You stand at the edge of the abyss.
Before you a gate to Hell is opened, a swirling wound in reality whose corruption assaults your sense. You see it changing colors, alternating the yellow-green of infected blood with hues that shouldn't even exist. You see its surface bubbling and receding as the sea when a great beast surges to the surface. Sigils around the portal infect the air with their foulness as your ears are filled with a strange song: a discordant melody of flutes and drums mingled with the sighs of the damned. Yet the place is oddly pure. The walls, the grounds are of blackish ordinary stone, not pulsating flesh. No great Bane, no twisted Fomorii guards, not even traitors of your own blood stand to protect this access to the Unmaker's domain. The gate is open, daring you to walk its threshold, to confront the dragon in its very lair.
Ill-times have befallen you, the White Howlers of Gaïa. Half-man, half-wolf and half-spirit you were created to hunt and slay the forces of corruption. Yours is the fury, yours is the Rage. Your Tribe protected by Lion is the greatest and the fiercest, you survived the Ice Age in frozen Caledonia, you ruled the moors and the forests beyond what is now Hadrian's wall. Now you are defeated in flesh and in spirit. Rome's legions are driven you from the southern lands. The Unmaker's chosen have defiled your lands and your people, twisting children in the womb and crops in the earth. Your people, your Kinfolk now bow to dark forces, shed blood for their crops' health and sacrifice to the Crom Cruach and its vile worm-brood.
Yet before you lies the solution to all your problems. A portal to Malfeas, to the heart of the Wyrm of Corruption's dark domain where you can follow to slay it. You can ride through it. Show the monsters inside the fury of the Garou, fall upon them with claws and klaive and fangs before returning them to the darkness. Even if you don't fell the Wyrm itself, you are confident your whole tribe can slaugther its generals and most powerful servants.
Some have doubts of course. They point out the passage looks too inviting. They see nine waterfalls going to everlasting darkness, nine coils of a serpent coiled around itself, nine turns of a crooked path of obsidian, nine ways to a maze of shifting perceptions. They say that the Defiler will have dominion over you, that Rage once drove you to slay your brethren and other rash actions. They say that for all that fall under the Wyrm's shadow Death is not the worse thing, death is a cup that could very well be denied to you even as you beg to taste it.
No help will come. You ask the Tribes, you ask the Auspices and only negative answers came through. All of them the Fianna and the Get and the Fangs, the Singers, the Warriors, the Seers, the Scouts and the Judges tell you to close this gate and forget about it, to not brave the beast in its putrescent lair dreaming about victories. They will help you purify your land, they will help you hunt the corrupted spirits that stalk it. They will not commit packs to possible damnation.
Beyond the portal, the Black Spiral beckons. Around the portal stands the whole of your tribe. Towards which direction will you turn? Will you dance the Nine Circles? Will you heed the call of wisdom? What will you do?
[] Lead your tribe along the circles of the Black Spiral hoping to slay the Wyrm in its lair
[] Convince your tribemates to heed the warnings and close the portal before it's too late.