[X] Plan: Dig in
[X] Explore vicinity & protect scientists who're nosing around (Base) 1 infantry platoon, 1 ATV, 2 SPARKs
[X] Defend (Gate Outpost) 1 SPARK
[X] Build improved field fortifications 1 pioneer (And being Pioneers, that means they also defend themselves and the base.)
[X] Water well (water supply for more than just drinking water) dc 50
[X] Field barracks
[X] valley general study fauna and pack and bag it dc 30
[X] Manage an outpost (Gate Outpost) (Same effect on building the well as support, but it means if unforeseen circumstances make the other build actions trickier, then she helps out on those too.)
[X] Try to recruit an science advisor to your staff (It shouldn't be that hard getting someone to try to rustle up scientists clamouring to go to another world to research completely new stuff there)
[X] Plan: Essentials
[X] Explore vicinity & protect scientists who're nosing around (Base) 1 infantry platoon, 1 ATV, 2 SPARKs
[X] Defend (Gate Outpost) 1 SPARK
[X] Build improved field fortifications 1 pioneer (And being Pioneers, that means they also defend themselves and the base.)
[X] field hospital (when you need more than ibuprofen, mostly to get injured through to the next gate opening)
[X] Field barracks
[X] valley general study fauna and pack and bag it dc 30
[X] try to recruit a science advisor to your staff
[X] try to recruit a political advisor to your staff