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There exists a world where humans, monsters, and deities alike exist. You are a minor deity and you don't have a clue about your origins or why you exist.
Protect your people and rise up in the world! Encounter creatures, ruins, people, and more. Construct your civilization as you make choices. Each choice will affect the story greatly.
Turn 1

Queen Snake

A Snek with A Pen
Pronouns
She/Her
Monsters roam the land, their ferocious might killing all in their path. They come from the creation of deities. There are many stories of these deities' origins; from them being created from nothing to being created from human thought. Some say they only exist to protect humans from monsters that haunt their daily lives. Though, some ask themselves, do deities really exist at all?
You are one of these deities, though a minor one. You just recently came into existence with some territory to your name. The people call you…

[ ] Name (cannot be a real deity name)

Although, with this name came a perception of how you look.

[ ] Appearance (please submit a picture)

Your people pray to you for many things, but some of those things come with domains.

[ ] Main Domain: "The Arts" (Music, Art, Writing, Etc)
Minor Domain: Diplomacy

Your territory consists of towns and cities. Notable for their creativity and diplomacy; they create such wonders that tourists come to visit every day. Your people have a preference for creating fire - making your territory a fire hazard.

Pros: You're further along on the development of technology and the arts than others. People praise you. You have a wall that defends against monsters - although it's been breaking down recently.

Cons: Nature defies you and will often seek to be in your way. Abyssnare (invisible monsters) wants to trample the city, leaving destruction in their wake.

[ ] Main Domain: Nature
Minor Domain: Earth Magic, Animals

Your territory consists of forests, small villages, and mountains. Ruins of past civilizations run with nature. The people that live there combat with animals and make peace. Animals enjoy the water and often splash people for fun. Plantlife may poison the people or the monsters.

Pros: Animals may bring gifts and fight for you. Some plant life has medicinal effects.

Cons: You are left behind in technology as other domains reach forward. Cavilian (human-sized, frog-like monsters) kill the life around them, and people lie sick with diseases.
 
Mechanics
Inspired by: A God From Ash (Post Apocalyptic God Quest)

In the beginning, you get 100 points for each turn. You can spend these points on your domains or you can create new domains - depending on how broad the category is. You can spend 20 points and get, for example, a domain in potatoes. You get more +1 point for each humanoid in your territory. You can also get mysterious points from other creatures, depending on how you interact with them. You can invite others in your territory if you have conquered another territory, or your population has children.

Karma- The less Karma you have the more likely Chaos events will happen. The more Karma you have the more likely chaos events will happen.
Stats: Each choice matters as it can give you different stats. You start off with 5 in each category besides Karma. The next turn will affect how much karma you have.

Ex:

Charisma (CHA)
Karma (KAR)
Constitution (CON)
Dexterity (DEX)
Wisdom (WIS)
Strength (STR)

Population: Food, Homes, Materials.

There is also a leveling-up system! You can get more points per person for each level you go up! You can get points for leveling up your domains.

You also have to make sure to keep an eye out for your population.
 
Last edited:
Turn 1 Results and Turn 2 Actions
Your people call you Ashala, the burning goddess. Your people are content, although they would like more resources for the winter. It's fall and it's getting colder. You don't know what the people need exactly.
Someone calls out for you, praying for help.

[ ] Ignore
[ ] Answer

---

Points: 100
Next Turn: +50
CHA: 10
CON: 5
DEX: 5
WIS: 7
STR: 4

Choose domains you want to upgrade! (You may get a chance to get a domain in an event!)

[ ] The Arts (0/25)
[ ] Diplomacy (0/25)
[ ] Spend 20 points to get a new domain (random!)

Actions (Pick Two)​
[ ] Scavenge Ruins (Chance of Repairing, and chance of mythical items)
[ ] Check People's Needs and Wants (Can write-in what the people want)
[ ] Expand Territory (High Risk)
[ ] Investigate Wall Protecting Your Territory
[ ] Write a Poem (???)
[ ] Random Roll (1d20)
[ ] Write-In
 
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