Ah, the Mortal Realms.
Such a wonderful place, filled with wonder and opportunity alike! Sure, there's danger aplenty from all sides, but Chaos and Nagash are far away and the forces of Destruction are nothing but brutes, easily dealt with. With the right combination of wit, nerve, and influence, the Realms hold no danger at all!
Or so the arrogant cretins that fill the ranks of Azyr's nobility would say. Fucking idiots, the lot of them; the type of people to ask why Sigmar hasn't just gone and reconquered the Realms yet with his mighty Stormcast Eternals and the unified forces of Order all joined together in jolly cooperation. How the Heldenhammer hasn't gotten rid of every last one of those inbred shitheels, you'll never know.
You on the other hand work for a living, meaning that you know the truth. The Mortal Realms are nothing but danger.
Chaos is the obvious one of course, and it's fucking everywhere. The forces of the Dark Gods are always waiting, always ready to go to war or corrupt yet more people, and those daemons are basically infinite. That's not all though, no, it couldn't be that easy. Because there's also skaven, and those are just the worst. They're just as infinite as Daemons, just as able to pop up anywhere at any time, and on top of their mad techno-sorcery, they use warpstone. Warpstone. Ugh. Horrid little ratmen. Of course, then you have the beastmen, which are nearly as bad. Fighting and rutting and shitting all day as they try and tear civilization down with their cloven hooves and monstrous beasts.
Let's not forget Nagash and his grand designs either. Dominion over the Realms with a skeletal fist and legions of the undead, an entire existence under his iron rule. And considering how many souls go to Shyish and the Deathlord's domains, that's, once more, effectively infinite warriors. Everyone who's ever died and hasn't had their souls explicitly warded or protected by some sort of god is under his rule, and with whatever the fuck caused the Necroquake, those soul soldiers are fucking everywhere. The vampire bloodlines and their dread necromancers, twisted processions of omnicidal gheists, the actively infections madness of those abhorrent courts, and the undead equivalent to the fucking Stormcast Eternals. And none of them stay dead, because they're already all dead.
And then of course, there's the forces of Destruction. The one good side of them is that they're institutionally incapable of forming any sort of institutions. Seriously, they fight each other more than they fight everyone else. Of course, that's the end of the good news, because you're not allowed to have nice things. Orruks and Grots grow out of the fucking ground. Literally, out of the fucking ground. As long as there's fighting, they can spawn, and neither variety is any good. On the one hand, you have enormous green monsters that can rip apart a knight in full plate with their bare hands. On the other hand, you have tiny green monsters that use poison and ambushes and hallucinogenic mushrooms. And that's not even mentioning the things they recruit. Troggoths, cyclopean things, the fucking Ogors (and that's an entirely different barrel of terrible), Gargants, and a fucking horned centaur demigod now for some godsdamned reason.
And then there's the environment, which is its own brand of utterly fucking deadly, no matter which Realm you're in. Seriously, with all the dangers and hazards you have to deal with on a constant basis, it's a miracle you're still alive! At this point the universe must have it out for you, and you're sick and tired of not getting your due! You're not asking for much, really, and you're far more deserving than some of these other absolute idiots that you're forced to call peers, so what'll it take for you to get the glory and power that they have?! What'll it take for you to get what you deserve?!
…
Anyways.
The point you were trying to make is that the Mortal Realms are incredibly dangerous, filled with things that want to kill you or worse. Any of those stuck up bastards in Azyrheim would die within minutes if they stepped foot down in the real world, because they're weak bitches like that. Thankfully though, you're not.
You wouldn't have lived past your first raid if you were.
See, you're a Scourge Privateer, straight out of Misthåvn at that. You sail, you raid, you capture enormous beasts and sell them to the highest bidder, you skirt the edges of the law and ignore it when it suits you. After all, laws are only laws if someone can enforce them, and the only law aboard a Black Ark is the law of the Fleetmaster.
By any measure, you're an impressive specimen, even amongst your fellows. The Scourge are a cut above the rest of the piratical rabble that ply the seas, and you're a cut above the rest of the Scourge. Hells, you were on track to get officer status, and from there it's just a few centuries of raids and politics (and maybe some… 'accidents') to Fleetmaster.
The key word there is were.
…In your defense, you-
-No, even considering the fact that it was you and not somebody else, you entirely deserved it. Hells, you'd have done the same if you were the Fleetmaster. Challenges to a captain's authority need to be dealt with immediately, with no room for sentiment.
That being said, it still hurt. The Ark was your home, your crewmates were your family, and the Fleetmaster was an amazing captain, enough so that you were going to wait for her to die before making a power play. You'd served well for centuries, bringing in the plunder and the beasts, clawing your way up the ranks through combat and leadership. You'd even gotten a ship, a small one but still yours. Sure, you had ambitions, but so did every other Scourge in existence, there was nothing wrong with that.
And then, one ill-advised confrontation later, you were gone. It was a wonder the Captain didn't kill you for the disrespect, but you suppose your centuries of impeccable service meant that she 'just' told you to get the fuck out of Ulgu and forbade you from ever setting foot on the Serpent's Kiss again. Which, considering how powerful and influential your old Fleetmaster was among the scum that sailed Ulgu's shadowy seas, it wasn't an empty threat.
Well fuck them then! You didn't need the Fleetmaster or the Ark or the crew anyways! You'd make your name for yourself outside of Ulgu, you'd become the most feared Corsair to ever reave the seas, and you'd get strong enough that nobody would ever be able to tell you what to do again!
It's been twenty years almost to the day since you were exiled, and you've been doing pretty well for yourself. You have a ship, you have a crew, you've even got a bit of infamy! By any standard, you're a successful pirate, with enough money stored away to be able to retire comfortably for a few centuries, or extravagantly for a few decades. But it's never been about the money, not for you. It's glory. It's power. It's carving your name and your deeds into the heart of the world and holding your head high as you enter Dead Mathlann's halls to a raucous roar and free drinks until the end of days.
The specifics, however, elude you.
Maybe it's a Black Ark of your very own. Maybe it's walking up to your old Fleetmaster and showing her what you've become. Maybe it's joining a Binding, becoming immortal, and spending the rest of your life seeking greater and greater heights. Maybe it's finding a Godbeast and capturing it to sell to Sigmar himself, or keeping it if the Heldenhammer isn't interested. Maybe it's none of those things. You don't know.
What you do know is that you aren't satisfied. Not yet. It probably has something to do with how you're still holding to the codes of the Scourge, even if you're not really one of them now. Even still, they're words of wisdom. Take what you can. Give nothing back. Heh. Not the same as the rules of land, but still rules to live by.
Every Scourge Privateer alive and dead is a creature of greed. They just can't help but wanting, and there's nothing to stop them from taking what they want and damning the rest. You're no different.
Will you ever stop grasping for more, for the next source of power, for the next saga about your exploits? Will you ever really be satisfied with what you have? Will you ever look at what you have and think that it's enough, that you can stop now? Will there ever be a time when you feel like you've done what you wanted to do and are ready to go into a quiet retirement?
HAH!
Fuck that. It's a pirate's life for you!
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[] Name: Aedarys
[] Name: (Write-in)
[] Male
[] Female
[] Epithet: Wavereader: It's pretty self explanatory, you think. If you've sailed long enough, you get a bit of a sixth sense about the weather and the waves. Experienced captains are able to predict storms and read currents with ease. You go far beyond that. The patterns of the waves and the dance of the wind is as legible as the clearest handwriting on parchment. Predicting the minutiae of weather and navigating through the worst conditions is second nature to you, and you're even able to use such harsh conditions for your own ends. A naval battle in a howling storm is a lot easier when your enemy is the only one struggling to stay afloat.
[] Epithet: Doombringer: There's something about you. Something more. You're still very much an Aelf, not some sort of godbeast or demigod, but you've mastered the art of presence, of being larger than life. When you choose to, you can make hardened sailors shit themselves in terror with a glare, make yourself known even when someone can't see you, and generally feel like you're something a bit to the left of safe. It's all trickery of course, body language and facial expressions, but you've mastered the art of scaring the shit out of people, of looking like something beyond Aelven.
[] Epithet: Deadeye: Surprisingly enough, this isn't about your skill with a weapon. Well, not entirely. Instead, you got this title for your absurd vision. Shocker, right? The Aelf called 'Deadeye' can see things incredibly well. Your vision is nearly perfect, able to see things for miles and keep a steady gaze and pinpoint accuracy no matter how badly the ship is rocking. And if you squint just right, you can even sort of telescope your gaze like you're using a spyglass, able to pick out minute details past the point where most would just see blurs. Strange? Yes. But hey, you're not complaining, not when it helps you so much.
[] Epithet: Write-in: (DO NOT VOTE WITH A WRITE-IN EPITHET/POWER UNTIL I'VE LOOKED IT OVER AND GIVEN THE OK)
[] Realm: Ghur - Here Be Monsters: Ah, Ghur! Such a lovely place! Well, except for the sea monsters, or the orruks, or the gargants, or the orruks, or the ogors, or the orruks, or the land monsters, or the orruks, or the fact that the ground can just rise up and eat you, or the fucking orruks, or whatever's going on with that Kragnos demigod (which also involves the fucking orruks), or… Okay so Ghur's a bit of a shithole actually, an entire realm where literally everything is trying to kill you at all times, including the plants and the terrain. Unsurprisingly, the Orruks fucking love the place. That being said, it's not all bad. Especially since, as a Scourge, you're in the business of beast wrangling, capturing monsters and selling them as warbeasts to anyone with coin. And there's a lot of monsters in Ghur. So you ply your trade, raiding, looting, capturing monsters, and fighting Orruk pirates who're also trying to do all those things but for people you don't like. Gorkamorka's get rule Ghur, but the good thing about that is that they don't really rule anything. Destruction is everywhere, but the constant infighting and monsters everywhere means that an enterprising pirate can get very powerful very easily. There's risk of course, but when have you shied away from risk?
[] Realm: Aqshy - From Hell's Heart: Aqshy's not so bad once you get used to the heat. It's still terrible, but it's not that bad. Sure, the seas are actively sulphuric and possibly on fire, wrecking any ship not specifically made to handle that. And sure, Khorne has a massive presence here, with cultists literally fucking everywhere, including on and under the ocean. And of course there's the mad duardin that run around hammering gold into their bodies, but they're less of a threat and more just confusing. You can appreciate their mercenary motivations at least. Obviously there's also the fire rain and the constant volcanic eruptions and the Magmadroths and the flaming orruks and the burning trees and the lack of proper drinkable water, but beyond that, Aqs- Okay no now that you've listed it all out like this, Aqshy is terrible. Thankfully, the constant fighting between literally everyone means that you have a lot of work sinking ships and looting hulls, and the beasts that live in Aqshy's oceans are monsters, perfect for capture and sale! At its core, Aqshy is a war zone, Free Cities and Khornates and Vampires and Orruks and Fyreslayers and so much more constantly fighting. So many opportunities, so many people to test your blades against, so much plunder. It's perfect for a pirate like you.
[] Realm: Shyish - Death Lies Dreaming: Shyish is terrible. There's no two ways around it, of course it's terrible. Fuck Shyish. Especially after the Necroquake, which makes navigation such a pain, having to constantly compensate for the pull of the Nadir whenever you try and go somewhere. And that's not even mentioning the undead that are everywhere. Twisted specters constantly overhead, the terrifying madness within the courts of the ghoul kings, skeletons and their vampiric overlords in their domains, the Ossiarch Bonereapers constantly demanding tithes… It's a mess. And that's not even talking about the afterlives everywhere. You obviously sail on one yourself, the Sea of Souls where all manner of sea beasts and sailors go after their deaths, but there's so many different afterlives and an incredibly large number of inhabitants, and all of them are unique and varied. Honestly, Shyish wouldn't be so bad if it weren't for Nagash. But he's here now and it's everyone's problem. Including yours, actually, because Nagash is possessive. There's a lot less fighting and a lot less beast wrangling in the seas of Shyish, because Nagash doesn't suffer thieves or rebels. You obviously do some, but most of your exploits are travelling between afterlives, smuggling and dealing with monsters. There's Orruks and Chaos and even a Free City or two, and while you'll never help Chaos, Nagash is such an asshole that you're never low on work.
A/N: I'm deciding to take my own advice and become the change I want to see in the world. No AOS Quest? I'll make one myself. And my favorite faction is the Scourge Privateers, so this was a natural choice.
Vote wise, I'd prefer if this was all by plan. Once more, for the Epithet section, run any write in epithets and powers by me before putting them into an actual vote with Xs. You don't need to do the same for the name write ins.
If you guys have any questions, feel free to ping me and I'll do my best to answer them.
And without further ado, let's get started.