She smiles in spite of the circumstance and delves into the feeling of her Power. She feels a new hand of 7 cards and a lack of connection to the lands she had bonded to. Her power reset overnight. She fights off panic at the fact she can't cast anything right now, but her hand isn't useless. She has
Thriving Grove, Forest,
Necrotic Wound,
Daring Escape,
Circuit Mender,
Relentless Pursuit, and
Kraul Foragers. She can play Thriving Grove to open up the ability to play either Necrotic Wound or Daring Escape. Necrotic Wound wouldn't do much now, the graveyard is empty. Daring Escape would momentarily speed her up and strengthen her, while also giving her a glimpse at her deck. She plays Thriving Grove and feels a myriad connection form, choosing how to focus its mana.
Before she gets a chance to do more than play a land, a fist is pushed into her stomach and she doubles over. She draws a card in time with the blow, it's Zask, Skittering Swarmlord. She's 5 mana short of sending an enormous millipede crawling down this bitch's throat. "Still just a loser, I guess. Let me know if you ever figure out how to use that power of yours." In time with her words, Taylor gets a new card,
Barbarian Bully. Sophia turns to walk away.
[X] Choose red with the Thriving Grove, and use Daring Escape to strike back before she gets away.
[X] Don't blow your shot, there's no need to use your power here.
During Math with Mr. Quinlan, at the end of the school day, she's forced to go into the book to figure out an equation, lest she have to ask for help, and to her surprise, she earns a card,
Compulsive Research. She doesn't have a way to access blue mana, so it feels less than helpful. She draws an 8th card,
Ironshell Beetle, and feels a pressure to discard a card, she has a maximum hand size of 7, she supposes. She discards a Kraul Foragers.
Later that day, at the Brockton Bay Central Library, she compiles a list of capes in the city, their costumes, their alignment with respect to the law, and, if known, their power. It's as she's searching for anyone she's missed (She's up to 53 capes) that she gets not one, but two new cards, Brockton Bay Central Library (Legendary Land, taps for Blue, Pays Blue and taps to draw a card and discard a card) and
Combat Research. The first is her first source of blue mana, and the second is some sort of trump effect that'd let me draw as someone fights and, if they're... something, they get stronger and a resistance to powers. She knows it'd apply to her or Zask, but not to the Ironshell Beetle, or any of her other summons. She doesn't know whether it'd apply to other people.
That night as she lies awake, she gets
Night//Day. She's up to 30 cards, she gets the sense that as she gets more she'll be able to separate some out, somehow. She dreams of crystals growing outwards, from green foliage to golden grains, and wakes up with a
Plains.
The next day, Wednesday, Emma approaches her before class "Hey loser, Sophia told me about your... episode. Gonna cry yourself to sleep for a week?" She references old confidences Taylor had had with her, and Taylor snaps, striking her across the face. Emma looks smug, and turns to the overseeing Mr. Gladly, who Taylor hadn't seen. The experience results in two things,
Rookie Mistake being added to her deck, and detention, no matter how she explained the provocation.
Sitting in detention after school, she focuses on her power, and it draws her to connect to the land first, adding a second Winslow High School card to her deck (Legendary Land, Taps for Black, Pays 1 and Taps for 1 of any color Mana). After that connection she feels something else, and after carefully observing Mr. Gladly overseeing her detention, she gets as close a match as her power is willing to provide,
Deputy of Detention.
That Thursday, she earned another Compulsive Research when she wrote her Vietnam War report for World Affairs. During lunch, dodging her tormentors earns her a
Hidden Predators. After school she heads back to the library, to look into how other capes debut, and maybe get some ideas about how they get costumes. She discovers that Parian, down at the Boardwalk, takes custom orders from capes. That's more expensive than she can afford now, but something to keep in mind. She gets a second Brockton Bay Central Library card while she's at it. She also gets her list up to 55 capes to watch out for.
She dreams that night of crystalline growth stretching out onto the shore, into the water and the sand beneath it. She wakes up with an
Island. Her hand this Friday is Forest, Forest, Plains,
Giant Ladybug, Daring Escape,
Hunter's Edge, and Compulsive Research.
Power Vote (feel free to vote for multiple):
[X] Get into the habit of drawing and playing lands in the morning to get yourself started.
[X] Play your lands and Giant Ladybug, have the ladybug hide in the basement. Draw an island off the ladybug and use it to play Compulsive Research.
[X] Leave your hand unused for now.
[X] Write-in power experiments for over the weekend.
Plan Vote:
[X] Go to Lord's Street Market, look for misc costume pieces (describe what you're looking for)
[X] Get in shape, if you're gonna be a hero, you're gonna need it.
[X] Reach out to Parian, get a quote on a costume.
[X] Explore and try to connect to as many places as possible over the weekend.
[X] Write-in a plan!