Vote tally - THE KETHERIC-HIVE AFFAIR (Balder's Gate 3 in Space! Quest)

Adhoc vote count started by DragonCobolt on Feb 15, 2024 at 9:30 PM, finished with 7 posts and 7 votes.

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DragonCobolt
THE KETHERIC-HIVE AFFAIR (Balder's Gate 3 in Space! Quest)
Post #49
Post #55

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  • [X] Plan Jazz hands
    -[X] Tool-Hand: One hand is an Mag-Glove. The other hand is a tool (chainsaw, drill bit, welding torch.)
    --[X] (Write in what tool) M-Hand: Standard gloves with attached, cut down wand of mage-hand allowing you to create and manipulate a pair of mage hands. Limited gripping strength, but they have range, dexterity and can reach around corners.
    [X] Armored Vac Suit: Provides AC18, no mod with 8 bulletproof (AC functions against firearms 8 times)
    [X] Grapnel Line: It's a grappling hook launcher
    [X] D.E.W.S System: Decanter of Endless Water System (System) runs a trickle of water through electrolysis powered by body movement. Infinite oxygen and water.
    [X] Military Helmet: has night vision goggles, hardened radio, and advantage to resisting flashbangs. -5 to passive perception (tunnel vision) while NVGs are down, but they can be lifted and lowered as a free action.
    [X] Juice Rig: Can hold up to six healing potions and has a simple biometric feedback system that triggers when the dosimeter goes off, when your blood pressure spikes or dips too low, and if it detects kinetic motion that indicates serious damage. (If you take 10+ damage, any amount of lethal radiation, or a critical wound, it automatically doses you with a healing potion.) Currently contains 2 potions.
    [x] Military Helmet
    [x] Grapnel Line
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