[x] Plan Memories Renewed
-[X] Reassign some of the workers to different tasks
--[x] Let the simple workers produce some other resources
---[x] 1 Unassigned to Rancher, 1 Unassigned to Gatherer
-[X] Send the hunters on a raid.
--[x] The Herdsmen trade caravans and any of their settlements near the mountains, drive them out of the West.
--[x] 2 Heavies, 1 Light, 1 Archer + Clansmen auxiliaries (for a proportional share of the loot, advertise the opportunity of them joining us via our normal traders and perhaps the bone tenders if they agree, short messages basically saying that we're raiding the rich traders down river, anyone who wants to join is welcome).
-[X] Increase resource gathering slots.
--[X] Build a silver mine (Cost: 3 Production, 1 Production already spent)
-[x] Council: Gain +1 Production to spend this turn, used to finish the silver mine.
[x] Plan Feigned Friendship & Blood Murder
-[X] Reassign some of the workers to different tasks
--[x] Let the simple workers produce some other resources
---[x] 1 Unassigned to Rancher
---[x] 1 Unassigned to Gatherer
-[X] Send the hunters on a raid.
--[x] The Herdsmen trade caravans and any of their settlements near the mountains, drive them out of the West.
--[x] 1 Heavies, 1 Light, 1 Archer + Clansmen auxiliaries (for a proportional share of the loot)
-[X] Increase resource gathering slots.
--[X] Build a silver mine (Cost: 3 Production, 1 Production already spent)
-[X] Send a diplomat to someone.
--[X] Clansmen
--[X] Convince clansmen hunters to join us on a great raid!
[X] Plan Enough Lollygagging
-[X] Reassign some of the workers to different tasks
--[X] 1 Unassigned worker to cattle rancher
--[X] 1 Unassigned worker to clay mining
-[X] Send the hunters on a raid.
--[X] Ambush and destroy all Herdsman caravans, take the yaks for food and livestock, their goods for the ancestors, and their technology if applicable.
--[X] Send all the hunters, and some clansmen if they want to get some loot.
-[X] Increase resource gathering slots.
--[X] Build a silver mine (Cost: 3 Production, 1 Production already spent)
-[x] Council: Gain +1 Production to spend this turn, used to finish the silver mine.