[X] Plan Autumn
-[X] Wardens of the Road: The beastmen probably aren't a significant threat anymore. Most of the Wardens have had minimal encounters, and there have been no reports of beastmen attacks from any of your subjects, new or old. Have some of them patrol the roads around the Wolfswood and help deal with any bandits of other threats instead. Time: 1 season. Cost: 200 gold. DC: 30. Reward: Potential increase to trade income
-[X] Speak to Kings (Rock): There are other kings to the south of you. Perhaps you should open up talks with one of them. Though all of them are Andals and ironborn, you doubt any of them would outright refuse you…Time: 1 season. Cost: 50 gold. DC: 50. Reward: Positive diplomatic contact.
-[X] Karstark Investigation: Arnulf Karstark could prove to be tricky to deal with, thanks to both his pride and prickly temperament. And anything which would soothe him might well anger your other lords, making this a delicate balancing act. Still, you have to act, or you may begin to lose the respect of your bannermen. Time: 1 season. Cost: 0 gold. DC: Special. Reward: Interlude.
-[X] Papermaking: Maester Brynden has been complaining about the cost of paper lately, ever since he started making his library really. The only real papermaking operation is at the Citadel, and there's only a few traders who will bring it all the way to Winterfell. He knows how to do it himself, of course, it's just he lacks the equipment and a supply of rags. Time: 1 season. Cost: 50 gold. DC: 30. Reward: Reduction in cost for writing-related actions.
-[X] Further Assistance: Lord Blackwood has not yet won, so you will spend more Northern lives and Northern gold to aid him, thereby indebting him to you even further, or wasting even more if he loses. Time: 1 season. Cost: 500 gold. DC: 50. Reward: Further aid to Lord Blackwood
--[X] DD in the Blackwood action
-[X] Less Magical Matters: While the blessings of the Old Gods are potent things, and veneration of them worthy, you want to discuss some of the more mundane matters of faith with Frost. Like what to do about this Sept-Wood Faith, if Green Men can inherit castles, how to prevent more riots in Wintertown…perhaps some manner of conclave should be held. Time: 1 season minimum. Cost: 100 gold. DC: Special. Reward: Interludes.
-[X] Uplift (Agricultural tools: Seed Drill, Plough) You recall an invention or system, and try to figure out how it worked well enough that someone else can make it a reality. Time: 1 season. Cost: 0. DC: Varies. Reward: New action unlocked
-[X] Family Time: Your daughter is all better now. Your eldest sons are nearly men grown, and acting like it all the time. Your wife seems to have found peace with the blessings of the Old Gods. Your two babes are just beginning to walk. It's good to spend time with them. Time: 1 season. Cost: 0. DC: 50. Reward: You feel better, your family feels better.
[X] Plan: Wolves in a Row
-[X] Wardens of the Road: The beastmen probably aren't a significant threat anymore. Most of the Wardens have had minimal encounters, and there have been no reports of beastmen attacks from any of your subjects, new or old. Have some of them patrol the roads around the Wolfswood and help deal with any bandits of other threats instead. Time: 1 season. Cost: 200 gold. DC: 30. Reward: Potential increase to trade income
-[X] Speak with Vassals (North): Most of your direct vassals are loyal and trustworthy, but it's good to keep an eye on them all the same. And if any of them have trouble, you might be able to help. Time: 1 season. Cost: 100 gold. DC: 30. Reward: Vassal relations boosted, aware of problems
-[X] Karstark Investigation: Arnulf Karstark could prove to be tricky to deal with, thanks to both his pride and prickly temperament. And anything which would soothe him might well anger your other lords, making this a delicate balancing act. Still, you have to act, or you may begin to lose the respect of your bannermen. Time: 1 season. Cost: 0 gold. DC: Special. Reward: Interlude.
- [X] Improve Roads (Basic): The roads in Winterfell are little more than mud tracks, and you can quite literally drown in them after a spring thaw. It will take extensive time and lots of gold to make them proper roads, but there's plenty of room for improvement. Time: 1 season. Cost: 1200 gold. DC: 50. Reward: Better (but not good) roads around Winterfell.
- [X] New Ink: The ink Maester Brynden purchases from the south doesn't always work properly with the printing press. He wants to do some testing to see what batches work better and why so he can stop having to redo pages because the ink didn't stick again…Time: 1 season. Cost: 300 gold. DC: 45. Reward: Printing press projects reduced in time, difficulty, expense.
- [X] The Horned Men: On the Isle of Faces, it is said that the Horned Man slays all who trespass on that sacred soil. Frost wishes to create a less…brutal version for the North by making an order of thanes. They will be no different from other thanes except for an additional oath: To protect the sacred sites of the Old Gods from those who would do it harm. Time: 2 seasons. Cost: 250 gold. Reward: Order of the Horned Men formed
- [X] Speak to an Advisor (Frost): You want to know more about the people you work with. Time: 1 season. Cost: 0. DC: 50. Reward: Gain knowledge of an advisor, improved opinion.
- [X] Family Time: Your daughter is all better now. Your eldest sons are nearly men grown, and acting like it all the time. Your wife seems to have found peace with the blessings of the Old Gods. Your two babes are just beginning to walk. It's good to spend time with them. Time: 1 season. Cost: 0. DC: 50. Reward: You feel better, your family feels better.