What are the end goal(s) of this quest?

  • Retake the Iron Throne.

    Votes: 36 14.0%
  • Destroy the White Walkers.

    Votes: 44 17.1%
  • Rebuild fallen Valyria.

    Votes: 43 16.7%
  • Create a new empire, forget the past and forge your own destiny.

    Votes: 74 28.7%
  • Survive. Who needs a crown?

    Votes: 24 9.3%
  • Utter domination. You are the Dragon and will not rest until you rule over all!

    Votes: 29 11.2%
  • Become the wisest of the wise. A true Loremaster. Learn the magics of old and converse with Gods.

    Votes: 40 15.5%
  • Forbidden Power - Why speak with the Gods when you can BECOME one of them?

    Votes: 64 24.8%
  • Immortality - The problem with Aegon the Conqueror is that he died. You will not.

    Votes: 79 30.6%

  • Total voters
    258
  • Poll closed .
Status
Not open for further replies.
Voting Tutorial
Voting Tutorial
Condensed and Updated
Please Read & Follow
#StickiedForAReason
Votes that do not follow the template will not be counted!

At this time I am using a counter system, listing the number of days votes take to be put into action. However for write-in votes you don't know how many days an action may take. For this we will use the old system of Major/Minor Decisions, and I will tell you how many days/weeks/months the plan will take. Remember that every month has 28 days, and that there are 13 months in the year with New Years as a special day alone outside the months. There is no leap year, as their calendar is not accurate to that degree.

Major decisions are any new endeavors. Finding new investments. Finding new allies (specify what type, where you're looking if possible, what you want from them, etc) finding new trainers, starting new training even if it is with people you already know... Anything new.

No mixing something that would qualify as a minor decision or free action into your major votes! If you have a question about your votes, ask me.

Talking with specific people about specific subjects. You can generally only talk with one person at a time with this. There are simple logical exceptions, Husband & Wife combos can be put together as one conversation, brother & sister, stuff like that. I'll clarify if a combo is unacceptable when I see the vote. This is also for continuing any long term action. Any major decision that you have already voted to start (not just mused about in-story) can be a minor action the next time around. Continuing training that you have already begun for example. Continuing a long-term investigation or plot. Stuff like this.

Making small talk with characters. You will not learn anything special really, but it gives you more insight into their backgrounds and history, can raise/lower their loyalty or other relationship points with you, etc. Raising/lowering and how much depends on rolls.

These can interrupt any current action(s) and will take precedence over the current plan. A way to change things on the fly as you discover new information or alternate ways to potentially enhance your plan, or change it completely if needed.

Remember for all votes if you take a guard or other individual with you, you will need to write-in which guard/person you take with you (just saying take a guard or ally will leave the decision of which one up to me) and also whether Daenerys tries to use any future knowledge on the decision as well if it is one of hers or she is present. (She still may decide to try and use her future knowledge without your consent if she thinks it necessary.) These details are sub-votes.

[] [Plan] X (Current Month, Short Term, Long Term, Immediate Actions, Purchases, etc.)
-[] Major Decisions: Character name here
--[] Major Decision 1
---[] Sub-conditions of Major Decision 1
---[] Sub-conditions of Major Decision 1
--[] Major Decision 2
---[] Sub-conditions of Major Decision 2
---[] Sub-conditions of Major Decision 2
-[] Minor Decisions: Character name here
--[] Minor Decision 1
---[] Sub-conditions of Minor Decision 1
---[] Sub-conditions of Minor Decision 1
--[] Minor Decision 2
-[] Free Actions: Character name here
--[] Free Action 1
---[] Sub-conditions
--[] Free Action 2
---[] Sub-conditions

You get the jist of this.

However, under the plan vote, you will then put a "Priority" Vote.

[] Aegon Priority: 1. Major Decision 1, 2. Free Action 2, 3. Minor Decision 1, 4. Major Decision 2, etc.
[] Daenerys Priority: 1. Free Action 2, 2. Major Decision 3, 3. Minor Decision 1, etc.

This way we can vote on the general plan, then I can separate the order of events in said plan.

Don't put V1, V2, or any other such revision information into your plan. Just leave it like I have it. Nothing extra. The tally system will update to your newest post. No need to make version markers. It just makes things harder for me.

If an action in a plan is not one for a specific character, more a general idea of what needs to be done, it will still need to go into the priority matrix.

At the end of all your votes, put your reasons explaining your vote choice. As I've said before, a plan with reasons will get more weight than one without. Because reasons matter. I care about reasons more than numbers. I need reasons to help build the characters. Get used to putting reasons into your plans, as eventually reasons will become a requirement rather than a suggestion. This post will change when that occurs.

[] [Plan] X

You may (but are not required to) put additional reasons to agree with that plan beneath your vote if there are reasons for it that the original vote creator didn't put in that you thought of. The more/better the reasoning inside explaining a vote, the greater the chance it will be added into the story.

Votes are typically closed after either 12 or 24 hours unless real life interferes. Ties will be either decided by me, or by whoever is in the forum or the Discord that has not voted already at the time. I will @ whoever is currently in the forum or Discord that I choose to be the tiebreaker.

Plans have specific timelines. Immediate Actions are obviously immediate. Current Month is similarly self-explanatory. Short Term is something that can conceivably be done within 1-3 months, and Long Term is 3-6 months.
 
Last edited:
[X] Plan Witchking

One one hand Valyrian Steel is just magical steel but on the other hand it can be used to kill Others. So

Plus if we know how to forge it, we can promise Valyrian Steel to our prominent supporters which would draw in a lot of people.
 
Well, while not all the votes are in, it does look pretty decisive and I've seen several people who normally vote come and go without voting this time so...

VOTE CLOSED
Adhoc vote count started by Lunasmeow on Sep 10, 2017 at 2:59 AM, finished with 1377 posts and 8 votes.

Adhoc vote count started by Lunasmeow on Sep 10, 2017 at 7:04 AM, finished with 1395 posts and 7 votes.
 
[X] Plan Witchking

@Lunasmeow Can i ask about the mechanics of being Valyrian? How do you qualify? Is it enough to have a Valyrian father? Or Grandfather? Is it patrilineal or matrilineal? Also about being Dragonlords, do bastards count? Since Robert Baratheon is descended patrilineally from a Targaryen grandmother, and Orlys Baratheron is also rumored to be the bastard half-brother of Aegon the conqueror - does that count for worship purposes?
 
Next segment will be pretty short because there is an important decision that comes up almost right away.
 
[X] Plan Witchking

@Lunasmeow Can i ask about the mechanics of being Valyrian? How do you qualify? Is it enough to have a Valyrian father? Or Grandfather? Is it patrilineal or matrilineal? Also about being Dragonlords, do bastards count? Since Robert Baratheon is descended patrilineally from a Targaryen grandmother, and Orlys Baratheron is also rumored to be the bastard half-brother of Aegon the conqueror - does that count for worship purposes?
Heh. Finally another good question.

So, it is not patrilineal or matrilineal. Both being Valyrian and being a Dragonlord work the same way.

If one of your parents was, you are also. If you mix the blood with outsiders (non Valyrians) too much, you risk losing the trait. If you mix but then marry other Valyrians again, you strengthen the trait. Once your line is Dragonlord as long as they are Valyrian they are likely to be Dragonlord barring unusual circumstances. While you can lose the Dragonlord trait even if you only marry other Valyrians, it very rarely happens.

Bastardry matters not. Blackfyres are thus also dragonlords.

Orys, if truly a Targaryen bastard would qualify. Robert having a Valyrian grandmother could qualify, but when it comes to Baratheons "the seed is strong". Two generations in his case was enough to wipe out the traits.

Well, the beneficial traits anyway. Bad traits tend to linger while good traits are difficult to keep. Stupid people tend to have stupid children, but two genuises are not guaranteed to have genius children.
 
Last edited:
Heh. Finally another good question.

So, it is not patrilineal or matrilineal. Both being Valyrian and being a Dragonlord work the same way.

If one of your parents was, you are also. If you mix the blood with outsiders (non Valyrians) too much, you risk losing the trait. If you mix but then marry other Valyrians again, you strengthen the trait. Once your line is Dragonlord as long as they are Valyrian they are likely to be Dragonlord barring unusual circumstances. While you can lose the Dragonlord trait even if you only marry other Valyrians, it very rarely happens.

Bastardry matters not. Blackfyres are thus also dragonlords.

Orys, if truly a Targaryen bastard would qualify. Robert having a Valyrian grandmother could qualify, but when it comes to Baratheons "the seed is strong". Two generations in his case was enough to wipe out the traits.

Well, the beneficial traits anyway. Bad traits tend to linger while good traits are difficult to keep. Stupid people tend to have stupid children, but two genuises are not guaranteed to have genius children.

This sounds very interesting. That said, what is the state of the worship of the fourteen? Particularly among the surviving Valyrians in Essos? Curious because if people know which gods are likely to grant the ability to make Valyrian steel, wouldn't that be a big draw to them?
 
This sounds very interesting. That said, what is the state of the worship of the fourteen? Particularly among the surviving Valyrians in Essos? Curious because if people know which gods are likely to grant the ability to make Valyrian steel, wouldn't that be a big draw to them?
Most people don't know what the Valyrians will give, or how to invoke their blessings. See, even if they dedicate themselves to the gods, without the knowledge of how to invoke their blessings/favor, you get nothing. There are rituals to be performed and such, and that knowledge was lost. Otherwise Volantis would have done this long ago. You may have chosen the right gods for it, but there is still a long way to go before you get Valyrian Steel and other such things. This is way too early in the campaign for me to be giving you all of that.
 
Last edited:
As for the worship of the 14... Well R'hllor made out like a fucking bandit when the Doom happened. Most Valyrians worship him now. There are very few surviving Valyrian worshipers. Most of those live in Volantis in the Inner City. But even there, the worship of the Lord of Light holds sway. Worshipers of the 14 are not persecuted there of course, but few bother when they get no results and R'hllor raises the dead.
 
As for the worship of the 14... Well R'hllor made out like a fucking bandit when the Doom happened. Most Valyrians worship him now. There are very few surviving Valyrian worshipers. Most of those live in Volantis in the Inner City. But even there, the worship of the Lord of Light holds sway. Worshipers of the 14 are not persecuted there of course, but few bother when they get no results and R'hllor raises the dead.

Is it possible that being bereft of worshipers have made the 14 more generous or lenient than they would normally be, especially to a Dragonlord who has the potential to bring new legions of worshipers? My thinking goes that the 14 might be more inclined to such in order to gain/re-gain power vis-a-vis the other gods.

That said, loving your quest so far- and i think the realism factor is really interesting in that the main character may even die. Most of the time, SV likes to run quests as if the protagonist is immortal or has plot armor..
 
A Divine Order For This Mortal Coil - Part Eleven
Winning Vote

Plan Witchking

A Divine Order For This Mortal Coil - Part Eleven
Third Week of the Fifth Month 297 AC​

You stride forward without hesitation. Balerion is the God of Conquerors. As you were named for Aegon the Conqueror, so too shall you make your enemies bend the knee before you, and his blessing will be essential. Arriving at his altar you see a sacrificial blade sitting upon it. You grasp the blade in your hands and slash your right palm, spilling blood into the waiting bowl, before setting it alight with your torch. 'With Fire and Blood, I pledge my loyalty, protector and the protected, servant and the served.' Across the room, in an oddly synchronized timing, Daenerys does the same before the altar of Shrykos the Dreamer.

You move steadily almost as a puppet on strings, toward the next altar of your choice. Meraxes, God of Kings. Out the corner of your eyes you see her approaching Meleys the Temptress. 'As if she needed any help tempting men,' you can't help but think, remembering well how she tempted you into your betrothal. The odd synchronicity of your movements remains however, and you arrive before your chosen altars once again at the same time. This time you both slash your left palms and spill its blood into the awaiting bowls before setting them alight and mentally chanting the prayer. The two of you finally walk towards the center, and pour blood from both hands into the altar of Urrax and complete the ritual.

As if the strings controlling you are gone you feel once more in total control of your body. You know that you chose which gods to give yourself to, but you also know that you did not know the ritual. Something guided you through it. As you watch the eyes in each of the 5 statues that you and Daenerys fed your blood to are alight with some otherworldly essence. Your chest tightens and pressure is weighing upon your heart. You feel as if something is staring into your very soul, judging you. Eventually the pressure lessens, acceptance you think.

You once again feel as if you are not totally in control of your body, and you and Daenerys together walk towards the door in the rear of the temple. Words to a spell of unlocking enter your mind, and you know how to open the door. You also know however, that you have not the knowledge nor the power to seal it again once it is opened.

What do you do?

[] Open the door immediately. You need what is beyond it. You can feel it within you.

[] Do not open the door. This can wait.​
 
Last edited:
Is it possible that being bereft of worshipers have made the 14 more generous or lenient than they would normally be, especially to a Dragonlord who has the potential to bring new legions of worshipers? My thinking goes that the 14 might be more inclined to such in order to gain/re-gain power vis-a-vis the other gods.

That said, loving your quest so far- and i think the realism factor is really interesting in that the main character may even die. Most of the time, SV likes to run quests as if the protagonist is immortal or has plot armor..
The 14 are historically more generous to Dragonlords. They are their chosen. Which makes the Doom of Valyria that much more suspicious. Valyria (and thus its gods) was at its height, strongest in all the world when the Doom happened. Why did they not stop it, or warn the Dragonlords? Why did only the Targaryen line get a vision that allowed them to flee before the Doom appeared?

As for them being more or less generous to you specifically. Well... The Targaryen line betrayed them by choosing the Seven, after they spared them from the Doom. You'll have to prove your loyalty first. But it is safe to assume that once you have done so they'll be nicer to you than normal were they still widely worshiped.

And thanks. I hate plot-armor. It just gives an excuse for players to make stupid decisions. No. I reward skilled play. Min-maxing. Etc. Play smart, you get rewarded. Play stupid, you lose.
 
Last edited:
[X] Open the door immediately. You need what is beyond it. You can feel it within you.

This could be a trap, us opening Pandora's box of a sorts...or it could be an incredible boon for us.
 
[X] Open the door immediately. You need what is beyond it. You can feel it within you.

I'm not sure if there would be backlash from not opening the door right now, so might as well. Since Thomas won't risk going into this area it's unlikely he will discover the opened door. If it's absolutely necessary, we can have our handy guard kill everyone there and transport what's inside back home.
 
[X] Do not open the door. This can wait.

Thomas will return with other valyrian blooded loyal to him and loot it. Even if we take everything from the vault, that means showing what it is to Thomas as anything else would be impolite.

Right now, he is more powerful and if he really wanted could hire burglers and ruffians to steal from the manor.
 
[X] Do not open the door. This can wait.

The Gods will give us the knowledge. I don't trust that Thomas fellow. We can comeback when he isn't around.
 
[X] Do not open the door. This can wait.

Need to come back alone. Otherwise Thomas could have someone else with Valyrian blood enter the chamber.
 
Current Standings:
Adhoc vote count started by Lunasmeow on Sep 10, 2017 at 6:33 AM, finished with 1392 posts and 5 votes.

Adhoc vote count started by Lunasmeow on Sep 10, 2017 at 6:51 AM, finished with 1394 posts and 6 votes.

Adhoc vote count started by Lunasmeow on Sep 10, 2017 at 7:37 AM, finished with 1396 posts and 8 votes.

Adhoc vote count started by Lunasmeow on Sep 10, 2017 at 8:06 AM, finished with 1397 posts and 9 votes.

Adhoc vote count started by Lunasmeow on Sep 10, 2017 at 9:19 AM, finished with 1402 posts and 11 votes.
 
[X] Open the door immediately. You need what is beyond it. You can feel it within you.

Before the gang fight i would have chose to close the door but now i see us in a difficult situation :

I We have laid root so we won't flee if their his trouble
II Our root a not strong enought to protect us in bravos
III The local won't protect us (guard or else)
IV We are to weak to survive with in world so full of foe (the usurper, the pentos magistra and all the ennemis made century after century by our line and valaria in general)
 
[X] Open the door immediately. You need what is beyond it. You can feel it within you.

Before the gang fight i would have chose to close the door but now i see us in a difficult situation :

I We have laid root so we won't flee if their his trouble
II Our root a not strong enought to protect us in bravos
III The local won't protect us (guard or else)
IV We are to weak to survive with in world so full of foe (the usurper, the pentos magistra and all the ennemis made century after century by our line and valaria in general)

None of these points refute how tremedously risky opening it with Thomas over our shoulder.

While it might be a boon, it will be like the dragoneggs, something which can be easily taken from us.

We need to play this smart until Thomas is out of the way.
 
[X] Open the door immediately. You need what is beyond it. You can feel it within you.

I acknowledge the arguments about Thomas being there...but perhaps the stuff inside is to help us to deal with Thomas? The 14 certainly favor Dragonlords- why would they allow their chosen to succumb to some random NPC? I think what's inside plus the "need" that we're feeling makes the choice of action pretty clear.
 
[X] Do not open the door. This can wait.

Better to wait until we have the knowledge and power to seal the door once open.

E: Also, Holy Fuck! I don't think we had that many Skills before this! THANK YOU GODS!!!
New skills are Bolded. I think.
Skills:
Begging - 50/100 Rank 0/5
Deportment - 0/100 Rank 5/5 (+3)
Diplomacy: Deception - 0/100 Rank 4/5 (+3)
Diplomacy: Intimidation - 0/100 Rank 4/5 (+3)
Diplomacy: Persuasion - 0/100 Rank 3/5 (+3)
Diplomacy: Political - 0/100 Rank 4/5 (+3)
Fighting: Archery - 0/100 Rank 3/5 (+3)
Fighting: Battleaxe - 0/100 Rank 3/5 (+3)
Fighting: Brawling - 0/100 Rank 3/5 (+3)
Fighting: Dagger(s) - 0/100 Rank 3/5 (+3)
Fighting: Dual Battleaxes - 0/100 Rank 3/5 (+3)
Fighting: Dual Maces - 0/100 Rank 3/5 (+3)
Fighting: Dual Swords - 0/100 Rank 4/5 (+3)
Fighting: Greataxe - 0/100 Rank 3/5 (+3)
Fighting: Greatsword - 0/100 Rank 3/5 (+3)
Fighting: Lance - 0/100 Rank 3/5 (+3)
Fighting: Longsword - 0/100 Rank 3/5 (+3)
Fighting: Mace - 0/100 Rank 3/5 (+3)
Fighting: Spear - 0/100 Rank 3/5 (+3)
Fighting: Staff - 0/100 Rank 3/5 (+3)
Fighting: Sword & Shield - 0/100 Rank 3/5 (+3)
Fighting: Warhammer - 0/100 Rank 3/5 (+3)
Hunting - 0/100 Rank 2/5 (+2)

Lock-Picking - 60/100 Rank 0/5
Matchmaking: Political - 0/100 Rank 3/5 (+3)
Mercantile - 0/100 Rank 2/5 (+2)

Politics - 0/100 Rank 4/5 (+3)
Riding: Dragonback - 0/100 Rank 3/5 (+3)
Riding: Horseback - 0/100 Rank 3/5 (+3)
Rulership - 0/100 Rank 3/5 (+3)
Sailing - 0/100 Rank 2/5 (+2)
Sorcery: Battlemagic - 0/100 Rank 3/5 (+3)
Strategy & Tactics - 0/100 Rank 3/5 (+3)
Wayfinding - 0/100 Rank 2/5 (+2)
Skills:
Begging - 0/100 Rank 4/5 (+2)
Cleaning - 50/100 Rank 2/5
Cooking - 0/100 Rank 3/5 (+2)
Deportment - 0/100 Rank 5/5 (+2)
Diplomacy: Deception - 0/100 Rank 2/5 (+2)
Diplomacy: Persuasion - 0/100 Rank 2/5 (+2)
Diplomacy: Political - 0/100 Rank 2/5 (+2)
Empathy - 0/100 Rank 2/5 (+2)

Fighting: Brawling - 38/100 Rank 0/5
Fighting: Sword & Shield - 50/100 Rank 0/5
Matchmaking: Love Matches - 0/100 Rank 2/5 (+2)
Politics - 0/100 Rank 2/5 (+2)
Rulership - 0/100 Rank 2/5 (+2)

Seduction - 0/100 Rank 3/5 (+2)
Sewing - 50/100 Rank 2/5
Sorcery: Compulsion - 0/100 Rank 4/5 (+3)
Sorcery: Scrying - 0/100 Rank 3/5 (+3)
 
Last edited:
[X] Do not open the door. This can wait.

Better to wait until we have the knowledge and power to seal the door once open.

E: Also, Holy Fuck! I don't think we had that many Skills before this! THANK YOU GODS!!!
New skills are Bolded. I think.
I was still in the process of editing those lists, so your quote is off a bit. But you're welcome.
 
I acknowledge the arguments about Thomas being there...but perhaps the stuff inside is to help us to deal with Thomas? The 14 certainly favor Dragonlords- why would they allow their chosen to succumb to some random NPC? I think what's inside plus the "need" that we're feeling makes the choice of action pretty clear.
I don't understand this reasoning. You're voting to take a IC-confirmed risk on the very faint chance, that has no evidence of even existing, that it might help you overcome that risk?

Here's the list of our skills that were boosted by the gods. Each of them boosted 11 skills, except Shrykos, who boosts only three but also maxes out Dany's Dragon Dreams.

Aegon's gains:

Deportment - Rank 2 to 5/5
Diplomacy: (Deception, Intimidation, Political) - Rank 1 to 4/5
Diplomacy: Persuasion - Rank 0 to 3/5
Fighting: (Archery, Battleaxe, Brawling, Dagger(s), Dual Battleaxes, Dual Maces, Greataxe, Greatsword, Longsword, Mace, Spear, Staff, Sword&Shield, Warhammer) - Rank 0 to 3/5
Fighting: Dual Swords - Rank 1.75 to 4/5
Hunting - Rank 0 to 2/5
Matchmaking: Political - 0/100 Rank 3/5
Mercantile - Rank 0 to 2/5
Politics - Rank 1 to 4/5
Riding: (Horseback, Dragonback) - Rank 0 to 3/5
Rulership - Rank 0.25 to 3/5
Sailing - Rank 0 to 2/5
Sorcery: Battlemagic - Rank 0.54 to 3/5
Strategy & Tactics - Rank 0 to 3/5
Wayfinding - Rank 0 to 2/5

Balerion (Patron of Conquerors) boosts Deportment, Diplomacy, Fighting, Matchmaking: Political, Politics, Riding, Rulership, Sailing, Sorcery: Battlemagic, Strategy&Tactics and Wayfinding.

Meraxes (Patron of Kings) boosts Deportment, Diplomacy, Fighting, Hunting, Matchmaking: Political, Mercantile, Politics, Riding, Rulership, Sorcery: Battlemagic and Strategy&Tactics.

Dany's gains:

Begging - Rank 0.75 to 4/5
Cooking - Rank 1.5 to 3/5
Deportment - Rank 3.75 to 5/5
Diplomacy: (Deception, Persuasion) - Rank 0 to 2/5
Diplomacy: Political - Rank 0.5 to 2/5
Empathy - Rank 0 to 2/5
Matchmaking: Romantic - Rank 0 to 2/5
Politics - Rank 0 to 2/5
Precognition - Rank 0.5 to 2/5
Rulership - Rank 0.25 to 2/5
Seduction - Rank 1 to 3/5
Sorcery: Compulsion - Rank 0 to 4/5
Sorcery: Scrying - Rank 0 to 3/5

Shrykos (the Dreamer) boosts Precognition, Sorcery: Compulsion and Sorcery: Scrying while also maxing out Dany's Dragon Dreams.

Meleys (the Temptress) boosts Begging, Cooking, Deportment, Diplomacy, Empathy, Matchmaking: Romantic, Politics, Rulership, Seduction, Sorcery: Compulsion and Sorcery: Scrying.

+2 Ranks to each. +3 if boosted by two deities.

And some pics submitted to be considered for Viserys, Aegon and Malatarr.

Created by Zetsuai89, Recolored by @NúmenoreanNazgûl

Created by Negshin, Recolored by @NúmenoreanNazgûl

Created by dakkun, Found by @HugoR and Recolored by @NúmenoreanNazgûl

Created by LAS-T, Found by @HugoR and Recolored by @NúmenoreanNazgûl
 
Last edited:
Status
Not open for further replies.
Back
Top