The Lands of the River - A Bronze Souls Quest

[X] Introspection: What could have happened to Rekhet, to exile her so from the land?
[X] Store it.
[X] Try to organise distribution of the grain. (Taking a hand will impact your reputations. Given time, the locals will probably make their own arrangements as the granaries are left unguarded.)

We're gonna get a rep whatever we do, so we may as well do what's right and get this food to people who need it.
 
0-19: Papers Please
[x] Store it.
[x] Try to organise distribution of the grain.

As Suteshet's flock claim her own, you eventually clear a path and force open the counting-house door. Scrolls recording census, harvests, taxes and stores are neatly stacked on dusty shelves. A desk is piled with what turn out to be new reports dating back a year and more; stacks of clay tablets, slates and papyri in total disarray, the debris of a mind immovably locked in the past.

You force open the shutters to let in more light, and try to get some sense of the problems besetting the delta; how many villages, how many people, how best to distribute the stores to save those who can be saved.

{Culture: Success!}
{Scholarship: Success!}​
As the day wears on, and the birds outside disperse, you manage to impose some sense of order on the records. Around noon, a nervous but curious face peers in at the door.

"Oh! Wise One, what has befallen? Where is the tax collector?"

Well, this will save you a journey. "He has been relieved of duty." You reflect on both the technical, and the profound truths of those words. "I am making assessments for famine relief; send word to the leaders of the local villages to attend."

{Authority: Failure}​
Over the afternoon, the compound fills up with community leaders, desperate people, curious hangers-on, and - a mixed blessing - several minor officials and scribes. Just when you were getting a grip on the logistics, now you have to grapple with dozens of uninformed opinions. To cap it all, some officious fool is questioning your authority and insisting that he will send to the capital for the appointment of a new tax collector and that nothing should be done without due process.

What do you do?
[ ] Give way; there is still a law and a king, and now is not the time to make enemies. (No roll.) Your well-laid plans will not be enacted, and the people will continue to suffer while the wheels of government grind slowly, but at least they will be moving. You may gain a reputation for lack of conviction, bowing to law over justice.
[ ] Claim the authority of the people's great need; the law has failed them, and prompt action is needed. (Authority roll.) This may be construed as rebellion, or at least the threat of it; you may gain a reputation as a rabble-rouser, an inciter of unrest.
[ ] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.
[ ] Write in.
Yeah so I got Elden Ring once I discovered using a controller doesn't trigger my hand pain? And oops that month went by quick.
 
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[X] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.
 
[X] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.
 
[X] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.
 
[X] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.
 
[X] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.
 
[X] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.

Priest of the Apocalypse here we go.
 
[x] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.
 
[X] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.
 
[X] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.
 
[X] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.

Crazy for proper resource distribution in a crisis situation.
 
[X] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.
 
0-20: Turbulent Priest
[x] Claim the authority of the divine; preach an apocalypse, a revelation of change. (Culture roll.) These are extraordinary times, and even the divine mandate of kings may be questioned. You may gain a reputation as a prophet, or for madness; possibly both.

You sit at the desk full of records, mind racing, as subtly the room begins to split into two camps. On your right, the side of law, headed by a minor official named Hepu; on your left, several of the louder community leaders of the delta.

You marshal your thoughts to prepare an argument that will overrule them both. This is a time of strife and ruin, the old orders are breaking down, and you can be the herald of change, if only you can make them understand.

What can you say? You touch the feather of truth in your hair; the token of service Rekhet gave you, heavy as a crown. Here is your authority, if you can speak a truth that will shake their world. What do you know, or guess?

{Scholarship: Partial; +1 XP}
This is not the first time the river has failed; legend says that in ancient days Satat-Mehet punished the kings of the Old Kingdom for their hubris, drying up the river and bringing their lands to ruin. It was the downfall of an empire, the ending of the world as it was known, but also the beginning of a new world and the New Kingdoms, now themselves many centuries old.​

You are still no closer to knowing why, how, or whom, but someone has set in motion a disaster of the same scale, and Rekhet sent you to seek the answers and set matters right. You stand, and drawing yourself to your full height, speak the words that will travel before you into the South.

{Culture: Success!}​
"What did the Old Kingdom's laws avail them, when their kings were cursed for their hubris and all their lands became dust? I have been sent back from the Sea to seek the Truth, and I speak it to you now when I say that a great crime has been committed against the divine Order, and the Doom of Kingdoms is upon you! I charge you to take the measure of your own hearts, for only in Justice will the Waters of Life flow again, and any who stands against that inundation will bring ruin on their soul, the lives of their fellows, and upon the dying world that awaits its rebirth!"

The room falls silent. All eyes are upon you, until you meet their gazes and they shy away. Hepu has gone pale, and you see him for what he is; a man grasping for familiar structures to give him certainty in a changing world. In his eyes, you can see the pillars of his world tumbling. The world has so ended before, and he cannot deny the vision of its happening again.

Soon, men and carts are distributing grain across the delta, as a wind of change carries boats against the currents of tradition. And word travels with them.

{Ren 1: A prophet has arisen in the delta, who speaks of the doom of kingdoms, and of justice for a great crime against the heavens.}​

You work continually, setting in motion the wheels that will continue to turn after your departure. Again and again you refill the flask of life as you work day and night to set a small part of the world to rights, at least for as long as the stores hold out. You are spending time to buy more time, but so long as the floods do not return, it can only ever delay the inevitable.

What will you do next?
[ ] Investigate the local banditry; you have hopefully already relieved the pressures that created it, though.
[ ] Investigate the dire omens that befell the Temple of Satat-Mehet, your only local lead on the fate of the waters.
[ ] Travel South to the capital, to investigate the war between the Lower and Middle Kingdoms. (This will leave the Delta Region)
[ ] Write in.

Introspection will resume next update, once you've left the labours of bureaucracy behind you. Comments, thoughts and questions are welcome, especially if they help populate the next Introspection vote!
 
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Being on (literal) first name base with a goddess is nice and all, but we have no fucking clue what is going on here, talking about apocalypse has the good taste of having the power that be backing down for now... We need to go to the temple, our to get a clearer picture of the events unfolding

[X ] Investigate the dire omens that befell the Temple of Satat-Mehet, your only local lead on the fate of the waters.
 
[X] Investigate the dire omens that befell the Temple of Satat-Mehet, your only local lead on the fate of the waters.
 
[X] Investigate the dire omens that befell the Temple of Satat-Mehet, your only local lead on the fate of the waters.
 
[X] Investigate the dire omens that befell the Temple of Satat-Mehet, your only local lead on the fate of the waters.
 
[X] Investigate the dire omens that befell the Temple of Satat-Mehet, your only local lead on the fate of the waters.

Hippo time! At least that's what I remembered as preventing access to the temple. Talk to the hippo, get all out bone exploded by the hippo, make friends with the hippo.
 
[X] Investigate the dire omens that befell the Temple of Satat-Mehet, your only local lead on the fate of the waters.
 
[X] Investigate the dire omens that befell the Temple of Satat-Mehet, your only local lead on the fate of the waters.

Seems best to do a little investigation, maybe gain some more exp, before leaving the detla.
 
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