[X] Hunker down behind the walls of Greenvalley and wait for Willow to return with the hunters.
-[X] Send envoys to any and all White Clans asking for help in defending the White Halls and Greenvalley, in return for us swearing blood debts to later be repaid to all those who aided us in our hour of need.
[X] Utilizing prior achievements -[X] Withdraw behind your walls -[X] If the enemy tries to siege, fine. We'll crush them between the walls and the hopefully returning Deer eventually -[X] IF the enemy bypasses our main village and its walls and moves towards White Halls attack them in full force --[X] Attempt to convince people that the enemy is here to end them, to destroy their temple, burn their orchards and undo all the great achievement since the time of Bear and Wolf.
[X] The Ancestors demand penance, for the days of blood have come again.
-[X] Stage 1: there is hope in dispair
--[X] Send word to the clansmen that the valley is under siege By a substantial force, take any volunteers that will come to the defence.
--[X] evacuate our population and any food they can carry behind the walls of greenvalley, the elderly will go to the white halls.
-[X] Stage 2: proving our worth
--[X] Have our hunters hold the crossing directly, have our mob held in reserve off in the distance camped in the trees incase the enemy get around somewhere and try to take our hunters from behind.
--[X] chop down some trees for logs, if the enemy is coming up river, toss them from the crossing into the river to clog them up and charge them while they are disorganized. If they come from land or use the crossing, use them as cover for the hunters against arrow fire.
-[X] Stage 3: Only the worthy die standing
--[X] if the crossing is lost, those best able and willing to fight retreat to the white halls, those who are not willing to die in the arms of their ancestors will hold up in greenvalley.
[X] Try to negotiate with the oncoming army. -[X]Tell them that the warriors went mad with lust for glory, and foolishly tried to raid the Goat People. --[X]Offer to give them whatever was gained by our raids back, and obsidian/azerite as compensation for these that died. ---[X]If deemed necessary, make a blood pact that they won't attack brushcrest or the goat nomads as long as they lived.
[X] Try to negotiate with the oncoming army. (Might cause conflict with Cultural Ideas)
-[X] claim that the hunters are no longer a part of us but rebels that went against the leaders.
-[X] welcome the army as guests and offer gifts worth one production and obsidian (they probaly see this as the bribe it is)
-[X] offer blood oaths not to attack for a generation
-[X] invite a small delegation to see the city walls(fill them with all hunters and mobs when they do)
-[X] if that fails offer in the order listed:
--[X] increase the offer to include the the Azurite, second production as well
--[X] offer these goods for several turns.
--[X] blood oaths not to raid for several turns.
[X] Scapegoating the "Great" Deer
-[X] Tell our people, that this invasion is a clear sign of the folly of disobeying the will and wisdom of the Ancestors. The "Great" Deer has not only provoked this attack, he has also lead many of our strongest warriors astray from their primary purpose of defending The Valley People and the graves of the Ancestors. We could of course still beat them back through the strength of our people and defend White Halls, but it would take a high cost in life.
-[X] Therefore the Council of Three will seek terms with the invaders, because of the "Great" Deer's disobedience.
-[X] The Council (or rather their messenger) will seek out the invaders seeking to parlay and negotiation.
--[X] At the start of negotiation, the Council will explain that they never approved of the raids, but that they will be willing to offer compensation for not stopping them in time.
---[X] On the truth of this they will swear Blood Oaths.
--[X] They will of course start of by giving back any prisoner captured.
--[X] As compensation they will start with offering them the following:
---[X] 1 unit of Obsidian
---[X] 1 Production
--[X] But they are willing to go as far as the following:
---[X] 1 unit of Azurite OR another 1 Production
--[X] If the invaders want more, then the Council will as a last resort be willing to offer send more next year.
--[X] The Council will promise to not approve of any raids against the Invaders or their current allies for the rest of their live.
---[X] On this they will swear Blood Oaths.
--[X] As for the "Great" Deer, the Council will proclaim that he is no longer welcome amongst The Valley People and he therefore is to become a exile.
--[X] The punishment for the Great Deer to enter the walls of Greenvalley will be dead.
---[X] On this the Council will swear a Blood Oath.
---[X] They will also get the remaining hunters to swear Blood Oaths on enforcing this exile with their life.
-[X] As a fallback they will prepare to defend Greenvalley and White Halls.