Tam Lin's Monsterworld

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Follow the evolution of four species in a land called MonsterWorld
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Tam Lin

The Evolution QM
In a far-away planet, in a far-away universe, there is an ocean planet with a single large continent.

Found on this continent are four species of monsters, which we will follow as they evolve, adapt and even fuse.

Let us start with the Roundmen



Roundmen are nearly the weakest monster in Monsterworld. However, they are very resilient and adaptive to change. Due to their unstable DNA, mutations and adaptations can quickly accumulate. However, with each adaptation, their DNA becomes more and more stable, making it harder to evolve the more mutations they acquire. Because they're so weak, all they can eat are the plentiful Seedlings. It is said that in places no other monsters can thrive, Roundmen can.



Krebs live primarily in the coasts. They are bullies and like to attack and feed on Roundmen. Their tough carapace makes it easy for them to tear Roundmen apart limb from limb. They typically hunt in packs, laying siege to entire villages of Roundmen.



Where Krebs are the predators of the coasts, Krows are the predators of the plains. They are solitary and territorial and will attack other Krows that go into their territory for reasons other than mating. They primarily feed on Roundmen or the occasional Kreb that gets lost in the plains. Krows have mysterious powers that allow them to attack their prey from afar.



Seedlings spend all of their lives underground. Their large, bulbous bodies means they can store water for long periods of time. Even when their leaves are eaten by Roundmen, they simply grow them right back. They are indigestible to Krebs and Krows, so the large predators will avoid even the largest and juiciest of Seedlings.

How to play:

Select 1 species, then come up with an adaptation on them. The winning vote gets canonized into MonsterWorld lore.

Examples:
[x] Krows evolve more specialized elemental magic.

[x] Roundmen fuse with dead Krow corpses and are able to call on their mysterious powers.

Be careful as your votes have knock on effects on the ecology of MonsterWorld, and making a species evolve too much can drive other species extinct.

Additionally, in order to prevent one person from dominating the votes, the OP of the winning vote cannot vote in the next round.
 
Oh, cool! Let's start small, I guess?

[x] [Seedlings] Evolve the ability to absorb silicon from the soil and accumulate it in the leaves, making their edges glassy-sharp and veins stony-hard.

P.S. Hope, I won't kill everything with this at the very beginning. I feel a little sorry that these plants do not have any normal protection!
 
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Additionally, in order to prevent one person from dominating the votes, the OP of the winning vote cannot vote in the next round.
Also, this mean if someones vote won, than next turn they cannot offer their own option, but still can vote for someone else's idea? Did I get it right?
 
[x] [Seedlings] Evolve the ability to absorb silicon from the soil and accumulate it in the leaves, making their edges glassy-sharp and veins stony-hard.
 
[X] Krows evolve more specialized elemental magic.
 
Does only a single evolution per voting round get canonised, or is it the top one for each monster?
 
[x] [Seedlings] Evolve the ability to absorb silicon from the soil and accumulate it in the leaves, making their edges glassy-sharp and veins stony-hard.
 
[x] [Seedlings] Evolve the ability to absorb silicon from the soil and accumulate it in the leaves, making their edges glassy-sharp and veins stony-hard.
 
Only single one each round for now, but as more species develop, more slots for evolutions open up
Eh, so many ideas for flora evolution and so little of possibilities for creation. It will take patience and time.
 
[x] [Seedlings] Evolve the ability to absorb silicon from the soil and accumulate it in the leaves, making their edges glassy-sharp and veins stony-hard.

i wanna create an ent race
 
i kinda wanna make both of the examples a thing
 
[x] [Roundmen] Evolve the ability to contract arms and legs into the main body, allowing them to roll away in order to escape predators faster.
 
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[X] [Krows] Evolve to use the chronomancy , like slowing down time around the prey / enemy , speeding time in the nests so the nestlings will develop faster etc.
 
[x] [Seedlings] Evolve the ability to absorb silicon from the soil and accumulate it in the leaves, making their edges glassy-sharp and veins stony-hard.
 
I'm a bit scared to deprive the Roundmen from their food. It would be more useful to expand the types of food available for now.

[X] [Seedlings] They learn to store the indigestible baby seedlings in tiny berries, so that they can be spread further away through the digestive systems of other creatures.
 
I'm a bit scared to deprive the Roundmen from their food. It would be more useful to expand the types of food available for now.
Not sure about intellectual level of Roundmen, but if it's high - sharp leaves looks like defensive tools than. I want to make fruits at some point. Something like: "Very sweet and covered in soft peel, like unripe chestnut, orange fruit with small seeds. Very good at spread further away through the digestive system, due to resistant seeds and subtle laxative effect they cause when get into the intestines. Fruits have very weak narcotic and additive effect, which become stronger and stronger during fruit decay." - Meaning of this - make Roundmen eat fruits, but not right after picking. Take it with them, carry some time and feel how fruit brcame better smelling and more tasty. Then eat it in possibly more distant place.
 
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Not sure about intellectual level of Roundmen, but if it's high - sharp leaves looks like defensive tools than. I want to make fruits at some point. Something like: "Very sweet and covered in soft peel, like unripe chestnut, orange fruit with small seeds. Very good at spread further away through the digestive system, due to resistant seeds and subtle laxative effect they cause when get into the intestines. Fruits have very weak narcotic and additive effect, which become stronger and stronger during fruit decay." - Meaning of this - make Roundmen eat fruits, but not right after picking. Take it with them, carry some time and feel how fruit brcame better smelling and more tasty. Then eat it in possibly more distant place.

At the moment the leaves are foodstuffs for the Roundmen that they can use without killing the seedling. This is a lose-lose situation for both the Roundmen as the seedlings. The seedling can regenerate their leaves, but if their leaves become inedible to the Roundmen then the Roundmen will be forced to dig up the bulb and eat that.

This means that there will be less Seedlings overall due to this change. Which in turn means less Roundmen and in turn creatures who are fully dependent on the Roundmen.

This doesn't seem desirable to me right now.

The reason that fruit is a good first change is because Seedlings are already indigestible to both Kerbs and Krows. meaning that it wouldn't matter how long they stay in their digestive tracks.

This change will also work as a defensive measure for the Seedlings as the creatures that are attracted to the fruits are also natural enemies to the Roundmen. Thus allowing the seedlings not to waste energy on something other creatures can do better anyway.

Hum, maybe some small additions:
[X] [Seedlings] They learn to store the indigestible baby seedlings in tiny but highly visible fleshy berries, so that they can be spread further away through the digestive systems of other creatures. They will do so in clusters in order to maximize the chances of some of the fruits surviving Roundmen before the Krows or Krebs arrive for the fruits and scare the Roundmen away.
 
[X] [Seedlings] They learn to store the indigestible baby seedlings in tiny but highly visible fleshy berries, so that they can be spread further away through the digestive systems of other creatures. They will do so in clusters in order to maximize the chances of some of the fruits surviving Roundmen before the Krows or Krebs arrive for the fruits and scare the Roundmen away.
 
Adhoc vote count started by Tam Lin on Mar 26, 2022 at 11:15 AM, finished with 20 posts and 11 votes.

  • [x] [Seedlings] Evolve the ability to absorb silicon from the soil and accumulate it in the leaves, making their edges glassy-sharp and veins stony-hard.
    [X] [Seedlings] They learn to store the indigestible baby seedlings in tiny but highly visible fleshy berries, so that they can be spread further away through the digestive systems of other creatures. They will do so in clusters in order to maximize the chances of some of the fruits surviving Roundmen before the Krows or Krebs arrive for the fruits and scare the Roundmen away.
    [X] Krows evolve more specialized elemental magic.
    [x] [Roundmen] Evolve the ability to contract arms and legs into the main body, allowing them to roll away in order to escape predators faster.
    [X] [Krows] Evolve to use the chronomancy , like slowing down time around the prey / enemy , speeding time in the nests so the nestlings will develop faster etc.
 
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Some Seedlings have evolved to absorb silica from the soil and store it in their leaves. This resulted in their leaves becoming brittle and crystalline. When these leaves are broken off, they turn into sharp and painful shards. Now known as Stone Seedlings, they leach minerals from the soil and make it inhospitable to normal Seedlings.

Because Stone Seedlings consume so much space, normal Seedlings are being consumed by Roundmen at a rate faster than they can produce leaves.

Seedlings will become extinct in 3 turns

Select one monster to evolve
>Roundman
>Kreb
>Krow
>Seedling (Will become extinct in 3 turns)
>Stone Seedling
 
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Sending the easy food source to the ocean. Hopefully this will allow us to replace the easy food source and create a new habitat near the coast.

[X][Seedling] They grow their leaves into large lily pads and lengthen their roots in order to escape the the stone seedlings by moving to the ocean.
 
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