Gideon020
Really in the mood for ribs.
Attention, the Rozinante is now boarding, all crew are to return to the Rozinante by 1700 Hours.
Prophet Station is the closest many of those born on the planet Gateway to the rest of Union and other, independent, territories, a bustling trade mecca carefully separate from the planet below kept at a carefully-sustained 1930's techbase, and inside the station the local flavor is in full force with the numerous art-deco, gothic and other decorations looming over the bustling hubbub of a hundred-thousand constructed and derived languages translated in realtime by the OmniNet.
The Six of you have just reboarded the Rozinante, a rebuilt Nobunaga-class Battlecruiser that used to belong to the Duchy Of Cartensa before it was destroyed in a Union naval campaign. Now, what was once the pride of a destroyed nation is now the home for the Blackstar Company, a mercenary company of a very particular reputation in a field where there are greater and more powerful groups.
The Blackstar Company are infamous for their ability to work for anyone, and legendary for their ability to take on and succeed against incredible odds, a group known to be utter hardasses, for whom retreat is rarely an option.
The six of you have just spent your first moment of freedom since undergoing 'Orientation Training', where the Blackstar's leader, The Captain, ensured that the lost investment of multiple parties are all in 'functional' condition. Pilots, especially mercenary pilots, are products of intensive training and potentially billions of Manna invested in nanotech, chemical and genetic augmentation, hypnotraining and other means of ensuring that Pilots are the very best even as inexperienced rookies.
And The Company is not picky; there are child supersoldiers with higher ranks than century-old veterans, former prostitutes who are now expert hackers, celebrities once known Union-wide who are now the Company's spies, traders and diplomats.
As you board the Rozinante, you receive a message over your various communication devices from the ship's primary AI, the central mind of it's operations collective known as a Legion.
Oh look, our new recruits are finally back from their little vacation. Did you enjoy yourselves? I know I would if I could leave this ship, but then I remember why I stay inside.
Would you like to know the reasons?
1: I am surrounded by over a hundred meters of capital-grade armor.
2: I have access to anti-ship missiles, laser cannons, particle cannons, more missiles, and some railguns for variety.
3: I also have access to a very big gun, which I like very much.
Now that you're aboard, The Captain has ordered that you inspect your Mechs, make sure your personal gear is in order, and then report to him to find out about your first 'real' combat operation. That word was in quotes because I am smugly certain you are being mocked, so do try to live up to expectations, I have a betting pool going on your hilarious, explosive failure.
With the message delivered, you are now free to access areas of the ship.
The Armory is where you can inspect your Hardsuit and Personal Weapon.
The Mech Bay is where your Everests are stored, in case you need to make sure everything is in order.
The Library is where you can access information on various topics thanks to the Rozinante's OmniNet connection.
And finally, the Pilot Wing is where you can visit the Bar and chat with other Pilots and Crew.