Ok so Wyrmfoe it is.
Now let's discuss you future White Howlers leader. But before, some explanations on familiar or not so familiar Werewolf Concepts (and some changes
The Breeds
Contrary to others Prodigals, werewolves are born and not made even if exceptions happen. The Garou can bite someone to pass a curse or even a blessing but this act results rarely in the transmission of lycanthropy, save if the subject carried the potential to become a shifter in the first place. Three breeds exist representing the different partners a werewolf can take as the mating of werewolves produce no offspring.
First and most numerous are the Hishim, the human-born. They are the default werewolwes in most part and they are still growing while the wolf-born are wasting away. This is not to say that to be a Hishu is all honey and roses however. Even discounting the obvious problems with a population who is unable to change for at least ten years the Wolf is relatively weak for the human-born. They are drawn towards Flesh and most begin their lives with difficulty to enter the Shadow of the world or even shift shapes.
For the most part the Uranhim, the wolf-born are the contrary of the human-born. They are rare and their numbers are not easily replenished. However, they are respected despite their rarity for the Wolf is naturally strong in them and most things that the human-born must learn are natural for them. (Granted most things the human born consider as natural are learned with difficulty by the wolfing) It is not surprising that the weakness of the Uranhim is the mirror of their cousins, they are driven to Spirit and their form can melt into quicksilver as they lose control of their abilities.
The third breed is perhaps the strangest for these werewolves are not borne by a woman or a she-wolves but a spirit. This strange parentage create werewolves with the markings of spirits. This is not as good at it can seem. Of course, the Ulehim natural form is the half-wolf half-man Gauru and they are frightening fighters with powers besotted by their spirit parent. However, in the material world, in which they must stay if they do not want to become pure spirits, they are deformed and cannot hide their supernatural natures. They are also sterile and even the prodigious fecundity of the spirits cannot help them.
The Auspices
Each werewolf is marked by a phase of the moon. Contrary to the tribe or the prey, this characteristic is not chosen (even if some rituals can be used to destroy or change one's auspice). Each Auspice is linked to traditional roles or some character traits but these can vary from tribes to tribes or even from pack to pack. It is considered to be a good omen for a pack to include all five auspices and even human or Kinfolk members can use magic some measure of an Auspice.
Each werewolf is a warrior but only the Rahim, the warriors of the Full Moon can understand the full scope of the war. In a culture of hunters, the Full Moon wants a fight, she does not just want to harry the prey and tear his throat, and she wants the prey to fight back and to offer a challenge. Even if they are honored and are often the de-facto leaders of their packs when open battle comes, the Warriors are not really envied for even others werewolves can see the Rage that bubbles in them and threatens to overcome them at the most inopportune moment. As the foremost warriors of the Emerald Mother, the Full Moons follow the call of Purity and even mortals can empathize with their instinctive reject of corruption.
Each werewolf is beloved by her silver mother but only the Cahalithim, the singers of the Gibbous Moon can sense her talking to them in their dreams, filling their nights with dread and wonders. In a culture of hunters, the Gibbous Moon wants the prey to know she's here, to become terrified with her coming or enter willingly into the legend. The Gibbous Moon have an essential role in their packs for it is they that rise spirits and assure the pack is one in goal. Another is to declare targets based on the bits on magic Luna shows them. They follow the call of Glory and live to sing the deeds of the People to high heavens and dark hells alike.
Each werewolf stands at the crossroad between conflicting realities, but only the Elodothim, the judges of the Half Moon, can understand what it is to stand between wolf and man, spirit and flesh, and being unable to make a choice, to understand that in some cases making a choice is not possible or worth wishing. In a culture of hunters, the Half-Moon longs to understand her prey without pitying it. She will throw anything and anyone to the prey if after that the pack can move for the kill. The Half Moons have many roles in their packs but they can be those who assure that the werewolves cleave to both worlds rather than just one. They follow the call of Honor and try to maintain the balance of Harmony in them and others.
Each werewolf knows the madness of the spirit world, but only the Ithaeurim, the shamans of the Crescent Moon can understand what it is to walk among unseen intelligences and understand them as much as they understand mortals, nay, to understand them more than they understand mortal flesh. In a culture of hunters, the Crescent Moons harry their chosen prey in both worlds, clouding its senses until it can no longer be sure if they see the world of flesh or the world of spirit. The shamans are essential in a pack for they create the artifacts and rituals the whole pack will use in their hunts. They bind spirits to prisons of bone and rock and work to purify the places they befouled. They are priests and honor the spirits while forcing them to honor the wolves in return. They follow the call of Wisdom and exist to preach restraint to a people whose blood is fire.
Each werewolf stalks her prey by moonlight but only the Irakkim, the stalkers of the New Moon can really understand the pleasure of the hunt, what it is to walk unseen and tail an unsuspecting prey, savoring the chase rather than the kill but also what it is to be a lone wolf, part of the pack but fighting alone to protect them. In a culture of hunters, the New Moons harry their prey in perfect silence, letting the quarry continue with his life, indulging in carnal or chemical pleasures before being struck down by the hunter. The stalkers are invaluable in a pack for they can find what threaten their companions and attack it preemptively. They are scouts that wander the countryside ahead of their packs. They are assassins that stalk the night seeking their prey. They are questioner of all ways and traditions eschewing honor to embrace Cunning. They teach the People that sometimes the crooked path is the best.