Vote tally - THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

Scheduled vote count started by DragonCobolt on Oct 24, 2023 at 11:45 PM, finished with 94 posts and 25 votes.

Tally configuration

Simple majority
DragonCobolt
THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)
Post #582
Post #675

Disabled
Disabled
Enabled
Block
Yes
Enabled
Enabled
Enabled
Enabled
25
94

  • [X] Plan: Slow It Down
    [X] Operation: Hunker Down
    [X] Operation: Long Term Plans
    [X] Plan: Walls Forever!
    [X] Plan: Walls Forever! Build engineers to keep building more and more walls around the ultralisk until the orbital platform hits and takes them both out. Continue with the rescue.
    [X] Operation: Aggressive Turtling - cash in your Economic Outpost sparks to get +3 to buying gear, then buy Turrets for diff 9, taking 4 heat to do so. Then, attack the Mutalisks with your vehicle weapon skill. Augmented by turrets, your damage and range work as secondary characteristics, negating their people (3) to nothing! Diff 5+1 vs your skill of 2 allows you to succeed for 4 heat, putting you at 2 overheat - adding +1 Shock and dropping your heat to 0.
    [X] Operation: Drone Extermination
    [X] When You Have a Hammer - build a Klink Hammer (T2 artillery installation) and use it to bombard the zerg defensive line
    [X] Multiple Smaller Hammers - build a fleet of Lobos (T1 mobile light artillery) and use them to bombard the zerg defensive line
    [X] Asmodeus
    [X] Plan: The highest ground
    -[X] Use the Planning sparks and Leadership skill to create Air Transport sparks on ourselves and the parashields.
    -[X] Use the Economic Structures sticky spark to make Charging sparks for ourselves.
    [x] Plan: Slow It Down - use your nanofabricate skill and your Planning sparks vs diff 1 to create Mass 6 (Mass 6 (Big Cube 4) to try and slow the Ultralisk down. Then begin to charge up your antimatter cannon by using Vehicle Weapon vs diff 1+1 to create Charging 1 spark, then take 6 more heat to create even more Charging sparks. Then turn your Economic Structures into Charging 6, to give you a total of 13 Charging sparks. Vent 6 heat using Just as Planned to get 1 Planning Spark - and plan to charge some more. (You need to be able to get 24 Charging sparks in total to blast through the Ultralisk's durability.
    [X] Plan: Killbox - Pin the zerg experimental in place by surrounding it in calcicrete walls and switch the land factory over to building Flapjack mobile missile launchers. Direct the produced MMLs towards bombarding the monster with cruise missiles.
Back
Top