[x] Operation: Long Term Plans(air) - use your nanofabrication skill, flat out, to create Mass 6 (Mass 6 (Limited Fortification Sparks (2))) and let them try and batter through that. They likely will in a round, and may still have some damage left afterwards to hit you, but it'll slow them down. Then cache in your Economic Outposts spark to get +3 to buying gear and purchase a Air Factory for diff 7+1, taking 3 heat to do so. Vent 3 heat using Just As Planned to get 4 Planning sparks and immediately apply those to add +4 to your defenses.
[X] Operation: Aggressive Turtling - cash in your Economic Outpost sparks to get +3 to buying gear, then buy Turrets for diff 9, taking 4 heat to do so. Then, attack the Mutalisks with your vehicle weapon skill. Augmented by turrets, your damage and range work as secondary characteristics, negating their people (3) to nothing! Diff 5+1 vs your skill of 2 allows you to succeed for 4 heat, putting you at 2 overheat - adding +1 Shock and dropping your heat to 0.
[x] Operation: Airforce - use your nanofabrication as a secondary characteristic to negate their people (3) down to People (1) characteristic by fabricating a small air squadron of interceptors, then attack with your Leadership 2 skill vs People 6 (Diff 5.) Take 9 heat to succeed, overheating to 3 - adding +2 to the Shock for the scene and dropping your heat to 0.
[X] Operation: Long Term Plans - use your nanofabrication skill, flat out, to create Mass 6 (Mass 6 (Limited Fortification Sparks (2))) and let them try and batter through that. They likely will in a round, and may still have some damage left afterwards to hit you, but it'll slow them down. Then cache in your Economic Outposts spark to get +3 to buying gear and purchase a Air Factory for diff 7+1, taking 3 heat to do so. Vent 3 heat using Just As Planned to get 4 Planning sparks and immediately apply those to add +4 to your defenses.