As you head towards the local Garrison's headquarters, you also draw closer to the Spaceport itself. This part of the district has far more clearly seen heavy fighting from the Unification War and Great Game, unlike the further outskirts you were in before. Many buildings lie in rubble and ruin, not yet rebuilt, and even those not destroyed display bullet holes and broken windows. The signs of life are more frequent, but also more cautious - Civilians walking the streets make sure to stay out of your way, and display deference to you with reserved nods and glances instead of friendly waves and words of greeting. The signs of the Laborers of the Martian League are more prominent as well. Graffiti dots the walls of buildings, decrying the Watson Council and 'scabs'. At one point, your intended route is blocked off by an unmanned barricade - You can't tell if it was raised by the Laborers or if it's a remnant from the Great Game that simply hasn't been cleared out yet. Still, getting around it is a simple endeavor.
Still, eventually, you reach the building housing the Garrison - Or, rather, the perimeter surrounding the block that holds the Garrison. Stadium militia, dressed in red, guard an open gate that seems to have been temporarily erected, fencing off much of a block. Inside, civilian personnel and militia hustle to and fro alike, entering tents and buildings bearing signage that says things like "BARRACKS", "MESS HALL", and "CELLS". There's at least one game of street football ongoing in an alleyway to the side, which seems to be casual rather than competitive. The atmosphere almost seems relaxed, were you not familiar with Stadium's operating procedure - The guards are standing at attention and are on alert. The militia moving to and fro are not purposelessly on break, but are actively readying weapons and checking uniforms. Couriers are moving in and out of the gates, as well, which comes to a slight halt as you approach.
Your uniforms seem to ensure that the guards don't point their weapons at you, but they certainly take a moment to examine your badge and glance over everyone's uniforms. However, rather than allowing you free leave through the garrison's camp, a set of additional guards are called over.
"Conductor Beriel, we're to escort you directly to Captain Hellas upon your arrival. Your companions can stay here." The militiawoman saying this makes it clear with her tone that this isn't a question, much to the visible disgruntlement of most of your party. Janice seems to take it largely in stride, though, simply settling in by the gate. You've no choice but to oblige, and so without further fanfare, you're quickly shuffled through the camp, not getting much of a chance to see into anything. You catch sight of some of the garrison's vehicles, though, which appear to be undergoing checks and maintenance, much like the weapons and gear of the infantry. It's nothing special, just some trucks and APCs, but it gives you enough clues to guess as to why the Garrison is preparing - They seem to expect military action in the near future.
Still, these are mere suspicions. Your escort leads you into a building handily marked as holding the command post and storage. You head up several flights of stairs until the militawoman holds open a door that looks like any other. "He's waiting in there, Conductor." You step in, seeing the figure of a man standing behind a desk, staring out into the street below. He hasn't turned around as the door opens, so you step inside and cough to draw his attention. Your escort closes the door behind you, even as the man finally turns around, revealing a somewhat boyish face - A young man, he can't be older than his mid-twenties. "Captain Hellas, at your service, Conductor. Or would you prefer I call you Rosalind?" He strides forward, offering a hand for you to shake.
You slowly shake his hand. "Conducter Beriel is fine." He nods, returning to his position behind the desk. "Please - Take a seat. I've heard about your travels through my district thus far - I see you've visited the Free Labor Association. I'm pleased that you chose to come to me, after that. I'm sure that the lovely Syrtis sisters didn't lie to you about what occurred, and so I'll take it as a show of trust that you came to me after learning what's happened to those poor people - As well as learning about some of the things I've left out of my reports." You wouldn't necessarily say that. However, you're not one to interrupt someone when they're talking - Especially when they're giving you information.
"I'll get into the meat of things right away. We face a major problem, not just materially, but ideologically, within the district. It is controlled by what we might consider not to be unions or governments, for as much as we have prettied them up with such titles, but by two rival cartels. And their product is labor - So to speak. They seek to claim total dominion over the labor of this district and thus the extremely powerful task of its reconstruction, as well as what the fruits of said reconstruction are turned to. This clash of cartels, with the MPA's interests-" Interesting that he'd phrase it that way. "-caught in the middle, is what has led us to this point, where these groups, little better than gangs of criminals, are at each other's throats." Hellas speaks with confidence and certainty. While this may not be an accurate representation of what's happened - It does seem to be what he believes.
"The Laborers started it, of course." He waves his hand dismissively. "They halted work. The installation of the Watson Council as government by my superiors in Stadium, falsified allegations of corruption by my militiamen, refugee labor slowly filtering in and being handled by either us or the Council depending on their status - It threatened their stranglehold on skilled labor in the district, and thus, their power over it. They demanded exclusivity on their work - They demanded elections to happen before the district was stable, so that they could intimidate and bribe their way into winning." He sighs, as if what he's about to say next pains him.
"So, I tried to call their bluff. The FLA was the perfect group with which to do such. If they were threatened with replacement, the breaking of their monopoly on the Spaceport, they'd need to come to the table - Return to work, with minor concessions, perhaps some assurances about elections soon. If only the
Council hadn't interfered, trying to drive out the FLA - I could've done it, too. But now, the FLA won't move either, for fear of the Council." You frown, your mind working internally. Eva implied that the Laborers had entrenched themselves before the Council had acted against the FLA. A potential contradiction? "Unfortunately, I had to disguise what I was doing on the reports - A harmless omission. The centralized hierarchy cannot understand the needs of those at the bottom, in the field." This is, apparently, turned into a confession. A validation of much of what has been said about the Garrison.
"Regardless - This is something of a moot point. It's all gone to hell and what's done is done, is it not? And now, we are left to pick up the pieces. I will make no excuses about my actions, bar that I committed them under what I thought was right - I consider the Council and the Laborers to be two sides of the same coin, and I think neither of them ought to have control over Watson. While I am a Red - I am a Red because I am of the belief that it is the most efficient way in which new Stadium territory can be governed and integrated, not because I am of the belief that local independence is viable in the long-term, as some of my comrades are. We must merely gaze upon how quickly such local powers crumbled to Central, how the MCPD kept their reign of terror for nearly a hundred years before being ended by our alliance, to see the fruits of such…sloth. No, for a place such as this, until reliable socialists can be counted on - It will require a guiding ideological hand to ensure strong and loyal local governance. One which the current governing structure does not include. It is under this principle which I have acted - And it has backfired quite tremendously. I do not believe that hope is yet lost, though - There can still be a favorable resolution to this without bloodshed." He turns towards the window for a moment in silence, then back to you.
He looks into your eyes, the stare of a man possessed with fervor. "And you are the person through which that goal can be achieved. While you would be within your remit to strip me of my command for what I have told you, it would do nothing to solve the ongoing tensions and indeed, only exacerbate them, as the two cartels would only be emboldened by my removal. We merely must force the Laborers back to the table without sparking a war in Watson, and weaken the Watson Council enough to accept further MPA oversight. With your assurances, the FLA will follow MPA orders, and we will have the leverage we need to
break the power of these gangs upon the district, bringing about a truly socialist future for these people…and one most amenable to the MPA's interests in the region. What do you say, Conductor?"
You have a moment to think to yourself. This man is clearly operating from a military perspective, not a civilian one. He mistrusts the people of this district, he mistrusts their organizations, and he is clearly bearing a chip on his shoulder from either the War or the Great Game about their sincerity. You have no doubt he believes every word he's spoken. You have no doubt he believes that every action he's taken is necessary for the cause of socialism and for the good of the district. However, he is also essentially trying to get you to help him essentially puppet the theoretically democratic government of this district, as well as break the power of the pre-eminent labor organization within it, due to his belief that they are irreparably corrupted. And they very well may be. His actions have likely caused this entire situation - But in many ways, it was the reaction to those actions that wound up escalating things. If this is revealed, it legitimizes the grievances of the Laborers, for good or for ill - It also provides fuel for any independent sentiment in the Watson Council. This is a mess - But you're being called upon to make a judgment. If what he did was excusable in your eyes, then you are almost obligated to side with him to prevent damage to the MPA's reputation in the region. If what he did is not excusable, then you are actually obligated by your position to see him face justice for the multiple crimes he has just admitted to your face. Of course, you could simply choose to put off the decision until you can see the story of all sides involved...but that provides more time for Hellas to act independently.
What do you decide?
[] "...I suppose you've left me little choice in the matter, given the fallout that would occur if your behavior was exposed - The MPA will support you in this matter."
- This will change your Secret MPA Objective to: Ensure that the outcome is most favorable to the Stadium Garrison and breaks the power of the Watson Council and Laborers of the Martian League.
- Captain Hellas and his resources will be fully at your disposal.
[] "I understand the urgency of the situation, Captain Hellas, as well as the complexities of it - But I need more time to see the situation on the ground here, as you said, before I can make a fully informed decision."
- He will expect an answer…later.
- Captain Hellas will continue to act independently.
[] "This is madness, Captain! You are acting against the principles of the MPA - More than that, you are doing so in such a way that you have caused this entire situation! You have admitted to lying on your reports, attempting to break the strike of a legitimate labor organization with the usage of scabs, and to conspiring to subvert the political structure of MPA associates - You are hereby stripped of your position and rank, by the authority invested in me by the MPA. You will be held until transit can be arranged to Stadium for you to stand trial in front of a Referee for your confessed crimes."
- ???
- Captain Hellas will be imprisoned, and the Garrison will neither act independently or be at your disposal as they sort out the new chain of command.
QM's Note: Thank you for reading! Voting is open, and I will be here to answer questions. I suspect there will likely be contention over the last option, and so I would like to pre-emptively offer reassurance - That ??? does
not mean if you pick that option, I will game-end you by having the Captain try to kill you, or ordering his men to kill you. I do not include trap options - It is referring to the long-term consequences of the arrest on the power dynamics in the region, which at this point in time you cannot know.