This Quest will heavily feature: Grief, hate-crimes, Mass-slaughter, genocide.
I will endeavor to include a post-specific content warning (Like the one below) at the top of every post requiring one. If I forget or overlook something please point it out to me.
This Chapter includes: Grief, Hate-crimes, Suicidal Intent
The End of All Days
It's 2055 and the world is ending.
At least that's the common sentiment.
Over the past few decades Humanity has proven to be incapable of surmounting the challenges put before it.
The American and Russian Collapses. Climate Change, the millions it displaced and the many, many atrocities committed against them. The Isolationism of the EU and China, closing their borders as the world burns down. And, of course, the rise of far right terror as an every day occurrence, not even notable anymore, just another statistic for the people it doesn't effect.
All that and more makes it seem like the end of the world is just around the corner.
Which is, unfortunately, true, as you recently found out.
As HOPE tells it, the problem is this:
There is a goddess. The Goddess of the Apocalypse. Named, fittingly, The End Of All Days.
She's sleeping, currently. But because people believe The End is approaching she is getting stronger, closer to waking up. And it's happening... fast? They weren't really clear on that.
In any case. When she wakes up? The World Ends. Instantly.
No final battle. No defeating her in a last stand. Everything is just over all at once.
To prevent that, the Spirits descended. To choose Guardians, who can ideally unfuck the world fast enough to prevent The End Of All Days from waking up.
Spirits like HOPE... and Guardians like you. Right, you should... talk about... that.
Because more important than any of that, more important than the End of the World, is this:
You are Amanda Kindling and your world already ended 7 days ago.
You were living with your girlfriend Sarah for several years. It wasn't a good life in any objective sense, but being with her... you still felt like you couldn't have been any luckier in a million lifetimes.
It was hard sometimes but the two of you got by. Until... Sarah didn't come home.
It was a sickening feeling. You already knew what happened, deep down. You were very close to just running out. Searching up and down her way home in the hope that maybe if you were fast enough... you could still make a difference. Save her. Make this nightmare stop.
Maybe you could have. But you didn't.
Instead you just sat in your home like an Idiot. Hoping that what you knew happened instead just,... didn't.
You sat like that through the whole night and most of the next day.
Your useless vigil was broken by the cop at the door.
She was beaten to death on her way home. Right on the street.
You didn't ask where exactly. Partially because of shock, partially because it didn't matter anymore, did it? But mostly because you were afraid of the answer.
You didn't ask who did it either. You knew, and the cop knew, and you also knew that he didn't give a single shit. A Gay Trans girl gets beaten to death by a bunch of FUCKING NAZIS!... Happens every day in this city. Maybe he'd even done it before. Maybe he was remembering your face and address and next time you left the house it'd be you who wouldn't come home.
In the moment you really didn't care.
You not sure how that exchange ended. You think you just kind of stood there until he left, muttering curses and worse about you.
Eventually you closed the door and went back to your room to cry.
The days after, passed in a malaise.
It was hard to move. Hard to do anything but think, really.
You didn't leave your room, except to mechanically shovel food into you and to vomit it back up a few hours later.
Mostly you just lay in bed and pondered The Question.
What would you do?
There were only ever two options in your mind. What you should do, and what you wanted to do.
What you should do, is kill those fuckers. Track them down and take as many of them with you as you can.
What you wanted to do is... be with her again. Every moment you were here and she wasn't, was agony. You wanted to see her again. Wanted to just... go to her. Directly.
Those two paths forward struggled, as you lay there struggling to even breath.
...It was no contest ultimately. You had no clue who or where they even were. You knew what they were but that didn't narrow it down much, not these days. You didn't even know where to start.
But going to Her? You knew exactly how you'd do it and... you missed her. So Much.
So even as you were dragging it out, you knew what you'd decide on, in the end.
Until HOPE showed up.
They showed up, and did this whole song and dance about how the world was gonna end and you could save it. They did that and never even mentioned how they'd found you, or what you were about to decide.
They knew, you knew, but they didn't mention it.
So they gave you the power, and nominally the mission, to save the world.
Naturally the first thing you did was track down Sarah's killers.
Burning them to ash, and less than ash, was satisfying.
Which takes you to now.
Standing in the remains of the ones who took everything from you, you turn to HOPE expectantly.
Even though HOPE must have known what you would do, you still kind of expect them to take your power away. To insist that it was wrong and that they hadn't given you this power to kill people, no matter how much they deserved it.
That doesn't happen. All you feel from HOPE is a grim satisfaction that mirrors your own. That, and a desire for more.
GOOD START
You feel like laughing. And crying. And a bit like throwing up, but only a bit.
HOPE radiates amusement.
FEEL BETTER?
Do you?
You breath in.
And out.
Then you calm down a bit, for the first time in a week, and consider the question.
Finally you answer over your bond.
Yes. A Bit.
GOOD
You just kind of stand there for a while. Letting everything sink in.
Finally HOPE breaks the silence.
WHAT NOW?
That's a good question. Surprisingly, you know the answer.
Where Will You Go?:
[] The Russian Collapse: Russia collapsed hard and fast. Being thrown directly from the fires of the Russo-Ukrainian War into the fires of the Russian Civil War, things were already looking bleak. When the first contender chose to take out his rivals with nuclear fire rather than accept his looming defeat, the fate of Russia was sealed.
The taboo was broken. There was no going back.
While no nuclear weapons have been been fired at targets outside of Russia, not even at Ukraine, strangely, that is of little comfort to the people in Russia. In the years since, the number of nuclear weapons used in anger rose from Two Too Many to Way Too Many. Moscow has been nuked on four separate occasions.
There will be no peace here… unless something fundamental changes. Many Guardians have come here, trying to effect that fundamental change. Trying to reseal Pandora's box and right the wrong that many see as the tipping point, where a better world seemed to slip out of our grasp for good.
So far, none have succeeded. But they're doing good work. And this means that in going here you will be working with the greatest concentration of Guardians on the planet. All working together to bring the world back from the brink.
Features of the Region:
- Anywhere But Here: The streams of refugees have never ceased over the many decades of the Russian Civil War. The tendency of warlords to keep their manpower by any means necessarily and the constant creation of new devastated areas has ensured that there are always new people desperately trying to get out. Helping them, by protecting them from the warlords and getting them enough supplies to survive, will be a vital part of your mission here. It's the most direct way to help the people trapped in this nightmare.
- Nuclear Disarmament: All the work you do here is stemming the bleeding. But things won't get better until people stop stabbing. Nuclear Weapons are still fired sporadically. A year rarely goes by without footage of new Mushroom Clouds rising over Russia. If Russia is ever to know peace again, these weapons must go. It's a slow process, any strike needing to carefully weigh the risk of escalation by the warlord target or his rivals. But It Must Be Done, and so, It Will Be Done.
- Nothing here but Grief, No one here but Devils, Nowhere to go but Hell: A major complicating factor in the Russian Collapse is that to be blunt, all the surviving factions suck. A Lot. Any faction we might be tempted to work with has been destroyed in nuclear fire, usually because one warlord or another decided that they didn't have the guts to return nuclear fire. Sometimes that was true, sometimes it wasn't, but whether they enforced MAD or didn't, they're still dead. And we are without anyone to work with in the region.
[] The American Collapse: The American Collapse mirrored the Russian Collapse in many ways. But they diverge in several key ways.
For one the American Collapse was slow. It took decades to play out. The steady deterioration of the physical and social structures holding the US together was something that everyone saw happening, but political deadlock and profiteering prevented any actions against it. So the country slowly slid apart.
It was a quiet collapse.
Until it wasn't.
One day a nuclear weapon detonated in Washington D.C. An American one as it would later turn out. No one knows who did it exactly, that still isn't clear today.
But it happened, and it signaled the death of the USA.
The Federal Government limped on for a few years after that. In this period it made the greatest contribution to Humanity it had ever managed.
It hid the US's nuclear arsenal.
Sure they said that they'd "properly secure and destroy these weapons that took so much from us", but no one believes that.
Still, the nuclear weapons weren't just out in the country where anyone can grab them, which has saved untold millions.
Most of the people who were the government back then are dead now and if anyone has found their stashes they haven't used them yet.
That hasn't stopped the former US from turning into a hellscape of course, but it could have been so much worse.
Features of the Region:
- Ecological Restoration: The landscape of the US has not weathered climate change and the collapse well. Large parts of the former country are wastelands, stripped of the capacity to sustain their ecosystems. Some Guardians are trying to reverse the damage humanity has inflicted on this land. Seems reasonable. People are less likely to expect the apocalypse to happen if they don't have a post-apocalyptic wasteland right next door. You're not sure how much you can help with this, but trying might teach you something.
- From the Ashes: Unlike in the Russian Collapse there are good people here, who, importantly, are both in power and not radioactive ash. The Coalition for Justice are a loose alliance of people who aren't constantly engaged in a genocidal war... Well, they aren't the aggressors of a constant genocidal war. They are kept together, not terrible, and as safe as can be, by most of the Guardians operating in the former US. This is their home, so obviously you'll be working with them. Their territory is also where you will be arriving.
- A Thousand Atrocities: While the former US has been spared a nuclear hell, that hasn't stopped it's worst residents from trying to turning it into hell the old fashioned way. The old fashioned way in this case meaning slavery, zealotry and genocide. So, so much genocide. It is an unacceptable stain on the world. One that you intent to stamp out.
[] The Corpse You've Lived Your Life In: The European Union. Physically, it's weathered the many crises of the world quite well.
Physically.
In a deeper sense, it's already dead. The charade of it's not-life is merely kept up by the parasites it sustains.
The EU of today has closed itself off, as it has done before. But the end of the world has a way of intensifying bad behaviors.
The economic, ideological, and physical barriers the EU has erected between itself and the world, have harden so far that it's citizens are barely aware of the world outside it.
Though that is not entirely true or accurate.
The citizens largely choose to be unaware of the world. It is never good news that greets them after all.
And their own misery provides plenty of reasons to be distracted.
The economic and social climate of the EU is... lacking, to say the least.
Poverty is widespread. Social progress has come to a screeching halt. And reactionaries have rallied.
This is where you grew up.
You really, really don't want to stay here.
But... you also feel nauseous at the idea of just letting things go on as they have been.
It isn't the smart choice.
You will be able to do less here, for a greater effort.
Not only are The Powers That Be your enemy, they are more unified and powerful here than your enemies in either of the other regions.
But you could still try to start here.
For Hatred's sake.
Features of the Region:
- The Ones Who Took Her From You: While the reactionaries have not achieved political success per se, since any open attempt to encroach on the influence of The Powers That Be has been forcefully crushed, that has not stopped them from infesting every other space within the rotting EU. You will kill them. All of them preferably, though you will accept "enough", if you have to. Maybe.
- An End To Business As Usual: The Powers That Be are ultimately to blame for the rot that has infested your life. They are your enemy. That is true whether you stay here or not. But staying here means that they are aware that you are their enemy. And they are powerful. Maybe not powerful enough to kill a Guardian on suspicion and whim alone,... but maybe they are that powerful. They certainly try to project that image.
- The Dogs of Capital: The reason that The Power That Be are even a threat to you in any way, aside from you maybe dying if they hit you with a nuke, is that... they have Guardians working for them. HOPE has been cagey on why. The Spirits must have some standard, since the open fascists don't have any Guardians... usually. But regardless of why, if you stay here, there is a real chance that you will have to fight other Guardians. Since Guardians are the only "reliable" way to kill other Guardians, this region is de facto the most dangerous one for you.
I have a channel on the Wordsmiths Discord called MordredRaal's writing. If you talk to me there I'll probably see it sooner than if you do it in the thread.
[X] The Russian Collapse
Making contact with other friendly guardians right at the start will allow us to start making alliances and concentrating power the quickest. If we can stop the nukes then that will also be a major W in the whole "don't wake up The End" thing.
OTOH I am interested in Europe, but to actually do a fix there we'd have to essentially dismantle the EU (to reforge it, hopefully), and that could lead to more despair initially. Hopefully we can build up a bank of hope in Russia before working on Europe.
Out of curiosity, where in Europe are we from? Amanda and Sarah are pretty anglo names, which suggests UK or Ireland, but I guess we could also be US Army kids.
Out of curiosity, where in Europe are we from? Amanda and Sarah are pretty anglo names, which suggests UK or Ireland, but I guess we could also be US Army kids.
This was asked on Discord, and since it might be relevant I'll post the info here too.
I don't keep behind the scenes stats for Guardians.
How fights are determined is mostly based on match up and skill.
Amanda has fire based powers. She only just got them, so she isn't very skilled yet, but fire isn't very hard to use for straight up fighting so you're a bit safer than the average newbie.
Guardian power-sets are varied and depending on the match up you get, combat can turn out very differently.
Of course, Guardians don't advertise their powers much. Especially the ones working for states, like the EU, try to keep their card close to their chests. So you probably won't often be able to know for sure if you could take someone, unless you gathered intel first. (Very unlikely to be the case if you are being attacked, of course)
Also Guardians are very hard to put down.
You usually need a numbers advantage to actually kill one. Or a power that is extremely good at cutting off escape.
To put some very theoretical and non-binding numbers on it:
Assuming no powers that can cut off escape, a guardian can somewhat reliably be killed by a team of 3 Guardian of roughly equal skill.
Depending on match ups this can vary from 3-5 Guardians. If you somehow manage to only have bad or awful match ups then the number could go higher, but at 5 Guardians you are extremely unlikely to only have bad match ups.
If one of the team has a power to cut off escape, then they might only need two. (Since the one cutting off escape usually can't win a one on one at the same time)
IF the one with the power to cut off escape is more skilled or has an extremely deadly match up, then they might be able to achieve a kill on their own.
Now, that's all assuming that the kill team are as skilled or better than the target. If the target is more skilled then the numbers are very hard to predict.
Now, having said all that, remember that these are very theoretical numbers and that Amanda literally just got her powers today. So equal skill is unlikely.
This chapter includes: Mentions and evidence of Hate-crimes
[X] The Corpse You've Lived Your Life In
You'll stay here.
It's a hard decision, and the consequences will be manifold.
The most immediate consequence was, of course, that you had to walk... Home.
Well,"walk". Walking is how you started your trek back.
Thankfully HOPE quickly pointed out that just walking straight from the crime scene to your home, while still transformed, was... not smart. And also that walking through these streets again was bringing your mood down.
You acknowledged the first of those points and continued on the roof tops instead.
Unfortunately it appears that HOPE doesn't have a clever solution for your current problem.
Cause you've already finished your way back. You arrived at your... Home, roughly an hour ago.
Or, to be more precise, you arrived at the rooftop opposite of the apartment building you were living in. And you've been staring at the building ever since.
Your current staring position is lying on the ground in such a way that you can just barely see the door you'll have to walk through.
You've already cycled through many positions, but somehow, staring at a building for an hour appears to not be productive, no matter what convoluted position you do it in.
The reason why you are staring isn't that there is some thing out of place, but rather that there isn't.
It looks exactly as it has for the last few years, slightly run down, but still livable.
It looks exactly like it looked seven days ago. Which makes it hard. To go through that door again.
And it becomes even more difficult, considering what entering it would entail.
There are two ways to enter the building.
There is the option of going in as a Guardian, just grabbing anything you can carry, and leaving. And alerting everyone and their grandmother that Amanda Kindling became a Guardian.
And probably leaving stuff behind that you'll never get back. Because the authorities are gonna come in. And they're gonna take everything that you don't take. And you can't take everything that mattered to Sarah with you. And they'll get stuff that means so much to her. And they'll take it and throw it in the trash or some evidence locker, to get stolen. Or they'll destroy it and then they'll shove it in your face. That you couldn't even protect her memory from them.
…
…
…
Not an option.
The other way to get inside is... to detransform and walk in like a normal fucking person.
Just detransform. Just take this power that has been burning in your chest and... not have it anymore.
That's not true, of course. HOPE said that going into disguise doesn't diminish your power at all. It'll still be there.
You just have to hide it. Just hide it. Just shove it all back into you.
Just not have it around you like a warm assurance that you're here and you're not there anymore and you're not going back there,... even though you are. Going Back.
Dammit. Why is this so fucking hard.
You get up from the ground and start pacing once again.
Why can't you do this? What the fuck is wrong with you? You lived your whole live like … that. So why? Why is it so fucking hard. To. Just... Go Back?
You briefly try to silence your internal frustration by turning your steps into stomps, but you immediately stop again when you remember that one of your stomps could probably go through this roof if you are going at full force.
Wasn't working anyway.
Before you can restart your pacing with normal, boring, not-building-shattering steps, HOPE speaks up.
AMANDA
You turn to them.
YOU NEED TO SLEEP
Huh?
I do?
YES
Getting exasperation beamed straight into your soul is a weeeiiird feeling.
GUARDIANS CAN GO WITHOUT SLEEP.
BUT IT WEARS YOU DOWN.
Huh?
Fuck. You didn't mean to send that. Now they are staring at you. They don't even have eyes! How does an incorporeal ball of light stare at you?!
IT. WEARS. YOU. DOWN.
MAINLY YOUR MIND.
Ah!
Ah! Wait, fuck! Again. Whatever.
You see this lifeline for what it is.
Clearly you didn't have a problem with... Going Back.
You were just tired. Yes. Just tired.
When did you last sleep?
…
Uhhhhhh.
…
Uhhhhhhh.
…
Maybe, like, two days ago? Maybe?
It's kinda hard to remember.
Cause you were in bed for days. But, you didn't, really, sleep.
YOU NEED TO SLEEP.
Yes. Yes. You need to sleep.
So. Just. Go... Home.
…
…
…
YOU DON'T NEED TO DO THIS TODAY. YOU KNOW?
…
I don't?
NO.
THEY DON'T KNOW WHO YOU ARE YET.
You can tell that they left out a "probably" there, but whatever.
THEY PROBABLY KNOW THAT THERE IS A GUARDIAN IN THIS CITY.
From the arson.
FROM THE ARSON.
BUT THEY DON'T KNOW IT'S YOU.
SO...
YOU DON'T NEED TO DO THIS TODAY.
… Right.
But I need to sleep.
TODAY.
...Where?
ANYWHERE.
YOU ARE A GUARDIAN. THIS CITY IS YOURS. FOR TONIGHT AT LEAST.
Somehow you are both sickened by the idea that this city is your city, and by the idea that it wouldn't be yours for long.
But, still.
Point taken.
Drawing in a breath, you turn away from HOPE, and back towards the city.
In this city, finding a place to sleep, when you don't already have one, is difficult.
This is by design.
"Modern" cities do everything in their power to prevent people without a home from existing within them.
Decades of anti-homeless measures have turned every place where one might be able to take shelter or just rest for a moment into a mess of spikes, bars or other hostile architecture.
You can't walk a minute in a public area without seeing some kind of architectural atrocity burrowed into a once pleasant or at least usable space.
The only places that aren't infested with hostile architecture are the ones rich enough to hire "active deterrence".
Not that the rich areas are the only ones where being seen as a homeless person is a death sentence.
The local reactionaries are always looking for more victims, and while they prefer to murder minorities, they know that even the "good" cops(meaning cops who don't personally enjoy murdering) aren't gonna bother investigating the death of a homeless person.
Besides, there is plenty of overlap between being a minority and being homeless.
Just thinking about this is enough to make you want to look for some of these groups.
Unfortunately, as you recently found out, you do actually have limits. So you content yourself with opportunistically ripping out or melting hostile architecture as you continue looking for a place to sleep.
This, thankfully, isn't as difficult for you as it would be for a normal person.
Mainly because you can easily get up to, and move between, rooftops.
There are fewer deliberate obstacles on this level. Presumably because the city reasons that people aren't gonna climb onto buildings every day. Judging by the resting places and tents you find, they are mistaken, which is a relief.
Still, you don't want to infringe on someone else's space, and you really don't want to have to explain yourself to a stranger.
So you keep looking and eventually you find something. A rooftop greenhouse.
Besides the being-on-top-of-a-four-story-building, and the clearly-still-in-use, the sigil-of-some-kinda-Nazi-gang-plastered-on-everything provides plenty of explanation on why no one has taken up this place, yet.
You briefly consider going into the building and killing whoever put up all this Nazi shit, but discard that idea after realizing that you probably shouldn't literally fall asleep at your own crime scene.
You go into the greenhouse and while it is a reprieve from the chill of the night, it isn't a reprieve from weird reactionary paraphernalia.
Apparently whoever is using this greenhouse also likes being in it, cause there is some kinda shrine here. Or maybe prayer spot? There is a cross here so you assume it's some kinda christian cult, and christians aren't supposed to have idols, you think?
But there are definitively idols here. Namely, a bunch of... things? And photos.
The photos are showing the bloodied corpses the things came from.
Needless to say, you burn all of it.
Some of the flames spread to the nearby plants and you reflexively put those out.
Then you look at the burning... things again, and restart those fires.
It is pretty hard to not damage the greenhouse, while burning everything in it, but you manage,... more or less. It'll hold for tonight at least, which is all that matters.
Once you are done you lay down on the ground to sleep. At first you try to find a spot that isn't covered in ash, but that is pretty much impossible. Besides, the warmth of the ash is actually really pleasant.
As you finally start drifting off, your brain tries to conjure up images of you detransforming in your sleep and getting murdered by the Nazi who's shit you just burned, but for once those are easy to shake.
The heat in your soul sings merrily with the heat of the ash around you. The warmth reminds you of better nights and better days.
What will you do tomorrow?:
[] Going Back: While you maybe don't need to get the stuff from your apartment immediately, you still need to get it soon. It's only a matter of time until the authorities put two and two together. And by then you need to have gotten everything. Before going to your home, you will spend the rest of the day searching for a more "permanent" shelter, so you can stash everything without it being stolen. That this allows you to put off going back for most of the day is merely a happy coincidence. Get everything important from your old life. Remove a constant worry from the back of your mind. Get over your fear of detransforming.
[] Literally One Day of Training: Your powers are pretty great. And from what you've heard they are relatively straight forward as powers go. But you also have no real experience with them. You are capable of burning what you want to burn, assuming it's inanimate, or frozen in shock, or trapped in a small room with you and the rest of their rotten gang. And you can stop burning stuff that you don't want to burn, mostly, sometimes, eventually. But you are no good in a real fight, yet. So find a place that you can test out your powers in. That'll also double as your shelter for the moment, though it'll probably be unpleasant. Get experience with your powers. Find a place to train without being found.
[] Talking To People: You had friends, of course. Mostly from the meetings for queer people that Sarah had a real talent in finding. You should talk to them. Not only because you need the information they have, but also because they should know that you are alright,... and that Sarah isn't. You don't know if they know, yet. You should have called them. But you didn't. Fuck. Talk to a human person for the first time in a week. Give emotional closure to people who are supposed to be your friends, you selfish idiot. Take the first step towards actually starting this fight.
We made the right choice in staying, even if it's the most painful option. There's a lot left to burn through.
Going back is time sensitive, so let's get it out of the way first. Afterwards we can talk to people, hopefully detransformed so we don't put a target on their backs too.
Damn it all. Friendship is magic, and we need all of it that we can get our hands on. These wonderful people who were with Amanda deserve to know. As fast as possible.