[X]Plan: Healing Second Skin
-[X]Uncommon
-[X]Aegis Hygeia -[X]Full-Body Protection: Something to wear to protect all your body parts, and extremities. (Cost an additional 30 components of any kind to produce.) -[X]Covert Ops: A System meant for blending in, making the name, and being hard to sport from a distance (Can only be light armor currently due to technology.)
-[X]Light Armor: High agility, but minimal protection (+2 to combat rolls that are against you, aka dodge roll, cost 20 components) -[X]Carbon-fiber weave: Light and highly durable, good for all armor types (Cost 50 components) -[X]Trauma response An integrated bio-monitor and auto-med system that administers first aid and life-saving drugs when the wearer is critically injured. (Cost 40 components) -[X]Obsessive amounts (cost 100 standard material) (Increases final quality by +2)
[X]Plan: Covert Operator
-[X]Standard
-[X]Ghost Dragons Silk -[X]Full-Body Protection: Something to wear to protect all your body parts, and extremities. (Cost an additional 30 components of any kind to produce.) -[X]Covert Ops: A System meant for blending in, making the name, and being hard to sport from a distance (Can only be light armor currently due to technology.) -[X]Light Armor: High agility, but minimal protection (+2 to combat rolls that are against you, aka dodge roll) -[X]Carbon-fiber weave: Light and highly durable, good for all armor types (Cost 50 components) -[X]Trauma response An integrated bio-monitor and auto-med system that administers first aid and life-saving drugs when the wearer is critically injured. (Cost 40 components) -[X]Mobility: Obsessive amounts (cost 100 standard material) (Increases final quality by +2) -[X]Protectiveness: Obsessive amounts (cost 100 standard material) (Increases final quality by +2) -[X]Special (smart tech integration): Obsessive amounts (cost 100 standard material) (Increases final quality by +2)
[X]Plan: Assault Armor
-[X]Uncommon
-[X]Assault Armor -[X]Full-Body Protection: Something to wear to protect all your body parts, and extremities. (Cost an additional 30 components of any kind to produce.) -[X]Heavy Combat Rip and Tear, rip and Tear until it is done. This is designed for one thing, and one thing only. Destruction and protection. -[X]Heavy Armor: Maximum protection, but mobility is limited (-2 to dodge roll, but -5 to wound roll) -[X]Composite alloys: Extreme durability, expensive, great for medium and heavy armor. (Cost 100 components) -[X]Reactive plating:A smart armor system that dynamically stiffens or redirects impact upon detecting incoming force. (Cost 50 components) -[X]Obsessive amounts (cost 100 standard material) (Increases final quality by +2)