Sushi
#fuckcancer
The Arklay Murders
(Interest Check)
(Interest Check)
As a law enforcement officer, my fundamental duty is to serve the community; to safeguard lives and property; to protect the innocent against deception, the weak against oppression or intimidation and the peaceful against violence or disorder; and to respect the constitutional rights of all to liberty, equality and justice.
I will keep my private life unsullied as an example to all and will behave in a manner that does not bring discredit to me or to my agency. I will maintain courageous calm in the face of danger, scorn or ridicule; develop self-restraint; and be constantly mindful of the welfare of others. Honest in thought and deed both in my personal and official life, I will be exemplary in obeying the law and the regulations of my department. Whatever I see or hear of a confidential nature that is confided to me in my official capacity will be kept ever secret unless revelation is necessary in the performance of my duty.
I will never act officiously or permit personal feelings, prejudices, political beliefs, aspirations, animosities or friendships to influence my decisions. With no compromise for crime and with relentless prosecution of criminals, I will enforce the law courteously and appropriately without fear or favor, malice or ill will, never employing unnecessary force of violence and never accept gratuities.
I recognize the badge of my office as a symbol of public faith, and I accept it as a public trust to be held so long as I am true to the ethics of police service. I will never engage in acts of corruption or bribery nor will I condone such acts by other police officers. I will cooperate with all legally authorized agencies and their representatives in the pursuit of justice.
I know that I alone am responsible for my own standard of professional performance and will take every reasonable opportunity to enhance and improve my level of knowledge and competence.
I will constantly strive to achieve these objectives and ideals, dedicating myself to my chosen profession…law enforcement.
_____Law Enforcement Code of Ethics,
Raccoon City Police Department
- Be a Police Officer before the Raccoon City Incident
- 1998 Police Procedural Drama
- Survival-Horror, expect Character Death
- Bio-Organic Weapons and Zombies
- 5-8 Players
- Post Every 2 or 3 Days
- Fate + Discovery Action
- 4D6 / 4D3, Modified Fate SRD
The Unit
_____After a spree of violence and mysterious disappearances in the Arklay Mountains, local law enforcement collaborated to create a combined task force with the sole purpose of investigating these suspicious events. They have become known simply as the "Arklay Taskforce." Drawing from a number of municipal and state organizations, the taskforce has expanded powers to investigate and target the occupt killings that have been terrifying the citizens of Raccoon City. _____Rookies and veterans alike have been hand-picked for their skills, intelligence, and backgrounds. The team has to be self-sufficient and free from outside tampering, as giants such as Tricell and Umbrella seem intent on meddling with police investigations. Free from graft and corruption, the new Arklay Team is now the shining hope for terrified citizens, who have long been denied real answers by the city.
_____Wanted Positions:
- 1 Negotiator, Gang or Cult experience preferred.
- 1-2 Specialists in Prisoner Transport
- 1-2 R.P.D. Officers with 2+ Years in Undercover
- 1 Vice / Narcotics Specialist
- 1 Medical Professional, preferably unaffiliated with Umbrella Pharmaceuticals
- 1-2 Hunter or Animal Control Specialists
- 1 Sniper
- 1 Vehicle Specialist
New Applicants
Rank: Rank roughly correspons to responsibilities. A police Sergeant is generally a supervisor for several officers, a Lieutenant is in charge of an entire Shift, a Captain supervises a division, and so forth. If you indicate a preference to be a supervisor of some kind this will be noted.
Assignment: What your character normally does as a police officer, or their normal job if they are not law enforcement. You can denote preference here if you would like the GM to decide, or put "Trainee" to start brand new and start later.
Experience: How much work a given character has done, generally years at a given position at a department. Police officers with significant seniority may carry revolvers or older equipment. Note preference here. Place "Trainee" if brand new.
Equipment: Please add any equipment requests to the bottom of the profile.
Aspects: Five (5) in total: High Concept & Trouble + 3 Aspect. Optionally, you can also do a Phase Trio. Your high concept is a "Elevator Pitch" that sums up your character in a few words. Fate Points are used to Invoke Aspects.
Fate Points: 3 (Barring extra Stunts)
Refresh: 2 + 1 Assignment Stunt (Barring extra Stunts)
Physical: Physique-Based
Morale: Will-Based
Wealth: Using Wealth Stress, determined by GM after profile is submitted.
Consequences: 2-4-6. Leave Blank. Physique-Based
Skills: Great (+5 Modified)
Electronics: This is the other half of the Craft skill, which involves electrical repair, tinkering, and electriconic intrusion.
Forensics: Inspecting the recently deceased, blood spatters, decomposition, and analyzing pathology by a variety of means. Can also be used to analyse, and to an extent detect B.O.W.s.
Investigate: Conventional means of investigating crimes, searching a scene, gathering evidence, finding signs of disturbance or struggle. Limited application to basic forensic investigation.
Medicine: Conventional means of investigating crimes, searching a scene, gathering evidence, finding signs of disturbance or struggle. Limited application to basic forensic investigation.
Preparation: This skill is used to determine if a character has made particular preparations, such as stashing special equipment, moving furniture, or positioning a contact / assistant
Survival: Navigation outdoors, use of natural resources, and limited first-aid capabilities.
Physique & Will: Having points here increase your character's capacity for Stress. Physique is for Physical Stress, Will is for Morale Stress. The mechanics behind stress and consequences will be described later on.
1-2 = 1 Extra Slot
3-4 = 2 Extra Slots
5 = 1 Extra Minor Consequence
Stunts: 2 + 1 Assignment Stunt Stunts.
Assignment: What your character normally does as a police officer, or their normal job if they are not law enforcement. You can denote preference here if you would like the GM to decide, or put "Trainee" to start brand new and start later.
Experience: How much work a given character has done, generally years at a given position at a department. Police officers with significant seniority may carry revolvers or older equipment. Note preference here. Place "Trainee" if brand new.
Equipment: Please add any equipment requests to the bottom of the profile.
Aspects: Five (5) in total: High Concept & Trouble + 3 Aspect. Optionally, you can also do a Phase Trio. Your high concept is a "Elevator Pitch" that sums up your character in a few words. Fate Points are used to Invoke Aspects.
Fate Points: 3 (Barring extra Stunts)
Refresh: 2 + 1 Assignment Stunt (Barring extra Stunts)
Physical: Physique-Based
Morale: Will-Based
Wealth: Using Wealth Stress, determined by GM after profile is submitted.
Consequences: 2-4-6. Leave Blank. Physique-Based
Skills: Great (+5 Modified)
Athletics
Burglary
Contacts
Crafts
Deceive
Drive
Electronics*
Empathy
Fight
Forensics*
Investigate*
Lore
Medicine*
Notice
Physique
Pilot*
Preparation*
Provoke
Rapport
Shoot
Survival
Stealth
Will
Athletics
Burglary
Contacts
Crafts
Deceive
Drive
Electronics*
Empathy
Fight
Forensics*
Investigate*
Lore
Medicine*
Notice
Physique
Pilot*
Preparation*
Provoke
Rapport
Shoot
Survival
Stealth
Will
Burglary
Contacts
Crafts
Deceive
Drive
Electronics*
Empathy
Fight
Forensics*
Investigate*
Lore
Medicine*
Notice
Physique
Pilot*
Preparation*
Provoke
Rapport
Shoot
Survival
Stealth
Will
Electronics: This is the other half of the Craft skill, which involves electrical repair, tinkering, and electriconic intrusion.
Forensics: Inspecting the recently deceased, blood spatters, decomposition, and analyzing pathology by a variety of means. Can also be used to analyse, and to an extent detect B.O.W.s.
Investigate: Conventional means of investigating crimes, searching a scene, gathering evidence, finding signs of disturbance or struggle. Limited application to basic forensic investigation.
Medicine: Conventional means of investigating crimes, searching a scene, gathering evidence, finding signs of disturbance or struggle. Limited application to basic forensic investigation.
Preparation: This skill is used to determine if a character has made particular preparations, such as stashing special equipment, moving furniture, or positioning a contact / assistant
Survival: Navigation outdoors, use of natural resources, and limited first-aid capabilities.
Physique & Will: Having points here increase your character's capacity for Stress. Physique is for Physical Stress, Will is for Morale Stress. The mechanics behind stress and consequences will be described later on.
1-2 = 1 Extra Slot
3-4 = 2 Extra Slots
5 = 1 Extra Minor Consequence
Stunts: 2 + 1 Assignment Stunt Stunts.
- Find ideas at the Evil Hat Productions Wiki.
- Use the Stunt Generator.
- Be mindful of The Horrors of Fate Stunts; TL;DR just ask.
Please also answer the poll posted at the top of the page and include it with your profile:
I strongly prefer if the profile is posted in its own post and without spoiler tags or quote boxes.
- Describe your prior Experience.
- Describe your current Job.
- What is your greatest Strength?
- What is your greatest Weakness?
- What are your Goals as part of the Taskforce?
- Any Special Requests?
Code:
[b]Name:[/b] X
[b]Appearance:[/b] X
[center][img]optionalimageurlhere[/img][/center]
[b]Age:[/b] X
[b]Rank:[/b] (Provided by GM)
[b]Birthplace:[/b] X
[b]Assignment:[/b] (You can note preference for assignment here.)
[b]Experience:[/b] (What department, what job, how many years, or "Rookie" if no prior experience.)
[b]Aspects:[/b] X
[b]Refresh:[/b] (3 by Default)
[b]Fate Points:[/b] (Same as Refresh)
[b]Physical:[/b] (Based on Physique)
[b]Morale:[/b] (Based on Will)
[b]Wealth:[/b] (GM)
[b]Consequences:[/b] X
[b]Personality & Bio:[/b] X
[b]Skills:[/b]
+5
+4 +4
+3 +3 +3
+2 +2 +2 +2
[b]Stunts:[/b] (2 + Class-Stunt by Default)
I strongly prefer if the profile is posted in its own post and without spoiler tags or quote boxes.
Athletics
Burglary
Contacts
Crafts
Deceive
Drive
Electronics*
Empathy
Fight
Forensics*
Investigate*
Lore
Medicine*
Notice
Physique
Pilot*
Preparation*
Provoke
Rapport
Shoot
Survival
Stealth
Will
Burglary
Contacts
Crafts
Deceive
Drive
Electronics*
Empathy
Fight
Forensics*
Investigate*
Lore
Medicine*
Notice
Physique
Pilot*
Preparation*
Provoke
Rapport
Shoot
Survival
Stealth
Will
Radio Codes
A
B
C
D
E
F
G
H
I
J
K
L
MAdam
Boy
Charles
David
Edward
Frank
George
Henry
Ida
John
King
Lincoln
MaryN
O
P
Q
R
S
T
U
V
W
X
Y
ZNora
Ocean
Paul
Queen
Robert
Sam
Tom
Union
Victor
William
X-Ray
Young
Zebra
Code 2
Code 3
Code 4
Code 5
Code 6
6ACode 7
6C
6G
Code 8
8ACode 10
Code 11
Code 12
Code 30
Code 37
Code 77
Code 99
Code 100Urgent — No lights / sirens.
Lights and sirens.
No further assistance needed.
Stakeout — Stay away.
Out of Car, Investigating.
+Requires AssistanceMeal Break.
+Suspect is Wanted
+Gang Activity
Fire Alarm.
Working fire.SWAT Pre-call Up.
SWAT Call-up.
False Alarm
Burglar Alarm (Ringer / Silent)
Vehicle Reported Stolen.
Caution, possible Ambush.
Emergency (Also Code 999)
Position to Intercept.
10-0 - Use Caution
10-1 - Signal Weak
10-2 - Signal Good
10-3 - Stop transmitting/Stand-By
10-4 - Affirmative/Everything is Okay
10-5 - Relay To...
10-6 - Busy
10-7 - Out Of Service
10-8 - In service
10-9 - Repeat
10-10 - Fight In Progress
10-11 - Animal Problem
10-12 - Stand By, Remain Alert, Stop
10-13 - Weather - Road Report
10-14 - Report Of Prowler
10-15 - Civil Disturbance
10-16 - Domestic Trouble
10-17 - Meet Complainant
10-18 - Urgent
10-19 - Return to...
10-20 - Location
10-21 - Phone Number/Person
J1 - At Your Convenience
10-22 - Disregard
10-23 - Arrived at Scene
10-24 - Assignment Completed
10-25 - Report in Person
10-26 - Detaining Subject, Expedite
10-27 - Drivers License Information
10-28 - Vehicle Registration Information
10-29 - Check Record for Wanted
J1 - Misdemeanor Arrest RecordGM - Known Gang Member
J2 - Felony Arrest Record
J3 - Considered Dangerous
SO - Registered Sex Offender
10-30 - Illegal Use of Radio
10-31 - Crime In Progress
10-32 - Man With Gun
10-33 - EMERGENCY
10-34 - Riot
10-35 - Major Crime Alert
10-36 - Correct Time
10-37 - Investigate Suspicious Auto
10-38 - Stopping Suspicious Auto
10-39 - Urgent-Use Light & Siren
10-40 - Tactical Situation
10-41 - Begin shift
10-42 - End shift
10-43 - Information
J1 - Confidential10-44 - Request Permission To Leave Patrol For...
J1 - Personal Relief10-45 - Animal Carcass At...
J2 - Vehicle Service
J3 - Vehicle Wash
J4 - Meal Break
10-46 - Assist Motorist
10-47 - Emergency Road Repairs Needed
10-48 - Traffic Control
10-49 - Traffic Light Out
10-50 - Traffic Accident
J1 - Minor
J2 - Serious W/ Injuries
J3 - Road Blocked
J4 - Fatality10-51 - Wrecker Needed (Tow Truck)
10-52 - Ambulance Needed
10-53 - Road Blocked
10-54 - Livestock On Highway
10-55 - Intoxicated Driver
J1 - Charges will be filed10-56 - Intoxicated Pedestrian
J2 - Make your own case
10-57 - Hit and Run
10-58 - Direct Traffic
10-59 - Convoy Or Escort (Bank Deposit Drop-Off)
10-60 - Squad In Vicinity
10-61 - Personnel In Area
10-62 - Reply To Message
10-63 - Prepare To Make Written Copy
10-64 - Message For Local Delivery
10-65 - Net Message Assignment
10-66 - Message Cancellation
10-67 - Clear To Read Net Message
10-68 - Crime Information
10-69 - Message Received
10-70 - Fire Alarm
10-71 - Advise Nature of Fire
10-72 - Report Progress on Fire
10-73 - Smoke Report
10-74 - Negative
10-75 - In Contact With...
10-76 - En Route
J1 - Prisoner10-77 - ETA (Estimated Time of Arrival)
J2 - Female
J5 - To Make Relief
10-78 - Need Assistance
10-79 - Notify Coroner
10-80 - Unit-to-Unit Radio Traffic
10-81 - Prisoner in Custody
10-82 - Confidential/Status
J0 - No cars available at this time10-83 - Switch to STLCO Channel 8 (Car-to-Car Channel)
J1 - Beat cars available
J2 - Overlay cars available
10-84 - Estimated Time of Arrival (ETA)
10-85 - Arrival Delayed - Will Be Late
10-86 - CAD Computer Down
10-87 - Pick Up...
10-88 - Advise phone number of...
10-89 - Please Reply / Report Status
10-90 - Bank Alarm
10-91 - Pick Up Subject
10-92 - Contract Service
J1 - Beginning Patrol10-93 - Blockage
J2 - Ending Patrol
10-94 - Drag Racing
10-95 - Bomb Threat
10-96 - Detain Subject
10-97 - Test Signal
10-98 - Prior Offenses
10-99 - Positive Stolen/Wanted (see J Codes)
J1 - Misdemeanor Wanted or Stolen10-100 - Police Needed
J2 - Felony Wanted
J3 - Wanted and Considered Dangerous, May be Armed
J4 - USE EXTREME CAUTION
10-105 - Deceased Body
10-106 - Suspicious Person
10-107 - Check Residence
Police Assignments
[Handgun]: 9x19mm Browning HP w/ SSIII Retention Holster
[Armor]: Second Chance Ultima NIJ II Vest
[Radio]: Motorola HT1000
[Baton]: Monadnock PR-24 Side Handle Baton (+1)
2 x 13-Round HP Magazine
2 x S&W Handcuffs
D-Cell Maglite
Pepper Spray
Folding Knife
[Armor]: Second Chance Ultima NIJ II Vest
[Radio]: Motorola HT1000
[Baton]: Monadnock PR-24 Side Handle Baton (+1)
2 x 13-Round HP Magazine
2 x S&W Handcuffs
D-Cell Maglite
Pepper Spray
Folding Knife
Trainee
_____Fresh academy graduates that have just hit the streets, these trainees are under the watchful eye of a FTO (Field Training Officer) who gives them a crash-course on working the city, understanding the laws and becoming a cop. There are a handful at any given time, day and night. Most will graduate to become police officers in the patrol division, and other specialized assignments from there.
_____
- Fresh Start :
You are currently being trained. Later on, you will gain an upgraded version of your Assignment Stunt._____- Special Equipment: Shiny New Gear
Trainees generally benefit from receiving brand-new equipment and sometimes newer gear than officers who have been in the system for some time, and this is usually reflected in their given equipment.
Civilian Employee
_____Many of the RPD's officers are uniformed, but non-sworn, meaning they do not carry a weapon, but serve the public in their own capacity, taking reports, responding to non-emergency calls and performing the myriad tasks that keep a police department running.
_____
- Free Time :
You have had time to broaden out. You start with an extra point of refresh compared to others._____- Special Equipment: Personal Item
N/A
Police Officer
_____The typical Raccoon City Police officer costs the city $90,000 a year in training and equipment. They are the public face for the Raccoon City government and comprise the first line of defense for citizens, the "thin blue line." Foot beats comprise the largest part of the patrol division, although in recent years the force has been shifting toward a majority of its officers working from behind the wheel of high-tech police interceptors. A small, but growing bike force extends R.P.D. outreach to the rugged mountain trains and nature reserves.
_____
- Community Outreach (Officer):
You know your beat like the back of your hand. Once per scene, you may make a special roll to "acquire" equipment or resources through unconventional means. Your experience conducting field searches also means you tend to find more material from a Discover action._____- Special Equipment: Police Interceptor OR Mountain Bicycle
The R.P.D. has started a recent "take-home" intitiative in which officers are allowed to bring their vehicles. For the officers, this presents better-maintained vehicles and more flexibility for coming onto shift. Some find the approach is intrusive and forces officers to respond to calls when off-shift. Either way, Crown Victoria Police Interceptors have begun to find homes in the driveways of Raccoon City. Additional equipment may be issued depending on what a given officer is specialized in.
Detective
_____Fresh academy graduates dream of becoming police detectives. The many types of detectives in the R.P.D. act as the foil to the sometimes more blunt approach of the patrol officers. They specialize in categories like arson, homicide, vice, or narcotics and work in drastically different conditions than the average officer. Detective work can involve plain-clothes and undercover assignments, which often involve dramatic lifestyle changes, like assumed identities and separation from friends and family.
_____
- Bloodhound (Detective):
You have an eye for detail. You gain a +2 at Discovery actions related to your chosen specialty (e.g. vice, homicide, narcotics, cyber-crime). Additionally, you may take a piece of evidence without being detected once per scene._____- Special Equipment: Job-Dependent
Detectives can recive a variety of specialty equipment based upon their specialty.
Paramedic
_____As part of a recent initiative to combat violent crime, the R.P.D. has begun offering incentives to police officers whom receive training as an EMT and carry medical equipment in their vehicles. This allows a dual-trained officer to administer initial medical care before conventional EMS moves in. Many police officers trained in this way also work off-duty as paramedics for private companies to augment their pay.
_____
- First Responder (Paramedic):
Your training and equipment gives you a +2 to Medicine and Survival. You are adept at treating casualties, and your presence has a calming effect on citizens you may encounter._____- Special Equipment: Trauma Kit
This well-stocked portable trauma kit carries medicines and equipment to handle a variety of different injuries and medical conditions on the street, including antidotes to common poisons found in Raccoon Forest and a battery of new drugs on trial from Umbrella Corp.
S.P.F. (Select Police Force)
_____The Select Police Force is the closest thing in the R.P.D. to a S.W.A.T. team, formed to complement the more rescue-oriented S.T.A.R.S. organization. Select Police Force officers typically work patrol with their equipment stowed in their police cruisers, offering more coverage and flexibility than S.T.A.R.S. while retaining a fast response to in-progress situations. They train frequently for active-shooter situations as well as riot control and event security. S.P.F. officers are volunteers and go through a strict interview and recruiting process.
_____
- Entry Training (S.P.F.):
You have been trained for maximum aggression and violence of action. You gain a +2 when breaching or smashing down a physical barrier, or tackling an oppoent. Additionally, you always have initiative when breaching a room or firing a weapon at close range._____- Special Equipment: "Go-Bag"
This heavy-duty equipment bag carries all the basics for carrying out a search warrant or kicking down a drug lab door. It allows an officer to carry a full set of body-armor, load-bearing equipment, and a long arm with relative mobility and very quickly don their gear when necessary. A typical equipment load may also include flash-bang grenades, restraints, or even a small battering ram, depending on the situation the officer has prepared for. The "Go-Bag" carries a set of armor and a long-arm such as a rifle or shotgun without consuming inventory space.
S.T.A.R.S. (Special Tactics And Rescue Service)
_____Part search-and-rescue team, part paramilitary organization, S.T.A.R.S. is the innovative powerhouse responsible for numerous successful rescue missions in the Arklay mountains. Established in 1996, the S.T.A.R.S. application process is one of the most difficult in the nation, and recruitment draws heavily from ex-military personnel. They are a small force, with scarcely more than a dozen members, and receive the best equipment and training the department has to offer.
_____
- Survival Training (S.T.A.R.S.):
You are an expert in survival. You gain a +2 when navigating unfamiliar or dangerous places, as well as searching for targets. Additionally, your ability to shoot and handle weapons is unimpaired by stress or pain._____- Special Equipment: "Samurai Edge" 9x19mm Handgun (+2)
An exceptionally accurate and reliable 9x19mm pistol, based on a Beretta 92FS and hand-built by the Kendo Custom Shop for the R.P.D. Standard issue for all members of S.T.A.R.S. It features a "Brigadier" type slide to handle high-pressure ammunition, has a shortened trigger pull, lightened "D" mainspring and custom checkering. Each Samurai Edge is carefully dehorned for snag-free carry, and features a flared magazine well for easy magazine changes.
Sheriff's Deputy
_____Arklay County Sheriff's Deputies are responsible for the enforcement of law in areas that lack their own municipal police. This includes the small communities dotted along the Arklay Mountains. Sheriff's Deputies are traditionally responsible for the Raccoon City jails, the transportation of prisoners, and the delivery of eviction notices.
_____
- Jailor (Sheriff):
Your experience in the corrections system has left you good with your hands. You have a +2 at capturing, and restraining prisoners of all kinds, and you always have initiative in a grapping match._____- Special Equipment: Model 26 Taser (+2)
An experimental, gun-like nonlethal weapon, which fires a pair of electrical probes using compressed air. This can neutralize even the most combative of targets by paraylizing their nerves with electrical shocks.
Law Enforcement Ranger
_____The Arklay Mountains have long made Raccoon City a popular tourist destination. The rugged terrain can sometimes foul even the most seasoned of outdoosmen, and as such the R.P.D. has maintained a small liaison with the State Park Service since its inception. The Law Enforcement Rangers are sworn peace officers with many of the same responsibilities as typical R.P.D. police officers, but are trained to preserve the natural habitats around Raccoon City and keep the foolhardy from harm.
_____
- Trained Hunter (Ranger):
Your experience outdoors has left you finely attuned to the behavior of wildlife. You have a +2 at fighting animals and mutants, and are never caught surprised when an animal is involved._____- Special Equipment: Survival Kit (+2)
A "Bug Out Bag" stocked with useful supplies and equipment for a variety of situations. This gives a +1 to a variety of actions, including medical treatment and mechanical repair, for as long as supplies hold out. If empty, it can be refilled with available resources. Additionally, your pack allows you to carry [_]1[_]2 additional slots in your inventory.
Arklay Roster
[####] Trainee (Officer Leon S. Kennedy)✓
Leon S. Kennedy
5'10.
Name: Leon S. Kennedy5'10.
Age: 21
Rank: Trainee
Assignment: Trainee
Experience:
Aspects:Don't steal my profiles Nep!
- High Concept: The Rookie
- Trouble: Worst First Day Ever
- Young and Idealistic
- A Sore Breakup
- A Natural Shot
Fate Points: 3
Physical: [] [] [] []
Morale: [] [] [] []
Consequences:
Personality and History:
_____Up until Raccoon City, Leon had considered his life very middle of the road. He had made mistakes from time to time, like his ex in the latest breakup, but deciding to become a police officer was not one of those mistakes. After a brief flirtation with college, Leon became fascinate with the prospect of becoming a man with a badge and a gun, protecting the public from evil-doers. He buried himself in the news of the griskly Arklay Murders and applied to the Raccoon City Police. Shortly after his graduation and leave, Leon broke off a long-running relationship that had grown strained with his academy life.
_____After a drunken night at his apartment, Leon woke up a day late and came to a very quiet Raccoon City.
Stunts:
- Trainee:
You are currently being trained. Later on, you will gain an upgraded version of your Assignment Stunt. - Suplex:
Your high school wrestling days came in handy. You gain a +2 to Melee when trying to grapple with someone or escape a grab. - Last Leg:
You may spend fate points to keep standing. Any time you would suffer a consequence or be taken out by physical stress, you may spend a fate point to remain standing or otherwise defer a consequence for one more exchange, or until you take stress again, whichever comes first. Once the extra time you've bought is up, all the effects you have deferred come to bear at once. You may keep spending fate points each time the time limit expires until you run out. (This makes it possible for you to be taken out by a character who has already conceded or been taken out in the intervening time!) (adapted from Spirit of the Century SRD, §6.11.1)
+5 Superb: Athletics
+4 Great: Shoot, Melee
+3 Good: Will, Physique, Investigate
+2 Avg.: Electronics, Stealth, Empathy, Drive
+4 Great: Shoot, Melee
+3 Good: Will, Physique, Investigate
+2 Avg.: Electronics, Stealth, Empathy, Drive
_____Situational Aspects
Inventory (1/8):
- "Killer Hangover"
- Combat Knife
_____Issue Equipment
[Handgun]: 9x19mm H&K VP70
[Armor]: Armored Police Uniform (+1)
[Radio]: Motorola HT1000
[Baton]: ASP Collapsing Baton
2 x 18-Round VP70 Magazine
2 x S&W Handcuffs
D-Cell Maglite
Pepper Spray
Folding Knife
[####] S.P.F. (Corporal Kevin Ryman)✓
Kevin Ryman
6'0.
Name: Kevin Ryman6'0.
Age: 31
Rank: Corporal
Assignment: S.P.F. (Special Police Force)
Experience:5 Years, RCPD
Aspects:Don't steal my profiles Nep!
- High Concept: The Hot-Headed Door-Kicker
- Trouble: A Rowdy Drunk
- Do you even lift, bro?
- Loyal to the End
- Expert Marksman
Fate Points: 3
Physical: [] [] [] []
Morale: [] [] [] []
Consequences:
Personality and History:
_____Another year, another denied application to S.T.A.R.S. A Raccoon native, Kevin has a reputation for being a fiery and vocal sort more at home at the bar-stool than behind the seat of a patrol car. With the odd and long hours, Kevin has stayed firmly single, and J's Bar is often an after-shift hangout for him. Kevin's earned a reputation for being an nuisance to his superiors, although by some miracle has avoided any use of force incidents in his five years at the department. Recently he had become a member of the R.P.D. 's S.P.F., or SWAT equivalent, where his expert marksmanship and excellent physical shape were especially suited to the job.
_____Kevin has always aimed to become a S.T.A.R.S. officer, but time and time again his head-strong personality has held him back from the job. Despite ths he's got a reputation for being a hard worker and a kind soul, very loyal to his friends and coworkers.
Stunts:
- Entry Training (S.P.F.):
You have been trained for maximum aggression and violence of action. You gain a +2 when breaching or smashing down a physical barrier, or tackling an oppoent. Additionally, you always have initiative when breaching a room or firing a weapon at close range. - Pot Shot:
You get a +1 to taking a slow, methodical shot with a firearm from a stationary position. - Door-Kicker:
You gain a +1 when using brute force to kick an enemy, door, or other obstacle down.
+5 Superb: Shoot
+4 Great: Physique, Melee
+3 Good: Will, Athletics, Provoke
+2 Avg.: Electronics, Stealth, Empathy, Rapport
+4 Great: Physique, Melee
+3 Good: Will, Athletics, Provoke
+2 Avg.: Electronics, Stealth, Empathy, Rapport
_____Situational Aspects
Inventory (2/8):
- "Slightly Buzzed"
- "Problems with the Brass"
- "Spare MP5 Magazines"
- "Some Flashbang Grenades"
_____Issue Equipment
[S.P.F.]: Go-Bag
[S.P.F.]: Plate Carrier (+1)
[S.P.F.]: H&K MP5A5 (+2)
_____[Short Range]
[Handgun]: Colt M1911A1 .45 ACP (+1)
[Armor]: Armored Police Uniform (+1)
[Radio]: Motorola HT1000
[Baton]: ASP Collapsing Baton
4 x 8-Shot .45 ACP Magazine
2 x S&W Handcuffs
D-Cell Maglite
Pepper Spray
Folding Knife
I couldn't help myself. It's Halloween and I had to. If you have any questions or comments, feel free to leave them here, or contact me on my Discord.
Happy Halloween!
Happy Halloween!
The Writer's Block
Discord Server
Last edited: