So, you might be thinking that it's strange I'm not updating my
College of Jewels quest and am starting something new instead. The reason is basically that we've hit a point where there's a bit of a heavy load for me in terms of getting the next update out and with school starting up again for me, I just don't have the time. I do enjoy writing however, so I wanted to start something with very minimal load that I can update while I wait for my schedule to clear out a bit.
The Ashes of Victory
The rebellion was victorious. The Evil Queen was cast down by a band of brave heroes, her schemes for dominion foiled by the daring and bravery of men and women willing to risk their lives to fight for what they knew was right. But in the doing, all but one of the heroes was slain, and the army they led is left splintered and battered with no clear leader. The Queen's schemes may have been foiled, but who knows what dark things may yet lurk in her tainted capital, and with the country shattered by the fires of revolution, who knows what the circling vultures may yet do.
Will these ashes fertilize the soil or choke what life yet remains? The fates of many hang in the balance.
[] The Silver Paladin - It's a cruel irony that you were the one to survive. You were always the first to run into danger- not like Sasha with her careful planning and tricky spellwork. You were always the the one throwing yourself headlong into the enemy- not like Tam with his longbow who could turn the outcome of a battle from three hundred yards away. You're skill with the blade could only be called above average- not like Alvar, with his peerless, flawless technique. Still, if you live, it is because there is still yet good left for you to do in this world. Only, it seems the Queen's self destruction was not complete. She yet lingers, little more than a husk with no memory of who she was. She is helpless and, though it rankles, it is ever the duty of a paladin to safeguard the helpless. And she may yet do good if what fragments of her memory remain lead you to the places of evil she created that still fester.
[] Ash - You are... The thought trails, half a sentence that had somehow become the whole. The paladin tells you your name was Bridgette. You suppose you believe her. You have little reason to doubt her and even less to care if she is lying. Whatever you were before was burnt on the pyre of ambition and hatred. You can feel it inside you still, that fire of rage and spite that scorched the world. You can see what it did, the city covered in the ash of a palace now less than a ruin, in the blackened stones you walk upon. You wonder why you chose to burn it all away like that. You wonder what would drive a person to sacrifice themselves so totally in the name of spite. You wonder if you should burn what little of yourself is left and take the paladin by surprise, carried on only by the echoes of rage. You wonder a lot of things. Ultimately, you follow quietly. That was the place of ash after all. It didn't do much. But maybe a passing wind would stoke that fire once again.
I like to think that I've learned my lesson about adding a million character creation options. Doing too many just leads to a bunch of orphaned plot hooks when only one is chosen. Here, the two options start in roughly the same narrative location, and I have a clear idea of where things will go.