The Khala (Worm/Starcraft altpower)

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It's Thanksgiving. Not that you have a lot to be thankful for. Your dad is still moping in your...
Awakening 1.1
Location
United States
It's Thanksgiving. Not that you have a lot to be thankful for. Your dad is still moping in your house, having completely forgotten about celebrating Thanksgiving. You can't really blame him; he did find a lot of jobs for the Dockworkers Association around this time, and is exhausted from it.

Rather than stay in your house, you've headed west, just wandering the city. It's just an afternoon walk to clear your head. After all, being alone here or being alone there; what's the difference? Besides, what's the worst that can happen? It's not like gangsters hang out there, and you have pepper spray to defend yourself. Even the gangs celebrates Thanksgiving. It's not like you'll run into your bullies, Emma, Sophia, Madison, and Julia, out here either. For once, you actually feel safe.

You keep wandering. The streets are awfully empty nowadays. Back in its prime people would be everywhere–but you shouldn't yearn for the days before you were even around. That's for your dad to do. You're reaching the end of the city now, and it's just beginning to get dark. You should turn back.

You go forward instead. Time for a nice nightly mountain hike, right?

Not five minutes later do you regret it. As it turns out, body types that look like frogs just aren't very good at exercise. You look around, and see someone else is out here. An adult man. That's strange, you wouldn't think anyone would go hiking on Thanksgiving. You decide to stay away from him, you don't know who he is.

You're turning back, you should have done so long before. You see a tunnel down, which looks like it might be a shortcut. Sounds like a good idea to you, anyways, you don't want to have to travel all the way back down.

You walk through the tunnel for a few minutes, and you're totally lost. You can only see because of these strange glowing crystals everywhere lighting up the place. As you try to travel out, you think you may just be going deeper.

You are beginning to think you might not make it out.

Ba-boom. Ba-boom. Ba-boom.

You start hearing a powerful heartbeat from somewhere within the caverns. You try to follow it to its source; maybe other people are down here? It takes a few minutes, but you finally arrive in a large chamber.

A giant floating crystal takes up the center of the room. The heartbeat seems to be coming from it, and it pulsates as it slowly spins. There is a small platform next to it, which is the only place you could reach it from. The rest of the room seems strangely empty.

Is it tinkertech? Did you stumble on some evil villain's layer? It's floating, so it has to be. You could call this in, get the heroes here! If only you had a phone. You should investigate this, then come back and tell the PRT.

You step onto the platform. The heartbeat is thundering now that you are so close to the crystal. You reach out and touch it. It feels cold, like metal does when you touch it, but colder. Your fingers feel tingly, and you feel a slight aching pain. Well, that was disappointing. You begin to let go, when you feel a sudden headache. You black out.


You groan as you rise from your bed. You have such a huge headache, you are so glad it's Thanksgiving break.

This isn't your bed, this is hard stone.

You momentarily panic before you remember what you were doing before you got knocked out. The tinker must have come back! You have to get out of here, there's no telling what they'd do to you! Wait, you should check to make sure you're not injured. You look at your body; yup, still just as ugly as before. You remember reading about head wounds not always being noticed, so you reach to feel the back of your head. You feel something cold, but not wet, so it can't be blood.

You feel around, and it seems a Khaydarin crystal grew on your head. It feels the same as the giant one from before. You know what they're called now. You have a lot of more knowledge than before, the crystal did something to you! It gave you knowledge. The crystal is meant to teach, and it isn't tinkertech, though you don't know exactly what it is. It grew a smaller Khaydarin crystal on the back of your head, where it will not be easily seen, to connect you to the Khala. An emotional link between all who have it, which fosters unity between them. It also gives you the potential to use powerful psionic abilities, such as creating force fields and shooting energy and telekinesis and reading minds. It is your job to bring the rest of the humans into the Khala and bring unity to your race.

Nope! That sounds like something from a bad movie. But... maybe not. It would fix the problems Brockton Bay has, if the gangs worked to build up the city rather than tear it down. Then the heroes could focus on more productive things. Imagine if Armsmaster could build a more efficient city, like Sphere was, or if Velocity could save people from fires instantly.

So... maybe you should. The city can hardly get worse after all. You leave the room, heading out of the tunnels which you now know perfectly. You pick up a few Khaydarin crystals on your way out. You'll need them to connect others to the Khala if you decide you want to do so.

As you walk down the mountain, you consider what you will do when you get back to the city.

[] Immediately go to your house. It's almost morning, and your dad will get worried.
-[] Connect your dad to the Khala.
[] Go to the PRT. They should know about this.
-[] Try to get them to join the Khala.
-[] Try to get them to remove the crystal attached to your head.
[] Go to Emma's house. With this, you can finally make her understand.
[] Use your newfound power to beat up some villains!
[] Experiment with your power.
[] Write-in

Chose one ability
[] Telekinesis
[] Telepathy
[] Astral Projection
[] Psi-blast
 
Character Sheet
Taylor Hebert:
Connection to the Khala: Lvl 1, 100/500
Skill Points: 0
Psionic Abilities:
Yellow indicates unlearned abilities you can choose next time you can, red indicates unlearned abilities you cannot buy yet. Not all abilities are visible. Skill points are used to upgrade an ability you already have.

Fine Control Branch
Telekinesis (1 point)
-Charge (1 point)
-Mending (2 points)

Mind Branch
Telepathy (1 point)
-Project Thoughts (1 point)
-Mind Shield (2 points)
-Feedback (2 points)

Projection Branch
Astral Projection (1 point)
-Psionic Transfer (2 points)
-Hallucination (2 points)

Energy Branch
Psi-blast (1 point)
-Psi Blade (1 point)
-Psionic Bolt (2 points)
-Psi Shield (1 point)
 
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