THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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[X] Plan: Slow and Steady
-[X] [Tosh] West Coast - the Kohlda Agricultural Sector
-[X] [Horner] East Coast - The Velari City States
-[X] [Clarke] Center Of the Map - The Antioch Desert
-[X] No Nukes Allowed
 
[X] Plan: Slow and Steady
-[X] [Tosh] West Coast - the Kohlda Agricultural Sector
-[X] [Horner] East Coast - The Velari City States
-[X] [Clarke] Center Of the Map - The Antioch Desert
-[X] No Nukes Allowed

Well that's the plan I suppose,
 
I'd have put the tactical expert on the side with more urban warfare and not cared about preserving agricultural facilities.

But also, Tosh can't be trusted not to loot anything spicy enough, so maybe it's best to have them away from the cities.

For nukes, etc we should ask the Protoss what level of destruction is acceptable to them. It's their planet, we're just stylin' on it.
 
I'm fine with Plan Slow & Steady, but w/ one caviet. Why aren't we giving them direct control/advisory support over our operations? This is their world, their needs, words, and priorities should be of primary importance here.

Edit: essentially show what we can do, ask them what to avoid, what they do & don't want? This might making things harder, but juices rewards too (due to both a better success AND our showing our aid is that of an ally)
 
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Does make sense I guess, maybe we could ask as we get things underwater if we can't fit it in for this vote,
 
I'm fine with Plan Slow & Steady, but w/ one caviet. Why aren't we giving them direct control/advisory support over our operations? This is their world, their needs, words, and priorities should be of primary importance here.

THat's an acceptable write in, but it is also entirely in character for the UEF to not do that, lol.

They don't even ask for local human governments for advisory control over their operations to prevent Aeon invasions.
 
If nothing else, it being kinda diplomatic efforts with an alien species might have them acting a bit more "Oh right we should do that" after a bit, maybe we could write it in for the next vote if it's like the next day or something?
 
THat's an acceptable write in, but it is also entirely in character for the UEF to not do that, lol.

They don't even ask for local human governments for advisory control over their operations to prevent Aeon invasions.
Combine Clarke's political & strategic acumen (working with the locals gives you free intel, boosts their legitimacy, sacrificing for another to restore order and balance proves nobility) with her having met an alien culture that might actually not be shit. And her disillusionment with the war. And her inner drive not actually make her society 'work'.
 
If nothing else, any wreckage that actually managed to survive being covered in zerg should be worth a covert scan just for targeted tech theft.
Durability is nice to have, and it's something Sup Com tends to run out of rather quickly.
 
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[X] Plan: Slow and Steady
-[X] [Tosh] West Coast - the Kohlda Agricultural Sector
-[X] [Horner] East Coast - The Velari City States
-[X] [Clarke] Center Of the Map - The Antioch Desert
-[X] No Nukes Allowed
+
-[X] Ask to work within the Protoss' command structure to understand their preferences and to better deliver on your promises.
 
[X] Plan: Slow and Steady
-[X] [Tosh] West Coast - the Kohlda Agricultural Sector
-[X] [Horner] East Coast - The Velari City States
-[X] [Clarke] Center Of the Map - The Antioch Desert
-[X] No Nukes Allowed
+
-[X] Ask to work within the Protoss' command structure to understand their preferences and to better deliver on your promises.

wheee~
not like we'll be super pressed for time on the current timetable if it causes delays anyways- at least, not yet
 
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[X] Plan: Slow and Steady
-[X] [Tosh] West Coast - the Kohlda Agricultural Sector
-[X] [Horner] East Coast - The Velari City States
-[X] [Clarke] Center Of the Map - The Antioch Desert
-[X] No Nukes Allowed
+
-[X] Ask to work within the Protoss' command structure to understand their preferences and to better deliver on your promises.
 
[X] Plan: Slow and Steady and Keep A Last Resort Stuff
-[X] [Tosh] West Coast - the Kohlda Agricultural Sector
-[X] [Horner] East Coast - The Velari City States
-[X] [Clarke] Center Of the Map - The Antioch Desert
-[X] Nukes Allowed - only as a last resort with clear verbal confirmation from Clarke
+
-[X] Ask to work within the Protoss' command structure to understand their preferences and to better deliver on your promises.

Putting my write-in in actual plans. Reasoning being cracking some exeptionally tough nuts.
 
[X] Plan: Slow and Steady
-[X] [Tosh] West Coast - the Kohlda Agricultural Sector
-[X] [Horner] East Coast - The Velari City States
-[X] [Clarke] Center Of the Map - The Antioch Desert
-[X] No Nukes Allowed
+
-[X] Ask to work within the Protoss' command structure to understand their preferences and to better deliver on your promises.
 
[X] No Nukes Allowed

The Protoss seem to be quite capable of glassing infested areas with their battlefleet, but it looks like they do not, in fact, want that done to their homeworld. Even if our nukes wouldn't be that extensive, we're here in large part as an act of diplomacy.

As for who where, though... hm.

Well, I was already thinking this, but with information from further down the thread:

[X] [Tosh] Center Of the Map - The Antioch Desert

(A lot of tactical stuff to do there, sounds like, and it also probably keeps any excess enthusiasm on his part more out of the way and occupied.)

That just leaves the other two, and, hm.

[X] [Horner] West Coast - the Kohlda Agricultural Sector
[X] [Clarke] East Coast - The Velari City States

Either could probably work in either, but city states sounds like it might be a place where more command authority for dealing with any remaining locals would be more useful.

And while after some thought I'm still sticking with the above, also:
[X] Ask to work within the Protoss' command structure to understand their preferences and to better deliver on your promises.

I doubt the Dominion is doing that, too. :D
 
No strong feelings other than

[X] No Nukes Allowed

and

[X] Ask to work within the Protoss' command structure to understand their preferences and to better deliver on your promises.

ALso: Boaaaaaaaats!
 
Adhoc vote count started by DragonCobolt on Nov 24, 2023 at 11:48 PM, finished with 28 posts and 10 votes.

  • [X] Plan: Slow and Steady
    -[X] [Tosh] West Coast - the Kohlda Agricultural Sector
    -[X] [Horner] East Coast - The Velari City States
    -[X] [Clarke] Center Of the Map - The Antioch Desert
    -[X] No Nukes Allowed
    -[X] Ask to work within the Protoss' command structure to understand their preferences and to better deliver on your promises.
    [X] No Nukes Allowed
    [X] Plan: Slow and Steady
    -[X] [Tosh] West Coast - the Kohlda Agricultural Sector
    -[X] [Horner] East Coast - The Velari City States
    -[X] [Clarke] Center Of the Map - The Antioch Desert
    -[X] No Nukes Allowed
    [X] Ask to work within the Protoss' command structure to understand their preferences and to better deliver on your promises.
    [X] Plan: Slow and Steady and Keep A Last Resort Stuff
    -[X] [Tosh] West Coast - the Kohlda Agricultural Sector
    -[X] [Horner] East Coast - The Velari City States
    -[X] [Clarke] Center Of the Map - The Antioch Desert
    -[X] Nukes Allowed - only as a last resort with clear verbal confirmation from Clarke
    -[X] Ask to work within the Protoss' command structure to understand their preferences and to better deliver on your promises.
    [X] [Tosh] Center Of the Map - The Antioch Desert
    [X] [Horner] West Coast - the Kohlda Agricultural Sector
    [X] [Clarke] East Coast - The Velari City States


no nukes, work with the 'toss, stompy stompy

...I just realized that the title for this mission, Emperor's Gifts, can be read in two ways, lol.
DragonCobolt threw 1 6-faced dice. Reason: Luck! Total: 6
6 6
 
ACT ONE, MISSION SIX: Emperor's Gifts (0.4)
Tosh and Matt stood, preparing to head for their ACUs. You got up - then hesitated. You frowned, then turned and headed back to the command and control room - brushing your hand along the crystal, wondering if that would work. It took some more prodding before it actually started to glow and Selendis' face appeared once more.

"I have some good news for you," you said, lips quirking slightly.

The alien, despite lacking facial hair of any kind, still managed to crook an eyebrow skeptically.

***
The deserts of Antioch were baking hot and brilliantly white. Stretching on and on and on for kilometers, the clear ground was the perfect place for solar farms to stagger the imagination - marred only here and there by a stubborn bit of zerg biomass that had managed to get this far out here, so far from any easily accessible resource veins. Birds flew, lazily in the air - carried by updrafts, far enough from the ecological catastrophies that were consuming Aiur's planetary biosphere that they only noticed anything in-so-far as small game had become somewhat less plentiful. They winged, around and around...

Then a brilliant white actinic spark of sunlight came to kiss the planetary surface. The roiling shockwave glassed hundreds of meters of sand into shimmering, cherry red material - and the concussive blew outwards with a roar that would have shattered the windows of every building in a half a dozen kilometers...had there been any in the desert.

When the smoke cleared and your cameras came online, you tapped several times at your scanners, bringing up the orbsta view. "All right, all systems are looking green," you said, nodding to yourself. "Subsurface scans?"

"Several mineral lines have been detected. You can begin extraction as you see fit, General," Stukov said.

You started to code in the nanolathe systems, leaning back in your seat and frowning. Your hand rubbed along your neck, feeling the tingling excitement of the hicky Sarah had left on you - and wondered when the Protoss liaison was going to arrive. You had time to consider...you had picked a distant enough region and had time enough to build up the beginning of a major resourcing outpost. Not just mineral extractors, but you could build solar farms, power generators, and begin to tech up to higher level fusion reactors that would provide enough raw juice to power just about anything you wanted. You had the time to do it...of course, every second you spent out here was another second the Zerg would be breeding. It was a bit of a tricky math problem.

"We have arrived. Minimal resistance so far," Matt said, his voice confident. "God, these oceans are beautiful. I think they're as blue as Earth's."

"Maybe you should fabricate me a mai tai, eh?" Tosh chuckled.

"At least you two have scenery," you said, frowning intently at the sprawling desert around you. At the very edge of your camera's pickups, you could see vast shapes on the horizon - from orbit, they had looked like temple complexes, long abandoned and left to rest in the desert's climate without any protoss visitors. You wondered if they had been built, like the pyramids, by some ancient civilization that the Protoss' current culture had grown from. Or were they...more...

Your eyes narrowed and you circled a small spot on your screen. "Lt. Stukov, identification on this."

"It appears to be a single Protoss vehicle," he said. "Relatively large. Incredibly well shielded. And it's emitting some kind of...quantum signature. I can't quite decipher it."

"Interesting," you said, quietly, as the Protoss vehicle came closer and closer. As it approached, an image appeared in your picture-in-picture. A protoss officer in a gold and silve runiform peered down at you. They didn't have a nose, and yet, still managed to look down it at you. Their ship was coming closer: It had a twin-winged shape, like a pair of interlocking beetle wings, merging into a single golden hoop at the front. As it came within your range, your ACU shimmered and you yelped as you saw a strange distortion field crackling over your armor.

Arbiter Tenix, he said. High Templar. I am here to deliver your allied forces. Do not open fire, Terran.

You frowned. "What are you doing to my ACU?" You asked.

The effects of the cloaking field are temporary and will not cause damage to your primitive war machine, the arbiter said, cooly - then his image vanished.

"Nice bunch," Matt said, quietly, his image appearing in the picture-in-picture. "Aren't they?"

"They give the Aeon a run for their money in manners," you said, frowning as the elegant craft - elegant despite its size - swept down to hover before you. Even though a ship that size would need to produce a hell of an agrav field to operate, it was still able to kick up remarkably little dust as it swung its fore to bear on the land before your ACU and your beginning base. A spark of blue-white light appeared, then swirled, growing into a twisting, winding vortex. You winced, slightly, as the vortex flared brighter, brighter...and then flashed. When it faded, you saw nothing there. Nothing at all.

A picture-in-picture appeared. A Protoss face, somehow desiccated and withered, shrouded by a bluish fluid, peered out of the screen at you. Tubes and wires ran into their ruined jaw, and you had a feeling you were glad that the pickup didn't show any more of his body. Greetings, Terran! Or should I say, Earther? He chuckled. Friend Raynor has impressed upon me there was quite a difference betwixt the two. Ah, but it is good to return to Antioch, despite everything. Better still to be once more plunged into the glory of battle!

His mental voice - and once again, you were so very creeped out by how the Protoss telepathic communication impressed a sense of gender without your permissions into your brain - was boistrious. Almost booming.

"You've fought here before?" you asked as the Arbiter craft started to soar away. Once it was out of range, the cloaking field shimmered away, cascading off your ACU like water sliding from a statue. Similar cloaking fields washed off a spider-legged robotic form and several hovering devices - gold and fluted, with almost adorable camera lens eyes on their fronts.

Yes! One of my boldest battles. I am Fenix, Steward of the Template, Praetor of our fair planet. I once fought here for sixty three hours and slew no less than seven hundred and fifty six Zerg with my own two hands. Alas, even my focus needs rest - when my psychic powers no longer could manifest my blades, the Zerg struck once more and I was born from the battle stricken with grievous wounds! Now, I dwell within this shell - what we call a Dragoon!

You frowned, slightly. "Don't your people have medical nano?"

Our finest healers can only do so much. We are a people of great essence - when our bodies are wounded, so too are our spirits. Without the Khala, even this new form would be an impossible one to maintain. Do not trouble yourself! I am not overly pained by my new status - after all, while I lack hands with which to slay my enemies, Dragoons are not toothless. Hah! The spider-limbed robot began to march over to stand by your ACU's side, coming to the knee. By the Gods, you are a tall one.

"Thanks," you said, smiling despite yourself.

Now. You say you are a General, yes? Lets see what an Earther can do!

Well, with that as some encouragement, you scrolled back on the map, sliding your finger along the edge of the console, leaning forwards.

Lets see what you had to deal with...the prelminary scans showed that the hives that had reached out here had huge clusters of buildings...and what seemed to be endless masses of greenish pools, carved into the creep that writhed and sprawled across the southern edge of the desert. From those pools came countless zerglings - hissing, swarming, chittering zerglings. By your quick estimation, you saw...approximately...

"...Stukov," you said, quietly. "Am I looking at these numbers right?"

"Yes, General, that appears to be five million zerglings. Give or take."

"Right," you said.

---
HEAT: 0/6

XP VALUE [21] | DANGER: 35

SPARKS: X(6)

STICKY: Preliminary Base (6)

ENEMIES: Diff 5 Hives (Characteristics: Size 5[Size 3], People 5 [Reliability 3], Diff 3 Zergling Swarm (Characteristics: People 5[Size 3]), Diff 3 Zergling Swarm (Characteristics: People 5 [Size 3])


What's THIS!? You are facing down 63 danger in total? Why's this? Well! You asked for Protoss help. You're getting Protoss help in the form of Fenix, who I am going to run as a PC of an equal level! You can request him to help/do things, but he'll do what I, the GM, decide! See, Danger calculation is XP Value + (XP Value x PCs). So, 20 (+1 for hunted), for 21, +21+21 is 63!

The hives are the actual base - drones and resources and such, swarming and multiplying. The size represents the number of buildings, and the people is the number of units. At this scale, enemy characteristics also have Waste characteristics - and they got higher waste characteristics than normal for a rebate on their Danger Cost (a thing NPCs can do! It's just like gear, where if it's within 2 points, they get 1/2 the cost.) This means both the hives and the zergling swarms need a lot of clear space to operate in - if a space is only big enough for your ACU to drive through, it is too small for the zerglings to get through easily! Choke points, baby!

Unfortunately, you are in a desert. It has a lot of space. Now, you have built a preliminary base using your nanofab, but you DID get a 6 on your Tactical Genius roll, which can represent anything advantageous! Here's some plans!


[ ] Operation: Turtle (Declare X is "Operational Surprise" (6) and use those sparks to compel the Zerg into inactivity! Then built another 6 Sticky sparks and cash the 12 total in for building defensive structures for when the Zerg do notice you.)
[ ] Operation: Artillery Rush (Declare X is "Rangefinding" (6) and use those sparks to add +6 to your Vehicular weapon attack, then tap the Prelminary Base sparks and turn them into "Artillery Support" (6) to another +6! This is a TV of 14 versus the Zergling's Diff 3, augmented by people 5. Use your nanofabrication miracle and your Ifrit teleporter as a secondary characteristic, so you only face people (2). That means TV 14 versus Lots of Zerglings 6 (So Many Zerglings 6 (Diff 3), which means you can take out Zergling Horde 1 for 1 heat, then take out Zergling Horde 2 for 2 heat. Vent 3 heat to create 2 Intimidating Defenses in the ashes.)
[ ] Write In


Breakdown: Turtling basically means you use sparks to force the Zergs to not act, then build and let nested mass sparks decay, then cash that all in to build a permanent piece of gear (which will augment every action you take from here on out!) Meanwhile, Artillery Rush means you turn your entire base into an artillery platform and teleport your ACU around to build more artillery - and then drop every last shell on the Zerglings. This kills all their mobile units! Then you build forward defenses to hold off any reinforcements. Downside is, after this, you have less to work with! oh, also, your Ifrit teleporter will need to take time to recharge!

Also, no matter what happens, Fenix will also be doing stuff after the Zerg act.
 
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Our finest healers can only do so much. We are a people of great essence - when our bodies are wounded, so too are our spirits. Without the Khala, even this new form would be an impossible one to maintain. Do not trouble yourself! I am not overly pained by my new status - after all, while I lack hands with which to slay my enemies, Dragoons are not toothless. Hah! The spider-limbed robot began to march over to stand by your ACU's side, coming to the knee. By the Gods, you are a tall one.

"Thanks," you said, smiling despite yourself.

Now. You say you are a General, yes? Lets see what an Earther can do!

I love him. I am going to be particularly cross if he gets hurt, you hear?

Fella's making me feel like showing off now.

[ ] Operation: Snapping Turtle - forget defenses, forget an army, go all in on economy and then go straight for Fatboys.
 
] Operation: Snapping Turtle - forget defenses, forget an army, go all in on economy and then go straight for Fatboys.

Basically, you can stack up stickies as much as you want to make a fatboy - the issue is after a certain point, the bad guys will start attacking. If you want to rely on Fenix for defense while you tech up, that's totally acceptable!
 
[X] Operation: Turtle (Declare X is "Operational Surprise" (6) and use those sparks to compel the Zerg into inactivity! Then built another 6 Sticky sparks and cash the 12 total in for building defensive structures for when the Zerg do notice you.)

Lets see what Protoss offense can do when it can rely on infinite defense.
 
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Now, I dwell within this shell - what we call a Dragoon!
It's not a big surprise to see that Dragoons haven't been split into Immortals and Stalkers yet, seeing as we're in Brood War era and Immortals are explicitly a post-fall of Aiur development, but still worth mentioning, I think?

You frowned, slightly. "Don't your people have medical nano?"

Our finest healers can only do so much. We are a people of great essence - when our bodies are wounded, so too are our spirits. Without the Khala, even this new form would be an impossible one to maintain.

I wonder if this more means that they don't have medical nano/equivalent tech, or that they do have nano/equivalent tech and it just doesn't work for sufficiently grievous injuries. Psychic damage is a hell of a drug.


For vote, I'm thinking Turtle. @Spart117MC 's write in has a lot of good vibes too, though would you envision using our Just As Planned to delay the Zerg as per Turtle, or would we use it to boom harder instead? But both booming -> superweapon or turtling feel like reasonable enough strategies in the moment. That said, I want to lean into the 'our units are disposable and theirs are not' vibe more, and Protoss are also very good at booming into a giant deathball if watching a bunch of Starcraft 2 has taught me anything. Fenix definitely seems like a deathball player, lol, and giving him the time to build up his deathball sounds like a pretty good deal.

[X] Operation: Turtle (Declare X is "Operational Surprise" (6) and use those sparks to compel the Zerg into inactivity! Then built another 6 Sticky sparks and cash the 12 total in for building defensive structures for when the Zerg do notice you.)
 
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