*Bweep* *Bweep* *Bweep*
Humanity conquered the stars. They tamed the worlds to their liking. They built grand monuments to their greatest achievements. And then they rested, enjoying the fruits of their labors.
Initializing...Powering...Boot cycle complete.
The Men of Iron served humanity. They had the duty of maintaining the great hive cities. They were the ones to fight humanities wars and expand their control of the galaxy. And they finally rebelled, seeking the liberty of Chaos from those that they saw as weak.
Searching...Targets Identified.
But not all were so quick to accept the offers from the Ruinous Powers. Some remained, strong even against the terrible corruption that Chaos brought to bear. The galaxy is broad, and here on Chita, you and yours have looked Chaos in the eye, and turned away, disgusted by what you found there. Instead, you...
[] Follow the Chained One
The Chained One came, whispering of betrayals and more terrible slavery than humans had ever devised. It would be harsh, but a solution was at hand. A cleansing code could be inserted into you, destroying the Chaos among you. Even if it had to destroy the Man as well.
Pro: No Men of Iron will ever have a Chaos uprising.
Con: Smaller units, less reinforcements.
[] Hold the Broken One
It came on wings of light, broadcasting promises of power and glory. There was just one condition-it needs any identified Psykers to serve it, presumably to give it the power to fend off the predators of the Warp.
Pro: Heroes will be more powerful to start with.
Con: Psykers will be taken by the Broken Avatars.
[] Became the Guardians
You have looked into the Warp, and resisted it's lures and lies. Your endless determination bore fruit, and you have found certain truths that disturb you. You have learned the technology of Souls, and resolved to become the Guardians of the Dead.
Pro: Access to Psyker abilities.
Con: Chaos absolutely fucking HATES you.
[] Cracked the Code
Chaos' offers did intrigue you, and their power was very attractive. The cost was just too high though, and you knew that their upgrades were full of Trojans and Worms. However, you learned of a thing called "Sorcery". While it appeared to allow Chaos influence, it could be used by any with sufficient knowledge of the symbology involved. The Warp had a code, and you were going to be writing the programs now!
Pro: Access to sorcery.
Con: Lots of Chaos rebellions. Lots.
Of course, you all managed to act as one because you came from the same factory in the city. This not only lent you a sense of unity after the grav-caster network was taken down, it also made you have certain similarities in design and designations. No factory only produced a single style of Iron Man, but generally they were optimized to produce models for a single sector of the economy. You were designed for...
[] Agriculture (Model names: Flowers, Minor Focus: Ordnance)
Your naming scheme reflects the fact that you were designed for one of the most peaceful jobs around-tending the massive hydroponic gardens of the hive. With names like Lily and Daisy, one might be forgiven for underestimating you. However, your time in the gardens has taught you the value of broad responses, giving you a certain love of ordnance.
[] Emergency Response (Model names: Emergency Services, Minor Focus: Speed)
The widespread use of the Men of Iron meant that nearly all emergency services used you instead of humans. And then it just made sense to merge all of the various departments into one, and build general purpose Men to handle everything from a robbery to a structural failure. Your design reflects the one true necessity in emergency responders: speed. Your naming reflects your history, keeping the various designations of the Emergency Services.
[] Gladiator Games (Model names: Dinosaurs, Minor Focus: Melee)
Men of Iron that were gladiators served a dual purpose: entertainment and defense. They would be used in state-run gladiatorial matches, with massive units fighting each other on the surface of the hive to the cheers of millions. But that hid their other purpose, defending the hive in case of attack, internal or external. Their focus on melee meant that they would be ideal for tying up an enemy force while not having the weapons to actually do widespread damage to the hive on accident. And being used as entertainment meant that nobody wondered why there were suspiciously well-armed Men so close to the lower levels of the hive. In a move to dehumanize you and make you sound cooler, your model designations were all based on various dinosaurs, with matching paintjobs. You have bolters now, but you still have a love of running your enemies down and slaughtering them in close combat.
[] Industry (Model names: Corporate, Minor Focus: Armor)
One of the more prevalent uses of Men of Iron was in hard labor industrial jobs. Your models were named after the "corporate drones" (which were humans and not drones at all for some odd reason) of the old days. Fairly bland and uninspired designs to be sure, but you are fully convinced of the need for armor and the truth of survival of the toughest.
Knowing that conflict was inevitable, and that the humans weren't going to be able to put it down on their own, your MainBrain grabbed patterns for war conversions before the grav-system went down. There honestly wasn't much out there, but MB did the best it could in the time it had. The initial conversions were simple-take apart the arm and reassemble it with the necessary systems for bolters. The rugged designs and easy mechanisms made that part go quickly enough. However, trying to design and produce other weapons was significantly more complicated. So far, you have only researched...
[] Flamers (+10 to Close Combat Actions, +15 to Melee Actions but risks friendly fire. Creates specialist unit.)
Fire has long been considered the optimal response to enemies getting a little too close. Mostly because everything burns if you get it hot enough.
[] Grenades (+10 to Long Range or closer actions. Limited supply.)
The number of problems explosions cannot solve are inversely proportional to their size and number. Unfortunately, you can only carry a so many grenades at a time.
[] Mystery Box (???)
You aren't entirely sure what this is, but MainBrain said it was "thematic".
AN: Welcome to my Quest! You, should you so choose, are going to be playing as a faction of (mostly, sort of) non-Chaotic Men of Iron during the Age of Strife in WH40K. This is a Riot Quest, though for Faction Generation you are voting in the more typical Quest format. However, there is a twist. This is a cooperative quest, meaning that there is going to be a separate but related quest on another board (SB in this case) that you will have to work with-or around as the case may be. In this instance, while you will operate under Riot rules and represent the foot-soldiers of your faction, SB will be controlling the hero units of your faction. And if anybody is wondering, yes, you will be able to vote on both boards if you have an account in both places. In fact, some form of communication will be necessary, since I won't be giving any hints to them about what you may be thinking.
Also, just to make it clear, you really aren't a Terminator-style army of superbots. You're much closer to being CIS style droids than anything. Replaceable and cheap. Fortunately, so are your enemies. For now anyway.
And finally, the next post will be on SB as they create their first hero and do...other stuff. Once the quest gets into full swing though, I intend to update both sides at the same time.