The Astonishing Spider-Man Quest

Created
Status
Ongoing
Watchers
37
Recent readers
132

Play as Spider-Man as he tries cleaning up New York...and his conscience. Using the Mutants and Masterminds system, we will go through a decade of Spider-Man's life, triumphs and troubles both of fate and his own making.

Can he make New York a better place? Can he find what he's looking for? Is he going to get married and have a normal life, devote himself to the cause utterly, or sell his soul to the devil?
Superhero Origin New

WokeRonin

Bad Guy from a 90s Dark Fantasy Film
Location
United States
Pronouns
He/Him
Frankly, you were kicking yourself for even thinking it; it was unfair and frankly just gloomy. Even after expenses you had a few hundred extra bucks in your pocket, even after expenses. You shouldn't be kicking yourself over the ol' Parker Luck. Most guys and gals in New York would consider that one hell of a payday for only a couple hours of work a night, and Stan the Booker had started paying up front since last month….

Gotham Pro Wrestling only ran shows every other week, between school and not having a car you couldn't exactly chase down the other small wrestling promotions. Even if you could, as popular as you were getting, there was no guarantee you'd actually get hired. Heck, they might even dig deeper into that fake ID and realize you were only 15! You might lose the sweet gig you had going right now! And this wasn't such a sweet gig, you know Stannie was ripping you off, paying you early and consistently be damned, even forgetting the dumb "75 to 25" merchandising deal you agreed to like a sucker, they were buying shirts and posters of the logo and art of you and that you designed, all he was doing was yelling your name in a bullhorn and printing them out. Nah, even on that bum deal, you were getting screwed and hard; for almost three months now half the malls and high school gyms were swamped with people wearing stuff with that Spider symbol on it.

Dollars to donuts you were only going to get an extra sixty or eighty bucks at the end of the month. You were a math whiz, but it didn't take one to realize you would be making triple that even with that dumb handshake agreement having you over the proverbial barrel. This stinks, total BS! Damn Parker Luck!

Kicking a beer can cleanly across the hallway and into a trashcan, you laugh. At least this American Legion Hall had a locker room for the waiting staff and at least it was spotless; they were usually pretty clean if worn down like a nub if they had them, but that was a rare get. And hey, it was decently sized too! You weren't accidentally elbowing someone or kicking one of those huge tanks on the toilet when changing out of or into your tights. Fans and faculty were also cordoned off to the dining and foyer section of the dining hall, meaning the only thing between you and the subway back home was this yellow dingy hallway filled free of the American flags, pictures of various wars, and glass containers containing medals or patches from local armed divisions, outside of your fellow wrestlers (who beat you out of there some time ago or were signing merchandise and talking to the crowd)...and those two guys in all black with Pantyhose over their head from the back office.

Hey!

Stan was waddling out after them, big belly jiggling and normally ghost white face, red and fiery. "Hey, stop those guys! They're running away with my money and the VA fundraising!"

Sure enough one of them was carrying a small safe and the other was carrying a small lock-box the size of a purse, but he was also carrying a handgun that looked like a miniature cannon in his other hand.
Stepping out of the way, you hold up your arms and shrug. "Sorry Stan, you don't pay me enough to get shot…or tackle them and accidentally break something."

The taller of the two, who was built like a bull and carrying the safe, laughs as they bolt out the cheap metal door, busting it hard enough that it has dented and refusing to close automatically . "Smart kid, latter!"

Stan comes to a stop, a little before he manages to even reach you, hands on his knees and wheezing for air. You sigh and head over, patting him on the back. "You okay, sir?"

"You…you…could have stopped them. You're stronger than Bonesaw! We…we don't fake…those strength stunts for you. Plus…you're fast…"

Shaking your head, you look out the door. "Sure, but what was it you were telling me? I ain't running a charity either, you know that. Besides from the looks of it, they just grabbed your ticket sales, not concession or the merch sales. Peanuts to you."

"But not the VA. There was a lot of money they were holding over from last night."

That…that gave you pause for a moment. Second thoughts. That maybe, just maybe, you could and should have done something. But only briefly, again one of them had a gun. You planned on becoming a chemist or an engineer in the future, not a cop. It wasn't your job to risk your life over a few bucks and frankly it shouldn't be theirs either. Not worth the risk to their and innocent lives

It isn't until you got home later that night you realized just how badly you messed up by not doing the right thing then and there. Something that will haunt you until the end of your days and maybe even longer….

Good Job Petie.

--- ---

Welcome to The Astonishing Spider-Man Quest. Inspired by the classic Marvel comic book created by Stan Lee and Steve Ditko, and by various Superhero quests like Web of Spider-Man, I decided to go the well tred route of running a Spider-Man game. Why? Simply because there is a LOT of stories to tell with him and reading Ultimate Spider-Man got me inspired to do one where time flies and things are kept to a single POV 'on the ground' as it was. Time will fly in this quest; while it will start with Peter in High School, he will quickly end up in college (maybe) and then perhaps the wider world of adult hood. It is amazing how quickly time flew in the Early comics and that is something I want to simulate here.

Spider-Man is all about trauma, work-life-cape balance, dealing with a bunch of normal and crazy people, and of course Great Power coming with Great Responsibility after all!


What is the Superhero and Villain Community situation?

[] Spider-Centric:
Rare and mostly going to pop up to fight, annoy or ruin Pete's life. There was a Captain America and Namor a long time ago during World War II; the Fantastic Four are off gallivanting into Space and God Knows Where while Dr Doom rules Latvia with an iron first, but superheroes and their counterparts are vanishingly rare. There isn't a wider super community Spidey has to deal with, he's a unicorn when it comes to crime fighting. Well outside of that crazed vigilante with the skull t-shirt, but no one thinks he's anything but a serial killer, or perhaps the Devil of Hell's Kitchen. Supervillains are going to crop up, but they'll mostly be revolving around Spider-Man, maybe even because of him

[] Little Fish, Big Pond: There are Mutants and they are trying to pass bills in Congress to "fix them" and "protect us" whatever that means, though they are protecting themselves because of it, though so far that means a lot of in-fighting for whatever reason. The Avengers are protecting the world from Alien and Magical threats that can easily destroy it. That means the Daredevil, Punisher, Cloak and Dagger, hell even Heroes for Hire are openly doing the whole caped crusader thing, but it's still pretty rare. Superheroes deal with Big Problems or are Having Epic Adventures for the most part. Supervillains on the other hand need to pay for their crazy projections or ambitions and selling drugs or knocking over banks has proven a very popular method of doing that or funding a fabulous lifestyle they want to enjoy. It's a bunch of worlds Peter has to juggle back and forth in between, though more on the 'gritter' side as a street hero.

[] Marvel Regular Universe: Peter Parker, the Spectacular Spider-Man himself, is part of a "large" superhero community; while the Fantastic Four are off exploring other dimensions, the X-Men are dealing with killer robots and time travelers. Most of the rest of of the Superhuman community is bound together in trauma or self righteousness/civic obligation; greed or need. Depending on the era, Doc Ock might be trying to control the heroin trade for it's own sake not just to fund his earthquake machine, or The Hood might be commanding the powers of the devil to not only fight The Avengers and Spider-Man, but to control organized crime throughout the globe. These worlds are one, and the world is both tremendously huge and insignificantly small. You're eventually bound to stumble onto some other hero's business and they're bound to stumble on yours, and it can end up a mess or partnership.

What time frame does this take place?

This will affect vibes and the type of subgenre, though I can't help myself a bit of historicity will crop up


[] 60/70s: "Baby Boomer Era"

America is it's peak of power in every category imaginable, as far as most Americans and the West are concerned World War II ended and an era of peace has begun. It's white painted fences, clean streets and prosperity. I mean there is a Cold War going on, but as of right now it's about deescalation, not escalation. Of course there is a lot of tension hidden under that, and a lot more lies swept under the rug. The Mafia and other organized crime groups are at the height of their power; bigotry is all stripes is rampant and dominant...and civil rights activists and feminists are about to challenge it big time head on. And the facade is going to be ripped clean off: war is going to come and hard, government revealing it's corruption and callousness, economic hard times...

In this period, supervillains are divided into two groups: 'Masterminds' and 'Soldiers'. Masterminds are egomaniacs who are more concerned with turning everyone into dinosaurs or harnessing the power of the sun into energy form, at the cost of a borough in New York and a million lives or so. They will stoop to organized crime or grand larceny, either to finance their projects or because they are 'visionaries' who are going to steal the gold from Fort Knox or control all criminal gangs in New York. Their are also colorful exceptions like the Kingpin, but again they prove the rule by trying to take over ALL crime and arming mooks with sci fi weaponry. Soldiers are in this for the money, they are glued into Masterminds or The USSR or the Mafia, but will happily take their money. Both will change with the times, forming their own gangs or joining them for 'stability'


70/80s: Dark Times

The start of the Bronze Age of Comics, but forget that terminology here and remember what's going on in America. We lost Nam and kinda realizing maybe we shouldn't have been there in the first place. America's economy is down the toilet, and people are quick to blame each other or certain groups for that. Crime is on the rise and the victories and defeats of the civil rights and feminist movements create an ever changing social reality and norms. The Cold War hasn't gone nuclear hot, but people are finally aware it isn't actually cold. Some people have become total cynics, others are longing for an idealized America of the Past that never existed....and all are sick of the muck they live in now.

Supervillains might still be lofty, but they are practical too. They operate right along traditional organized crime groups like the Mafia, Triads, Bratva, Cartels and other groups even if they are more concerned with their Earthquake machines. Why, they might have been CEOs of major corprations before, but now the major corprations themselves might be entities of evil! Also Drugs have always been big business, but now they are the cornerstones of most criminal operations and bring in obsence amounts of profit. Rather than consoldite anything though under big group, there is so much money to be made, it's opened up the field for smaller criminal groups to suddenly have the manpower and cashflow to fund attempts to 'take over' and this turned the streets into their battlefields.

If you want the Punisher and Captain America this is where they can first pop up and 'fit' (and Yes I know Captain America popped up in the 60s, but work with me here). They are the dual faces of cynicism and optimism in the face of the horrors of the 21st Century, two sides of the same coin


Late 90s/00s: The End of History

"...lately, I'm getting the feeling that I came in at the end. The best is over...". America has won the Cold War, American properity is back baby. Organized Crime is down (though not out like in our world, far from it, but it is reeling) and our social climate has 'stablized', whatever that merans. The good times are back USA USA USA!!!

So why does everyone feel like crap? Something is wrong and while people are mostly enjoying themselves, at least in America, but there is a nagging feeling among those paying attention that this can't and maybe shouoldn't last. 9/11 happens and the War on Terror begins, exposing horror, war and widespread misery. People are too cynical for the go around this time however and also quickly see not just the corruption in the government but also how it more than simply played a passive role. This gets heightened into conspriacy theories to simplify the situation into what they could understand and think they could change, or give up for. This is party because the computer age has arrived. You can do more than play chess online or store records online now, or hack the government with a whistle; you can communciate with others to debate Star Trek captains and then eventually just share everything with family abroad or coworkers, you can shop online, sometimes more easily than in person depending on what you're buying. You can even pirate music and comic books, and eventually movies!!!

Same as before, outside of them being Russian or Communist agents or groups, but now outside of being mad scientists, foreign despots, and super criminals...they can now be super terrorists, evil extreme ideologues or theocrats, or even....dare I say it...working for the United Stated Government?!?!? The later has always been the case, but Spider-Man is much more likely to find out he's not competing against a rogue S.H.I.E.L.D agent but the CIA or FBI themselves. This is also the real era of the information highway and computer obsession, so if you want to deal with women and men with computer powers, this is where it's at.
 
Will be continuing X-Men this week (probably have update Monday or Tuesday), but the Ultimate run has my hope restored in Spider-Man and got me thinking about this.

Going to be a decade long run of Spider-Man's life, from 16 to about 26 or 27, and I actually have a kinda of core plot in mind (though as a Quest it's very, very loose)
 
I'm always a sucker for a Spider-Man quest.

[X] Little Fish, Big Pond

I think I like this one the best. Well either this or Spider Centric. But with this one there is JUST enough of a superhero presence to try and get some sort of community going, but it's also Small enough that while there might be some overlap with other heroes most of the enemies here are probably going to be from Peter's own Rogues Gallery.

[X] Late 90s/00s: The End of History

I've always seen Pete as a 2000's Kid. Nothing much else to say here.
 
[X] Little Fish, Big Pond

Doc Ock might be trying to control the heroin trade for it's own sake not just to fund his earthquake machine

I really don't want Villains to make the world miserable by doing Evil shit for the sake of it.

[X] Late 90s/00s: The End of History

Going to be a decade long run of Spider-Man's life, from 16 to about 26 or 27, and I actually have a kinda of core plot in mind (though as a Quest it's very, very loose)

I hope you give us some Anatomy like Peter growing out crime fighting and become his own person in the sense not another average misery porn.

Peter not always being butt of joke starting his own business and bettering society that way etc.

I also think it would be good if it diverges afterwards say at first there wouldn't be time travelers as we go on multiverse and time travel will be introduced like a comic where while starting out there wouldn't be reality benders the power level of Heroes and foes increases as time goes on.
 
[X] Little Fish, Big Pond



I really don't want Villains to make the world miserable by doing Evil shit for the sake of it.

[X] Late 90s/00s: The End of History




Peter not always being butt of the joke.

I also think it would be good if it diverges afterwards say at first there wouldn't be time travelers as we go on multiverse and time travel will be introduced like a comic where while starting out there wouldn't be reality benders the power level of Heroes and foes increases as time goes on.

That kind of is the hope here. It's possible to make bad choices and have Peter kind of be a trauma ridden Man Child who can't balance the two sides of his life. It's also possible he retires happily…or balances the two like the current Ultimate Spider Man
 
Peter's greatest strength lies in intellect not Super Powers I hope we get to use it more also opportunity for him evolving beyond With Great power comes Great responsibility.

Hmm how familiar are you with Assassin Spider- Man.

balances the two like the current Ultimate Spider Man

Haven't seen it after seeing all the shit they pulled on Peter I wasn't interested in checking any recent Spider-Man media.
 
Last edited:
Very Good. About a married Peter who gets his powers in his early thirties. About stuff other than trauma
 
Peter will be able to increase his powers and skills throughout the quest through methods like training, symboite Aliens, and further experiments.

A regular occurrence but not happening all the time
 
My thoughts on changing philosophy depend entirely on what kind of philosophy we'd be going for, but getting training, well, it seems like that would be complicated (not impossible, just not something we're going to be doing any time soon) for the following reasons.

1: We'd need a mentor, which would probably cost us something, that might be money or it might be a favor or it might be something else, but it's going to be a bit annoying.

2: Whoever is teaching us is going to need to be someone we actually trust, because any worthwhile training will have to take our superpowers into account since they change how we fight quite a bit.

Whoops, Ninjad by the QM.
 
The Fantastic Four and X-Men will happily deal with Pete and help (Avengers are out of your league right now), but both are busy.

Active street level heroes who are veteran are Daredevil (who has been active three years longer than Pete) and possibly the Punisher who has been active five or ten and has a body count in the thousands
 
My thoughts on changing philosophy depend entirely on what kind of philosophy we'd be going for, but getting training, well, it seems like that would be complicated (not impossible, just not something we're going to be doing any time soon) for the following reasons.

1: We'd need a mentor, which would probably cost us something, that might be money or it might be a favor or it might be something else, but it's going to be a bit annoying.

It isn't that hard you are just overcomplicating it(I don't mean it as an insult it is a gradual process) .

2: Whoever is teaching us is going to need to be someone we actually trust, because any worthwhile training will have to take our superpowers into account since they change how we fight quite a bit.

Not truly you can hit Colleen's Dojo or even something ordinary at first getting a grasp on Martial arts is essential and then testing it out by trial and error.

If we do find a good ally things would get easier.

The world of Marvel is vast as long as there is a will there is a way.
 
Last edited:
If we do find a good ally things would get easier.
Certainly, but most supers don't have an address you can walk over to and ask for tips.
Not truly you can hit Colleen's Dojo or even something ordinary at first getting a grasp on Martial arts is essential and then testing it out by trial and error.
We'd have to do a massive amount of "Testing it." our power set opens up a vast array of new options and possibilities to the point that the the point that not a lot will carry over which isn't, like, how to punch without breaking our hand and such.






Oh, that reminds me, Hey QM, how good exactly are our powers? Does our spider sense mean we can't be surprised at all? How strong are we? Will a close range gunshot drop us?
 
Certainly, but most supers don't have an address you can walk over to and ask for tips.

We'd have to do a massive amount of "Testing it." our power set opens up a vast array of new options and possibilities to the point that the the point that not a lot will carry over which isn't, like, how to punch without breaking our hand and such.

Bro I literally said it's a gradual process lol which means it would take time something we will do when we have opportunity.

Spidey like a Speedster he never trained his power and when he did train he had significant leap in power to be fair breaking bones or not he has already been in wrestling in the quest currently so he would have good control over his strength.
 
Oh, that reminds me, Hey QM, how good exactly are our powers? Does our spider sense mean we can't be surprised at all? How strong are we? Will a close range gunshot drop us?

You can't be surprised by anything or one with Spider Sense but you still got to master it to guess what's coming up or slug its really sneaky what exactly you have to look for.

Spider Man can bench press a motor cycle with ease and lift a very small car. He can get a lot stronger but that requires training and pushing yourself

A gun is going to hurt a lot. A small caliber pistol won't drop you but there might be complications. .45 rounds are going to put you down if it's a spade shot, lol a shotgun
 
[X] Little Fish, Big Pond
[X] Late 90s/00s: The End of History

Huh, I would have thought that Spider-Man would be one of the first superheroes like he is in the comics. He seems to be late in the game for this quest
 
Back
Top