Put together all the medical knowledge we've got (there should be some, given that we at the very least know advanced first aid) and if no one has written it down yet then do that.
No roll needed
Okay, you guys figured out that you don't know enough about medicine to handle the current plague right now, mainly because you deal with wounds more then invasive microorganisms, you guys can patch up a lazer holes, bullet wounds, or something poisonous biting you, making sure neither get infected too, but actually curing stuff is sorta difficult for you guys
Still a lot for being self-taught, so you wrote down some small makeshift instructional manuals for this stuff, but sadly Britzy got her hands on them and decided the name
A Practical Guide To Plugging Holes
- A bunch of Makeesh style medical techniques to quickly handle lazer wounds and bullet holes, maybe poison bullets too
Make some public schools filled with everything a growing mind needs such as how to do math, science, guns, and anything else to help the young ones learn.
Rolled a 37 = 37
You managed to make a single schoolhouse, it was decent, but there was one thing that ruined the whole project
Remember that teacher I keep mentioning gave your characters a bad education? Somehow he lived to a very old age, got into the vents of the ship, he was in there the whole trip and even when we were setting up the town, living off cigarettes and sandwhich crusts in the ships garbage (No wonder it was so easy to clean)
He finally left once he caught the scent of a place of education, and immediately made himself at home there, thats right
Mr Morris is back and he'll probably make the kids dumber
Ranchville
- Has a small public schoolhouse, domain of Mr Morris
Mr Morris
- Your old teacher, also in his 120s now
- Has committed almost every abuse of a substance possible
- Will teach your kids in the worst way possible
- Will not leave
Try to make a mine again. You just gotta try, try again and hope it works for the colony's future.
Rolled a 83 = 83
Everyone else was standing faaaaaaaar behind Britzy as she was wearing all the scraps of metal strapped to her as armour as possible, she shakily raised up a comically small pickaxe, waved goodbye to her loved ones, and swung at the cliff-face before her, preparing for the worst
But nothing happened, she simply chipped off a piece of rock, and she fell to ground, exhausted from fear, but relieved
The rest of the town quickly got to work, thus the mines were constructed and you got a steady supply of ores once people got to working
Shakey-Pick Mines
- A basic mine set up at the bottom of a cliff, producing a steady supply of ore
- Your territory
Consistent Costrus Ore Supply
- Random ores native to Costrus regularly come to you from Shakey-Pick Mines, will help with stuff that requires tons of materials or needs ores that are native to Costrus
The Cult Perfectly Normal Region shall send emissaries (mostly just Cletus) out to The Murder-Mines to bargain for trade of Stabzyte from the Siblinghood Of Toil. In exchange, offer the blessing of our god, the great and powerful Wandering-Serpent-Ate-The-Sword, and snacks. Everyone loves snacks.
Rolled a 60 - 3 + 10 = 67
Cletus managed to start up a trade agreement between Ranchville and the Siblinghood Of Toil, they very much enjoyed the snacks and agreed to consistent exchange, in return for some pre-prepared Bulbmrutt snacks in exchange for a supply of mined and properly contained Stabzyte
Cletus and the Cult celebrated, agreeing to the trade, though of course also giving their blessings in the form of little charms the younger cult members made, which the Siblinghood just used as bookmarks
The Pierce-Snack Trade Agreement
- As long as a steady supply of pre-cooked Bulbmrutt snacks is offered (Alongside the occasional little charm from the Cult Of The Knife-Worm, not necessary but they won't stop), the Siblinghood Of Toil will in return offer a steady supply of Stabzyte
- Void if you run out of Bulbmrutt for a significant amount of time
- Will help with stuff that needs Stabzyte
Some Stabzyte
- You've got a bit of Stabzyte as thanks from the Siblinghood Of Toil
The Worm-Ranchers and Gunslingers go offworld to hire a doctor
Rolled a 51 = 51
The trip was rough, some asteroids hit the ship on the way there, but it ultimately succeeded, they arrived at the world of Perossa, a Corp-World mostly know for large forests of overgrown herbs and megacities where you can get drugs for all kinds of things
Burger-flavoured pills full of all your necessary nutrients for lunch
Soda flavoured powder that melts on your tongue into the liquid that'll go great with the burger pill
Tablets that when crushed in your mouth cover your teeth in a disinfectant foam
Caffeine injectors to keep you up at work
There used to be dopamine pills but people got too hooked on them to actually slave away at their jobs so they were discontinued in favour of a diluted version that leaves you feeling empty afterword
After landing Josie and her entourage were immediately assailed by the smell of disinfectants and whatever scent comes to your nose when you enter a drug lab, while people with multicoloured veins glowing beneath their skin, tattoos symbolizing whatever their favourite drug cocktail is, and even folks with actual needles sticking out of them as some kind of accessory were walking around
With some searching they managed to find a doctor willing to leave Perossa in search of work, and was willing to permanently work for the colony in exchange for credits
You guys just had to ignore the fact his mouth was replaced with a cybernetic hookah tube, and that he listens to surfer rock set to a really loud volume
Perossa
- Corp-World of regularly harvested overgrown herb jungles and megacities filled with all kinds of advanced pharmaceutical products
Dr Marnese
- A Perossa-born doctor specializing in forms of medical treatment and science involving altered-physics from Higher-Spheres related to drugs, sanitizing, and repairing biological lifeforms
- Mouth replaced with a cybernetic hookah tube that he can still drink and breathe through
- Fan of surfer rock, one of the surviving music genres from ancient Earth, he also listens to it at a high volume
A recovery mission into the collapsed first attempt at mining is organized to either save the trapped people if they're alive or give them proper burials if they're not.
Rolled a 28 - 10 = 18
What your Gunslingers found at the bottom of Rock-Tap Caverns wasn't the first mining team, it just sat there, sobbing and surrounded by the starved bodies, already being consumed by the alien insects inhabiting the caverns
It looks like friendly old Micheal, Josie remembered when he was young and wished to be a geologist, thats why he even volunteered with the first mining attempt
His skull cracked open, blooming like a flower, and emitting beautiful light due to the Mesmerizing Shards lining the inside of the skin petals, Josie knew from the moment she saw him that Micheal was gone
She fired a shot through his heart and he fell down, finally dead, but his body continued to rapidly mutate due to Micro-Incursions, a hypnotic effect from it making the Gunslingers unwilling to destroy it, so they brought it back alongside the other bodies, the funerals were held, but Micheal's was kept around above ground thanks to the hypnotic effect it produced removing all desire to bury it out of sight
Exquisite Corpse
- The deceased body of Micheal Farris
- Aligned with the Mesmerizing Sphere, head is blooming beautifully and lined with Mesmerizing Shards
- Has a hypnotic effect due to its sheer beauty, making it difficult for those under its effects to destroy and or hide it away