The dive through ashes and shadows (Fantasy black archeologist's miniquest)

The dive through ashes and shadows (Fantasy black archeologist's miniquest)
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By fate or choice, you are now in the vast plains, also known as Blugd-Tur. Vicious, verdant, and mysterious, these lands are famous for their dangerous fauna, half as dangerous flora, rustic traditions of the hardy locals, and a whole plethora of unexplainable phenomena. And if that wasn't enough, you ended up here in a tough spot in your life. Would you emerge victorious from the struggle with unfavorable circumstances, or would you become yet another forgotten victim of the Old Turan?
Characters sheets
you and your iron servant
Katherine Mary Yorvic (aka you)


Race: Islander Alvizian
Gender: Female
Age: 41
Background: lesser noble & de-facto head of Yorvic house. A scholar of history, linguistics, and lesser arcana.
Status: Healthy, a bit jumpy
Attributes Base value Modified value Total value Dice bonus
Strength 10 10 5
Constitution 10 10 5
Mobility 12 12 7
Perception 13 13 8
Coordination 10 10 5
Micromotorics 15 15 10
Intellect 19 19 14
Wisdom 16 16 11
Charisma 15 15 10
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Dice bonus
Melee combat 1 1
Ranged combat 4 4
Arcane skill 7 7
Defense 1 1
Objects usage 4 4
Mounted combat 2 4 6
Willpower 7 2 9
Balance 1 1
Sneaking 2 2
Reconnaissance 6 3 9
Persuasion 7 6 13
Intimidation 2 2
Haggle 5 6 11
Performance 6 6
Seduction 3 3
Geography lore 7 8 15
Nature lore 7 7
Arcane lore 7 8 15
Social and cultural lore 8 11 19
Craft lore 8 8 16
Lingual lore 8 9 17
Daily craft 7 5 12
Pharma and treatment 8 8
Weaponsmithing 6 6
Armorsmithing 6 6
Tailoring 7 3 10
Art 6 6 12
Artificery 7 4 11
Burglary 7 7
Huntsmanship 3 3
Alchemy 8 8
Sorcery 8 5 13
None: you don't seem to be born with any arcane bounds.​
Travel clothes, a portative arcane lantern, a backpack with food&water supplies for two and a half days, a steel dagger, two runic fire wands (one-time-use), two smoke grenades, one flash grenade, a journal, a musical locket, a bandage roll, and two remedy potions, a golem control bracelet.​
Capable of basic artificiery (on the level of crossbow mechanisms, simple magitek devices, and grenade shells), intermediate runic enchantments, basic tailoring (cloth repair, producing minor clothing articles), intermediate level (sketches, illustrations, engraving), and cooking knowledge (mostly common Soltsveig cuisine)​

Davon (aka Dave)


Race: Chariot-type automaton (possessed)
Gender: formerly male?
Age: over four centuries (old family heirloom)
Background: soul-encased chariot-type golem of the Yorvic family back from the Rosanrican Kingdom's silver age days.
Status: Fully functional, 85% integrity (a bit worn down from the long road and irregular maintenance, minor damage from fighting a giant centipede)
Attributes Base value Modified value Total value Dice bonus
Strength 30 30 25
Constitution 30 30 25
Mobility 8 8 3
Perception 10 10 5
Coordination 8 8 3
Micromotorics 4 4 -1
Intellect 10 10 5
Wisdom 14 14 9
Charisma 5 5 0
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learnt value Modified value Dice bonus
Melee combat 9 5 14
Ranged combat 3 3 6
Arcane skill 3 3
Defense 15 7 22
Objects usage 2 2
Mounted combat 5 5
Willpower 2 8 10
Balance 4 4 8
Sneaking -1 -1
Reconnaissance 2 2
Persuasion -1 -1
Intimidation 14 14
Haggle -1 -1
Performance -3 -3
Seduction 4 4
Geography lore 2 2 4
Nature lore 2 2 4
Arcane lore 2 2
Social and cultural lore 1 3 4
Craft lore 1 1
Lingual lore 1 1
Daily craft -1 -1
Pharma and treatment -1 -1
Weaponsmithing 2 2
Armorsmithing 2 2
Tailoring -4 -4
Art -3 -3
Artificery -2 -2
Burglary -3 -3
Huntsmanship 1 1
Alchemy 0 0
Sorcery 2 2
None?​
Mid-tier steel plating, edged shield weapon, big hanging bag (camping supplies, food&water, and spare materials and parts).​
None. He's a shell propelled by a soul of an old-dead man!​

 
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