Vote tally - Terminus Quest: A CKII Mass Effect Quest

Adhoc vote count started by uju32 on Feb 14, 2018 at 2:42 PM, finished with 10559 posts and 21 votes.

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uju32
Terminus Quest: A CKII Mass Effect Quest
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  • [X]Plan Nutcracker
    -[X]Martial 1: Integrating Reforms: -50,000 Income permanently: 3 years: DC41 - Minister 11 = DC30
    -[X]Martial 2: Marine Expansion: 30,000: 2 years: DC31 - Minister 11 = DC20
    -[X]Diplomacy 1: Lystheni(Making Demands): 20,000 : DC41 - Minister 11 = DC30
    -[X]Diplomacy 2: Lystheni(Trade Sanctions): 20,000 + -40,000 Income: DC31 - Minister 11 = DC20
    -[X]Stewardship 1: Colony Equipment: 70,000 + -30,000 Income(starting end of year 2): 2 years: DC26 - Minister 10 = DC16
    -[X]Stewardship 2: Administrative Overclocking: 42,000: DC31 - Minister 10 = DC21
    -[X]Intrigue 1: The Best Way To Deal With Pickpockets: 25,000: DC16 - Minister 12= DC4
    -[X]Intrigue 2: Board of Shareholders: 35,000: DC36 - Minister 12= DC24
    -[X]Learning 1: Quarian Tech Adoption: 35,000: 3 years: DC11 - Minister 11= DC0
    -[X]Learning 2: Dietary Supplements: 40,000: DC31 - Minister 11= DC20
    -[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
    -[X]Personal 2: Personal Attention Lystheni Making Demands[Diplomacy 16]
    -[X]Personal 3: The Prime Minister Is Coming Here?: 10,000
    [X] Plan Overlord
    -[X] Integrating Reforms
    -[X] Backstab
    -[X] Lystheni (Casus Belli)
    -[X] Knowledge Exchange
    -[X] Colony Equipment
    -[X] Administrative Overclocking
    -[X] The Best Way To Deal With Pickpockets...
    -[X] Board of Shareholders
    -[X] Barrier Miniaturization
    -[X] Quarian Tech Adoption
    -[X] Personal Attention (Integrating Reforms)
    -[X] Personal Attention (Knowledge Exchange)
    -[X] The Prime Minister Is Coming Here?
    [X] Plan Provaction
    -[X]Martial 1: Integrating Reforms: -50,000 Income permanently: 3 years: DC41 - Minister 11 = DC30
    -[X] Martial 2 Backsplash: -30,000 1 year: DC 30 - Minister 11= DC 19
    -[X]Diplomacy 1: Lystheni(Making Demands): 20,000 : DC41 - Minister 11 = DC30
    -[X]Diplomacy 2: Lystheni(Trade Sanctions): 20,000 + -40,000 Income: DC31 - Minister 11 = DC20
    -[X]Stewardship 1: Colony Equipment: 70,000 + -30,000 Income(starting end of year 2): 2 years: DC26 - Minister 10 = DC16
    -[X] Stewardship 2: Impending Crisis: - 36,000 : DC 45 -10 = DC35
    -[X]Intrigue 1: The Best Way To Deal With Pickpockets: 25,000: DC16 - Minister 12= DC4
    -[X]Intrigue 2: Board of Shareholders: 35,000: DC36 - Minister 12= DC24
    -[X]Learning 1: Quarian Tech Adoption: 35,000: 3 years: DC11 - Minister 11= DC0
    -[X]Learning 2: The Road Less Traveled -15,000: DC ?
    -[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
    -[X]Personal 2: Personal Attention The Road Less Traveled [learning 17]
    -[X]Personal 3: The Prime Minister Is Coming Here?: 10,000
    [X]Plan War
    -[X] Integrating Reforms: You have researched your new naval reforms, you have purchased the equipment it will take to build the fleet you want, you have improved your logistics network to support all of this (barely), and you will probably be fixing your marines at some point. All that now remains is to comb through your entire navy to apply this comprehensive re-working of your entire void military. Time: 3 years. Cost: -50,000 yearly income (permanently, and applied from start of option). Chance of Success: 60% Effect: Beyond restructuring your fleets, actually go through and ensure that your navy is up to date on the new tactics and that your naval academy is teaching it as required. Gain the benefits of Beshkarian doctrine.
    -[X] Backstab: The Lystheni have committed countless transgressions against you. Off the top of your head, unrepentant and systematic spying, theft and use of military designs, production of a secret navy during a time of existential war, and to cap it all off, the violation of a signed treaty regarding borders, one to which you initially agreed as a concession to them. The 3rd could deploy to backstop any backlash from you yelling at the Lystheni; they could also just cut out the middleman. Time: 1 year. Cost: 45,000 credits. Chance of Success: 60%. Effect: Describe the situation to Malan, and have him be your arm in your war with the Lystheni. Failure means either failure to convince him to declare war on behalf of the Republic of Rannoch and having to shift him to cover the 1st Raiding's patrols so they can do it, or more conventional military failures. Does not strictly require use of the, "Casus Belli," option.
    -[X] Lystheni (Casus Belli): While no one thing the Lystheni have done constitutes an ironclad cause for war, taken together, considering the history of continued provocations, they are a damning case. Inform the Lystheni Ambassador of your opinion of such actions, inform the Assembly of the change in your diplomatic relations, and then send the Ambassador and his people home. This war won't drag on for decades. Time: 1 year. Chance of Success: 100%. Cost: Free. Effect: Declare war on the Lystheni state. If you do not take, "Backstab," with this, then you will make no organized offensive. If you do not take, "Trade Sanctions," you will conduct no organized withdrawal of your people from Lystheni space in advance of the declaration. Declaring war against a trading partner when most of your forces are already otherwise committed is complicated.
    -[X] Lystheni (Trade Sanctions): You no longer trust the Lystheni to host your people, and you no longer care to provide them the materials they've used to keep their projects going. For the safety of your merchants and to choke off the flow of supplies, you are closing down all trade with the Lystheni, and making an organized withdrawal of your people effective immediately. Time: 1 year. Chance of Success: 70%. Cost 20,000 credits, trade income (-40,000 yearly income). Effect: Halt all trade with the Lystheni, get your people out of there, and close the borders to free travel. The Lystheni, being possessed of non-zero intelligence quotients, will know that something is up. That said, re-opening trade would in and of itself be a potent bargaining chip in any actual negotiations.
    -[X] Colony Equipment: Assilia is as primed as it's going to be, which about means that you won't have to install orbital infrastructure yourself. Unfortunately, that's only one part of building a colony. You need to purchase the first wave of colonists' equipment -- everything needed to start constructing several small cities across the entire planet, and supply the fledgling colony in the years following its founding. Now that you're all ready to go otherwise, you'll want to take this soon. Time: 2 years. Chance of Success: 75%. Cost: 75,000 credits, -30,000 yearly income (income hit imposed at conclusion of option, persisting until Assilia Prime achieves self-sufficiency, a span of time you have no way of reliably estimating).
    -[X] Impending Crisis: The civilian populace has labored for decades under the lash of total war. Willingly, eagerly...but decades, nonetheless. No salarian now lives who remembers the galaxy before the Rachni. Entire generations have been born to the war. And each generation has had a little less, seen a bit more of the economy sustaining them cut away for the sake of the military. In recent years, you've attempted to expand the economy in order to support your burgeoning military spending and projects elsewhere, but you have a lot more people now than you did a decade ago. The economy has not expanded fast enough to support those people, and you keep on having other things to do than to clear the projects that you have to finish before you can even consider expanding the Army and sucking up some of that excess population. It seems...farcical...that a nation at total war could possibly be facing down an unemployment crisis, but that seems to be the reality. Time: 2 years. Chance of Success: 55%. Cost: 36,000 credits. Effect: Set a team to analyzing the problem of your looming unemployment crisis and determining what your options are.
    -[X] The Best Way To Deal With Pickpockets...: ...is to cut off their fucking fingers. Whether you're taking this conflict with them loud or not, you want to deal with their network now. You know exactly where it all is. If a part of that network extends past the Lystheni Embassy, rip it out. Anybody outside the embassy walls is fair game. Any equipment out in the open now belongs to you. Time: 1 year. Chance of Success: 85%. Cost: 25,000 credits. Effect: Inform the Lystheni that you see their intercept devices -- and that their presence does not well please you -- by way of removing it and any of its operators by force. Afterwards, pump them for everything they know or contain.
    -[X] Board of Shareholders: Kirai has reported an undercurrent of unrest in the high-society meetings (once parties, before wartime spending choked the luxuries industry to death) to which she is still frequently invited. The corporate types that tend to attend have been in a state of near-existential restrained terror since your purge of the Ministry of Finance, but with your recent moves, they've slowly begun to relax. Now, suddenly they're back to grimness. Paranoia and tension are the renewed orders of the day. Something has happened to rattle them, and it wasn't you. Find out what. Time: 1 year. Chance of Success: 65%. Cost: 35,000 credits. Effect: Dispatch CI-Division agents to find out who think they can scare the piss out of your favorite victims citizens without notifying you.
    -[X] Prothean Examination: The research team in Amalinya, after years of, "pushed a little, no progress gained," abruptly requested nigh-apocalyptic levels of firepower from your army in dealing with the security system. Something is not right down there. Durrahe plans to go and investigate personally. Time: 1 year. Chance of Success: ? (Personal attention may not be applied; see Personal options below.) Cost: 10,000 credits. Effect: Dispatch Durrahe to figure out what the hell is going on down there.
    -[X] Quarian Tech Adoption: You have sliced a huge amount of data from the 3rd's databanks. Now it's time to go through it and see what's there. Figuring out how to use it without making it blatantly obvious that you stole from the Republic is another matter, but let's...just...leave that for when you actually have all of these lessons learned, shall we? Time: 3 years. Chance of Success: 90%. Cost: 35,000 credits. Effect: Run through the mass of data you acquired and sort out what you already know, what you can use, and what's out of your reach, and how you'd go about applying all three.
    -[X] The Prime Minister Is Coming Here?: Something is up with the Amalinya prothean dig site. Whether or not you're letting Durrahe head over, you want to make sure that failures of communication like this never recur. Head on over there, put the fear of you into them, and get this project back on schedule. Time: 1 year. Chance of Success: ? Cost: 10,000 credits. Effect: Attend to this personally. Visit the Amalinya site and figure out what's going on there.
    -[X]Personal 1: Personal Attention Integrating Reforms [Military 24]
    -[X]Personal 2: Personal Attention Impending Crisis [Stewardship18]
    [X] Logistics II
    [X] Backstab
    [X] Lystheni (Casus Belli)
    [X] Lystheni (Trade Sanctions)
    [X] Colony Equipment
    [X] Administrative Overclocking
    [X] The Best Way To Deal With Pickpockets..
    [X] Board of Shareholders
    [X] Dietary Supplements
    [X] Prothean Examination
    [X] Personal Attention: Backstab
    [X] Commit Hero Unit (Kurik, Board of Shareholders)
    [X] Personal Attention: Administrative Overclocking
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