewardship rolls)

Schemer: Master: The Wold is built by lies. Now you are an Architecht of them, for the greater good. (+30 to all Scheming Roll)

Traits:

The Heir of the Snow: You are the Heir of Nicholas Schnee, you will honor the Schnee name in the way he had, through determination, hard work, cunning, and love for Family. (Unknown Effect. You believe in being smarter, tougher, and Wiser than the enemy)

Brave: You show no fear, not even in the face of death. You will face it all with a smile so that others may follow you. (+10 to combat rolls. May have a chance to inspire wavering comrades in battle)

Sanctum Student: You are a student at Sanctum Academy training to be a huntress (+20 to all Training Rolls until you achive skilled ranks)

Child: You are a growing child, not physically mature, or mentally. You are... precious and weak compared to your elders (-5 to all combat rolls when not fighting all other children or baby Grimm)

Gregarious: You are a well-spoken and well-articulated person, even though you may lack a vocabulary that makes many... wierded out. (+10 to all social rolls.)

Duelist: You enjoy the thrill of facing down an opponent one on one, where your skill is all that matters. (+20 to all combat rolls when fighting one on one.)

The Runaway Schnee: You are the one who ran away. You will never return home unless you are finally worthy of the Name Schnee. (Cannot return home baring… being forced back home, or… Unknown)
 
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Schnee Family:

Name: Willow Schnee

Alias: None, Willow Gelé

Reputation: The Schnee Matriarch: You are the eldest member of the Schnee family still alive, and the head of the family (on paper). You are among the wealthiest women in the world, and in your youth, were a daring adventurer, gifted student, and caring friend. However, with age, motherhood, and marriage, You have become distant, isolated, and lost.

Age: 44

Semblance: Glyphs: The Schnee Family Semblance: You have the ability to project Glyphs, and use them to enhance your speed-strength, stop targets attacks, and many more… creative options. (+40 to Aura Rolls. +20 to combat rolls)

Summoning: You have the ability to summon the defeated foes you have killed in battle. The Majority of them are Grimm, but there is one more that remains hidden… one you will never speak of again. (+20 to all combat rolls. Unknown Affect)


Skills:

Fighting Ability: Skilled: Once upon a time, a long time ago, you wanted to be a huntress. How naive of you to think that could be real. (+10 to the rolls)

Aura: Master: A Soul is a testament to one's will and personality. And you have become very skilled at it. (+30 to the Aura rolls)

Social: Competent: You have a great understanding of the social graces, Atlesian High Society, and other people. It is a damn shame it's also terrible… unhelpful to you. (No roll bonus)

Command: Competent: You have a problem with trying to lead people. It was… a problem that you didn't know how to rectify… and no one at School wants to bother with. (no bonus to all Command rolls)

Stewardship: Competent: You were the heiress to the greatest company of the modern world. And while you were never a good student… you did learn a few things. (No roll bonus)

Schemer: Competent: You have a knack for getting into trouble, even with your tendency to not… go to the underside of the city. (No roll bonus to this skill)

Traits:

Anxiety (Recovering): You are prone to panic attacks, and while they have lessened as of late due to your resolve and Klein's help, you still… are not out of the woods. You still have so many things to answer. Questions you had resolved to drink away (-20 to all rolls if you are in an extremely stressful situation, and cannot center yourself)

Alcoholic (Recovering): You have been drinking for so long you have forgotten what being off the sauce felt like. You are trying your best to stop… to be better. (-10 to all rolls)

The Snowstorm (In the Blizzard): You have been named your father's heir. But never lived up to it. You are lost in a storm. But you cannot give up. You will not. For his sake. (Unknown Effect. +30 to all rolls if a family member is nearby. You can take control of your life again, you just need to know how)

Huntress(Out of Shape): You trained to be a huntress years ago, but you are out of shape, and lacking in many of the… physical abilities that you once had. (-5 to all combat rolls)

Traumatized: A Lifetime of booze, to hide a memory. Not of Jacques, not of your children. Not of your enemies or the Grimm. Just from your last conversation with your father. The one where you could never say the words (Unknown effect. You are scared that Whitley is turning out just like him, and it terrifies you)

Associates:
Name: Pyrrha Nikos

Alias: None, The Invincible Girl

Reputation: The Invincible Girl: You are the girl who won the Sanctum tournament without taking as much of a Scratch. You are highly skilled at fighting and even a growing celebrity that is by no means dimming anytime soon.

Age: 15

Semblance: Polarity: You can control the magnetic field of metal items, even if you cannot see them, allowing you to have an unparalleled tactical edge in combat (If the combatant does not know about it, gain a +50 to the Aura or combat Rolls. If they do know about it, gain a +30.)


Skills:

Fighting Ability: Master: You are a prodigy among prodigies in the age of fighters and huntsmen. If you survive as a warrior, the lessons you could teach are something that will be studied forever. (+30 to the roll of the skill)

Aura: Skilled: A Soul is a testament to one's will and personality. And you have become very skilled at it. (+10 to the Aura rolls)

Social: Competent: You were always the shy girl that does not really have friends, and never really wanted to put yourself out there or try to interact with people. Your lack of social grace made people think you are… better than everyone else. (No roll bonus)

Command: Incompetent: You have a problem with trying to lead people. It was… a problem that you didn't know how to rectify… and no one at School wants to bother with. (-30 to all Command rolls)

Stewardship: Incompetent: You have never really used or had… much money to really learn how to manage it. That your parents are the ones who (-30 to all stewardship rolls)

Schemer: Competent: You have a knack for getting into trouble, even with your tendency to not… go to the underside of the city. (No roll bonus to this skill)

Traits:

Sanctum Student: You are a student at Sanctum Academy training to be a huntress (+20 to all Training Rolls until you achive skilled ranks)

Ameture Adventurer: You hold deep within you a spirit of adventure, that just needs to come out for it to be real. (Unknown Effect)

Shy: You are horribly socially awkward, and have trouble speaking from the heart… or just in general (-10 to all social rolls)

Destined: Your Path and destiny have already been set for you, and even as you try to change it, it cannot. (Your story already has an ending, and you cannot change it)

Diligent: Once you set your mind to a task, you will not stop until you complete it. (+10 to all rolls)

Celebrity: You have become a celebrity in mistral, and you now have… expectations from others who meet you. (Unknown Effect)
 
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Mechanics

Name: Your name, something that is important to you, and the rest of the world.

Alias: A name that you wish to use... an identity so to speak to keep yourself safe.

Reputation: How the World sees you and how famous you are.

Age: Your age. Pretty self-explanatory, though the younger you are, the more likely you are to heal from injuries.

Skills:

Fighting Ability: Your ability to fight with weapons and guns, and weapons that are also guns.

Aura: A not-so-comprehensive stat for defense and how your aura reacts.

Social: Talking with words, and getting your way out no violently. Also affects other things, like musical instruments and singing.

Command: Your ability to lead other huntsmen.

Stewardship: Your ability to manage coin, strike deals in trades, and just manage money and property more effectively.

Schemer: Your ability to lie, manipulate, and blackmail people into doing your bidding. Also how good you are at assassinating people by other means then combat.

These Skills are based on a few levels:

Incompetent: You are utterly terrible at this skill and only know about it from just hearing about it. (a -30 to the rolls on this skill)

Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill)

Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill)

Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill)

Legendary: You are the best person in the world at this given subject (note, requires several crits in a given area) (+50 to the rolls of that skill)
------------------------------------------------

Stress: A Hidden modifier that is added to by a set amount if you fail actions. It slowly builds over time, and once it reaches 100, will give you a small negative health trait. Doing things that lessen stress (like talking to people, spending time with your family, trying to heal the Schnee Family) will lower it, and if it reaches zero... well you'll know.

Magic: This is something you cannot start with. I'm sorry, but you have to earn that shit.
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Traits: Your character's traits... They are good, they are bad, they are somewhere in between.

But above all else: They define you.
----------------------------

Items: Things that help you... like your money, and your weapon… that is also a gun
 
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[X] plan lone Wanderer

-[X] No One: Everyone abandoned you because they were too busy worrying about themselves. No one came to help the little boy who cried for love, for help... for anyone to help him. You were left alone. Alone to your thoughts. (Gain Trait: Shattered Snowflake)

-[X] You Discovered your Semblance: For the longest time, you thought you were just... useless A Boy who could not use the family semblance, the one thing that defined you as a Schnee. And then, the Small Glyph appeared on your hand one morning, as you screamed in Joy. (Start with Glyph Semblance)
 
[X]Plan Communists Are Sons of Capitalists.
-[X]Mother: Your mother was not a good person. Not normally, from what you heard from Winter and Weiss behind your back, and from some of the group. You had heard she was a drunk, neglectful woman who was tricked into a marriage that ruined her life and her reputation. But whenever you were around, she stopped drinking... or at least in your presence. And she tried to be better. To be a mother who was worthy of the title. To prove she can change and be better. (Gain Trait: The Snowflakes Bravery)
-[X]Hosting the Family Gala's: your Father had high expectations for you to be a host, someone who could grasp the people's attention, to hold and mold it in your hands like puddy, with wine and song. Everyone knew you as a gracious host. (Gain Trait: Gregarious)

We're gonna be a True Scion of Karl Marx and show remnant the Power of the Workers! We stand against the oppressive system of gilded blood-suckers. We spread The Word Of Revolution and the people shall rise up!
 
We're gonna be a True Scion of Karl Marx and show remnant the Power of the Workers! We stand against the oppressive system of gilded blood-suckers. We spread The Word Of Revolution and the people shall rise up!
I would say something about politics on quests…

but considering the fact that the SDC ruined the snowflakes life… I'm okay with it!
 
This is SV. The only thing that gets more butts in seats than general anti-capitalism is actual communism. :V
… as someone who genuinely has little interest In leftest ideology and just does not want to get involved in said discussions because of my lack of Knowladge…

Okay.
 
[X] Plan Do Weiss' Job For Her
-[X] Weiss: You were scared. It was something that was constant as a young little boy, and no one helped you with facing your fears of the dark. Not mother, not father, not even Winter. Only Weiss. And every time you went to Weiss' Room and knocked on her door, she answered. She always answered the door and let you in. (Gain Trait: The Simple Soul)
-[X] You took an interest in the SDC Day to Day Operations: You wished to join the SDC as someone who can work, not just as a member of the family, but as someone who can change things within the company. And you did, with gusto, improving shipping capacity by five percent, and even impressed your father. (Gain Trait Administrator.)

Thing about revolutions in a world where negative emotions attract giant monsters: They're a stupid idea
 
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[X]Mother: Your mother was not a good person. Not normally, from what you heard from Winter and Weiss behind your back, and from some of the group. You had heard she was a drunk, neglectful woman who was tricked into a marriage that ruined her life and her reputation. But whenever you were around, she stopped drinking... or at least in your presence. And she tried to be better. To be a mother who was worthy of the title. To prove she can change and be better. (Gain Trait: The Snowflakes Bravery)

[X]You Discovered your Semblance: For the longest time, you thought you were just... useless A Boy who could not use the family semblance, the one thing that defined you as a Schnee. And then, the Small Glyph appeared on your hand one morning, as you screamed in Joy. (Start with Glyph Semblance)


I want a Willow redemption story.
 
[X] Plan Blast from the Past
-[X]Nicholas Schnee: You only had the paintings and the stories of him, guiding your every thought. him fearlessly leading expeditions, living a life of love and kindness. To see his name being used so... You wanted to know their wisdom. Instead, all you heard was silence.(Gain Trait: The Heir of the Snow)
-[X]You Discovered your Semblance: For the longest time, you thought you were just... useless A Boy who could not use the family semblance, the one thing that defined you as a Schnee. And then, the Small Glyph appeared on your hand one morning, as you screamed in Joy. (Start with Glyph Semblance)
 
[X] Plan: Best Schnee
-[X]Nicholas Schnee: You only had the paintings and the stories of him, guiding your every thought. him fearlessly leading expeditions, living a life of love and kindness. To see his name being used so... You wanted to know their wisdom. Instead, all you heard was silence.(Gain Trait: The Heir of the Snow)
-[X]Reading Stories of the Past: You had heard stories of Grandpa Schnee and his many daring adventures and Escapades with Grandmother during his youth when the SDC was still forming. You just wished to be just like him. Brave, Daring, with someone to care about. (Gain Trait: Scholar.)

Because this way Whitley has a baseline* when running away from home, and going on an adventure. Oh, and given the setting a trait that gives bonus, or better yet auto passes any morale checks would be invaluable.

Besides if Whitley turns out even half the hard-worker his Grandfather was he'll be helpful enough that most people won't be inclined to give those trying to find him leads, which is rather useful given the amount of money Jacques can throw around.

*In a "Well Grandpa did this, therefore to honor the Schnee name I can do at least this much!".
 
[X]Plan Communists Are Sons of Capitalists.
-[X]Mother: Your mother was not a good person. Not normally, from what you heard from Winter and Weiss behind your back, and from some of the group. You had heard she was a drunk, neglectful woman who was tricked into a marriage that ruined her life and her reputation. But whenever you were around, she stopped drinking... or at least in your presence. And she tried to be better. To be a mother who was worthy of the title. To prove she can change and be better. (Gain Trait: The Snowflakes Bravery)
-[X]Hosting the Family Gala's: your Father had high expectations for you to be a host, someone who could grasp the people's attention, to hold and mold it in your hands like puddy, with wine and song. Everyone knew you as a gracious host. (Gain Trait: Gregarious)
 
[X] Plan: His own man
-[X]Klien: The Butler, Servent, and confidant, was a shoulder to cry on. Winter was gone, Weiss was hiding in her room all the time, or at lessons... Your mother was drunk and your father was cruel. Everyone in this family didn't want to be with you... to help you. To see that a little boy wanted to have a family. But it wasn't a Family member that saved you. It was the man who was always there (Gain trait: Persona)
-[X]Hosting the Family Gala's: your Father had high expectations for you to be a host, someone who could grasp the people's attention, to hold and mold it in your hands like puddy, with wine and song. Everyone knew you as a gracious host. (Gain Trait: Gregarious)
 
[X] Plan Blast from the Past
-[X]Nicholas Schnee: You only had the paintings and the stories of him, guiding your every thought. him fearlessly leading expeditions, living a life of love and kindness. To see his name being used so... You wanted to know their wisdom. Instead, all you heard was silence.(Gain Trait: The Heir of the Snow)
-[X]You Discovered your Semblance: For the longest time, you thought you were just... useless A Boy who could not use the family semblance, the one thing that defined you as a Schnee. And then, the Small Glyph appeared on your hand one morning, as you screamed in Joy. (Start with Glyph Semblance)
 
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