Vote tally - The Game of Crusading Thrones, Self-Insert Edition (GoT CK2)

Adhoc vote count started by notbirdofprey on Oct 24, 2019 at 8:43 AM, finished with 27 posts and 16 votes.

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notbirdofprey
The Game of Crusading Thrones, Self-Insert Edition (GoT CK2)
Post #88
Post #114

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  • [X] Plan: A Strengthening North
    [x] plan save some money
    [x] War-Flags: Brandon has been trying to create a language of flags for the signal towers, but he thinks he could use it coordinate forces in battle as well. It's not working great…perhaps if he incorporated something to make noise and get attention…if you help him, you can surely come up with something useful. Time: 1 season. Cost: 200 gold. DC: 45. Reward: Signaling system for battle established.
    [x] Northern Knights: The Seven have their knights, the Ironborn their drowned men. You have even heard of a red god of flame who has an order of warrior worshippers. You decide to change it. You will form an order of….you aren't sure what to call them. Or their oaths. Or their duties. Time: 1 season. Cost: 50 gold. DC: 40. Reward: Old Gods knight equivalent, improved vassal opinion, interlude.
    [x] Aid the Clans: You need to send the clans food, but they will also need clothes and perhaps other supplies as well. Most importantly, they need to keep their pride. You will gladly send them everything you can spare, but you must do so in a way which does not wound them. Time: 1 season. Cost: 1500 gold. DC: 40. Reward: Mountain clans opinion increase, ??
    [x] Crop Rotation: Poole is surprised by your sudden interest in farming, but he recognizes the simple efficiency of the three-field system, and trusts in your claims about the four-field one. Have the smallfolk begin using your crop rotations. Time: 1 season. Cost: 200 gold. DC: 40. Reward: More food, increase to farming income.
    [x] Survey the Mountains: The mines of the Westerlands give them incredible wealth, but you have mountains as well. While most of these mountains are in the land of various clans sworn to you, some belongs directly to you. Search that portion for resources. Time: 1 season. Cost: 100 gold. DC: 45. Reward: You know what minerals are in the mountains.
    [x] Woodwitches and Midwives: The Citadel supposedly knows everything about healing, but Maester Brynden disagrees. He wants your leave to seek knowledge among the midwives and woodwitches and other hedge healers in and around Winterfell. Time: 2 seasons. Cost: 50 gold. DC: 45. Reward: Maester Brynden is better at healing.
    [x] Grinding Grain: Brynden was apparently born in Riverrun, where they had a giant waterwheel they used to grind grain. He could design and build a similar one for the river by Wintertown. While it's smaller than the White Knife it joins with, it's large enough to rarely freeze. Time: 3 seasons. Cost: 400 gold. DC: 45. Reward: Increase to farming income, new stewardship options.
    [x] Winter's Runes: If one looks close enough on the walls of Winterfell, one can find faint carvings. According to legend, they were made by the Children to strengthen the fortress where the Others were defeated. Have Frost examine the runes and see if there ever was any magic to them. Time: 1 season. Cost: 0 gold. DC: 75. Reward: Knowledge of the original runes of Winterfell, hints about the truth…
    [x] Beyond the Wall: The Night's Watch doesn't always fight the wildlings. Sometimes they talk and trade. Rivers thinks he can get someone to share what they talk about. Time: 2 seasons. Cost: 25 gold. DC: 50. Reward: Rumor mill (Beyond the wall)
    [x] The Ironborn: You hear what's going on in half of the Kingdom of Isles and Rivers, but you want to know what goes on in the other half. Fortunately, ironborn like to brag, which makes this job fairly easy. Time: 1 season. Cost: 50 gold. DC: 30. Reward: Rumor mill (Iron Islands)
    [x] Before a Heart Tree: Spend a long night praying before a heart tree, trying to understand why and how you woke up as Torrhen Stark. Time: 1 season. Cost: 0. DC: 55. Reward: Knowledge
    [x] Family Time: You have a daughter, a wife, and two sons. Even though Torrhen remembers them, you don't. Time to fix that. Time: 1 season. Cost: 0. DC: 50. Reward: You feel better, your family feels better.
    [X] Plan Winter is Coming I
    [x] plan save some money
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