The Fall of Lordaeron: A Warcraft Roleplaying Game!

Location
Finland


The Fall of Lordaeron:

A Warcraft Roleplaying Game



Fall of Lordaeron

A kingdom built on faith and conquest - a nation that stood as the Shield against the Orcish Horde during the Second War, Lordaeron is crumbling. It all began in the Eastweald where a strange sickness, a plague of Undeath, has begun to spread and infect the people there. A heinous, demonic plot to infect the whole kingdom was uncovered by the Crown Prince, Arthas Menethil, that culminated in the Burning of Stratholme.

Now, as the Kingdom begins to crumble as the living dead march across Eastweald untethered and ever-growing in numbers and the Crown Prince has taken his retinue north across the sea on a desperate quest for vengeance, the King has sealed the Bulwark and left the people of the Eastweald to fend for themselves.

These are the last days of the Kingdom of Lordaeron, and the last hours of the house of Menethil.

Welcome to the Fall of Lordaeron, welcome to the Plaguelands.




Welcome to the Fall of Lordaeron. Yet another alt-history Warcraft game based around the human and undead campaigns of Warcraft 3 (Not Reforged, dont @ me).

Lordaeron is crumbling, and the Kingdom is set to fall. It is only a matter of when. The Burning of Stratholme where Arthas Menethil turned against his mentor and slaughtered hundreds if not thousands of his own subjects that were believed to have contracted the dreaded plague of undeath sent shockwaves across the Kingdom. Doomsayers roam the marble streets of the Lordaeron Capital City while Menethil constables fret and worry over in the Eastweald, where the Dead have begun to roam in hordes.

Across the Kingdom, the Reign of Chaos is said to have started. Cults dedicated to the world's end, to the plague itself have turned up. Chapters of Knights have gone rogue, turning to banditry to stave off hunger, as the earth around them dies and turns to strange growths of mushrooms. And many fear that if Terenas Menethil does not take action soon, the whole Kingdom will collapse.

This is where you come in.

The game is centered around player created characters, which can be minor characters from lore or completely made up ones. The characters are set to lead their group to relatively safety, to establish a permanent settlement within the plague land or to wherever the Dead go. Rather than simply following canon conditions and what-not, events and such will be dictated by the players.

TURNS will be seasonal, at least vaguely- 2 turns for spring, 2 turns for Summer, 2 for Autumn and 2 for Winter, will be covered in updates, with minis hopefully added to world build.

Each and every player will have a maximum of THREE orders. Orders can be anything from a nation's internal development to military actions, political shifts, magical rituals or whatever. Excessive action can produce excessive rewards, but it can have EXCESSIVE, AND UNFORESEEN CONSEQUENCES. Orders are to be sent via SV's direct message function to me under the heading [Fall of Lordaeron].
ORDERS have a 500 word cap on them, and are generally 'broadly' encompassing as the lack of really any modern infrastructure means the majority of your actions will be dictated by word of mouth, IC-wise. Respect and adherence to the roleplaying aspect of GSRPGs is essential in games like this, particularly in settings with well-documented chains of events and information a player might know but their character or group wouldn't have a chance of knowing.

Be aware of the IC gaps in your knowledge, and consult the GM if you're unsure you're about to breach this barrier. I encourage all players to contribute at least one IC (in character) post on the thread when it is posted per turn.

Further questions about the setting? Want to spectate the events of the game? Just want to chat with me or the players? Join the Fall of Lordaeron
Discord Server!

I stole this rule and mumbojumbo gambo order stuff from Gamelin and Karen, respectfully.


MAP OF LORDAERON:

CURRENT PLAYZONE:
Player placement on the map is currently limited to Tirisfal Glades, Eastern and Western Plaguelands (Known as the Eastweald in the current time).
Template:

Name of the group:
Name of the leader:
Description of the group:
Faction:
Location on the map:
Size of the group: 10 - 250
Warriors: 5 - 50 limit
Attendants: 5 - 45 limit
Peasantry: 10 - 150 limit
Special Troops: Depends on a faction
Monarchists - Monarchist is a rough term for the surviving members of the Nobility after the fall of Lordaeron. They are often made up of the individual lord's own retinue and attendants. Compared to the other factions, the Monarchists begin with better equipment. Yet, they are blamed for the misgivings of the Kingdom and have a harder time bargaining and convincing other factions.
( + 10 Attendants, + 10 Warriors, limited to 100)

Soldiery
- Soldiery is a rough term for the surviving members of the Royal Army of Lordaeron. Its members can vary between the upper echelons of the army to its lowest dredges - from the officers to the recently armed peasants. Compared to the other factions, the Soldiery begin with better proficiency in arms and entrenchment.
( + 15 Warriors, no Peasantry, limited to 150 )

Peasantry - Peasantry is a rough term for the various commoners of Lordaeron. Everything from a lowly serf to an esteemed merchant can be found within their ranks. Compared to the other factions, the Peasantry begin with larger numbers, yet are more likely to fall prey to the Cult of the Damned.
(+ 50 peasantry, - 15 Warriors, limited to 250)

Clergy
- The clergy consists of the members of the Holy Church of the Light and their attendants. They have the power of the Light behind them, and compared to other factions, are less likely to fall prey to the ruinous powers of the Cult of the Damned and have a higher chance of enticing a paladin to join their service.
( + 20 Attendants, - 15 Warriors, start with 5 Paladins, limited to 100)

Magi
- Magi is a rough term for anyone capable of mastering the arcane. They can be Elves investigating the Plague or members of Kirin Tor amiss in the land of Lordaeron. Compared to the other factions, the Magi have the advantage of arcane, but have a higher chance of running afoul with demons.
( Is limited to 50 in numbers, start with 10 mages )

???






Name of the group: King's Court
Name of the leader: Lord Agrovane
Description of the group:
The King's Court is made up of the noble factions within the Capital City. Lord Agrovane has managed to secure himself a spot beside the King as the Lord Keeper of the Crown's Seal. Together with his faction, the Agrovanites, they have been preparing the Capital for the worst while colouring the reports, hearsay and rumours from Eastweald as nothing more than ill-wind and peasant murmuring. They stand opposed to the Menethilites, the Merchants and the Undercity factions within the City while the Militarist faction together with the Knightly Chapters stand behind him.

Faction: Monarchist
Location on the map: Lordaeron City
Size of the group: 100
Warriors: 60
Attendants: 40



Name of the group: Sir Toth's Riders
Name of the leader: Sir Toth of Darrowshire
Description of the Group:

An amalgamation of knights who've succumbed to the plague and their horrendous, animalistic and cannibalistic companions, the ghouls who roam the lands from Darrowshire to Tyr's Hand. The Plague of Undeath has turned them from their noble and pious deeds to acts of debauchery and slaughter, merrily riding down fleeing citizens of Lordaeron and inflicting the Plague wherever they can.

Compared to the ravenous hordes that have begun to roam the Eastweald, Toth's Riders seem to act independently and without an unseen leash.
Faction: Undead Soldiery
Location on the map: Between Darrowshire and Tyr's Hand.
Size of the group: 60
Warriors: 20
Attendants: 40




Come along for the RIDE.
 
Last edited:
Players:

@Karen Army of the Light - Adam the Mute
@mcclay Free City of Havenshire - Vellcinda Barton
@ThatGuyMike Mossflayer Tribe - Chief Vex'tul
@Thiccroy The Company of Berror - Captain Berror Palereach
@UbeOne Sterling Arrows - Cethleann Greenheart
@Mortis Nuntius The Splintered Lance - Captain Leon Gaunt
@SteelWriter77 Malstrom's Riders - Lord Vincent Malstrom
@Carol Stratholme Company - Reule of Stratholme
@Lord_Asmodeus Court of the Wilted Lily - Countess Lillium Lassanar
@Zeller The Forgotten - Bogg Heartfury
@VoidZero Amber Light Township - Old Priestess Josie
@SalvaW The Silver Covenant - Magister Athaniar Lightspire, Seeker of Wisdom

 
Last edited:

Name of the group: Army of the Light
Name of the leader: Adam the Mute
Description of the group: Lambs scattered like the wind, that best described the foundling members of the Army of the Light. These so-called chosen had rallied around a band of bannerless paladins trapped in the depths of the Plaguelands after the utter destruction of Lordaeron. Of the very beating heart of humanity's light. With the beacon snuff'd, a voiceless Paladin rallied these desperate and lost, forming a new chapter of the ragged few in order to do battle against the dark.
Faction: Clergy
Location on the map:
Link
Size of the group: 100
Warriors: 25 Warriors
Attendants: 30 Attendants
Peasantry: 40 Peasants
Special Troops: 5 Paladins
 


The utter breakdown of order within the once proud Kingdom of Lordaeron has led to great turmoil gripping the lands. In the uttermost reaches of the Eastweald, known as the Ducy of New Avalon, this breakdown has led to the intesification of the games of the high nobility. Long a hub of intrigue, with the king in shock and unrest gripping the land the high nobles see little reason not to resort to open assassination and other underhanded means to secure power. The Lady Katrina Gladstone of Havenshire was killed in one such attack, her entire bloodline wiped out by a group of treasonous bodyguards. These men then turned their attentions on the rest of the lady's castle, seeking to extract their pay in loot and pillage and other cruel acts.

However they underestimated the servantry. For in that dark hour, the Light shone brightly on one woman. Vellcinda Barton, a simple peasant girl working as a maid at the castle, found a well of inner strength as the brutes attacked her fellows. With ringing voice she rallied together the other servants and they fell upon the blackguards, tearing them apart. With the Lady Gladstone and her family dead it became clear that soon the entire region would fall into chaos and come under attack from either the surrounding nobility seeking to expand their power or from the Cult as it tried to sow disorder in the parts of the Kingdom not yet hit by the Plague. Many among the servants simply wished to flee, but Vellcinda looked at the town below and knew what would happen if they did.

So once more she rallied her forces and reached out to both Lady Gladstone's former knights, those that were still loyal at least, and the town of Havenshire. Together they could hold off those that wished to do devilry and harm to the people of Havenshire. Together they could create an island of stability and peacefulness in a sea of chaos and rage. With only a little trepidation they agreed and the Free City of Havenshire was formed, backed by the peasants and guided by Miss Barton's silver tongue.






Size of the group: 250
Warriors: 20 limit
Attendants: 30 limit
Peasantry: 200
 
Last edited:


Da' humans be oh so busy wit' their lil trouble wit' their dead. It just so happens they don't be looking the way of the Trolls after so long? Well, nothin a good stabbin for the both of them won't go remiss!

We be da' Mossflayers! We may not be as legendary as da' Amani, nor as many as da' Vilebranch down there, but who needs either when ya' enemies got an axe in their head!


Lets get a'killin'!


Name of the group: Mossflayer Tribe
Name of the leader: Vex'tul
Description of the group: A tribe of trolls who survived within the Eastweald from the times of the troll wars to the present time of the Plaguelands. Once united as apart of Zul'jin's Amani and allied with the Horde, the Mossflayers are now left without the once great uniter and the weakling Orc allies, to face against Human's and Undead alike. But Chaos is an oppertunity, for the Trolls to take back land, resources, and most of all, put the nail in the coffin of both!
Faction:
Chiefdom
- Chiefdom is the faction for which is loyal to their leader, the leader of their tribe called a chief. With the trolls once severely being on the backfoot from the large human presence, now fighting Undead and themselves, the trolls now have the opportunity in the Chaos to gain a proper footing and carve out their own place within the dissident land.
( + 10 Attendants, + 10 Warriors, limited to 200)
Location on the map:
Size of the group: 200
Warriors: 60 (50+10)
Attendants: 45 (35+10)
Peasantry: 85
Special Troops: Witch Doctors - 3, Berserkers - 7
 
Last edited:
Name of the leader:
- Captain Berror Palereach, known as Dwyarhelm (Starcrown).
Description of the group:

- Hailing from Dun Garok, Berror is an old veteran of many wars. In his youth he had lied of his age to his Thane to participate in the great war of the Three Hammers and had been on the frontlines during the Second War. Though a foreigner to the stronghold of Dun Garok, he has earned the trust of its Thane and before the beginning of the chaos in the Eastweald been given the honors of being the emissary to the Human king Teneras Menethil. Now cut off from their home, the various veterans of the battle hardened company of Berror find themselves far away from home, forced to fend for themselves and possibly choose a new leader, as Berror grows weaker and older. Alongside him stand 55 hearty warriors of Khaz Modan- will they stand against the test of death itself? Perhaps...

Faction: Independent.

Location on the map: Capital City.

Size of the group: 55
Warriors: 50
Attendants: 5
Peasantry: 0

Special Troops: Mountain Warriors and Rangers of Dun Garok.

Special Characters:

CAPTAIN BERROR PALEREACH, known as Starhelm.
A veteran of various wars, Berror was born in Ironforge to a long line of smiths. However, feeling the call of adventure in his youthful abundance he had forced himself into situations no young man should have seen. Killing his own kin had left a darkness in his heart and the Dwarven soldier had risen amongst the ranks of King Magni's ranks in silence. It was not until the Second War when he made his way amongst a few lucky dwarves that would go into legend as those that stood alongside the Stromic warriors of the Arathi against the tide of fel and orc. For his shiny blonde hair (that he once had), Berror was named Starcrown as a sort of jape, but it has stuck to him, especially after being called that many a time by Men and Elves alike during the war. After the conflict, he was entrusted as one of the captains under the Thane of Dun Garok, who then made him help the various human lords and Kings across the north wrangle escapee orcs and other such things to further keep the alliance formed in the War alive. His most recent escapade landed him in the Capital City, just as news of the Bulwark being closed came. Understanding that their time was over here, he begins to ready the Company's march back home...


HAGRUNN LASTMARCH, known as Or'kalar to Men.
Another veteran of the Second War, the young HAGRUNN had fled his lands in Dun Morogh as the orcs rampaged across. His fmaily having been hilled, the young Hagrunn has been a long trusted lieutenant and right hand of Captain Berror, known for his blunt manners and never ending anger against the Orcs, which showed it in its full glory when fighting them in the Highlands, as he was so swift and brutal that he has been made an honorary man amongst those titled as 'Orckiller'. Now, Hagrunn looks after his long time leader and friend, but is angsty about the rumors of the Undead and being in Human lands, not having been much of a friend to the folk of Men.


AGANN BEARSTEEL, elder of Clan Bearsteel.
The sole holder of the Bearsteel name, Agann had been amongst those dwarves that was always encased in Ironforge during the Second War. The same age as Hagunn, his fellow Lieutenant, Agann is more cool headed, having been forced to take up the mantle of elder of his Clan after his father and brothers had been killed in the first flood of the Orcish Horde that had washed over his lands in Thelsamar. Displaying bravery and courage at the Battle of Blackrock Mountain, King Magni chose him to go with Captain Berror to the Thane of Dun Garok and give his services to him. Finely attuned to the Light, Agann works as both a wise advisor and also a spiritual and physical healer to the men around him.
 
Last edited:

Group:
  • Name: Sterling Arrows
  • Leader: Cethleann Greenheart
  • Description: A small high elf expeditionary unit that primarily consists of rangers and mages, they are one of the few volunteer groups that work closely with the humans, despite Quel'Thalas officially keeping its distance from the Alliance. Their name is inspired by the alloy that is sterling silver, reasoning that much like silver and copper coming together as a stronger whole, humans and elves are capable of greater feats when they work together, blending their strengths and shoring up each other's weaknesses. They usually make their living in forested places, hunting, gathering and trading on the go while helping to keep the peace. As the plague of undeath continues to spread like wildfire, they've acted to save whoever they could and figure out the sources and vectors behind that latest calamity, which could spill over into their homeland if left unchecked. In their point of view, they are a vanguard and shield for both elves and humans alike.

Faction: Magi
Location: Quel'Lithien Lodge, Eastweald

Size: 50 total
  • Warriors: 20 (Primarily rangers, along with some rescued knights and footmen)
  • Attendants: 10 (Local attendants who were rescued by the group and wished to tag along and lend their assistance as thanks)
  • Peasantry: 10 (Same situation as the attendants. In this case, they are local farmers, merchants and the like)
  • Special Troops: 10 Mages
 
Last edited:
Name of the leader: Thovald of the Tower
Description of the group: A scholarly expedition sponsored by the Tower of Arathor and the Kirin Tor, the Tirisfalen were investigating the last King of Men's mysterious disappearance and the fragmentary accounts which traced his fateful march into the lands of Lordaeron in the wake of the Alliance victory in the Second War. Led by the scholarly curmudgeon Thovald of the Tower, they find themselves drawn quickly into the intrigues of the capitol, and compelled to stay by Thovald's increasingly obsessive pursuit of Thoradin's legacy. As he struggles to deal with the twin pressures of political deterioration and the expedition's precarious military position, some question whether the venerable wizard will keep a grip on reality at all. But Thovald knows better than his doubters: his century upon this planet has taught him the patience and vision they lack. The salvation of Lordaeron may well lie in the steps of mankind's greatest hero.

Faction: Magi
Location on the map:
Here
Size of the group: 25
Warriors: 10 (Violet Guard sent to protect the Expedition's archives)
Attendants: 5 (Apprentices and functionaries for manual labour)
Magi: 10 (Thovald's personal friends and confidants, and a few outside specialists)
 
Last edited:
Name of the group: The Splintered Lance
Name of the leader: Captain Leon Gaunt
Description of the group: There is only so much a man can take, even in the noblest of causes. Once these men were heroes, champions of light and defenders of Lordereon, brave soldiers revered for their discipline, courage and above all their loyalty. They were veterans and new recruits, bound by their shared duty and their faith in their young Prince. And what a Prince! They vowed they would follow him to hell, and they were true to their word. The culling of Stratholme was anathema to everything they believed in, but it was necessary, Arthus told them so and they had fought the Undead long enough to know the truth to his words, it was a sacrifice for the greater good, completely justified and necessary. Maybe with time they could have come to truly believe those platitudes, if the dead had the grace to stay in their graves. But no, it was for nothing, all for nothing. Now their fallen Kingdom exists only in the hearts of those who once defended it. Lesser men would give in, simply roll over and wait for divine justice for their crimes. But thought their hearts of stone have shattered from grief and guilt, they have a duty still, to save what can be saved and keep fighting. The drums of war at least serve to drown out the screams of the betrayed innocents and if redemption is impossible, maybe revenge at least is still in reach.
Faction: Soldiery
Location on the map: Eastern Plaguelands, near Stratholme
Size of the group: 100
Warriors: 65
Attendants: 35
Peasantry: 0
Special Troops: Knights
 
hmm my interest is peaked

Name of the group: Malstrom's Riders
Name of the leader: Lord Vincent Malstrom

Description of the group:
Once a proud member of the nobility of Lordaeron, Vincent Malstrom has served King and country loyally for nearly Thirty Years as lord of a small but peaceful fishing village and it's surrounding lands along the Northern coast. Lord Malstrom is not unaccustomed to hard times, having seen his son run off to serve in the King's army at the start of the 2nd War, only to return in a coffin. Malstrom thought that the loss of his Son would have been the worst moment of his life.

That is when the Plague of Undeath reared it's ugly head to his peaceful village, infecting his people and forcing those who remained healthy to flee. Vincent and a hundred of his people remain, having fled on horseback, riding to find anyone who can help him and his people, and perhaps ones who may need steel to fight the Undead menace

Faction: Monarchists
Location on the map: Here
Size of the group: 100
Warriors: 50
Attendants: 30
Peasantry: 20
Special Troops: (TBD) Depends on a faction
 
Book of Maleficence said:
… and he, Reule of Stratholme, rebel and bandit, did inflict great harm upon the free persons of Eastweald, ravished already by plague and hunger; he did pilfer, murder and despoil against the common order …
Name of the group: Reule of Stratholme.
Name of the leader: Stratholme Company.
Description of the group: The Stratholme Company are the soldiers who have forgotten their original duty. Lordaeron, idea and reality, is nothing but ash to them. For want of pay and the death of their city, they have become violent entrepreneurs. Extortion is a specialty and survival a justification for all deeds. In an age abandoned by the Light perhaps their selfishness is the only way to preserve even a shred of humanity. At least their steel knows no difference between the living and unliving.
Faction: Soldiery.
Location on the map: Here.
Size of the group: 150
Warriors: 65.
Attendants: 45.
Peasantry: 0.
Special Troops: 0.
 
Name of the group: Court of the Wilted Lily
Name of the leader: Countess Lillium Lassanar
Description of the group: Once a provincial Countess with a small County in the Whispering Forest, but as so often with the remote and isolated in these troubles times, death came for Lillium Lassanar and it was red in tooth and claw. But like so many, Death was not the end for her. Unlike others however, she has somehow managed to hold on to a fading vestige of her noble personage, and clings to it with a grip gone cold and hard with rigor mortis. In the ruins of Lassanar Hall she still holds court with a retinue of the dead and the damned with Cultists for Courtiers and Corpses for Knights. Serving her new King in the North she gathers her fallen subjects and commands them to march forth, in Ner'zhul's name.
Faction: Icecrown Monarchists
Location on the map:
Size of the group:
80
Warriors: 40
Attendants: 20
Peasantry: 20
Special Troops: Black Lily Cavaliers
 
Last edited:

Name of the leader: Bogg Heartfury
Description of the group:

Bogg Heartfury, chieftain of the Thunderroar clan and a former shaman, was imprisoned along with most of his clan as well as other Orcs in an internment camp somewhere in the Northern foothills of Alterac. Like every other captive, he was a docile and obedient Orc.

One day Bogg fell ill. In his illness, the black ale each of them received as part of their daily rations made him throw up, so he refused to drink it. After two days he started feeling angry over being so helpless due to his illness. Strangely, he felt more alive, despite being sick. He didn't know what it was, but he loved this newfound sensation. After recuperating, he returned to drinking black ale and sensed the dullness creep back into him. That's when Bogg realized it was that wretched drink what made them all lethargic. He stopped drinking it once and for all and persuaded many of his fellow Orcs to do the same. After they've felt life return to them, they all got angry for being held like livestock and started plotting to break free. They've made sure they acted like before so that the guards won't notice anything different about the captives.

That's when the Orcs started eavesdropping on the guards' conversations. They whispered about a new Warchief liberating Orcs from internment camps all around Lordaeron. For weeks they've awaited for their kin to arrive, tracking the wards' every move, hatching a plan to kill them from within while the Horde besieged them from the outside. To their dismay, the Horde never showed up. The jailors' gossips revealed that the Warchief has left the continent. He has forgotten about them. Anger and resentment grew within the prisoners' hearts and Bogg became wary of false promises of hope.

Eventually, news of a deadly plague, vile cults, and lawlessness trickled in. At first, Bogg and his Orcs thought that their captors are playing a cruel game, making them believe various stories and watching their reactions merely to fend off boredom. Soon, however, they've noticed the guards are getting fewer in numbers as more and more have abandoned their duties. Some left to protect their loved ones, others fled to save themselves. In the end, the reason didn't matter, the camp became severely understaffed.

Bogg realized this, adjusted their plan to account for the short-handed wardens, and staged a revolt. The Orcs have managed to defeat their captors. Bogg named the now free captives The Forgotten as a memento to how the Horde abandoned them and the Alliance left them to their fate in the growing chaos. The Forgotten set out to look for yet unliberated internment camps, form an army, and eke out a home they can rule themselves.​

Faction: Orc Soldierly
Location on the map: Northern foothills of Alterac
Size of the group: 300
Grunts: 80
Attendants: 70
Peons: 145
Special Unit: Atmomancers: 5
 
Last edited:
Here's an alternate sheet I made as a hypothetical undead faction I'd play if I were to feel like it. That said, I'm committed to playing as Cethleann and the Sterling Arrows.




Group:
  • Name: Stygian Shield
  • Leader: Catherine Shadowrime (formerly named Catherine Levinlight)
  • Description: Formerly a division of the Silver Hand, supported by priests from the Church of the Holy Light, the city they were stationed in found itself assaulted by waves of undead. They valiantly made a last stand to help the civilians escape, locking themselves in with the Scourge. In their point of view, they weren't trapped with the undead, but rather, the undead were trapped with them. To their credit, they lasted for a long while, mountains of bones piling up around them, before being ultimately bogged down and overwhelmed by the unending tide of undead. That said, much like those they fought, death wasn't the end, since they were then raised to serve the Lich King and expand his domain. Interestingly, they are still as virtuous and valiant as they were in life, except their perspective has been flipped. They remain oath-sworn to King and Country, except now, their king is Ner'Zhul while their country is Northrend. Their mandate to serve and protect the people remains, except their people are now the Scourge, their fellow undead. Their former devotion to the Light has become a devotion to Death, embodying the coldness of winter instead of the warmth of summer. In their point of view, undeath is paradise, a blessing from heaven, the prospect of eternity now theirs, the triumph of the spirit over the flesh. To them, the living are an abomination against the proper order of things, the Light an existential threat to their state of being and way of life. Yet the living can also be granted salvation via undeath, much as they themselves experienced. The general attitude the people of Lordaeron have towards the undead, is pretty much what those in the Stygian Shield bear towards the people of Lordaeron themselves.

Faction: Unholy Clergy
Location: Stratholme

Size: 100 total
  • Warriors: 35 (undead knights, footmen and archers)
  • Attendants: 30 (undead priests, now working as necromancers and banshees)
  • Peasantry: 30 (undead peasants and engineers, now working as acolytes and operating meat wagons and obsidian statues)
  • Special Troops: 5 Death Knights

Other Notes:
  • Catherine was raised in the church, came from a long line of paladins, and was eager to make her mark on history and to distinguish herself from those who came before. Her trademark weapon was a family heirloom, a sacred seven-branched sword named Thunderbrand that was bathed in holy light during its forging, causing it to channel the Light in the form of lightning bolts when used to its fullest.
  • One could say that Catherine can now indeed distinguish herself and impact the course of history, as one of the Scourge's pioneering death knights. Thunderbrand was altered as much as she was, now renamed Icebrand and channeling the deathly harshness of Frost.
 
Last edited:
Name of the group: Amber Light Township
Name of the leader: Old Priestess Josie

Description of the group: Nested within dense forest of southwestern Tirisfal Glades lies the unassuming Amber Light Township. Originally only a handful of loggers roam this part of forest, it had since steady grown as people run into the forest to evade hefty taxes and rumours of another war. The defacto authority of the township is old priestess Josie, whom had spent two decades building a modest chapel for the faithful. She seldomly leaves the chapel these days due advanced age and requirements of the worrisome simple folk. Though called a township by the locals, Amber Light is really a large village as it lacks an all-encompassing wall. It does however have a palisade circling the chapel and storehouses, the former trusted with management of the latter.

Faction: Clergy
Location on the map:

Size of the group: 100
Warriors: 5(20-15(penalty))
Attendants: 22(2+20(bonus))
Peasantry: 63
Paladins: 10
 
Name of the group: Blackclaw's ghouls
Name of the leader: Blackclaw
Description of the group:

After the Plague rolled through a group of unremarkable villages in the Plaguelands, most of its victims rose as Undead - shumbling, mindless corpses. Yet in some, the forced Undeath awoke an unholy fire, a hunger for destruction... and raw flesh. These ghouls, while still mindless, posessed cunning, determination and talent for combat that was bent to only one purpose - to sate their hunger.

Naturally, they turned on each other.

What emerged from the slaughter was a group of powerful, hungry ghouls led by the biggest, most awful of them - one called Blackclaw - who somehow managed to unite the mindless beasts and turn them into one direction. Towards easier food.


Location on the map: Northeast of the Stillwater Pond
Size of the group: 90 (using Soldiery template)
65 Undead Ghouls
15 Cultist Attendants
 
Last edited:
Name of the group: The Silver Covenant
Name of the leader: Magister Athaniar Lightspire, Seeker of Wisdom
Picture:

Description of the group: A high elven expedition send by the magisters of Silvermoon to establish a bridgehead for a high elven support mission that would help to organize human survivors, find a way to contain the plague and save Lordaeron so that Quel'Thalas is safe as well. The Silver Covenants leader, the Magister Athaniar Lightspire, is a known yet not too prominent figure within the ranks of the magisters. As someone that lived many lives compared to a human, someone that ventured through Azeroth in search of arcane truths nobody would admit existing, he was deemed the most fitting person for the endeavor. Still many are doubing their intentions since the High Elves and Human Kingdoms aren't at good terms, the Magister seems eager to accomplish their mission and has one of the most valuable currencies out there - the trust of his companions, since the leadership of the Expedition consists mostly of those he traveled with in the old days. They landed by ship north of the monastery,

Faction:
Magisters Expedition: A military expedition led by the mages, above them Magister Lightspire, to accomplish a set goal by their superiors in Silvermoon.
Location on the map:
Size of the group: 50/50
Ranger & Footmen (Warriors): 20
High Elven Retinue (Attendants): 10
Peasantry: 10
Magister (Mages): 10
 
Last edited:
Back
Top