[X] [Authority] The issue of distance needs to be resolved. Let the White Halls congregation name a representative who will hold sway over the Bone Tenders in the mountains.
[X] Plan unity
-[X] Try to influence a faction.
--[X] Fishes
--[X] Try to change isolationism for Protectionism and Unity, citing that the outside can very well hold dangers and the only way to be prepared is not to isolate, but be open and have agreements with others, just like the Valley People should be united in a common cause. The conflict which wrought this state was because of a group deciding things on their own and leaving Greenvalley to fend for itself. If the rolls allow for it, attempt to remove the motivation instead of changing it
---[X] The internal motivation is that the Faith can only grow by further contact with other villages, and isolationism puts it at a disadvantage.
--[X] Spend 3 culture
-[X] Gain +1 Culture to spend this turn.
-[X] (Optional) Change the focus of the Pilgrim Village.
--[X] Encourage own culture. (+1 Valley People Culture in Greenvalley)
[X] Try to influence a faction.
--[X] Fishes
--[X] Try to change isolationism for Protectionism and Unity, citing that the outside can very well hold dangers and the only way to be prepared is not to isolate, but be open and have agreements with others, just like the Valley People should be united in a common cause. The conflict which wrought this state was because of a group deciding things on their own and leaving Greenvalley to fend for itself.
--[X] Spend 3 culture
-[X] Gain +1 Culture to spend this turn.
-[X] (Optional) Change the focus of the Pilgrim Village.
--[X] Encourage own culture. (+1 Valley People Culture in Greenvall
[X] Plan unity with a twist
-[X] Try to influence a faction.
--[X] Fishes
--[X] Try to change isolationism for Protectionism and Unity, citing that the outside can very well hold dangers and the only way to be prepared is not to isolate, but be open and have agreements with others, just like the Valley People should be united in a common cause. The conflict which wrought this state was because of a group deciding things on their own and leaving Greenvalley to fend for itself.
--[X] Spend 2 culture
-[X] Send a diplomat to someone.
--[X] White clans
--[X] Consult the local chieftains and bone tenders about the clanmen's ancestors, it is proper that if families are to join their lineages and histories should be recorded and venerated properly.
-[X] (Optional) Change the focus of the Pilgrim Village.
--[X] Encourage own culture. (+1 Valley People Culture in Greenvalley)
[X] Plan Bishoprics & Coalitions Of The Willing
-[X] [Training] Begin recruiting orphans from among the clans and have them brought to the White Halls for training.
-[X] [Authority] The issue of distance needs to be resolved. Let the White Halls congregation name a representative who will hold sway over the Bone Tenders in the mountains.
-[X] Try to influence a faction.
--[X] Fishes
--[X] Remind the Fishes that while it is all well and good for heathen lowlanders to be barred from the Valley, it is also normal for the Valley People to venture forth, for it is the whole world that is given to the People of the Valley by the Ancestors. It is only when the Valley People become too entangled in the affairs of the lowlanders that disaster strikes. But to trade away one's excess, or to empower some few traders to venture forth and make money/spread the faith, is nothing to be feared. (Summary: heathens shouldn't be allowed into the Valley and the Valley should avoid becoming too enmeshed in the political affairs of the lowlands; but having our traders in the lowlands is fine and even desirable, because it might help spread the faith as well as warn the People of future lowlander perfidy).
--[X] Spend 2 culture
-[X] Gain +1 Culture to spend this turn.
-[X] (Optional) Change the focus of the Pilgrim Village.
--[X] Encourage own culture. (+1 Valley People Culture in Greenvalley)