Solarstream
It's all in the cards
- Location
- Zombie World
- Pronouns
- He/Him
[X] Move away from the road.
[X] Discuss capabilities and tactics
[X] Discuss capabilities and tactics
He does not believe he would be able to determine from a significant distance. If there are no visual signs, he would expect to be able to sense such an effect starting at around 36 meters. If the effect were something truly monsterous, he would expect to start feeling it at 100 meters. He claims to have encounter such once before - he and his allies fled to seek backup from his entire order rather than pursue the foes in that case.
Should we make an elaborate write-in right now? Will Hadrien also suffer from hiking rolls even though he's flying? Also can the wolves carry the squirrel between them? Exchanging the weight if one of them gets tired?He does not believe he would be able to determine from a significant distance. If there are no visual signs, he would expect to be able to sense such an effect starting at around 36 meters. If the effect were something truly monsterous, he would expect to start feeling it at 100 meters. He claims to have encounter such once before - he and his allies fled to seek backup from his entire order rather than pursue the foes in that case.
Barring the case where you already have an injured party member, party members carrying each other will result in worse outcomes on average.Should we make an elaborate write-in right now? Will Hadrien also suffer from hiking rolls even though he's flying? Also can the wolves carry the squirrel between them? Exchanging the weight if one of them gets tired?
Maybe have the mage launch a water spell over the walls? He has a whole river to work with afterall. It would disrubt the ritual, and if he timved it right some of them might be knocked down and vulnerable right when we are charging them.Thanks for the vote of confidence in a decapitation strike against the bandits' leadership but any more input to cover all our bases is much appreciated. For example whats your opinion in me not releasing the prisoners immediately or torching the lodgings? Or even just erasing any of the magical ritual lines in the floor?
My plan is to attack immediately even before the ritual can occur so launching a water spell may givw up the element of surprise though i'll add it as a contingency plan and if the gm @Synth confirms that the squirrel mage is powerful enough to raise a water spell big enough to cover the ritual area... though that may also extinguish the braziers which Hadrien will use to torch the lodgings to sow confusion. Also, The squirrel's specialty is freeze arrows so potentially useful against fast moving targets (panther), still i'm putting him up against the armadillo mage to counter/dispel any enemy spells and protective runes if we failed to strike the enwmy mage by stealth.Hmm. 36 meters is over 100 feet.
Maybe have the mage launch a water spell over the walls? He has a whole river to work with afterall. It would disrubt the ritual, and if he timved it right some of them might be knocked down and vulnerable right when we are charging them.
Sounds like we have a death mage enemy in the armadilo so putting the paladin up against him might be wiser, and frees up our mage to ice arrow the bear.My plan is to attack immediately even before the ritual can occur so launching a water spell may givw up the element of surprise though i'll add it as a contingency plan and if the gm @Synth confirms that the squirrel mage is powerful enough to raise a water spell big enough to cover the ritual area... though that may also extinguish the braziers which Hadrien will use to torch the lodgings to sow confusion. Also, The squirrel's specialty is freeze arrows so potentially useful against fast moving targets (panther), still i'm putting him up against the armadillo mage to counter/dispel any enemy spells and protective runes if we failed to strike the enwmy mage by stealth.
Alright, editing it so that the squirrel will be with Hadrien on overwatch and to slow down the bear while the paladin and our jackal kill the enemy mage, though hopefully we can assassinate it while it is still asleep or lure it into a trap if its awakeSounds like we have a death mage enemy in the armadilo so putting the paladin up against him might be wiser, and frees up our mage to ice arrow the bear.
I figure this is a good place for more specific info on Ferox's elementalist abilities (Especially since Ferox would be quick to clarify as soon as solid plans involving him come under discussion.)My plan is to attack immediately even before the ritual can occur so launching a water spell may givw up the element of surprise though i'll add it as a contingency plan and if the gm @Synth confirms that the squirrel mage is powerful enough to raise a water spell big enough to cover the ritual area... though that may also extinguish the braziers which Hadrien will use to torch the lodgings to sow confusion. Also, The squirrel's specialty is freeze arrows so potentially useful against fast moving targets (panther), still i'm putting him up against the armadillo mage to counter/dispel any enemy spells and protective runes if we failed to strike the enwmy mage by stealth.