Day One
Breakaway25
All hail the Mighty Tomcat
- Location
- Stuck on the Quarterdeck
Welcome to From the Depths, a game where we take control of a faction, create a navy, and take on the world. Follow the campaign of myself and @KuatYards as we start our campaign to conquer the world. Where we build crazy ships,create overpowered weapons, tick off the locals, and get our butts handed too us at ever corner.
From the Depths is a game that combines aspects from Robocraft, World of Warships, Warship Gunner, and half a dozen other games. Players create ships, airplanes, fortresses, airships, submarines, and spaceships, then arm them with custom missiles, guns, and lasers, and then attack everyone who comes close. The game features a dynamic campaign, where the player's faction fights with twelve other factions for the control of the sea. The campaign is dynamic and each faction has a unique build style and background.
Me and Kuat started this time like always, on the crappiest fortress possible.
The fortress the game gives you at the start is too big, under-powered, under-gunned, and way too much of a resource hog. This thing won't be around for very long.
Each vehicle in the game is powered by an engine, which is customly created by the player. The engines supply power, which lets ships move, aircraft fly, and keeps fortresses from exploding.
The thing that comes stock with this thing was way too underpowered for our needs, so we scrapped it right off
New Engine:
Once we knew that the fortress wouldn't explode from under us, we decided to focus on the next step, building ships to supplement our fleet. Now, the game has a resource system. Resources are gathered from resource zones by collectors over time, and are used to build vessels.
The first is Natural, that just means wood and stone
Then there's Metal, which is used to make armor, weapons, and engines
Next is Oil, which fuels our creations
Then Scrap, which is used for repairs
And finally, Crystal, which builds computers and AI systems
Luckily, the starting fortress is located in one such zone, and has several collectors built it. But at the start of the game our war chest was so bare that we couldn't build much of anything
So we started by building the only thing we could afford, a PT boat:
We designed this thing beforehand, it's a simple vessel armed with four torpedo launchers in the bow, and, best of all, it's cheap as hell. But unfortunately, we could still only afford one. The game gave us a decent frigate to start with, so this will be the second ship added to our growing navy.
When we started, our fortress was located smack dab in the middle of enemy territory.
There are bad guys to the North, bad guys to the East, and they all want to see us wiped from the face of the map. Now, we could just sit around and let them strike first, or we could do it ourselves. So the 1st Squadron consisting of one PT boat and the frigate set out, hoping to clear the next sector, and expand our territory.
It wasn't long before we ran into our first enemy, a fleet of the Deepwater Guard. The Guard are a hodgepodge of pirate factions who like to use airships armed with rapid firing cannons. Luckily, the fleet we ran into was only a small border guard of three fliers and three ships.
The frigate opened the battle with a salvo of missiles, while the PT boat ran in close to fire off its torpedoes
It wasn't long before the enemy began to fall to our missiles and torpedoes.
And soon the battle was over. Our ships took some minor damage, but we managed to take the sector away from the Deepwater Guard, doubling our territory.
But while we may have won this first fight, there is still a lot of ocean left to capture, and many more people out there to fight for its control.
Time to start building.
![](http://cdn.akamai.steamstatic.com/steam/apps/268650/header.jpg?t=1439810610)
From the Depths is a game that combines aspects from Robocraft, World of Warships, Warship Gunner, and half a dozen other games. Players create ships, airplanes, fortresses, airships, submarines, and spaceships, then arm them with custom missiles, guns, and lasers, and then attack everyone who comes close. The game features a dynamic campaign, where the player's faction fights with twelve other factions for the control of the sea. The campaign is dynamic and each faction has a unique build style and background.
Me and Kuat started this time like always, on the crappiest fortress possible.
![](http://i.imgur.com/n8MnaGT.jpg?1)
The fortress the game gives you at the start is too big, under-powered, under-gunned, and way too much of a resource hog. This thing won't be around for very long.
Each vehicle in the game is powered by an engine, which is customly created by the player. The engines supply power, which lets ships move, aircraft fly, and keeps fortresses from exploding.
The thing that comes stock with this thing was way too underpowered for our needs, so we scrapped it right off
New Engine:
![](http://i.imgur.com/mpFuhi5.jpg)
Once we knew that the fortress wouldn't explode from under us, we decided to focus on the next step, building ships to supplement our fleet. Now, the game has a resource system. Resources are gathered from resource zones by collectors over time, and are used to build vessels.
![](http://i.imgur.com/P2c3mnX.jpg?1)
The first is Natural, that just means wood and stone
Then there's Metal, which is used to make armor, weapons, and engines
Next is Oil, which fuels our creations
Then Scrap, which is used for repairs
And finally, Crystal, which builds computers and AI systems
Luckily, the starting fortress is located in one such zone, and has several collectors built it. But at the start of the game our war chest was so bare that we couldn't build much of anything
So we started by building the only thing we could afford, a PT boat:
![](http://i.imgur.com/0blrBXT.jpg)
We designed this thing beforehand, it's a simple vessel armed with four torpedo launchers in the bow, and, best of all, it's cheap as hell. But unfortunately, we could still only afford one. The game gave us a decent frigate to start with, so this will be the second ship added to our growing navy.
When we started, our fortress was located smack dab in the middle of enemy territory.
![](http://i.imgur.com/YUhLwzI.jpg)
There are bad guys to the North, bad guys to the East, and they all want to see us wiped from the face of the map. Now, we could just sit around and let them strike first, or we could do it ourselves. So the 1st Squadron consisting of one PT boat and the frigate set out, hoping to clear the next sector, and expand our territory.
![](http://i.imgur.com/93rZRHi.jpg)
It wasn't long before we ran into our first enemy, a fleet of the Deepwater Guard. The Guard are a hodgepodge of pirate factions who like to use airships armed with rapid firing cannons. Luckily, the fleet we ran into was only a small border guard of three fliers and three ships.
The frigate opened the battle with a salvo of missiles, while the PT boat ran in close to fire off its torpedoes
![](http://i.imgur.com/YuvEGwa.jpg)
It wasn't long before the enemy began to fall to our missiles and torpedoes.
![](http://i.imgur.com/zPGwxAK.jpg)
And soon the battle was over. Our ships took some minor damage, but we managed to take the sector away from the Deepwater Guard, doubling our territory.
![](http://i.imgur.com/LlA94em.jpg)
But while we may have won this first fight, there is still a lot of ocean left to capture, and many more people out there to fight for its control.
![](http://i.imgur.com/99i9kag.jpg)
Time to start building.
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