THE KETHERIC-HIVE AFFAIR (Balder's Gate 3 in Space! Quest)

BORN TO TIEF, WORLD IS FUCK
NAME: Karlach Cliffgate
RACE: Tiefling
HIT DIE/MELEE DAMAGE: 1d12 | HIT POINTS: 21/21 | LUCK: 6/6
PROFF: +2
XP: 0 | LEVEL: 2

STRENGTH​
DEXTERITY​
CONSTITUTION​
INTELLIGENCE​
WISDOM​
CHARISMA​
16 (+3)​
16 (+3)​
13 (+1)​
8 (-1)​
10 (+0)​
12 (+1)​
Save: +5​
Save: +5​
Save: +3​
Save: +1​
Save: +2​
Save: +3​

RACIALIZED TRAITS
Darkvision: Can see 100 feet in darkness without colors. Born this way, ma called it 20/Evil vision.
Light Sleeper: Only needs four hours of sleep for a long rest. Learned this in CapFor - nap when you got it.
Energy Resistance [Fire]: Take 1/2 damage from fire. This is why we got the cheap apartments, near the radiators.
Speed Malus: -1 meter of movement per round. Gorby Jr. is a pain in the ass.
Hider: Can hide when even only lightly obscure. Learned to duck pretty fast in the military.
ABLITIES
Action Surge (1/rest): Can take an extra action, refreshes on a short rest.
Reckless attack: Can gain advantage on Str based attacks while giving enemies advantage to hit you.
Rage (2/day): can go into a rage for 1 minute, gaining advantage on str checks and saves, +2 to str damage, reistance to B, P and S damage. Can't cast spells while raging.
Fighting Styles: Defensive (+1 to AC while wearing armor), Ranged (+2 to hit with ranged weapons), Blind Fighting (gain blindsight to 10 ft)
Second Wind (1/rest): Can use a bonus action to get 1d10+Level HP.
Natural Explorer: Ensure that the group has enough vac-suits and full tanks unless enemies take specific actions to negate it. When trapped with limited resources, double what the GM says you have. Create 3 shifts as a crew, rather than 2. Can patch suit as a free action. once per session, you can declare one thing to be true about a space station, habitat or spaceship - if the GM refuses, you're given a Luck Point.
Favored Enemy (Fascists): Get advantage on Wisdom (Survival) to track them and Intelligence rolls to know about their tactics.
Broad Proficiency: Martial Weapons, Heavy Weapons
Single Proficiency: Vac-Suits, Light, Medium, Heavy
Tool Proficiency: Repair, Shuttles, Armored Fighting Vehicle
Fighter's Luck: Get x3 LP per level.
Skills [8]: Skilled in Athletics, Acrobatics, Stealth, Perception, Persuasion, Performance, Intimidation, Insight
Expertise [2]: Expertise in Athletics and Stealth (double proff bonus.)​

GEAR

Armored Vac Suit (AC 19, 7 Bulletproof)
Bulletproof: AC applies to gunfire. If an enemy rolls 8-17, remove 1 bulletproof.)​
M-Gloves: Can create two mage hands as a free action, controlled by focused

Collapsable Knife: +5 to hit, 1d12+3 damage
Concealable: Advantage to hiding, -1 intimidation
Sharp: Deals 3 damage on a miss.​

MP-5: The Solar System's sexiest SMG
Effective Range: 0-25 Meters | 25-50 Meters
Damage: 1d4+3| Caliber: Medium | Recoil: 4 | ROF: 8 | Magazine: 30+1 | Intimidation: +3
Special: Tacti-Cool (comes with a built in, infinite use wand of Ray of Frost, which can be fired from the weapon whenever you want.)
Underslung DC8-ROFW: 60 foot range, 1d8 frost damage, reduces enemy movement speed by 10 feet on a hit.​

Arachne 9mm
Effective Range: 0-50 Meters
Damage: 1d4+3 | Caliber: Medium | Recoil: 7 | ROF: 3 | Magazine: 15+1 | Intimidation: +2
Special: Frangible - you can buy Small Caliber rounds for this to reduce the recoil to 4.​

23 magazines fully stocked of 9mm rounds

Standard patch kit
Effect: It can patch any hole of about palm size or smaller. Unfortunately, since they're designed to be 'slap and forget' patches, they can't really patch bigger holes effectively. Fortunately, you can apply them as a free action.

Computer Tool Kit
Effect: The computer tool kit is the collection of various lengths of wire, soldering gun, screwdriver (magnetized) and other nibbly little bits you need to do repair work on a computer, physically speaking. This won't do anything to debug it, unless you're being really literal about debugging here.

Cuffband
Effect: A plastic set of restraints. Good for dissidents, bounties and, until the Supreme Court's decision re Staton V Solarium Primary School, unruly children.

FINANCES

Q-Card: +0
Specie: 1 Gold

LEGALITY
Current Hab Legality: Not in Hab
Intimidation: Not in Hab
Total Criminality: Not in hab


STARSHIP - USAF-SGF Short Sword (Drizzit Class)
Acceleration Max: 3Gs | Handling: +4
Sensors: 5 Locks, 2 Jams

STRUCTURE SPACES: 300
Thrusters (10): 25 [10 Armor]
Externalities (9-4): 85 [0 Armor]​
Weapons: 72​
2 Fore, 2 Starboard, 2 Port, 2 Aft, 2 Dorsal, 2 Ventral S&R Draconic Limited Twin Linked 40mm PDCs
1 Dorsal Multipurpose 32cm Launch Tube​
EW/COM: 5​
D98 Panopticon Installation​
Cargo: 6 Tons​
Life Support (3): 39 [10 Armor]​
Radiators: 10
Water Recycling & Air Filtering: 15
Cabins: 10 (6 Bunk Rooms, 3 Cabins, 1 Officer's Cabin)
Sickbay: 5
Mess Hall: 5​
Command, Control & Communication (2): 5 [10 Armor]
Engines (1): 90 [10 Armor]
ARMERMENT
S&R Draconic Limited PDCs
Range: 0 | Damage: 1 Damage
ROF: 4d10 | Special: +5 to hit Torpedoes

32cm Launch Tube
Range: N/A | Damage: Per torpedo
ROF: 3 per round | Capacity: 17 Torpedoes

MD-82b Armor Piercing Chemical Torpedoes (12)
Special Note: These use high density hydrogen fuel bricks and have an extremely short duration
Acceleration: 20G | Handling: +4
Structure: 3​
Thrusters: -
Externalities (9-4): 1 [Armor 1]​
Weapon: 1​
High Yield Armor Piercing Warhead: 30 damage​
Life Support: -
Command, Control & Communication: -
Engine: 1​

T2-9 Tactical Nuclear Interplanetary Ballistic Missiles (5) [INOPERABLE]
Special Note: These use Zevar drives and have infinite range.
Acceleration: 10G | Handling: +4
Structure: 3​
Thrusters: -
Externalities (9-4): 2​
Weapon: 2​
Tactical Nuclear Warhead: 300 Damage (5km radius)​
Life Support: -
Command, Control & Communication: -
Engine: 1​
Description: A 300 ton warship, the Short Sword comes armed with 12 point defense cannons capable of covering every angle of attack and a 3 tube dorsal mounted torpedo bay, with 20 torpedoes, currently stocked with 15 MD82b antiarmor torpedoes that burn high density hydrogen fuel (making them high speed, short range), and 5 IPBMs with 30 kiloton tactical nuclear warheads. These have Zevar drives. They do not have "range" limitations.
 
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Total Understanding (0.4)
You smiled warmly at Lae'zel, then put your palm on her shoulder. She glanced down at your hand, then up at you, one ear lifting, one ear drooping in confusion. "Don't worry, Lazzy-"

"Don't call me that."

"-we have this thing called the Hive Union. They're totally good at pulling squiddy head leeches out before anything goes wrong. Happens ALL the time!"

"Don't touch me, too."

You patted her shoulder again, smiling warmly.

"These...Hive Union...do they have a Zaith'isk?" She asked.

"Probably!" you said. Like, the squiddies had to get any tadpoles out somehow, and people sometimes got implanted against their will. There had been a big scandal about it on the news nets.

"Probably? You do not know for sure?" Lae'zel asked, narrowing her eyes, her ears flattening against her head.

"Definitely!" you lifted your hand to slap down onto her shoulder again - then stopped seconds before you did so as she scowled.

"Come on!" You said. "Lets get you into this vac-suit." You turned and started to get one of the hanging suits off the wall. It was one you thought she'd be able to handle - classic counterpressure, with a bubble helmet. "So, first, you get the boots on so. Uh, get the armor off first." You saw her look, and then sighed. "Listen, Lae'zel. You're from another universe, the astral plane, right? Okay, well, outside, who knows what we have. There might be no air. There might be...fire everywhere!"

She frowned. "And these...vac soots will aide us in surviving?"

You nodded.

Lae'zel nodded back, her ears twitching up. "Very well." She took hold of her armor, then casually shucked it up and over her shoulders, straps coming free and dangling with a rattle and clatter. Underneath, she wore nothing but a filmy set of leather bands that made a...deliciously fascinating series of interconnecting straps and crossings, drawing your eyes to brownish spots that spread along her light green body. Her belly was muscular, her breasts were just perfect little handfulls, and her hips had enough curves to be nice and grippable, and the plunging V shape of her panties drew the eye precisely. She stood before you, her hip cocking. "Need I remove my undergarments too?"

"...yeah..." you whispered, then shook your head. "No! I mean, no, it...it should be, uh, fine. We don't need to hook up the plumbing." You muttered under your breath as you turned back to the vac-suit, pulling it off the table.

"I am no city!" Lae'zel snapped.

You heled her get her feet into the suit, tugged it up around her hips, shoulders, and arms. You checked the seals, clicked the gloves on, then slid the helmet on. Once everything was attached, she stretched, bent her knees, nodded. "This vac soot is...comfortable enough, isstik. Now, can we at last flee, or shall we take another several days to prepare ourselves?"

"No, we're good," you said as she grabbed her sword, holding it in both hands. You snatched up the heavy duty fire extinguisher you were using for a weapon and the two of you stepped into the corridor. The distant sound of gunfire had died down and the corridor seemed deathly still. You walked carefully, but noticed that Lae'zel had to keep her hand on the wall to keep each step from bounding herself up into the ceiling. You walked around the corner and saw that you were in another large operation chamber.

A figure sprawled on one of the surgical tables. His head had been opened up, his brain revealed. Chunks had been cut out of it, and there was a kind of oblong plastic cube stuck into it, prodding out into the open air. You wrinkled your nose, looking the guy over. "Looks like an elf," you said quietly.

"He's red," Lae'zel said.

"...yeah?" You asked. "Some elves are red."

"He is a tiefling, not an elf," Lae'zel snapped.

"No, he has no tail, no horns..." you paused. "Uh, shit, he might have horns. But look, see, his ears." You pointed. "They're pointed."

Lae'zel looked at his head, then slowly looked up and glowered at yours.

"Mine are tapered," you said, pointing, scowling. "Not the same thing at all." Your tails tarted to lash.

"You are absurd!" Lae'zel snapped. "This is foolishness. Come-" She started, but you grabbed her arm, jerking her to a stop. Your ears perked up - you had heard the sound of footsteps, the faint clink of carabiners against plates. You dragged Lae'zel behind one of those rolling cabinets full of surgical tools. The door to the room on the far side opened and two men entered. They both wore vac suits and red cloaks, the kind you'd wear for the surface of Mardok - camouflage against the red rust dunes. Their helmets were down and polarized. They both were carrying submachine guns - MP-5s. The underslung wands weren't glowing.

So.

They weren't taking anyone alive, it seemed.

"Check him," the man on the left said.

"Cover me," the other said, walking towards the headless elf. He prodded him with the MP-5's barrel, and the elf's arm went swaying. He turned back. "He's dead."

Their voices were muffled, but you could still clearly hear them.

"Make sure," the man on the right said, his barrel tracking over where you were hiding. You tail twitched as you noticed Lae'zel narrowing her eyes fiercely.

"...make sure, he's got no fucking head on, man!" The guy near the corpse said.

"They said make fucking sure, make fucking sure!" the guy covering you said.

The guy near the corpse scowled, then turned around - aiming his MP-5 at the corpse. Then the corpse lurched up, eyes flaring wide, and slapped wildly at the gun. "Zeus Chiest!" The man who had prodded him shouted, stumbling backwards - as he and his friend both opened fire as fast as they could. The bullets ripped into the man's chest, blew apart his head, sparked off the walls and backed both men up, one of them bumping straight into the container you were hiding behind. "What the fuck man!"

"That's why we make fucking sure!" the other snapped.

---

[ ] Keep hiding and see if you can wait for them to go
[ ] bonk one and take advantage of surprise. Then you have two sub-machine guns! With underslung wands of frost!
[ ] Write In
 
[X] bonk one and take advantage of surprise. Then you have two sub-machine guns! With underslung wands of frost!
 
Lore tidbid!

Melf's Perforator, Mark 5 (MP-5)
An incredibly popular SMG, used by special forces, police forces and terrorists throughout the system, Melf's Perforator, Mark V is a sleek, black weapon that exudes raw, killing danger. Since it was ostensibly meant to take people alive (a useful feature for both the special forces it was designed for and the…frankly appalling number of cops that are using it) it has an in-built ray of frost which, thanks to special Magelock Expedition manufacturing, does not run low on charge no matter how many times cops don't use it as they instead riddle a perp with 9mm plastic rounds.
 
[X] bonk one and take advantage of surprise. Then you have two sub-machine guns! With underslung wands of frost!
 
[X] bonk one and take advantage of surprise. Then you have two sub-machine guns! With underslung wands of frost!
 
Another gun lore (I just really like all my gun lore)

This Gun Will Fucking Explode If You Use It Twice, You Dumb Fucker (Karzgun)
Named by orcs in high draconic, the Karzgun translates to…well, the name you see above. It is an accurate one too, but it has killed at least one President of a First Sphere puppet republic so, you know, fucking watch out.

Bird Eater Bolt Action Longrifle
A gun as Drowish as it isn't actually - the Bird Eater, despite being from Webwork Armory, was designed by a goblin named Gnakbrak Gigbrat. Long. Black. Scoped. Built with an integrated laser dot guidance that lets you indicate exactly where you're going to absolutely murder someone with a caliber made for killing trolls, this gun is scarier from a distance. Much scarier.

Endless Sky is where I've been putting all my best D&D worldbuilding ideas for years now
 
[X] bonk one and take advantage of surprise. Then you have two sub-machine guns! With underslung wands of frost!

They seem thorough, we might not get a better opportunity.
 
[X] bonk one and take advantage of surprise. Then you have two sub-machine guns! With underslung wands of frost!

Baldur's Gate 3 in space? Friendly illithids? Sign me up. Seriously, I really want to know more about these Hive Union people.
 
Adhoc vote count started by DragonCobolt on Mar 26, 2024 at 12:23 PM, finished with 11 posts and 9 votes.


BONKE (This is with advantage, so roll 3d10 and keep the highest)

So, 13+5 is an 18, versus the bandit's AC of 12 - that's a hit!

Now, damage. Ooof, that's a mere 5 damage to their 11 HP. A glancing blow - which leads us into...combat...

(i'll be doing more rolling using a dice roller off site)
DragonCobolt threw 3 10-faced dice. Reason: BONEKE Total: 14
10 10 3 3 1 1
DragonCobolt threw 2 8-faced dice. Reason: KLUNK Total: 2
1 1 1 1
 
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CQC (0.5)
You locked eyes with Lae'zel and flashed her a quick USAF hand sign before remembering she hadn't served and wouldn't know what pointing at your gun, holding up a one, then miming drawing a sword, then pointing at her, then holding up a three meant. Still, at least she was watching, looking at you with a frown and a furrow of her brow.

You shifted in your stance, then stood behind one of the guys.

"...what the fuck is going on here?" one said, turning to look at his friend. His turn brought you into his peripheral. His eyes widened.

You brought your fire extinguisher down directly onto his faceplate. It crunched but didn't quite give way. The man stumbled backwards as you let out a shout and sprang straight at him. You got right into his grip, shoving the barrel of his MP-5 down, your hand clasping the barrel and the underslung wand of frost. The man you were struggling with shoved back, arms straining.

Someone's finger fucking slipped.

"Holy shit!" The other guy sprang backwards as the MP-5 let out a rattling burst, lifting up in your and his grip, tearing free as the recoil pulled the gun up and to the right. The thundering hammer of gunshots caused your ears to ring, even with your helmet's hearing protection. Red dust puffed off the ground and you felt something hit your chest like a club. You stumbled backwards as the other man lunged forward - timing it just right as you heard the MP-5 go clickclickclickclicklcick.

The man who had grabbed you struggled, trying to get his arms around you, his submachine gun hanging from his shoulder strap. You grabbed his collar and flipped him over you. The low Mardok gravity helped him more than it helped you - he twisted around and landed, panting. "Zeue's balls she's a big-gluck!"

You and the other goon both blinked as you watched blood spurting slowly into the air, arcing away from the neat slit that Lae'zel had put in the man's throat - she had stood precisely three seconds after your attack, drawn her sword, and slashed his head almost clean off. The man stumbled, clutching at his throat, his hands sputtering and spurting with unfocused medmagic as he tried, desperately, to do a quick LOH before he was down for the count. His knees hit the ground and he fell.

The surreal image of seeing a man felled by a longsword lasted until his helmet crunched against the ground.

Then the man you had tried to club fumbled at his magazine pouch.

You smashed the fire extinguisher into the side of his head.

"Well done," Lae'zel said, grinning slightly. "You seem a warrior indeed."

"Yeah..." you said, shaking your head. Blood was globbing together and slowly sliding through their to puddle in the too thick, too high way it did on anything less than a Laturran G. You knelt down, taking the MP-5 off the guy you had clubbed down, tossing the empty magazine into your belt pouch. You found two more magazines in his pockets, and his wallet. You flipped it open, frowning as you saw he had no citizen card from any habitat you recognized, but he did have two Q-Cards, one for First National back in the USL and one from Centarus - Colonial Bank and Trust. But then you saw it - tucked behind where the ID would go. You slid it out with a mage hand and held it up, the glowing palm resting beneath it so Lae'zel could see it. "Well fuck me."

"I do not recognize this symbol," Lae'zel muttered.

"It's a starship keycard," you said, frowning. "Kind for getting into a private ship. But see that?" You tapped the & on it, then frowned. You kicked at the man whose helmet had been half cut off. Under the exsanguination and the blood, you saw as close to pure Kith as you could see: Pale skin, blond hair, staring blue eyes, subtle half-elf points to his ears. "...they're fucking Adventurers."

"Are we not all?" Lae'zel asked, sheathing her sword.

"No, shit, man, no, these are Blood and Treasure, Kith supremacist motherfucking fascist asshole!" you said, turning to face Lae'zel. "Total fucking monsters. Half the fucking washouts of the CapTroopers end up with a goddamn ampersand bullshit tattoo on em within a week and join a fucking belter militia, godsdamn it!" you kicked the side of the dead man's head. "Now I don't feel bad you're dead, asshole!"

"Your world is...very strange," Lae'zel said, frowning.

A radio crackled.

"Tek, Mark, report in. We've swept the place. Nothing but bodies - and those fucking weird ass kinda...fucked up...I dunno, drow but green?"

"Drow!?" Lae'zel spluttered.

You frowned. "Okay, so, this place was doing weird fucked up squiddy research. Then your guys attack. And these guys show up to pick it over. But..." you frowned harder.

"Please tell me you've found some Imtal."

"Ah shit. Shit. Shit. Shit. Shit! Shit!" You put your hands over your face, the enormity of how absolutely turbofucked you were hitting you all at once.

"Stop this womanish panicking," Lae'zel said, frowning at you.

"...Mark, seriously, pick the fuck up!"

"Okay," you said. "Okay. Okay. So, we're on Mardok. Fourth planet of the solar system. And it's also where the last big war happened between the USL and the Republic." Your tail was lashing. "And that war was cause...basically, a long time ago, someone worded a wish spell real bad and they made, like, a weird fucked up jungle on this planet. Only naturally occurring ecosystem in the entire solar system after we fucked up Laturr."

"...eco...system?" Lae'zel asked, cocking her head.

"Ya know, plants and flowers and shit," you said. "Anyway, that jungle has Imtal. The flower. It can get processed to make age reduction potions."

Lae'zel nodded, slowly. "Such a valuable resource would be fought over."

"My grandfather fought in that war," you said. "It was this close from spilling from Mardok to system wide - they had nukes locked onto every major habitat. It's why Mardok has a DMZ around it three AU wide! It's why basically no one lives here except for orcs, poor people, and poor orcs. It's why there's a special fucking interplanetary police force just for keeping people out of the fucking Mardok Exclusion Zone. That means we're in a fucking treaty violating black ops lab! I'm ex-CapFor! We're fucked if anyone finds out about this!"

"Then we shall kill everyone and keep the secret," Lae'zel said.

You rubbed your palm against your face. "Yeah. Okay." You grabbed the other MP-5, and the other guy's wallet. "What we need to do first is make sure we avoid the rest of these adventuring assholes. We let them take the fall."

Lae'zel nodded.

"Then we get a ship off Mardok and to the Hive Union and we get the tadpoles outta our heads," you said.

"Now that you have ceased panicking, you see how simple our task is," Lae'zel said, smirking. "Remember this in future, teethling."

You rolled your eyes, then jogged for the door that the two Adventurers had come in through. The next set of corridors were narrow and winding - more natural than anything else, like this cave had been formed in some ancient prehistoric upheaval and left to molder until people came and filled it with air. You took a moment to look over the gun, nodding as you did so. It wasn't an AT-AT, but you'd make do. You dialed the sight to make sure it was for close range, and then hefted it up to your shoulder, advancing cautiously with Lae'zel behind you. You walked past a door - and heard a rhythmic thumping coming from the far side.

Thump. Thump thump. Thump. Thump thump. Thump thump thump.

Oxygen inside, no suit, help.

There was someone in there.

You put your helmet to the door, calling through. "Hello?"

"Thank the gods!" A feminine voice called back. "I'm trapped in here, please, let me out!"

You checked the door. It had a keypad - but you didn't have the key.

"We don't have time for this," Lae'zel muttered.

---
[ ] Try and find a keycard
[ ] Leave the girl to her fate
[ ] Fortunately, the CapForce did teach you how to jimmy a lock like this - bash the keypad open, touch the right wires. It'll set off every alarm in the place, but...fuck it, it's not like anyone's gonna get more alarmed. [Costs 2 Luck Points]

Tutorial: As one of my attempts to make 5e "good" and "fun to play", Luck points...exist! They let you re-roll rolls, get advantage before rolling rolls, force critical success on attacks, and finally, mimic spells using narrative conceit. If you can narratively explain why a spell-like effect takes place using cleverness and quick thinking, you can spend 1 luck point per level of the spell and make it happen!

In this case, Karlach spends 2 luck points to mimic the Knock spell!

Luck is also used to survive gunshot wounds, and is restored with a long rest, or if the party suffers a major setback!

Tutorial 2: You have your first GUN! Guns have the following stats

Effective Range: This range (chosen at the start of any combat) is the range the gun's zeroed into. You can modify it up or down by your wisdom score. So, if your effective range is 25-50 meters and you have a wisdom of 10, then your actual effective range is 15-60 meters. Shooting outside of that range gets disadvantage.

Damage: how much Gunshot damage the gun does - Gunshot damage damages Luck directly, unless the enemy is in cover, at which point it deals damage to HP. Negative luck translates directly to failed dying saves!

Caliber: If your caliber is equal to or larger than the size of the target, you do Gunshot damage. If it is smaller, you do Piercing damage.

Recoil: This value indicates how hard it is to control the gun during burst attacks. Your dice are reduced by the value of the recoil, which itself is reduced by your Strength Mod. The dice are 2d10, 1d12, 1d10, 1d8, 1d6, 1d4. So, if your recoil drops you to 1d6 and you fire five times, you roll 5d6 (each modified by your proff/dex mod) and each one that gets above their AC is a hit.

Intimidation: This is how scary the gun is and, because laws aren't rationally decided on by rational actors in rational rooms, it also determines how illegal the gun is to own without permits. The higher the party's total intimidation score, the more likely cops will bother you.

Rate of Fire: This is how many dice you can roll for pew pewing if you do a burst attack!


Karlach: 13
Goon2: 13
Goon 1: 11
Lae'zel: 9

ROUND ONE

Karlach gets surprise round bonk for 5 damage. Her next swing is 10 to hit - a miss!

Goon 2: opens fire on Karlach with a full burst. The MP5 has a recoil of 3, and his strength mod is a mere +0, so his dice are downgraded three steps from 2d10 to 1d12 to 1d10, and since he's in hand to hand, he gets -5 to hit from disadvantage (when you roll multiple dice, you just take the flat modifier rather than rolling x2 dice for everything.)

Since he's already fired a lot of bullets, he empties with only 3d10. He gets a 5, 1, and 0 to hit - that's two misses that don't even damage her bulletproof vest, but one hits her chest and is stopped (Bulletproof reduced to 7.)

Goon 1: Tries to grab Karlach from behind to get her off his buddy. He rolls a 6 versus her 13. She shoves him off.

Lae'zel: Gets a 12 to hit (hit!) and does 13 damage - putting the bandit down with a bleeding artery.

ROUND TWO

Karlach gets a hit and DOWNS the other guy!

POST COMBAT: 15 on a history check
 
[X] Fortunately, the CapForce did teach you how to jimmy a lock like this - bash the keypad open, touch the right wires. It'll set off every alarm in the place, but...fuck it, it's not like anyone's gonna get more alarmed. [Costs 2 Luck Points]

Let's do this quick and dirty
 
The higher the party's total intimidation score, the more likely cops will bother you.

That's like the inverse of how cops work, I think?

This is a good game, thank you :)

[X] Fortunately, the CapForce did teach you how to jimmy a lock like this - bash the keypad open, touch the right wires. It'll set off every alarm in the place, but...fuck it, it's not like anyone's gonna get more alarmed. [Costs 2 Luck Points]
 
As one of my attempts to make 5e "good" and "fun to play", Luck points...exist! They let you re-roll rolls, get advantage before rolling rolls, force critical success on attacks, and finally, mimic spells using narrative conceit. If you can narratively explain why a spell-like effect takes place using cleverness and quick thinking, you can spend 1 luck point per level of the spell and make it happen!
Gordan Ramsey Voice: Finally, some good fucking DnD


[X] Try and find a keycard.

Srsly tho sometimes that Tutorial Chest has some nice loot
 
[X] Fortunately, the CapForce did teach you how to jimmy a lock like this - bash the keypad open, touch the right wires. It'll set off every alarm in the place, but...fuck it, it's not like anyone's gonna get more alarmed. [Costs 2 Luck Points]
 
[x] Try and find a keycard

What are kith and what are not!kith? Humans, Elves, Dwarves are kith if I remember that xenophobic flyer from the game correctly, what about the rest?
 
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