[X] Kill the Dandyskit by shredding its card. This might help us find out if we get grist for killing things inside a Captchacard.
Right, of course, I should have done that, the dandyskit was dangerous, I should have gotten rid of it...
I grabbed the card, and... D-did I really have to do this? The dandyskit was the first combination I'd ever tried that was actually successful. I was sort of proud of it, in a weird way.
But no, clearly it wasn't okay to have around. Of course I couldn't even allow myself to bask in the glory of my creation, of course I'd have to destroy any real threat I'd made, of course-
I ripped the card in half before my thoughts could keep spiraling.
...No grist. Of course.
Maybe I should have expected that. Otherwise, punching holes in the cards with the punch designix could spew grist everywhere.
And I guess I was sort of glad it didn't work, because
man would I have felt dumb about all those birds and rats I'd been killing through blunt force trauma rather than ripping cards.
[X] Use a brick or contundent objet let it fall from as higt as you can, see it retain inertia, if so You can have hi impact disposable wepon with it at low cost.
I tossed a clothes iron as hard as I can, and captchalogued it before it went too far. I then released it outside, and-
It drops to the ground.
Testing it the other way, where I fill my deck until it's pushed out the other side, it also doesn't seem to work, with the direction and speed still being pretty random.
[X] See if you can captchaloge things inside boxes, other people bags, with a wall of separation, in your 10 feet range. You can use it to disarm gang members and retribe drugs/arms/documents with a little less risk to yourself.
No, no, and no. Well, sort of, to the first two, but only if the containers are open, and I can see the item.
Except, not really, because my eyes don't actually need to even be open in order to captchalogue things. After a bit of testing, it seems that it's more based on whether I "know" where an item is, and if I "could" have just gone and grabbed it. Or something. The fact that my power seems to treat walls and containers as totally different things that work in different ways doesn't much help. Like, It can't go around a wall, even if the door is
right there, and it's
open. Meanwhile, it can go
into a bag, so long at it's open.
Grabbing things out of peoples hands at least should be possible though. I tested it by tossing a piece of bread to a bird- and then captchaloguing the bread before it could get the whole chunk in it's mouth. It works, so merely being held by others shouldn't stop it...
I really hope so anyway. If it works differently with other humans, I'm gonna end up riddled with bullets trying and failing to grab a gun out of someone's hand.
[X] Combine hunting rifle with capchalogue card.
[X] Combine wallet with capchalogue card. The wallet modus is one of the best available, and seems easy to find, if probably expensive.
[X] Igneous Flarespewer && Toy Bubblegun
[IGNEOUS FLARESPEWER && BUBBLE GUN]
???
10 Build, 10 Propolis, 10 ???
Not enough grist!
Cheap, whatever it is, but I'm missing a grist type.
[WALLET && CAPTCHALOGUE CARD]
???
10,000 Build
Not enough grist!
Why.
[HUNTING RIFLE && CAPTCHALOGUE CARD]
LIGHT GUN MODUS
100 Build, 1 Carmine
"Bwuh?" I say aloud in shock, as the combination actually takes hold, and a new fetch modus falls to the ground. I equip it.
...
Okay, well, now I knew why it's so cheap. It didn't seem to be very good? Though it did have one advantage over my others.
The light gun modus let me use any card in the deck whenever I wanted. Technically. It technically did that.
It did it by manifesting a tacky pink-and-white gun made out of cubes into my hand, and spewing out every captchalogue card in my deck, which then bop around at random in front of me. I could then shoot them with the gun to retrieve the items inside.
The sad thing is, this is actually more convenient for everyday use. It lets me not have to empty the entire fucking sylladex just to get at one card at the bottom. But in combat, it's probably better to not have to take my eyes off the enemy to play a fucking minigame.
And before you ask, no, the gun doesn't seem to do anything to anything other than cards. Probably for the better, my guess is that it would need a lot more carmine if it were a
real weapon.
[X] Better things need more grist, average ones don't need much...so awful things would need far less! Time to experiment!
-[X]Combine the most awful printed out jpeg in existence with something also awful, such as
meat flavored candy canes or
weird meme-y glasses, and note the cost.
Huh, there's a thought... I can't think of any stores near me that sell crappy stuff like that, but maybe I can at least do the "terrible JPEG" thing...
I open a drawing application, and draw my shittyest possible rendition of a tranquilizer dart.
I then combine it with the bubble gun.
Didn't work, but hey, maybe I'm onto something? The cost is low- wait, fucking, zero? It costs zero of some type of grist? What the fuck does that mean?
Okay, lets try...
This one costs a negative amount of some sort of grist... I don't know what that means.
But by this point, I'm kinda getting into it. Something about drawing these terrible things is sort of soothing... Just one more.
[
CHEEP... COMIC && HUNTING RIFLE]
???
-1 ???, Current carmine +1 Carmine
Not enough grist!
Okay, so now my power is just fucking with me. This is literally impossible to make, because it'll always want one more carmine than I have.
Still. This feels promising. Maybe I'll do more like this some time...
[X] Take time to investigate how independent heroes make money, do PTR pay a reward for capture? , Can you keep the money or part of it if reported?, Ilegal goods like weapons and drugs are rewarded?, Who actualy have a kill order so if, and it is a very Big if you enconter them can actualy use the hevy hitters you make.
Sadly no, there are no rewards for independent heroes who turn in criminals. Not that it's really a problem, considering I might be able to sell my creations after I get better established. And I want to fight villainy for it's own sake anyway. I need to. And on that note...
[X] Visit a junkyard and capchalogue everything that looks interesting, broken or otherwise. Tinkers out themselves by raiding them for parts, but we'll never be seen leaving with anything suspicious.
[X] We'll call ourselves Hunter-Gatherer. It might be a bit obscure, but it fits our skillset and needs pretty handily. We'll wear a scarf sewn over a baklava to make it look like it's wrapped around our face without the risk of it being yanked off, and generic hunting clothes. Our signature weapon will be traps and trap-like items for now. Bolos and Nets are cheap, and our Sylladex could fire them easier than something like arrows or bears.
-[X] We'll patrol wherever there's plenty of vermin to kill. The dirtiest places surely have the most crime, and we can kill animals along the way for added Grist.
--[X] Bring the gun, don't use except in case of emergency.
It takes a few days to get it together. (+102 build)
But by the end, my costume is looking... Decent? I guess? It's hardly anything fancy, but that's to be expected, considering the "survivalist" angle I'm playing up. A dark green scarf sewn over a black ski mask. Camo jacket and pants. Ordinary hunting boots. My glasses.
And on a whim, I paint a symbol on the chest of the jacket. Ever since I first got the lid off the cruxtruder, the little screens at the bottom had been displaying this flashing green insect-looking thing. I'm not sure what it was or what it meant exactly, but it looked nice. And it felt fitting, to have a symbol.
A machete on my belt, and my rifle strapped to my back. Here's hoping dad won't notice it missing, but he's asleep, so it shouldn't be a problem... Oh, and my sylladex is loaded up with stuff. Nets at the bottom, ready to be fired out, light gun modus at the top in case I need a specific item, a captchalogue card full of blank captchalogue cards under that so I can expand my inventory and pick up more stuff without my deck firing pre-emptively, and a bunch of other stuff I might need like my civilian clothes, zip ties, and some water just under it.
Tonight, I wasn't Taylor Hebert. I was the Hunter-Gatherer. Doesn't exactly roll off the tongue, but it's evocative, and that- embracing this identity- is what's important.
I sneak out.
I headed to the junkyard.
Now normally, this would be a bad idea. Someone- especially someone obviously in costume- going to the junkyard? That raises some alarm bells. You might as well paint a target on yourself that says "unaffiliated tinker who's just starting out! Come and get me!" but in my case, it was a little different. I didn't need to leave here carrying armfuls of conspicuous scrap, I could just load up my deck with items and rodents, and unless someone was actively watching me the entire time, it would look like I was just wandering around, not taking anything. And if someone stopped me to ask why I was there, I could tell them half the truth: I'm patrolling.
Of course, I gotta say, I don't think that deep down I was really expecting to see anyone. And if I did need to step in and prevent a crime, I figured I'd encounter like, a mugging or something. But nope.
Uber and Leet aren't scary. Not
really. They were horrible people, but they knew better than to kill anyone, right? And they weren't really any good at what they did. Still, I had assumed they had better options for acquiring resources than just... rooting around in the junkyard, like me.
And yet, here they were.
They were in costume. I couldn't identify the game, but it looked like... well, they looked like they were cosplaying Indiana Jones or something. They were carrying whips, which weren't the most threatening of weaponry, but were probably suped up with tinkertech in some way.
They haven't spotted me.
[] Sneak attack. Fire the nets before they see you, then disarm them, zip tie them, find a payphone, turn them in. Easy! Assuming you can aim the nets well enough.
[] Disarm first. Who knows what they have on them, just rush forward and grab all their items.
Then go on the offensive.
[] Run. Weak as they are, you're weaker. You weren't expecting to face anyone with powers tonight. Beyond that, it isn't like they're actually
doing anything right now that needs stopping really...
[] Keep hiding. Follow them. Find their base. Steal all their tinkertech for your own use! And then call the PRT informing them of where the base is.
[] Write-in.
AN: By the way, I know most of you probably assumed this anyway, but just in case: when Taylor suddenly "has" an item to try combining, like the bubble gun, you can safely assume that she ran to the store to pick it up, or just had it lying around. I just don't want to write "So I went to the store and bought-" five thousand times.
Additionally, the grist gazette has been added to the info tab. As have pictures of all the alchemy machines Taylor has deployed so far, in the phernalia registry.
Also, I can't remember if telling the authorities where Uber and Leet's base is would be a violation of the unwritten rules? For the purposes of this story, lets say that it's not.
Finally, I gotta say that writing in this weird past-tense perspective is hell, and I never know what words to use. Sorry if it's... incredibly inconsistent. Like, "I stopped even trying halfway through writing this post" level of inconsistent.