- Location
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The Fall of Lordaeron:
A Warcraft Roleplaying Game
Fall of Lordaeron
A kingdom built on faith and conquest - a nation that stood as the Shield against the Orcish Horde during the Second War, Lordaeron is crumbling. It all began in the Eastweald where a strange sickness, a plague of Undeath, has begun to spread and infect the people there. A heinous, demonic plot to infect the whole kingdom was uncovered by the Crown Prince, Arthas Menethil, that culminated in the Burning of Stratholme.Now, as the Kingdom begins to crumble as the living dead march across Eastweald untethered and ever-growing in numbers and the Crown Prince has taken his retinue north across the sea on a desperate quest for vengeance, the King has sealed the Bulwark and left the people of the Eastweald to fend for themselves.
These are the last days of the Kingdom of Lordaeron, and the last hours of the house of Menethil.
Welcome to the Fall of Lordaeron, welcome to the Plaguelands.
Welcome to the Fall of Lordaeron. Yet another alt-history Warcraft game based around the human and undead campaigns of Warcraft 3 (Not Reforged, dont @ me).
Lordaeron is crumbling, and the Kingdom is set to fall. It is only a matter of when. The Burning of Stratholme where Arthas Menethil turned against his mentor and slaughtered hundreds if not thousands of his own subjects that were believed to have contracted the dreaded plague of undeath sent shockwaves across the Kingdom. Doomsayers roam the marble streets of the Lordaeron Capital City while Menethil constables fret and worry over in the Eastweald, where the Dead have begun to roam in hordes.
Across the Kingdom, the Reign of Chaos is said to have started. Cults dedicated to the world's end, to the plague itself have turned up. Chapters of Knights have gone rogue, turning to banditry to stave off hunger, as the earth around them dies and turns to strange growths of mushrooms. And many fear that if Terenas Menethil does not take action soon, the whole Kingdom will collapse.
This is where you come in.
The game is centered around player created characters, which can be minor characters from lore or completely made up ones. The characters are set to lead their group to relatively safety, to establish a permanent settlement within the plague land or to wherever the Dead go. Rather than simply following canon conditions and what-not, events and such will be dictated by the players.
TURNS will be seasonal, at least vaguely- 2 turns for spring, 2 turns for Summer, 2 for Autumn and 2 for Winter, will be covered in updates, with minis hopefully added to world build.
Each and every player will have a maximum of THREE orders. Orders can be anything from a nation's internal development to military actions, political shifts, magical rituals or whatever. Excessive action can produce excessive rewards, but it can have EXCESSIVE, AND UNFORESEEN CONSEQUENCES. Orders are to be sent via SV's direct message function to me under the heading [Fall of Lordaeron].
ORDERS have a 500 word cap on them, and are generally 'broadly' encompassing as the lack of really any modern infrastructure means the majority of your actions will be dictated by word of mouth, IC-wise. Respect and adherence to the roleplaying aspect of GSRPGs is essential in games like this, particularly in settings with well-documented chains of events and information a player might know but their character or group wouldn't have a chance of knowing.
Be aware of the IC gaps in your knowledge, and consult the GM if you're unsure you're about to breach this barrier. I encourage all players to contribute at least one IC (in character) post on the thread when it is posted per turn.
Further questions about the setting? Want to spectate the events of the game? Just want to chat with me or the players? Join the Fall of Lordaeron Discord Server!
I stole this rule and mumbojumbo gambo order stuff from Gamelin and Karen, respectfully.
MAP OF LORDAERON:
CURRENT PLAYZONE:
CURRENT PLAYZONE:
Template:
Name of the group:
Name of the leader:
Description of the group:
Faction:
Location on the map:
Size of the group: 10 - 250
Warriors: 5 - 50 limit
Attendants: 5 - 45 limit
Peasantry: 10 - 150 limit
Special Troops: Depends on a faction
Name of the group:
Name of the leader:
Description of the group:
Faction:
Location on the map:
Size of the group: 10 - 250
Warriors: 5 - 50 limit
Attendants: 5 - 45 limit
Peasantry: 10 - 150 limit
Special Troops: Depends on a faction
Monarchists - Monarchist is a rough term for the surviving members of the Nobility after the fall of Lordaeron. They are often made up of the individual lord's own retinue and attendants. Compared to the other factions, the Monarchists begin with better equipment. Yet, they are blamed for the misgivings of the Kingdom and have a harder time bargaining and convincing other factions.
( + 10 Attendants, + 10 Warriors, limited to 100)
Soldiery - Soldiery is a rough term for the surviving members of the Royal Army of Lordaeron. Its members can vary between the upper echelons of the army to its lowest dredges - from the officers to the recently armed peasants. Compared to the other factions, the Soldiery begin with better proficiency in arms and entrenchment.
( + 15 Warriors, no Peasantry, limited to 150 )
Peasantry - Peasantry is a rough term for the various commoners of Lordaeron. Everything from a lowly serf to an esteemed merchant can be found within their ranks. Compared to the other factions, the Peasantry begin with larger numbers, yet are more likely to fall prey to the Cult of the Damned.
(+ 50 peasantry, - 15 Warriors, limited to 250)
Clergy - The clergy consists of the members of the Holy Church of the Light and their attendants. They have the power of the Light behind them, and compared to other factions, are less likely to fall prey to the ruinous powers of the Cult of the Damned and have a higher chance of enticing a paladin to join their service.
( + 20 Attendants, - 15 Warriors, start with 5 Paladins, limited to 100)
Magi - Magi is a rough term for anyone capable of mastering the arcane. They can be Elves investigating the Plague or members of Kirin Tor amiss in the land of Lordaeron. Compared to the other factions, the Magi have the advantage of arcane, but have a higher chance of running afoul with demons.
( Is limited to 50 in numbers, start with 10 mages )
???
( + 10 Attendants, + 10 Warriors, limited to 100)
Soldiery - Soldiery is a rough term for the surviving members of the Royal Army of Lordaeron. Its members can vary between the upper echelons of the army to its lowest dredges - from the officers to the recently armed peasants. Compared to the other factions, the Soldiery begin with better proficiency in arms and entrenchment.
( + 15 Warriors, no Peasantry, limited to 150 )
Peasantry - Peasantry is a rough term for the various commoners of Lordaeron. Everything from a lowly serf to an esteemed merchant can be found within their ranks. Compared to the other factions, the Peasantry begin with larger numbers, yet are more likely to fall prey to the Cult of the Damned.
(+ 50 peasantry, - 15 Warriors, limited to 250)
Clergy - The clergy consists of the members of the Holy Church of the Light and their attendants. They have the power of the Light behind them, and compared to other factions, are less likely to fall prey to the ruinous powers of the Cult of the Damned and have a higher chance of enticing a paladin to join their service.
( + 20 Attendants, - 15 Warriors, start with 5 Paladins, limited to 100)
Magi - Magi is a rough term for anyone capable of mastering the arcane. They can be Elves investigating the Plague or members of Kirin Tor amiss in the land of Lordaeron. Compared to the other factions, the Magi have the advantage of arcane, but have a higher chance of running afoul with demons.
( Is limited to 50 in numbers, start with 10 mages )
???
Name of the group: King's Court
Name of the leader: Lord Agrovane
Description of the group:
The King's Court is made up of the noble factions within the Capital City. Lord Agrovane has managed to secure himself a spot beside the King as the Lord Keeper of the Crown's Seal. Together with his faction, the Agrovanites, they have been preparing the Capital for the worst while colouring the reports, hearsay and rumours from Eastweald as nothing more than ill-wind and peasant murmuring. They stand opposed to the Menethilites, the Merchants and the Undercity factions within the City while the Militarist faction together with the Knightly Chapters stand behind him.
Faction: Monarchist
Location on the map: Lordaeron City
Size of the group: 100
Warriors: 60
Attendants: 40
Name of the group: Sir Toth's Riders
Name of the leader: Sir Toth of Darrowshire
Description of the Group:
An amalgamation of knights who've succumbed to the plague and their horrendous, animalistic and cannibalistic companions, the ghouls who roam the lands from Darrowshire to Tyr's Hand. The Plague of Undeath has turned them from their noble and pious deeds to acts of debauchery and slaughter, merrily riding down fleeing citizens of Lordaeron and inflicting the Plague wherever they can.
Compared to the ravenous hordes that have begun to roam the Eastweald, Toth's Riders seem to act independently and without an unseen leash.
Faction: Undead Soldiery
Location on the map: Between Darrowshire and Tyr's Hand.
Size of the group: 60
Warriors: 20
Attendants: 40
Come along for the RIDE.
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