The Choice of the White Howlers (Werewolf the Apocalypse)

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You stand at the edge of the abyss.

Before you a gate to Hell is opened, a swirling wound in...
Introduction

ganonso

Compulsive Quest Starter
Location
PACA France
You stand at the edge of the abyss.

Before you a gate to Hell is opened, a swirling wound in reality whose corruption assaults your sense. You see it changing colors, alternating the yellow-green of infected blood with hues that shouldn't even exist. You see its surface bubbling and receding as the sea when a great beast surges to the surface. Sigils around the portal infect the air with their foulness as your ears are filled with a strange song: a discordant melody of flutes and drums mingled with the sighs of the damned. Yet the place is oddly pure. The walls, the grounds are of blackish ordinary stone, not pulsating flesh. No great Bane, no twisted Fomorii guards, not even traitors of your own blood stand to protect this access to the Unmaker's domain. The gate is open, daring you to walk its threshold, to confront the dragon in its very lair.

Ill-times have befallen you, the White Howlers of Gaïa. Half-man, half-wolf and half-spirit you were created to hunt and slay the forces of corruption. Yours is the fury, yours is the Rage. Your Tribe protected by Lion is the greatest and the fiercest, you survived the Ice Age in frozen Caledonia, you ruled the moors and the forests beyond what is now Hadrian's wall. Now you are defeated in flesh and in spirit. Rome's legions are driven you from the southern lands. The Unmaker's chosen have defiled your lands and your people, twisting children in the womb and crops in the earth. Your people, your Kinfolk now bow to dark forces, shed blood for their crops' health and sacrifice to the Crom Cruach and its vile worm-brood.

Yet before you lies the solution to all your problems. A portal to Malfeas, to the heart of the Wyrm of Corruption's dark domain where you can follow to slay it. You can ride through it. Show the monsters inside the fury of the Garou, fall upon them with claws and klaive and fangs before returning them to the darkness. Even if you don't fell the Wyrm itself, you are confident your whole tribe can slaugther its generals and most powerful servants.

Some have doubts of course. They point out the passage looks too inviting. They see nine waterfalls going to everlasting darkness, nine coils of a serpent coiled around itself, nine turns of a crooked path of obsidian, nine ways to a maze of shifting perceptions. They say that the Defiler will have dominion over you, that Rage once drove you to slay your brethren and other rash actions. They say that for all that fall under the Wyrm's shadow Death is not the worse thing, death is a cup that could very well be denied to you even as you beg to taste it.

No help will come. You ask the Tribes, you ask the Auspices and only negative answers came through. All of them the Fianna and the Get and the Fangs, the Singers, the Warriors, the Seers, the Scouts and the Judges tell you to close this gate and forget about it, to not brave the beast in its putrescent lair dreaming about victories. They will help you purify your land, they will help you hunt the corrupted spirits that stalk it. They will not commit packs to possible damnation.

Beyond the portal, the Black Spiral beckons. Around the portal stands the whole of your tribe. Towards which direction will you turn? Will you dance the Nine Circles? Will you heed the call of wisdom? What will you do?

[] Lead your tribe along the circles of the Black Spiral hoping to slay the Wyrm in its lair
[] Convince your tribemates to heed the warnings and close the portal before it's too late.
 
[X] Convince your tribemates to heed the warnings and close the portal before it's too late.
It's a trap.
At least I think it is.​
 
[X] Lead your tribe along the circles of the Black Spiral hoping to slay the Wyrm in its lair

I have no idea about the metaplot of the OWoD. But plunging into hell itself to slay the evil dragon sounds pretty damn metal, so why not?
 
[X] Convince your tribemates to heed the warnings and close the portal before it's too late.
 
I have no idea about the metaplot of the OWoD. But plunging into hell itself to slay the evil dragon sounds pretty damn metal, so why not?

Except the Wyrm isn't a dragon or a creature that can be slain, its more like a God that's been driven mad by the actions of another god and its purpose corrupted by its madness.

And spoilers, it didn't end well for them...

Or their Kin.

Or for the other Tribes.

Or really anyone for that matter.
 
Yes in case it wasn't obvious the choice of continuing just as canon makes this quest a Black Spiral Dancers Quest

Which would be as interesting, awesome and metal than a White Howlers one mind you.
 
[X] Convince your tribemates to heed the warnings and close the portal before it's too late.

We could also send a warning to the other tribes about the Spider shifters.
 
[X] Lead your tribe along the circles of the Black Spiral hoping to slay the Wyrm in its lair

A more organized force to murderkill gaia.
 
Choice of Curse
ok so The White Howlers will stay the White Howlers

Now the Wyrm is kinda pissed off you turned its generous offer and so will curse you

Choose one of these

[] Tainted! The Wyrm wants you for its armies and will spare no expense to accomplish this goal. The curse make your entire tribe reeks of the Wyrm (in a manner slightly different from ordinary Wyrm-Taint so the other tribes will not exterminate you on sight). The servants of the Wyrm will hesitate to strike for you are destined to another fate

Cons: You are detectable to Sense Wyrm and register as "tainted yet not tainted"' Garou of other tribes succumbing to frenzy in your presence will sometimes attack you in their Rage. Members of your tribes that go to the Wyrm are less detectable.

Pros: Unintelligent servants of the Wyrm will consider you as an ally or a master if no intelligent creature is present. Every intelligent servant of the Wyrm from the merest bane lords to the Maeljin Incarnae will try to corrupt you and will resort to violence against you in last ressort (they still can and will target your entourage but the werewolves of the Howlers will not be harmed if they can help it).

[] Aligned with the Dark Umbra. The Wyrm has somehow infected your links with the Underworld. All Caern (passage with the spirit world) you build are gateways to the Underworld now and spirits will hesitate to come to your aid. However your ties with ghosts are increased beyond even the Silent Striders and strange spirits grant you their patronage.

Cons: Gnosis (spiritual energy) recuperation feels strange as you absorb it from the Underworld rather than the Middle Umbra. Your caerns are now holes in the shroud and are haunted. While Gaïan spirits still patron packs they are not able to sanctify your Caerns anymore. Any Caerns you take the guardianship of switches his destination over time.

Pros: As creatures of great power, Wraiths tend to obey your commands. Spectres avoid you like the plague. Geists, hybrids ghost spirits are disponible as pack and sept totems. You can step sideways in the Dark or Middle Umbra at your leisure. Owl and other spirits of death LOVE you very much.

[] Wyrmfoe: The Wyrm hates you. No correction the Wyrm HATES you, if the word hate was inscribed on each blade of grass of Scotland, that wouldn't equal to a drop in the ocean of hatred the Unmaker feels for you. Even the slyest servants of the Urge of Lies will not rest before you are broken, dead, defeated, dead, agonizing and have I mentioned dead, very dead.

Cons: Every Wyrm Creature that crawls, walk or fly has a massive hate-boner for you. If you are in a multi-tribe offensive or defence they will focus on you first. Prepare yourself to undending war as every tainted mage, fae, vampire or shifter is gunning to your head.

Pros: Garou and EVERY OTHER SHIFTER NOT ALIGNED WITH THE WYRM LOVES YOU. You are granted the first place in every gathering, you are the most renowed tribe and are noted for being uncorruptible. Mostly due to the fact that no Wyrm creature will ever seek to corrupt you into service. They are too busy trying to kill you.
 
[X] Wyrmfoe: The Wyrm hates you. No correction the Wyrm HATES you, if the word hate was inscribed on each blade of grass of Scotland, that wouldn't equal to a drop in the ocean of hatred the Unmaker feels for you. Even the slyest servants of the Urge of Lies will not rest before you are broken, dead, defeated, dead, agonizing and have I mentioned dead, very dead.

Cons: Every Wyrm Creature that crawls, walk or fly has a massive hate-boner for you. If you are in a multi-tribe offensive or defence they will focus on you first. Prepare yourself to undending war as every tainted mage, fae, vampire or shifter is gunning to your head.

Pros: Garou and EVERY OTHER SHIFTER NOT ALIGNED WITH THE WYRM LOVES YOU. You are granted the first place in every gathering, you are the most renowed tribe and are noted for being uncorruptible. Mostly due to the fact that no Wyrm creature will ever seek to corrupt you into service. They are too busy trying to kill you.
 
While I like Wyrmfoe it kind of screams to me that Pentex and everything Wyrm-touched is going to be after the Tribe above and beyond what they do to the other Tribes.

That could be a very bad thing.

So I'd rather chose:

[X] Aligned with the Dark Umbra

Dealing with ghosts and the Underworld is far more interesting to me.
 
[X] Aligned with the Dark Umbra. The Wyrm has somehow infected your links with the Underworld. All Caern (passage with the spirit world) you build are gateways to the Underworld now and spirits will hesitate to come to your aid. However your ties with ghosts are increased beyond even the Silent Striders and strange spirits grant you their patronage.

Because this sounds Awesome!
 
[X] Aligned with the Dark Umbra. The Wyrm has somehow infected your links with the Underworld. All Caern (passage with the spirit world) you build are gateways to the Underworld now and spirits will hesitate to come to your aid. However your ties with ghosts are increased beyond even the Silent Striders and strange spirits grant you their patronage.
 
[X] Wyrmfoe: The Wyrm hates you. No correction the Wyrm HATES you, if the word hate was inscribed on each blade of grass of Scotland, that wouldn't equal to a drop in the ocean of hatred the Unmaker feels for you. Even the slyest servants of the Urge of Lies will not rest before you are broken, dead, defeated, dead, agonizing and have I mentioned dead, very dead.

Eff the Wyrm
 
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