It was a beautiful day in the Kobold Archipelago. The breeze was blowing, the waves were lapping, the imitation sun was shining, and there wasn't a cloud in the clear blue roof. Of course, every day was a beautiful day in the Kobold Archipelago. For that matter, every night was a beautiful day in the Kobold Archipelago. Dungeons rarely paid attention to the day/night cycles of the outside world.
The verdant little islands that took the place of rooms, and the bridges and self-propelled ferries that linked them together, hadn't taken long to map out, and several weaker adventuring parties were trying their luck. Kobolds were among the weakest monsters, so it was pretty easy as long as you were very, very careful about traps.
The sea between them was entirely uninteresting, unless you felt like going for a swim. There were no monsters - which was fortunate, since the ferries would be death traps if there were - and no loot to tempt any would-be divers. Even beyond that, though, the sea was simply dull. Sandy slopes descended from the shoreline down to a rocky floor about thirty feet below the surface. That was it. No coral, no fish, no seaweed, no clams - unlike the islands above, it was as lifeless and sterile as a giant swimming pool.
"WOOOOOOOOOO!"
... but if you did feel like going for a swim, it was perfect. That was why Cener was here, trying to break her airtime record for jumping out of the water in mermaid form. The sunlight sparkled on the blue scales and orange fins of her tail as she shot out of the water at high speed, hung in the air for a second or two, and then toppled over and belly-flopped back into the sea.
She and her team had finally gotten their hands on a fourth aquatic form amulet, and had quickly realized that they needed to practice with them before they tried fighting underwater. They'd been coming here every day for a week now, getting the hang of moving and fighting in their underwater forms. Entering the dungeon on multiple consecutive days was widely considered to be unwise, but they weren't really adventuring, so they figured it didn't count.
Besides, they were having too much fun.
In the sea below, Hevis was practicing casting spells while swimming. Bolts of black energy shot down at the sea floor as he twisted his path into a tight helix. Meanwhile, a safe distance away, Borrin and Narik were sparring. Their amulets, the third and fourth the group had found, were somewhat different.
Borrin, rather than a fish tail, still had his legs, but they sported broad fins and deep violet scales. His hands and forearms were also scaled and webbed. This left him with a bit more armor than Cener - everyone but Hevis had entered the water wearing a full suit of leather armor (since their usual armor had proved too heavy), but where Cener's armor had vanished below the waist, Borrin's had instead grown slits to let his fins through.
Narik's form was much more unusual. His aquatic form was some sort of brightly colored lobster-centaur. He couldn't swim nearly as well as the rest of the party, but his hard shell gave him much better protection, and his amulet also let him swing his wooden practice sword through the water as easily as air. He and Cener would have traded amulets - Cener, a warpriest, was the group's main front-liner, so the durability and power would have done her more good - but one of the mermaid amulets specifically turned the wearer into a mermaid, regardless of gender, so obviously it had to go to her.
Narik stood his ground on the sea floor, his spiderlike legs splayed out, and turned to face Borrin as he tried to circle around. With his greater mobility and the fact that Narik's bow simply didn't work underwater, even with his amulet's magic, the dwarven rogue could flit about with near-impunity. Narik was, however, quick enough on the ground that Borrin couldn't just circle around and come straight for his back.
With a sudden twist, Borrin switched from circling to charging, swimming straight for Narik, who raised his sword and shield and held his ground. Then Borrin turned again, this time upwards, and swam above Narik's head, just out of reach. A final twist sent him diving straight down at Narik's back.
Narik, his head craned back, dodged quickly to the left, and a practice dagger glanced off his shell. Borrin bounced himself off the ground and lunged for Narik's back, trying to press the advantage, but his momentum was spent, and Narik was able to fend him off the strike with his shield. Narik quickly turned to face Borrin properly, but he simply leapt back out of reach.
Narik didn't pursue. They'd quickly learned that there wasn't much point.
"Damn it," he grumbled. "I hate not having a ranged option." His voice was distorted slightly by the water, but probably not by as much as it should have been.
"That's life underwater, I guess," Borrin replied. Unlike Narik, he was breathing heavily, his acrobatics taking their toll on his stamina. Of course, being a rogue in a one-on-one duel didn't help either.
Borrin was trying to tease out an opening for another approach when Hevis called out from somewhere in the distance: "Hey, I think I see something out that way!"
Cener let herself drift to a stop, then started swimming in his direction. "You see something? There's nothing down here!"
"Well apparently there's one thing down here! Looks like some stone pillars coming out of some rubble. A sunken shrine or something."
Not long after that, the party had gathered up and was scoping out the little ruin from a safe distance. It was, as Narik had reported, little more than a pile of stone blocks with a few pillars still standing. A bright pink swordfish swam aimlessly around the rubble, apparently not having noticed them yet.
Borrin had the map out and was marking the ruin down as a point of interest. His enchanted pen - silver and polished obsidian - wrote with a vaguely unpleasant yellow-grey ink, but it worked perfectly underwater, which was much more important. The map itself, like all good dungeon maps, was made of parchment that had been alchemically treated to improve its durability, and so far it was also standing up to the water fine.
"All right, good enough. Might be a few feet off, but in a place like this, who cares?"
Narik winced slightly, but said nothing.
Cener just nodded, though. "Okay, so how are we gonna do this?"
"Well, this is still a trap floor, so we'd better bait that thing out instead of heading in. Narik, you get its attention and then get behind us."
Soon, bolts of shadowy magic rained on the swordfish, which turned to face the source, and then promptly took off in the opposite direction, leaving the party floating around, nonplussed.
"Huh," Cener finally said. "That was pointless."
Borrin shrugged. "Whatever. I'll start checking for traps."
As the party approached the ruin and got a look at it from above, though, they spotted something unexpected: a boss chest on a simple stone platform in the middle of the rubble. It was, of course, sealed up tight.
Narik scowled. "Oh, hell. Are we going to have to chase that thing down?"
Hevis launched another lance of power at the fleeing fish, just barely tagging it as it escaped his range. Cener and Borrin were ahead, trying to intercept it as it fled the only ranged threat, but it was too fast and had too much room to maneuver. It juked left and climbed towards the surface, and despite Borrin's best efforts he barely got within ten feet of the thing.
The past hour or so had been tremendously frustrating. The fish was faster than them. It was nearly as maneuverable. There were no dead ends to trap it in. It didn't care about Narik's enchanted fishing rod, much to everyone's disappointment.
Also, rainbow lobster centaurs were pretty useless at underwater tag.
Only Hevis had managed to touch the fish, and only with his longest-range spells, which couldn't hurt it enough to slow it down before it escaped. The fish was smart enough to know it, too, and it prioritized escaping him over the others. Cener and Borrin were doing their best, but it was just too fast for them to engage in melee. Narik's mobility in open water was poor enough that it could nearly ignore him.
Finally, Borrin raised his voice. "All right, this isn't working. We need a better plan."
Hevis and Cener swam closer, and Narik scuttled over a moment later.
"About damn time." Narik, unsurprisingly, was grumpier than the rest of the party.
Cener let herself settle down on the sea floor. It wasn't exactly sitting, but it was pretty close. "So, if chasing this this won't work, what are we going to do?"
Borrin turned to Hevis. "How about your wall of chains spell? Could you block off a pocket to chase it into?"
Hevis shook his head. "No, I can only cover so much area, and with how deep the water is, the islands are too far apart. Maybe I could block off one of the smallest channels, but definitely not two, so it could just go a different way. Cener, you don't have anything like that, do you?"
"You know my magic is all for healing wounds and/or punching faces. Some members of my order use a speed boost spell, but I've never learned it." Cener paused in thought for a moment, then added, "And actually, I dunno if it even works on swimming speed."
"Well," Hevis offered, "what if we used fishing net instead?"
"That might work, if we could get a couple of giant fishing nets. In a tiny dungeon town in the mountains," Narik quickly pointed out.
The party sat in thought for a while longer, then Narik spoke up.
"I've got an idea. What if we think like Kobolds on this one?"
Cener chased after the swordfish, which steadily gained ground as it sped down the broad channel between a pair of islands. A third island was dead ahead, so it had to turn soon. It quickly sized up its options.
The channel to the left was narrower, and Borrin was waiting in the middle of it. It was probably fast enough to slip by, but it was skittish enough that it didn't want to chance it. To the right, Hevis was waiting on the right side of the wide channel, and he had erected a wall of chains across most of the rest of it. Most of the channel was blocked either by the wall or by being way too close to Hevis, but on the far left was a corner of the shallows that the wall didn't quite reach.
The fish made its decision and turned right, going straight for the opening.
As it passed through, though, Narik burst out of the sand and pounced on it, plunging his sword into its left flank. The boss's momentum nearly pulled the sword out of Narik's hand before it got loose, but it took quite a bit more damage in the process, and lost most of its speed. Narik was quick to follow up, leaping from the sandy ground and grabbing the fish by the gills.
Things went pretty smoothly after that. The boss, although fast and durable, turned out to be pretty helpless in an actual fight.
"Fucking finally! I was starting to cramp up down there," Narik groused as the swordfish dematerialized.
"At least it worked," Cener pointed out. "This chest better be worth it."
"It better not be worth it," Narik shot back. "That way we never have to do this again. I've got aches in places where I'm not supposed to have places."
"Well," Borrin said as he swam up, "let's see what it is, and then we can decide if it was worth it or not."
The group headed back to the little ruin, where the boss chest was now unsealed. Unusually, there wasn't a single coin. The only things in the chest were a few bronze bolts and a crossbow made of bronze and what looked like whalebone.
Hevis examined it and cast a quick spell. "The crossbow's enchanted, but the bolts are normal."
Borrin picked up the crossbow and experimentally cocked it. "Think it works underwater?" A quick test shot sent a bolt into the sand as easily as he'd have expected on land.
He immediately handed the crossbow to Narik, who clearly had mixed feelings about it. "Oh, hell, we're going to have to keep killing that thing, aren't we?"
"Well, maybe you can get some little harpoons for that thing?"
That went pretty well! A monster that runs away instead of fighting is pretty weird, but it's a fun change of pace. And it's perfect for the sea in the Kobold Archipelago, since it'd be unfair to put any dangerous monsters in there. Now it's like having two branches in one!
Or, it will be soon, anyway. I'm going to have to make a bunch more fish minibosses. And maybe I should fix up the scenery? I didn't realize anyone would actually go down there.
You know, I never would have thought of making monsters run away on my own. I'm glad Andis thought of it! I'll have to thank him next time he dies.