The Gamer, Alternate Builds.

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I am sure people know about Jihan Han, the protagonist of The Gamer comic? If not how about the fanfictions where a character gets a copy of Jihan power. The Gamer where you are the game avatar of your own life and realities rules don't apply normally to you. Now my question is, what kind of game build would you do? For example, Jihan is an intelligence character meaning he is a wizard/spell caster in a game. Also, he can out mana almost anyone in the comics because it is just broken like that. Although what would happen if you chose something different like dexterity, strength, or even luck? How do you think that would react with the world?

Edit: The world doesn't matter only the power for this discussion.
Edit 2: How would you use the gamer power to defeat one of the following: Counter Guardian Emyia, Lucina, Natsu, Sora, or Iron Man.
 
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Read a few chapters before it escaped me.

Well, if I chose a build, it would be dexterity.
I've always wanted move like Spider-man.
Super strength is cool I guess, but moving around flashy appeals to my inner vanity.

Don't know what I'd use it for since I'm kind of an introvert though.:p
 
It depends on the existence of Gaia/The Abyss and If I was the only one with an ability would vastly change how I react to the situation. I would utilize a more skill focused than level focused approach if I was the sole person with the abilities without the implicit threat of the nature of the abyss and it's inhabitants. Skills reflective of my actions would also result in different abilities than Jihan Han and would probably result in less powerful individual as I lack the ties to a clan of martial artists.
 
Don't know what I'd use it for since I'm kind of an introvert though.:p
So nothing you would want to do, no daydreams if you had that kind of power?

It depends on the existence of Gaia/The Abyss and If I was the only one with an ability would vastly change how I react to the situation.
Well, it doesn't have to be canon. It could be real life or in another universe like Marvel or DC. I am more interested in hearing what others would do if they had the power of the Gamer.

I would utilize a more skill focused than level focused
Interesting choice there, I never thought of that.
 
So nothing you would want to do, no daydreams if you had that kind of power?
Well, I could do stunt-work.
Wait.
Actually, sports would be an area I would be willing to exploit.

I could be one of the boxing greats.
Or change the face of Soccer or Football.

I'd make as much money as I can, buy up as many businesses as I could, and sit back.
Might take yoga up as hobby too.
 
I'm TRYING to make a Pokemon (going off the Ashes of the Past Fanfic kind of Pokemon, aka no PP or 4 move only)/Gamer/SI/Possible future multicross fic where i'm a WImpod.

aka the Wimpy pokemon.

gonna try and do speed and dexterity, because if i can't be caught, i can't be hit.
try and learn long range moves to help...
 
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Honestly it would depend on which game system and what stats we've got. Like, for games with a charm stat, I'd probably go Int/Cha focus. If there was no Cha, but there is Wis, then probs Int/Wis build. If no Wis or Cha, then I'd probs go Int/Dex. Either way, unless it somehow happens that I'm in immediate danger with that power, I'd go Int route. It's the most useful stat starting off imo. Lets you become more intelligent, see more options and ways to munchkin your way with your power.
 
Just once I want to see a gamer fic where they dump all of their effort into luck. Yes, it would probably be a crack fic but it could be funny.
 
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If INT lets you become smarter then I would chose it. Else it depend on the world but I prefer tank character so something like CON and then STR with a focus on regen skill
 
I'd go for a INT-STR-DEF build honestly. So something akin to a Paladin or a spellcaster that has some melee tricks I want to be able to give and take a hit regardless of my foe and while I'm more of a mage guy when I play games I would prefer in real life to be able to keep my own in melee too after all my enemies won't always sit back and let me do the killing provided I even get access to some decent spells if I am unable to make them... As for my skill build I'd honestly go for a large array of support and healing skills both magical and mundane as well as one or 2 skills I can just spam for melee and a bit more variety for my magic...
 
Honestly I think it would be interesting to see a really heavy STR build, or, well, it'd be interesting to see what's done with it to make it interesting. Just taking a look at this thread, INT is mentioned so many times, so it'd be neat to see something different.
 
INT is good but don't forget that wisdom is the one that let you make good decisions. INT is the Internet while WIS is the guy that can solve problems.
I wold go for a LUK, CON build. Just endure until something good happens.
 
Personally I would go for a juggernaut build. Prioritising endurance, strength and dexterity to stack up the ability to run through walls on top of it, i'd try ro build skills that passively increased the 3 physical stats so as to make more bangs for my bucks.

i'd also try to get some passive mp regen so i could start stacking all them strength and armour buffs to more reliably run through walls and enemies.

i'd want to build skills that built armour and movements as well, maybe skills based around velocity and conserving momentum.
 
Interesting answers, although @Krazyfan1 made me smile. Double team spammer much? As for me, I think I will give my own answer. Since I am writing a story on my free time using Gamer power, (And it will be a Worm CYOA SI, just a fair warning.) I prioritize using Dex and Wis. Dex because if I find myself in Worm I don't want to be hit by anything. Wis because that will help me make good choices and in the Comic gives MP regen. MP regen would be important to skill spam since there would be so many skills just waiting to be taken off of enemies. Also so I could give another power added from Type-Moon a long run time. I am sure anyone that is familiar with the Nasuverse can already guess the power. (Hint: It's not a servant.)

Now another question from all you wonderful poeple that give an answer a little challenge if you will. How would you use the gamer power to defeat one of the following: Counter Guardian Emyia, Lucina, Natsu, Sora, or Iron Man.
 
I wouldn't really know how to deal with most of them but Iron Man, i'ď imagine a kind of mass emp forcefield surrounding me, and maybe develop some magnetic powers that could mess with his armour and also be used like toph to wrap an armour of metal around myself.

Natsu is a bit more tricky as he's quite inexhaustible, but if you can tank his shots, or just straight dodge them then that would be really help. The best things i can really think of though are just layered specialist forcefields with various effects, like a light emmitting one to deal with shadows, the emp for armour wearers and like a water vapour forcefield specifically for natsu, creates steam as its hit, can be used to disguise movement and give the oppurtunity to close in for a grapple.
 
Luk build could go one of two ways. If I'm planning for funny and maybe fluffy, higher luck = more chances of good luck. Horror would be that high luck = higher chances of both kinds of luck and with larger consequences. i.e. the higher your luck, the more likely it is that you encounter both good and bad luck. You could find a 50p coin, play it in slots and win the jackpot. Or you could likely just as likely trip on said coin and into traffic. So....Luk/Vit/Dex build I guess. Take your chance with good luck, survive through the bad luck.
 
Luck eh?
Only confirmed gamblers can appear to the god Ecaflip. They are the only ones who will find mercy in the eyes of the god and who can receive his favours. As for the others, some clever kitties will be shown what their future holds, but you can bet that the god Ecaflip, always a bit mischievous, will send anyone he doesn't like to the beyond... but give them a chance to escape...
Ecaflips are compulsive gamblers who jump headlong into risky situations just for the thrill of it! Oh, and contrary to what you might have heard, they don't always land on their feet… Not that they care, as long as the adrenaline keeps pumping! So, ready to up the ante?
What's the life of a disciple of Ecaflip like? It's a life of getting into sticky situations, landing a windfall and then swiftly losing just as much if not more... If you're in a tavern and you hear somebody betting kamas, you can be sure there's an Ecaflip around, he'll either be betting or looking carefully at the scene, rolling a coin between his fingers... A happy Ecaflip gambles all the time, for everything and for nothing - but be careful, he takes gambling very seriously. He can even risk his life on a throw of the dice. Do you know anyone that crazy? Pretty sure I don't.
The Ecaflip mind set is clear on one thing: there's no such thing as a coincidence. To the layman, they appear to leave things to good fortune or misfortune, but the Ecaflip disciple knows that when he decides to play, it's his destiny!
Ecaflips are great warriors skilled in both team fights and solo fights. It ought to be noted, though, that if an Ecaflip is going to fight with other adventurers, his teammates would do well to have a similar life philosophy... Although Ecaflip magic is renowned for its destructive powers, it is also governed by the laws of fate and can backfire on the allies that it's supposed to support, hence the misunderstandings and even the insults exchanged on battlefields. It's true that when an Ecaflip prepares to cast "All or Nothing", it can be quite harrowing for both enemies and allies!
 
After a bit of introspection, I think it doesn't matter what stats you prefer, because they all lead to the same results.

The reason Int is so popular is because it's the canon route that Ji-Han chose, but that doesn't mean the other stats aren't just as powerful.

Really, when it comes down to it what stats you choose are as much a choice of narrative as function. How would you approach your rise to power?

Str/Dex/Con are something I group together because that's how they're trained, and their narrative is basically training from hell, Shonen-Hero Style. Expect to replace your Merlin fightin with Wuxia Fightin.

The difference between Int and Wis were already discussed in The Games We Play, and we already saw some how they affect the plot.

Luck would just crank up the plot-armor and deus-ex machina so that you're both not in danger, get out of danger, and get opportunities for everything including getting stronger handed to you.

Basically, Str/Dex/End is the Jock, Int is the Nerd, Wis is the Geek and Luk is the Rich Kid.

In the end, what build you choose doesn't matter, only what you choose to do with it.

I would be ecstatic to see a Pokemon/Gamer/SI/Multicross as a Wimpod for example, but don't see how Int/Wis or even Luk would improve that story in any way, while Dex/Con are entirely thematically appropriate.

Perhaps we should rephrase the question?
 
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@SonOfNenji You do bring up some good points, but I think you are forgetting something about stories. It doesn't matter about the destination, but the journey. Also, another thing most don't think of is that the system of the Gamer could be different. For an example, most have been talking about Consitution, and Endurance, even Charisma was thrown in. However, Jihan didn't have these. His Stats were Power, Strength, Dexterity, Intelligence, Wisdom, and Luck. So I don't think the question should be rephrased because it is exactly this in the simplest form. "What Gamer build would you pick, and what will you do with it."

It seems that you don't see how Intelligence and Wisdom can change a character based on a story. Well, I would point a classical literature for a point of one wise man, and one intelligent man. They would be Sherlock Holmes, and his ever present companion Doctor John Watson. Sherlock is a very smart man, but he is not very wise. While Watson is wiser than Holmes and knows what to do in situations better than Holmes. The key difference is that Wisdom is the stat point which we base the decisions on how to act well. Intelligence is that stat that we drive how much knowledge is known.

As for luck, I will say this, there is a story every well done on that subject. In fact, I can't say more because it would ruin the whole plot of the story. If you are interested in seeing what luck can do look up Ring World by Larry Niven. If you thought Halo was original then you will see it has inspiration from Ring World.
 
Now my question is, what kind of game build would you do?
Edit: The world doesn't matter only the power for this discussion.

The world that I find myself in really does matter for the purposes of the discussion.

The Gamer power, at the core, provides the following abilities:
  • Gamer's Mind: Allows (arguably forces) me to disassociate from what I'm experiencing, the same way I can disassociate from the experiences of my avatar in a video game.
  • Gamer's Body: My body functions at full capacity up until the moment of my death (nothing to sneeze at). If something interferes with my abilities, (a 'status effect') I can invariably shake it off by taking a nap.
  • Grinding: All practice is effective, and I know exactly how effective it is. I can improve by brute force repetition, without needing to identify 'how' to improve (this is huge, I essentially will never need a teacher to help me move from 'beginner' to 'expert').
  • Skills & Stats: 'Use it or lose it' never applies (this is also huge, I never need to waste time on upkeep of my abilities).
  • Skill Books: I can instantly become a beginner at almost any skill, so long as instructions are written down or recorded physically (also important, I don't even need a teacher to instruct me in the basics of a skill).
  • Status Screen: I know exactly what is going on with me and my capabilities, qualitatively and quantitatively.
  • Level Ups: I can improve my core capabilities (my stats) just by collecting XP. That is to say, I can improve my core capabilities by doing things that are completely unrelated; e.g. I could improve my STR by completing social quests with little physical interaction, or I could improve my INT by physically fighting my enemies.
  • Observe: I can grasp the essential use and nature of any item I look at, I can grasp the basic capabilities, identity, and life story of anyone that I look at, and I can objectively evaluate the 'power' of other people and entities relative to me.
  • Loot: I can obtain surplus physical wealth, items, and skill books by defeating my enemies.
Altogether, this is an incredibly powerful set of abilities, but it's still limited. Jee-Han can use Mana and create Instant Dungeons, but that's not part of his Gamer ability. That's a part of the world he finds himself in; in his world, anyone can use Mana and anyone can create Instant Dungeons. His Gamer ability just allows himself to learn much more quickly.

If I found myself in our world as The Gamer, increasing my INT and WIS would not allow me to become a powerful mystic or a wizard. I would be impressively intelligent, possibly able to emulate fictional geniuses and Thinkers, but I could not apply my intellect to learning magical powers. In our world, no-one can learn magical powers, so being super-intelligent and super-enlightened would not allow me to warp reality with a thought. It would just make me very smart and very self-aware.

In a no-magic low-threat world like our own, where I would have few opportunities to level up and no supernatural abilities to learn, my best options would be to either focus on my physical stats and make a difference with brute force, or focus on my mental stats and go into the sciences.

The first option, focusing on becoming physically superhuman, is a gamble. The best-case scenario would be becoming so strong that no-one could touch me, strong enough to suppress anyone who awakens with supernatural abilities (I suddenly have the power of The Gamer, why assume I am the only one empowered?) and uses them for destruction, and possibly strong enough to suppress international conflict. But I think that's unlikely. I would be more likely to end up merely very strong, but not strong enough to escape being pushed around as a strategic asset.

The second option, focusing on becoming mentally superhuman, is also a gamble, but I think it's still a better bet, even without magic. The best-case scenario would be becoming a friendly super-intelligent being (high INT and WIS), or at least becoming intelligent enough to create a friendly super-intelligent AI (something which would be unimaginably useful, but I think is unlikely to happen any time soon without supernatural powers). I also think that this best-case is unlikely to happen, and I would only be merely very smart, able to make great contributions to intellectual fields or solve a few wicked problems, but ultimately not a new renaissance woman.

The option of focusing on mental stats rather than physical stats is also the better way to go because intelligence is a 'black box' of sorts. If I display physically superhuman abilities, then it could get a lot of attention. If I display mentally superhuman abilities, then I'm just a freak of nature and a natural outlier genius, rather than someone visibly violating the laws of human biology and/or physics.

But on the other hand, absolutely everything changes if I find myself with the Gamer ability in another world, where it is possible to learn things such as magic, psionics, ki abilities, or what have you. In that case, I would almost certainly focus my build on whatever learned supernatural ability I had access to, just because it would give me that many more options. Magic will almost always have much greater power scaling than my mundane skills, unless The Gamer can make even my mundane abilities into abstract supernatural powers (a la the Solar Exalted).
 
Would the ability to lie fall under intelligence or wisdom? Cause I'm thinking of a minific of Int/Luk build.

Assuming that Luk is based on higher=better chances and consequences for good luck and less of bad luck, the mc basically goes through life winning in gambling establishments to set themselves up for life and relying on luck to get themselves out of any hot water their winnings get them in.
 
I would be ecstatic to see a Pokemon/Gamer/SI/Multicross as a Wimpod for example, but don't see how Int/Wis or even Luk would improve that story in any way, while Dex/Con are entirely thematically appropriate.

Perhaps we should rephrase the question?
Int to know the best time to run away, Wis to have more mana to use for moves to assist in running away? (since Aqua jet LETS YOU FLY) Luk so that you can successfully get away?

and then by the time i evolve and don't necessarily NEED to run away, i would need to see how i could use the stats for other things.
 
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