"The past is behind. I promised Rekhet a future. To heal the world…"
The world fades, and the wind carries you away.
You are dead.
There's really no doubt about this, it's one of those things you're extremely certain of; crumbling to dust and blowing away has a definitive, whole-body finality to it.
But your soul remains. In fact, there seems to be more of it. A restless fire is kindled in your spirit, the deep sense of loss and exhaustion warring with this burning need to be, to become.
And you made a promise. You have to return. Somehow.
You feel sure you could theoretically remake your physical self, but it feels like far too much effort. Must battles with cannot for a timeless age in this sightless, placeless space.
Imagine incarnation. Having a body again. Not the broken, crumbling semblance you last remember, a body that is truly you. It's hard, you haven't had much practice, but hold it in your mind, clothe it in habit, imagine the feeling of being.
You try to imagine it moving, but there is still no place to be, nowhere to move to. There is nothing here but you and your thoughts, nothing to see or touch, even had you a body to sense them.
You lie there, exhausted, listening to the music.
Wait; the music?
Direction rushes in. From somewhere nearby, a voice is humming, softly. You look towards it, and light and sensation return.
You are lying on a wooden bier, in a small barque that rocks gently at the side of the river in the twilight. To your left, dawn silhouettes the distant mountains of the eastern horizon. At your right side lies your half-moon staff, and at your left, a warbow and arrows in a soft leather case.
Rekhet is seated on the edge of the bier, by your left knee, watching the sunrise. Unhooded, her profile remains half-hidden by a midnight curtain of fine braids.
{Scholarship: Failure}
She is humming, a haunting tune you cannot quite place, dark eyes fixed upon the remote firepeaks.
You have gained 1 Sekhem, power that you can invest into your soul. Choose 1; if you vote for Ren, include a sub-vote for a name. [ ] Increase Sah to 2: Your form will better reflect your inner self. (Requires Ba 2)
[ ] Restore Ren at 1: Take a name. You will know and be known. (This will remove all the effects of lacking Ren, allowing you to learn peoples' names and be recognised and remembered.)
-[ ] Akhenrekhet ('effective for Rekhet'; this merely implies diligent service)
-[ ] Djedjetrekhet ('(she) whom Rekhet gives'; this implies a greater degree of fealty)
-[ ] Ankhesenrekhet ('her life is of/for Rekhet'; this implies a more profound devotion, and carries a potentially flirtatious ambiguity as to the nature of that devotion)
-[ ] Duatrekhet ('adorer of Rekhet'; this is practically a confession that you have a crush so bad you're naming yourself after it. An Authority roll will be required to not be a complete disaster when you tell her.)
-[ ] Ask Rekhet to give you a name.
-[ ] Write in (subject to veto).
[ ] Increase Ba to 2: Express yourself. Whoever you are, you will be, without restraint. (Your personality will be strengthened, adding new opportunities and options that are more impulsive or creative. You may recover some memories.)
[ ] Increase Ib to 2: Strengthen your convictions. You will know right, and do it. (Your moral centre will be strengthened, adding new opportunities and options that are more just or honourable. However, if you compromise your principles, this stat will atrophy.)
[ ] Increase Akh to 2: Sharpen your insight. (Your observation will improve, adding more perceptive details and options for dispassionate analysis. You may gain new insight into your quest.)
y'know the fact that our moral center is something explicitly a tad weak might retroactively explain a bit about being a simp.
No thoughts, head full of overcompressed jpegs of Rekhet.
[X] Restore Ren at 1: Take a name. You will know and be known. (This will remove all the effects of lacking Ren, allowing you to learn peoples' names and be recognised and remembered.)
-[X] Duatrekhet ('adorer of Rekhet'; this is practically a confession that you have a crush so bad you're naming yourself after it. An Authority roll will be required to not be a complete disaster when you tell her.)
-[X] Ask Rekhet what song she was/is singing
(editing in Arkelstorp's idea!)
Rekhet choosing the name would be very fun and appropriate, but I like winnowing down the options to either that or this, and the fact that we could potentially fail a roll when telling her provides a possibility of something like:
Seeker: I have chosen a name to represent the essence of my being!
Rekhet: Oh, may I hear it?
DownbadforRekhet: ..........no.
Also, next time the hounds are summoned we owe them loads of belly rubs and pets. MVPs of an absolutely incredible fight (complements to the author)
You've come to see the world you used to live in an almost unrecognizable state, and you just peered through the Veil (from the other side, which is... interesting), and that's without taking into account multilple religious experiences, maybe that could to something for one's perception
- [X] increase Akh to 2
- [X] Ask Rekhet what song she was/is singing
(as the character has limited personality right now, I would like to give her a curious/inquisitive spin, even if only to let the author throw us more lore morsels)
[X] Restore Ren at 1: Take a name. You will know and be known. (This will remove all the effects of lacking Ren, allowing you to learn peoples' names and be recognised and remembered.)
-[X] Ask Rekhet to give you a name.
[X] Restore Ren at 1: Take a name. You will know and be known. (This will remove all the effects of lacking Ren, allowing you to learn peoples' names and be recognised and remembered.)
-[X] Duatrekhet ('adorer of Rekhet'; this is practically a confession that you have a crush so bad you're naming yourself after it. An Authority roll will be required to not be a complete disaster when you tell her.)
"I want to have a fuck with you" here we go. Assume the Expression for maximum effect (do we need to increase Ba for that?)
[X] Restore Ren at 1: Take a name. You will know and be known. (This will remove all the effects of lacking Ren, allowing you to learn peoples' names and be recognised and remembered.)
X] Ask Rekhet to give you a name.
[X] Restore Ren at 1: Take a name. You will know and be known. (This will remove all the effects of lacking Ren, allowing you to learn peoples' names and be recognised and remembered.)
-[X] Duatrekhet ('adorer of Rekhet'; this is practically a confession that you have a crush so bad you're naming yourself after it. An Authority roll will be required to not be a complete disaster when you tell her.)
-[ ] Ankhesenrekhet ('her life is of/for Rekhet'; this implies a more profound devotion, and carries a potentially flirtatious ambiguity as to the nature of that devotion)
Isn't it more devotional with this name? This is better long term "simping". Or do you simps want to embarrass Rekhet?
[X] Restore Ren at 1: Take a name. You will know and be known. (This will remove all the effects of lacking Ren, allowing you to learn peoples' names and be recognised and remembered.)
-[X] Ask Rekhet to give you a name.
[X] Restore Ren at 1: Take a name. You will know and be known. (This will remove all the effects of lacking Ren, allowing you to learn peoples' names and be recognised and remembered.)
-[X] Ask Rekhet to give you a name.
[X] Restore Ren at 1: Take a name. You will know and be known. (This will remove all the effects of lacking Ren, allowing you to learn peoples' names and be recognised and remembered.)
-[X] Ask Rekhet to give you a name.
Yeah, I could get behind this quest. Also, do you think we could get a peek at what the load-outs of the other origins would've been?
[X] Restore Ren at 1: Take a name. You will know and be known. (This will remove all the effects of lacking Ren, allowing you to learn peoples' names and be recognised and remembered.)
-[X] Duatrekhet ('adorer of Rekhet'; this is practically a confession that you have a crush so bad you're naming yourself after it. An Authority roll will be required to not be a complete disaster when you tell her.)
That's a big question! For one example, looking at the second placed Origin and your mechanical opposite, if Noble Warrior had won you'd have been fully kitted out with bronze scale armour, a medium shield, heavy composite bow, spear and khopesh, with some fancy techniques to spend FP on. High Might and Finesse stats but no investment in magic at all. Other origins would have been quite different people too.
Equipment like that is all out there to be had, though the bow has a Might requirement and that hefty loadout would be a Heavy Load for your weaker character. Advanced martial techniques are theoretically accessible, but you'd need to train a bunch of skills to meet prerequisites. By contrast, you already meet prerequisites to learn almost any magic you get the chance to acquire.
Locking in these results so I can start writing, apologies to any late voters:
[X] Restore Ren at 1: Take a name. You will know and be known. (This will remove all the effects of lacking Ren, allowing you to learn peoples' names and be recognised and remembered.)
-[X] Ask Rekhet to give you a name.
If anyone has more questions to ask Rekhet, or to Introspect on, post them, and I'll incorporate them into this or the next update! You'll be spending a little time on the Barque talking and prepping to set out again. Taking this one on board to start:
If anyone has more questions to ask Rekhet, or to Introspect on, post them, and I'll incorporate them into this or the next update! You'll be spending a little time on the Barque talking and prepping to set out again. Taking this one on board to start:
[X] Ask if we did a good job so far?
[X] Ask what became of the Tax Collector and his minions? Are they dead, in her care, or doomed to return as well?