Master Trident-Smith (+5)
Tags: Sentient, Artificer
Element: Tridents, the roaring waters.
Tinker: 5
What greater honor than to forge the weapons the hold back the Tides.
What greater disgrace than to be unable to wield them.
Sin of Bombast (-2)
Tags: Minor Sin
-2 Effect when trying to be subtle or avoid detection.
Mortal Sin: Greed (-8)
Tags: Mortal Sin
A Resistance Roll is required not to hoard or covet things that are shiny, rare, or precious.
Subtle Sawblades (+8)
Tags: Ritual, Harm, Shaker
Target is surrounded by invisible whirling blades that shred anything that gets too close.
Harm: 6
Area: 2
Lost Darkling (+8)
Tags: Sentient, Whisper, Stranger
Rituals(2):
Branch-Shadows(+1): Can see forward a few minutes into the future for paths that avoid detection.
Pruned Branches(+1): Briefly forces a Sentient to experience other worlds where they died, dealing 1 Harm.
Prowl: 5
A child of the World-Tree that fell afoul of the great wrongness which infests the Polity. They long to return home, if only they could remember what home is.
Devil's Arm (+1)
Tags: Artifact, Brute, Graft
When Grafted onto a Sentient, grants Potency in combat and and other physical pursuits.
The user is warned that it occasionally has a mind of it's own.