Tales of the Best Dungeon Ever

It's only terrifying if you're a human, from the perspective of a dungeon it's no more horrific than humans discussing what kind of roast meat they will have for dinner. :V

Inhuman point of view is inhuman, after all.
Actually, it is even less horrific than that, since best dungeon ISN'T eating adventurers, it is adopting them and making sure they won't ever die (permanently) again!
 
I find myself wondering about Dungeon life cycles in this universe. Do they naturally reproduce? How do they reproduce if they do it? If not, how are they made? Similarly, do they serve any important ecological or metaphysical purpose, or are they just kind of there?
When in doubt, I like to assume that Dungeons are larval Deities until proven otherwise.
 
You know, I have a great idea for a fun trick the dungeon can play, drawing on the old trope of riddles/puzzles. She leaves cryptic riddles and puzzles that one would think would lead you to important secrets/treasures, but in fact just go nowhere at all. The first couple of riddles in the chain actually have solvable answers, making adventurers trust that they can find something if they keep solving the next riddles they find. Only the next set is completely bogus and sends them around in circles, desperately searching for something that seems to fulfill the puzzle.
 
You know, I have a great idea for a fun trick the dungeon can play, drawing on the old trope of riddles/puzzles. She leaves cryptic riddles and puzzles that one would think would lead you to important secrets/treasures, but in fact just go nowhere at all. The first couple of riddles in the chain actually have solvable answers, making adventurers trust that they can find something if they keep solving the next riddles they find. Only the next set is completely bogus and sends them around in circles, desperately searching for something that seems to fulfill the puzzle.
Why would it want to do that? It doesn't want to mess with adventurers and waste their time. It wants to give them a fun, challenging, and profitable dungeon experience, and occasionally kill them, because obviously that is what the best dungeons do.

Also, the fact that it doesn't know any human(oid) languages is a critical plot point.
 
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