[X] Appoint three Noyad. All three will post their army orders/vote, and if they disagree, majority wins. In case of three different orders, it's a riot vote, so the army will attempt to do both.
Also...Announcing Candidacy. I shall take the Warmonger's Roll, for we must have balance between Noyad. If one will always advocate diplomacy, I shall always advocate how best to destroy them.
Also...Announcing Candidacy. I shall take the Warmonger's Roll, for we must have balance between Noyad. If one will always advocate diplomacy, I shall always advocate how best to destroy them.
2755-2190 BC: The Shadow of Conflict
It is not entirely clear what happened at the Khuraldai of 2755 BC. While the oldest written laws state that there should be three noyans, our early sources only mention two. We know that one of them bore the name Könög, which means a bucket or a @pail , it is not entirely clear how he earned that name. The name of the other is lost to time. One thing that is clear is that at around this time, a tremendous construction project began at the site we today now as Bulan, not far from Khuraldai.
In wartime, this entire enclosure would be full of Mongol gers (ie. didn't have time to build the city properly)
Bulan at the time consisted of a limestone wall enclosing a large area of flat land. Most of the time, the enclosure would have been mostly empty, but in times of war it would be filled with mustering armies and families seeking refuge. In peacetime, only a small garrison, some workers and a group of fisherman families would occupy the fort. Apart from the walls and towers, the site also contained some storehouses for food, weaponry and other supplies. Most buildings from this period are round, except for the defensive towers, which may have given Bulan its name, meaning "corner".
I promise I'll add more to our city later
There are traces of a great deal of military activity, which should be seen less as a city and more as a military camp. It seems that the average warrior of the time would be lightly armed, mainly with javelins, and horses were not yet used for riding in battle, but for war chariots, but these were the possessions of the higher ranks of society.
The militarization of early Mongol society seems to have coincided with new developments on the fringes of Mongol territory. To the north, the lands of the Mayans (known to the mongols only as the forest people) came under attack by people from even further north. The main power center of the forest people was a small village placed on a hill overlooking a swampy, densely forested river valley. The place was called Beidu and was famous for its great baths, which were said to have healing powers. While the invading forces was unable to capture the strategically located settlement, the forest people were badly cornered.
Furthermore, just to the south of Mongol lands, a wave of foreign settlers from the Dravidian culture moved in. They built a village on a ridge where the land separating the two oceans was very narrow, perhaps in an attempt to exert control over ancient trade routes.
****
So, you voted for the three-commander option, but only two signed up. I guess that means we effectively have two commanders, we'll just say they both got appointed. And sorry @Daedwartin , I couldn't come up with a name for you. The third spot is still open if anyone wants to take part in the glory of the battlefield.
In other news, we have grown quite a bit and have expanded our production capacity too. And we now have an army consisting of 3 skirmisher units, 1 charioteer unit, spearman unit, 1 battering ram and 1 unit armed with sticks that we can't afford to upgrade. More than enough to take the settlement to the south (Fez) which only has a battering ram and a stick unit defending it (for now). However, it is so small and undeveloped that it will get destroyed if we conquer it. We should also be able to best Beidu, the city in the rainforest, if the invading Franks don't do it first. So this time we will have two votes, a war vote and the usual general strategy vote. Since the army is at home, everyone still votes on all these things. If the war vote ends in war declaration, the commanders can post their war orders.
War vote:
[] Attack Fez to the south.
[] Attack Beidu to the north.
[] Why not both? (specify in which order)
[] War? What is it good for? Absolutely nothing! (Remain at peace)
General strategy vote:
[] Maximize growth. Happiness is going to be a problem again soon, we may have to found a religion to maintain control.
[] Maximize production so we can quickly erect new buildings or equip soldiers in the future.
[] Defence. Focus on developing defences and a capable defensive force (probably archers). This shouldn't take too long and can be combined with other strategies.
[] Military. Focus on developing a stronger military to be used on the offense.
[] Colonization. Send people to settle new land!
[] Progress. Maximize research through increasing trade and commerce and buildings that increase research.
[] Wealth. We are so dirt poor that our garrison is armed only with sticks. Wealth will be useful for upgrading units (we can also just produce new ones), trading with others can give us access to foreign resources, though there isn't much trade going on yet, and at a later stage it will be necessary in order to support an empire with larger armies and more cities.
[] Exploration. Perhaps there is more to this world than just the Salt Plain and our homeland. This shouldn't take too long and can be combined with other strategies.
[] Religion. Focus on spiritual matters. We should found a religion and spread it to foreign lands! Also helps with happiness of our population.
[] Culture. Our main focus is to build an impressive, influential capital with a great wonders in it.
[] Raid. Look for opportunities to strike undefended workers and settlers and maybe pillage a tad.
[X] Become the Third Noyad, named Arban
[X] Wealth
[X] Attack Beidu to the north.
I am announcing my candidacy, I will moderate the other's ambitions and handle the supply aspect.
I want to focus on wealth as we're too poor to really increase the military. I also want to take Beidu to deny it to the invaders and to get access to its baths which will bring us wealth and prestige.
[X] Production. Maximize production so we can quickly erect new buildings or equip soldiers in the future.
[X]Progress. Maximize research through increasing trade and commerce and buildings that increase research
[X]Defence. Focus on developing defences and a capable defensive force (probably archers). This shouldn't take too long and can be combined with other strategies
[X] War? What is it good for? Absolutely nothing! (Remain at peace)
We had no reason to go to war.
[X] Defence. Focus on developing defences and a capable defensive force (probably archers). This shouldn't take too long and can be combined with other strategies.
[X] Colonization. Send people to settle new land!
[X] Progress. Maximize research through increasing trade and commerce and buildings that increase research.
[X] Wealth. We are so dirt poor that our garrison is armed only with sticks. Wealth will be useful for upgrading units (we can also just produce new ones), trading with others can give us access to foreign resources, though there isn't much trade going on yet, and at a later stage it will be necessary in order to support an empire with larger armies and more cities.
[X] Religion. Focus on spiritual matters. We should found a religion and spread it to foreign lands! Also helps with happiness of our population.
[X] Culture. Our main focus is to build an impressive, influential capital with a great wonders in it.
We built up our army, let's make it worth our while. Why build settlers when you can continue growing while building military units? Prepare to take Beidu, either from their current occupants, or the weakened army of the franks if they succeed in taking it.
Plus, it's a great city.
[X] Military. Focus on developing a stronger military to be used on the offense.
A few more military units would facilitate our conquests.
[X] Exploration. Perhaps there is more to this world than just the Salt Plain and our homeland. This shouldn't take too long and can be combined with other strategies.
I'd like to know what the area around that gold (?) to our north-west looks like. If there are sea ressources, it might be interesting to settle eventually.
[X] Trade. Build roads between our cities, future conquests and neighbours. Try to reach trade agreements.
Start trading with our neighbours to the south and build a road towards Beidu
[x] War? What is it good for? Absolutely nothing! (Remain at peace) If we take out the Dravidians, it may give a sign to the colony far to the north. We need to estimate their goals, and what the Mayans did.
We need to talk with the Dravidians.
[x] Wealth, as in keeping up with the units and then maybe progress.
[x] Exploration, to the north. Seems like a good time for that.
[x] @Daedwartin and Arban (@BeeBadidoo), please state your needs. We seem to be in a great position.
Tribes are not to be trifled with. Your ability to thrive depends on the tribe. - Scott Perry
I am advocating for attacking Beidu to gain wealth from the Baths there. It's a valuable strategic resource that can get us wealth and prestige. We especially need wealth as we're dirt poor.
We should either go to war or colonize, else we'll fall behind.
Seeing how we already have militarized and war gets us a fully built up cities while colonizing gets us a small colony...
Plus, so long as we only take good cities, conquered cities tend to pay for themselves and even support the economy. We only have to make sure they're connected and produce a bit of wealth. Autocracy also reduces maintenance costs for extra cities let's make good use of it.
@Emilovic Could you add the tech tree to the main update like you did last time please, it's nice to see our progression?
Also, who are we spending our espionnage on? At this point of the game I feel we should target only one civ to spy on. Prehaps we should focus on the polish since they are relatively strong.
If we need a spymaster, I throw my hat in the ring.
@Emilovic Could you add the tech tree to the main update like you did last time please, it's nice to see our progression?
Also, who are we spending our espionnage on? At this point of the game I feel we should target only one civ to spy on. Prehaps we should focus on the polish since they are relatively strong.
If we need a spymaster, I throw my hat in the ring.
Regarding espionage, I initially spied on the Mayans, but recently shifted focus towards the Dravidians due to the Mayans not posing a threat (not that the Dravidians seem to be very dangerous, but at least they aren't getting invaded). I was thinking we could eventually have governments with different roles, but for now I think we'll keep it simple.
EDIT: And the baths at Beidu are the real-world great baths of Mohenjodaro, they would mainly be beneficial for growth, since they grant food (from slash and burn farms in the rainforests) and great bonuses to health
We should either go to war or colonize, else we'll fall behind.
Seeing how we already have militarized and war gets us a fully built up cities while colonizing gets us a small colony...
Plus, so long as we only take good cities, conquered cities tend to pay for themselves and even support the economy. We only have to make sure they're connected and produce a bit of wealth. Autocracy also reduces maintenance costs for extra cities let's make good use of it.
So going to double post because this is actually important to consider: If you go back to turn 2, you might notice something called seperatism on the city screen.
Why this matter? Well, basically, if this gets too high, cities can rebel. Changing civics can cause this to rise as a major example. So this brings up a difference between the 2 governments we were able to choose.
Autocracy gives us a -5 seperatism reduction(this is good). Combined with the Mil prod bonus, cheaper city maintence, and barracks giving happiness...this civic is clearly for war.
Republic does not. It is clearly built for a peaceful tall game.
So we in the future might have to make decisions based on just keeping the empire together over alternatives.
2190-2080 BC: The War of the Three Armies
The Khuraldai of 2190 BC was dominated by bellicose warriors soliciting war against the forest people of Beidu. In the end, it was decided that the Mongols would go to war. One of the military commanders, Khönög Noyan (@pail ), was against, but was voted down by the other noyans. When they arrived in the territory of the forest people, they found a land ravaged by war. Foreigners from the most distant north - the Franks or Firantschuud, as the Mongols called them - were ravaging the countryside while besieging the capital of Beidu.
What little defences Beidu used to have wasn't worth much anymore, yet the Franks had been unable to take the city, even though they had a sizeable army equipped mainly with bronze spears. The forest people had only their prowess to thank for this - that and the defensive position their capital had:
Beidu! Magnificent, isn't it? But very small.
While much smaller than the Mongol fortress of Bulan, Beidu was still a rather impressive place, mainly due to its scenic location and famous baths. However, while their lightly armed skirmishers and charioteers had been succesful in fending off the heavier Frankish infantry, they stood little chance when faced with an army of similar composition of their own. The Mongol army went around the Frankish camp and took the city with storm.
And that was the end of the Mayan empire!
****
Not much time has passed this round. Apart from the conquest, we have invented Writing and explored a little bit. We have begun trading with the Persians (they live somewhere to the south) and have built a pottery shop and a weaver's shop. These developments total around +4 gold/turn. Also we have access to copper in Beidu. This can used to make bronze, which gives access to better melee units.
Now we have a new situation with the 3 commanders (@pail , @Daedwartin and @BeeBadidoo ) in possession of Beidu in the north, and everyone else in our home capital. Now, the voting mechanic will be like this: you can only influence things with your vote in the location you are in. The players in the capital are superior to the army and can give the commanders directions, but can't order it around directly. Their voting ballot looks like this. You can also decide to name a governor or something for Beidu.
Indirect military orders:
[] The army should go back to Bulan.
[] The army should stay in Beidu.
[] Split the army in two.
[] Fortify the army at a position in between the two cities
[] Raid!
[] Explore!
[] Write-in
Bulan focus:
[] Maximize growth. Happiness is going to be a problem again soon, we may have to found a religion to maintain control.
[] Maximize production so we can quickly erect new buildings or equip soldiers in the future.
[] Defence. Focus on developing defences and a capable defensive force (probably archers). This shouldn't take too long and can be combined with other strategies.
[] Military. Focus on developing a stronger military to be used on the offense.
[] Colonization. Send people to settle new land!
[] Progress. Maximize research through buildings and techs that increase research.
[] Wealth. Wealth will be useful for upgrading units, trading with others can give us access to foreign resources, though there isn't much trade going on yet, and at a later stage it will be necessary in order to support an empire with larger armies and more cities.
[] Religion. Focus on spiritual matters. We should found a religion and spread it to foreign lands! Also helps with happiness of our population.
[] Culture. Our main focus is to build an impressive, influential capital with a great wonders in it.
The three commanders hold Beidu as well as direct control of the army. We have lost 1 unit of skirmishers and are down to 2 skirmishers, 1 charioteer, 1 battering ram and 1 militia. Apart from its impressive baths, there isn't much in Beidu. They have no say in research as the direction on that matter is decided in the capital since that's where our research points come from. The city won't be generating money or research for a while due to being recently conquered.
Military orders:
[] The army should go back to Bulan.
[] The army should stay in Beidu.
[] Split the army in two.
[] Fortify the army at a position in between the two cities
[] Raid!
[] Explore!
[] Write-in
Beidu focus:
[] Maximize growth. Buildings to increase food production and decrease disease risk (due to its location in the jungle, there is a higher risk of diseases)
[] Maximize production.
[] Defence. Focus on developing defences and a capable defensive force.
[] Military. Focus on developing a stronger military to be used on the offense.
[] Colonization. Send people to settle new land!
[] Progress. Maximize research through buildings that increase research.
[] Wealth. Wealth will be useful for upgrading units, trading with others can give us access to foreign resources, though there isn't much trade going on yet, and at a later stage it will be necessary in order to support an empire with larger armies and more cities.
[] Culture. Our main focus is to build an impressive, influential city with great wonders in it.
[X] Military Orders
-[X] Raid the Frankish.
-[X] Split the army in two.
[X] Beidu Focus
-[X] Maximize growth.
I encourage the players in the city to go for religion as we can't grow much more without it.
I'll remind everyone that we can't choose that many focuses, perhaps 2 or 3 at most.
Indirect orders:
[X] Explore!
-Look for juicy targets.
[X] Raid!
-The frankish weakened themselves on the Maya, do not let them recover (and take captives to work our newly aquired land if possible).
[X] Split the army in two.
-Keep some of the army in Bulan to crack down on unrest.
Bulan focus:
[X] Military. Focus on developing a stronger military to be used on the offense.
-Replenish our depleted armies.
[X] Trade. Build roads between our cities, future conquests and neighbours. Try to reach trade agreements.
-Continue to build trade to the south (and use any free-trade agreements to scout our trade partners' lands).
[X] Colonization. Send people to settle new land!
-Build a city to take advantage of the land west of our empire.
I'm sure our mighty generals can find and conquer holy cities to incorporate (although I wouldn't mind colonising for the gold to the west of our empire in order to placate the merchant class).
[X] Military Orders
-[X] Raid the Frankish.
-[X] If the raids meet little resistance, conquer the Franks outright if we can
-[X] Split the army in two.
[X] Beidu Focus
-[X] Maximize growth.
To the Khan of Khans, Noyam of Noyad, Son of Heaven, we bring great news. The baths are indeed as impressive as the stories claim. Alas, the Maya seem to have neglected their city and land, for it is almost half the entire city. The city fell at the hands of a long siege. Fortunately for the Ordos, the siege was mostly performed by a bunch of fools called Firantschuud, who weakened both themsleves and the Mayan for us. Of potential concern is the heavy infantry of the Firantschuud, but with good chariot handling, we should be able to defeat the Franks and pillage their countryside for wealth. We send home Taiyan's first tribute to you, Horses to fill your stable, a local delicacy in the form of a mushroom called a "Truffle", and most interesting of all a reddish metal the locals call Copper. It can be used to craft weapons according to local smiths. I hope the copper blade I have had sent to you is to your liking. It is my suspicion that the Firantschuud must possess their own source of this metal. Denying this metal to them will be needed to defend the North against these barbarians.
2080-1970 BC: The Frankish War
After the succesful conquest of Beidu, the optimism around the Mongol army and its capabilities. Soon after the conquest, the order was given for raiders to seek north and take what they could from the weak Franks. Although not much was known about these strange foreigners, it was assumed that if they were unable to take Beidu, they must be an easy target. And true enough, when the raiders found the land of the Franks, they found that people were living and working unprotected in the countryside. Initially, the Mongol raiders were succesful, and managed to ambush and take some captives, but soon enough the Frankish host assembled and went forth against the Mongols. It was a grand host, even slightly bigger than the Mongol army that had taken Beidu, so the small Mongol raiding party quickly retreated. However, the Frankish host did not halt their chase at the edge of their territory, but followed the Mongols south.
The march of the Franks was slow compared to the lightly armed Mongols, so when the Franks arrived near Beidu, the Mongol army had already gathered to defend it. If the Franks were having trouble taking Beidu before, they definitely didn't stand a chance now. On the other hand, their numbers were great enough that it would cost the lives of many a brave Mongol warrior to defeat them. And forcing them away from the countryside would take some time, while the Franks would be free to rampage and burn villages and farms. Thus, the three Mongol noyans rode out to parley with the Frankish khagan:
In return for peace, the khagan demanded 15 gold pieces to be paid in reparations for the damages caused by Mongol raiders, else he would take the money for himself. A modest sum, but well more than the raiders had brought home.
****
So the French weren't so weak after all. We could defeat them, especially since we will next turn have access to mounted archers, but it would take some effort. And I was unable to get a look at their capital due to the hilly terrain of their homeland. Also, apparently worker stealing isn't a thing with the mod I'm using (Realism Invictus), so we didn't get much out of the raid.
Very little time has passed, so there won't be a vote on city focuses. We will vote on whether to fight the Franks or to make peace and the three commanders may issue new orders if they wish.
Ouch, terrain is really not favorable to an offensive war.
Then again, mounted archers...
Do non-Noyads get to vote on this decision? Anyway, I'd probably want to try and drag out this war a bit to see if we can get those Franks into plains for a decisive strike where they don't have a defensive advantage. Or simply to prolong the war long enough to deny the franks the uncolonised land to our north and take it for ourselves but I'm not sure it's worth it.
Well, I don't know how much of a negative impact the war has right now since most of our improvements are south of Baidu and in non-forested terrain so they're hard to raid for the Franks.
I vote tentatively for :
[X] Fight the Franks
But making peace and colonising for a bit is certainly a valid option for now.
The Franks were more targets of oppertunity than a true conquest oppertunity. We ultimately can be argued to have won the war anyways.
Lets prepare to fight this war with a larger force. If they tried to conquer the city once, they will attempt to do so a second time. But it isnt worth losing so many troops.
Not when the Dravidians are so close to the Captial. That is likely to be the next conquest.
Edit: Also, Since the city has been renamed, Im calling the Mongolian Quarter in Biedu Taiyuan.
Got to preserve the fact it got called that at some point after all!