Week 45 Combat (Heartbreaker)
- Location
- Seattle, Washington
You guys were waiting for your weekly kaiju, weren't you? Well, might as well give it to ya!
[---]
Week 45. Wednesday evening.
Space Needle LOCCENT.
"...It's been storming for two days straight, hasn't it?"
"Yeah," the other technician replied, pulling up the meteorological report on their screen. "If our readings are right, one of the worst ones yet, actually."
"Assuming they are right," a third one interjected. "This damn EM storm's dropped us to less than 75 percent effective capacity with its interference. Iblis must be fuckin' pissed or something."
"It's a kaiju. Why wouldn't it be pissed off?" Retorted the first, staring out the window. While Seattle was naturally on the stormy side, the electromagnetic slurry of rain and sleet blending together over their heads was something else entirely. Unnaturally coloured bolts of lightning crackled across the sky, their thunderous howls nearly drowned out by the shrieking wind. For seemingly the hundredth time today, a patch of the city's lights flickered, power flow momentarily disrupted by the clashing charges above. A second later, the redundancies activated, and the lights steadied.
"It'd be hell to fight in these conditions," they muttered. The other two technicians paused, and whirled around in their seats.
"Hey! Don't jinx us or anything!"
"Yeah, you know how that always turns out!"
The first snorted, and glared back.
"Oh, knock it off! We know there's gonna be a kaiju this week-- there's one practically every week! Talking about having to fight a kaiju won't make anything worse happen that wouldn't already happen, even if this particular weekly kaiju turns out to be a real--"
The kaiju alarm went off. Three technicians turned to their stations. The first one, cut off by its sudden occurrence, was ironically the first to read the reading.
"...Son of a bitch! Get the Council on the line, now! It's a cat five!"
<ALERT: NEW KAIJU SIGNATURE DETECTED>
<INBOUND FROM WESTERN SECTOR>
<CLASSIFICATION: CATEGORY V>
<ALL HANDS TO BATTLE STATIONS>
Due to interference from the electromagnetic storm, all Scanning actions you take roll during this fight at a -2 penalty. Therefore, you're rolling at 1d10+5!
They can't give up now.
Heartbreaker is an unknown distance away from Neo-Seattle, but it is no further than 50 km away. Irregular power fluctuations and the collapse of the sensor grid will hinder your deployment of all land or air-based units, and cause them to deploy later in the battle. However, the position of the Dockworks and Shatterdome allow all Naval assets and Jaegers to deploy as normal.
Due to the (incredibly strong) electromagnetic storm, the following Battlefield Environmental traits are in effect:
- All combatants are treated as being obscured by default (+1 Difficulty to-hit). If the combatant is within a well lit area, or engaged in melee combat, there is no penalty (but only as long as they remain in that area, or only for those engaging them in melee combat). Underwater, this penalty increases so as to treat all Blind against an obscured combatant, who must be located with a Dexterity Test (DC 7). However, the underwater combatant treats everyone else as automatically obscured.
- All energy weapons on the field can only fire out to Medium Range. If they lack a Medium Range bracket, they can only fire out to Short Range.
- Arges and other visual targeting assists are hindered, and may only net a maximum of +1 bonus.
- All scanners take a -2 penalty due to electromagnetic interference.
- Fliers' movement speed is 5 units less than normal.
I think you'll like Heartbreaker-- or at the very least, appreciate what they stand for.
Combat Deployment
While the navy launches-- their vessels the only ones that won't be inhibited somewhat by the storm-- Tacit Ronin exits the Shatterdome, legs pumping as it surges through the freezing water. The white machine comes to a halt at Jagdhund's side, and powers up its fangblades, which are immediately sheathed in a cloud of steam as the rain around them vaporizes. Noah and his copilot clench their fists in readiness, as the machine's golden visor stares into the darkness.
[---]
Meanwhile, down at Boeing Field-- the current air force base-- technicians try their best to get the vehicles up and running. Unfortunately, weather conditions are going to put serious strain on their engines, so even if they do get them running they'll have to work a lot harder to maintain position. The rotary frames are going to need a bit more work, as are the Quetzals, but Condor Flight's planes were made for difficult flights, and they're all ready to help out! The sturdy little planes are brought out on the runways, and launch!
It'll take a bit, but hopefully they'll be able to make it in time.
[---]
Finally, Phenom Sable arrives, lumbering and growling like an angry bear. The shield plate on its shoulder is active, air rippling and shimmering around the machine as the electromagnetic storm sets off some strange but harmless resonance within the device. Clawed fingers curl in the air, testing their fluid pressure as the black mecha's tendons flex beneath layers of superalloy armour.
Now all together, the jaegers focus on the Sound. With the scanner grid still unusable, the only things they have available right now are their own suites-- which are still affected by the storm. Even so, it's the best shot they've got, short of running out into the bay to hunt it down with the naked eye.
Roll 1d10+1 for Tacit and Jagdhund's scans, and 1d10-2 for Phenom's scan.
PPDC:
- Tacit, Jagdhund, and Phenom are stationed at the Miracle Mile, ~15 units from the city.
- Naval forces will be in position in 1 round.
- It will take 4 more rounds for Condor Flight to arrive at your jaegers' position (though they'll enter the battlefield at around 2 rounds).*
-- It's 120 units between your position and your air base, in case you were planning on launching other vehicles.
Anteverse:
- Heartbreaker's position is unknown. However, it is likely underwater, and is definitely within this sector.
*Note that Condor Flight launched earlier than the actual battle started, so they've got two rounds head start of travel. Without it, you'd be waiting 6 rounds (and they're your fastest units right now).
Combat Round 1
(7)
(5)
(3)
Jagdhund's and Phenom's scanner return nothing of use-- the atmospheric conditions are simply too much to compensate for, and the results are a chaotic mess. Tacit, however, gets a stroke of luck-- maybe the heat and electric field of its Fangblades are softening the storm's scrambling effects a little? In any case, an anomaly flashes up on the jaeger's scanning grid, about five or six kilometres out. A patch of water where the shifts in conditions seem more.. orderly. Patterned, almost. Like something swimming.
Unfortunately, before anything more can be gathered, the pattern vanishes, leaving the jaeger with only a hint at the kaiju's location.
It is now your turn.
Yes, Heartbreaker did stuff-- you just didn't see it.
PPDC:
- Tacit, Jagdhund, and Phenom are stationed at the Miracle Mile, ~15 units from the city.
- Naval forces will be in position at the end of the round, unless you change orders.
- It will take 4 more rounds for Condor Flight to arrive at your jaegers' position (though they'll enter the battlefield at around 2 rounds). At the end of this turn, it will be 3 rounds.
Anteverse:
- Heartbreaker's position is unknown.
- The anomalous area was detected 50-60 units out from the city (35-45 from Tacit).
Combat Round 2
But though it's just a hint, it's all they've got. As the naval forces slide up behind them, and orders are given for the deployment of all forces, the jaegers advance on the anomalous area. Phenom leads the charge, closing in as fast as it can. Jagdhund and Tacit lag behind a little, trying to use their scanners again to relocate the kaiju.
However, the results are even more useless this time. The jaegers' own movements have interfered with the hydro-acoustics, covering up any patterns from further away that the sensors could isolate. By this point, the water's getting rather high up on them-- especially for Phenom, who's submerged up to the neck, and only visible thanks to the lights around its joints and shoulder plate.
PPDC:
- Tacit Ronin has advanced to 23 units from the city (8 past Miracle Mile)
- Jagdhund has advanced to 21 units from the city (6 past Miracle Mile)
- Phenom Sable has advanced to 25 units from the city (10 past Miracle Mile)
- Naval forces are 10 units from the city, deployed in a 13-long line (Mura - GB - Mura-RX - GB - Mura, 2 unit spacing)
- Condor Flight will enter the battlefield in one round, after which it will take two more rounds to reach the initial deployment locations of the jaegers (Miracle Mile)
- 9 rounds until NW and SW Railgun Batteries finish shifting to Western Sector.
- Ground Force deployment times (to enter the battlefield)*:
-- 4 rounds for most/all self-propelled units (Tanks, AKBs, Mortars, Hlin)
-- 5 rounds for Heimdal (it's slow)
-- 6 rounds for Artillery (the tractors are also slow, and they're stored further from the Shatterdome than the Heimdal)
- Air Force deployment times (to enter the battlefield)**:
-- 16 rounds for Hellhounds (armed with Neptune-43s)
-- 8 rounds for Banshees (armed with Neptune-43s)
-- 6 rounds for Scouts (armed with Brontes)
-- 6 rounds for Quetzalcoatl Gunships
Anteverse:
- Heartbreaker's position is unknown.
- The anomalous area was previously detected 50-60 units out from the city, or 35-45 from the Miracle Mile (for the sake of simplicity, we'll say ~55 from the city, ~40 from the Miracle Mile).
*for ground units, "entering the battlefield" is, in this case, at the Defense Perimeter/edge of the city.
**for air units, "entering the battlefield" is, in this case, considered to be 40 units south of the original deployment locations for the jaegers.
Note: if you move any further than 30 units from shore, you're gonna be submerged, which... well, considering you can't friggin' see anything, really the only change that'll make is that your armour's Pressure Intolerance is activated, and Heartbreaker's gonna have to start making Dex checks to find you as well. So... bit of good, bit of bad?
Combat round 3
Phenom's sensors pick up another anomalous area-- but it's overlapping the first to such a degree that it's impossible to nail down exact location. Tacit and Jagdhund, meanwhile, continue to find nothing, much to the irritation of the rangers.
"LOCCENT, what are we actually doing here?" Kanji asks, bouncing Phenom's laser comms off the destroyers and back to the shoreline. "Are we just waiting for this thing to ambush us, or what?"
What's gonna be the plan? Obviously, your non-present forces are gonna be heading out towards the battle, but...
[ ] Hold position, rangers! Keep on trying to get a good scan!
[ ] This is no good! Rangers, fall back to the Miracle Mile-- we'll wait for the kaiju where backup's better!
[ ] We'll put an end to this game of hide and seek! Rangers, advance, and pin that kaiju down before it gets any closer!
PPDC:
- Tacit Ronin at 23 units from the city (8 past Miracle Mile)
- Jagdhund at 21 units from the city (6 past Miracle Mile)
- Phenom Sable at 25 units from the city (10 past Miracle Mile)
- Naval forces are 15 units from the city, deployed in a 13-long line (2 unit spacing)
- Condor Flight is 40 units south of the Navy.
- 8 rounds until NW and SW Railgun Batteries finish shifting to Western Sector.
- Ground Force deployment times (to enter the battlefield)*:
-- 3 rounds for most/all self-propelled units (Tanks, AKBs, Mortars, Hlin)
-- 4 rounds for Heimdal
-- 5 rounds for Artillery
- Air Force deployment times (to enter the battlefield)**:
-- 15 rounds for Hellhounds (armed with Neptune-43s)
-- 7 rounds for Banshees (armed with Neptune-43s)
-- 5 rounds for Scouts (armed with Brontes)
-- 5 rounds for Quetzalcoatl Gunships
Anteverse:
- Heartbreaker's position is still unknown.
- The anomalous area was last detected ~55 units out from the city, or ~40 from the Miracle Mile. Your newest roll hasn't been enough to narrow anything more down.
Combat Round 4
Phenom Sable's sensors have been disrupted! No ranged attacks, and -3 to Dexterity, for 5 rounds!
With Phenom Sable effectively blinded beyond straight visual, the others move to assist. Three squadrons of aircraft bank in, trying to make their way over to the jaegers, while Tacit and Jagdhund focus their efforts, trying to overcome the scrambling through their combined results.
And this time, they succeed. A solid area resolves on their maps, its shape finally revealed through the cloaking waves. Dense exterior, abnormal salinity, and the underlying, repetitious thrum of a massive circulatory system all confirm it.
Heartbreaker located!
It's the kaiju, barely two kilometres away from their position.
As if sensing that it's been found, Heartbreaker's signature surges towards the jaegers, rising towards the surface as it reaches shallower waters. A swell appears among the lashing waves, growing greater and greater, until the monster bursts forth at last! Lightning streaks across the sky, silhouetting its form as bioluminescent tissue flares with unnatural light, affording the city their first proper look at their enemy.
Humanoid in shape, the kaiju's body is well-armoured-- with its arms and legs clad in segmented carapace, and far more flexible hide protecting its centre mass. Its head has no neck, instead sunken between its shoulders, just above the clavicle. Glittering black eyes stare out from sunken sockets, while a crab-like maw shifts and clicks beneath. A glowing, turquoise web of bioluminescence snakes up the front of its torso, branching across its chest and face like a twisted tree. Smoothly, the kaiju raises its lower arms-- each one a forty metre cylinder of black flesh and gunmetal armour, thick with coiling muscles and tipped with hooked talons.
Heartbreaker slows for a moment, fixing the machines with its gaze. Cold, alien intelligence shines behind its eyes, carefully appraising its enemies without heed to wind or rain.
Then, without a single hiss, snarl, or shrieking cry, Heartbreaker wades forwards once more.
(For reference, I'm just gonna put the distances in spoilers, since it'll take too much space otherwise.)
Well, it took you guys 4 rounds, but you did it! You found the kaiju!
Now you just need to survive it.
Combat Round 5
A cluster of cavitating torpedoes fire from the navy's ships, arcing around the jaegers to strike at the advancing kaiju! Plumes of water erupt around Heartbreaker's waist, as the warheads detonate-- but none seem to have any effect on the monster. The central Murasame opens fire with its railgun, sending a tungsten-cored slug screaming past Tacit's shoulder. The projectile glances off one of Heartbreaker's armour plates, spiraling away into the roiling waters.
No damage!
Of all three jaegers, Jagdhund is the first to regain her bearings, and unleashes a barrage of gunfire at the kaiju. Faster than expected, Heartbreaker swings its massive arms in front of its face, using their thick armour plating to weather the attack. And here, the kaiju's defensive prowess is shown, withstanding Jagdhund's concentrated firepower even as flecks of armour chip and shells ricochet away. At best, it's scratch damage.
Hit to head! No damage!
Hit to R. Arm! Glancing Wound!
Hit to L. Foot! Glancing Wound!
Heartbreaker takes 2 Strikes!
However, the drumbeat of gunfire soon stops, as the crash of waves on metal grows louder. Sure of its resilience against the jaegers' ranged weaponry, Heartbreaker relaxes its arms, swinging them out of the way to regain its view of the battlefield.
"Sound Breaker-- ignite!"
Sound Breaker activated! +2 Agility for 2 Rounds!
(14)
But as the Category V drops its arms, Tacit Ronin blasts forwards, flames bursting from its back as it strikes with the full force of its charge!
[ ] Rear Thrusters engaged! (May be done in concert with another option, increases the listed bonus by +1, once per battle only)
[ ] Fangblades! (2x 1d10+7, Damage Bonus 3, AP 3)
[ ] Punch! (1d10+7, Damage Bonus 3, AP 0)
[ ] Kick! (1d10+6, Damage Bonus 6, AP 2)
[ ] Slam! (1d10+5, knocks enemy prone on a success, deals 3 Blunt, AP 0)
Edit:
[ ] Flourish! (see Flourish)
Tacit Ronin Charge
Block (Fated to Win)
(17)
(16, 27)
Immediately, the kaiju throws its arms back up, catching the jaeger's swinging blade before it can hit. Armour plating flexes and dents inwards, microscopic fractures running through the outer layers as the force is dispersed. Heartbreaker glares back, its crustaceal maw sliding open to expose a grotesque set of orifices and tubes around its throat, pulsing and bulging as pressure builds within them.
"Oh, no you don't!" Noah yells, before smashing Tacit's knee into the exposed organs! Flesh yields to metal, and the projectors burst apart in a spray of hypothermic acid, burning away at the outer layers of Heartbreaker's facial armour. The kaiju convulses in pain, giving Tacit enough of an opening to bring his other fangblade into play! Shoving Heartbreaker's arms away, the jaeger throws its left arm forwards, driving its fist through the weakened tissue of the kaiju's throat, and into its chest cavity.
"Left Fangblade, fire!"
Tacit's fangblade explodes out the small of Heartbreaker's back, punching through its spinal column in one decisive blow-- then Noah jackknifes his arm back upward, eviscerating the Cat V from the inside out as the blade bisects its spine lengthwise.
SE-27-011 "Heartbreaker" defeated!
With practiced grace, Tacit pulls its arm free, the limb steaming and painted in alien blood. Heartbreaker's eyes dull, its bioluminescence dimming out as it goes slack.
Despite the thunder and rain, it seems... quieter.
Combat End
It's with renewed vigor that Tacit Ronin returns to the shatterdome, leaving the broken body of Heartbreaker where it stood. The electromagnetic storm continues to rage (though meteorologists predict it will dissipate in at most a day or two), limiting how fast the news can get out, but it's clear enough for the recently arrived SDF-- they've won, with just a single blow.
In the aftermath of the confrontation, only two things can be considered in need of some repair; Phenom's sensor suite, and Tacit's blood painted arm. However, these are something that can be dealt with without much hassle. Phenom Sable has its sensors temporarily removed and checked over for flaws, while Tacit's left arm is stripped of armour and given a thorough alkaline bath to wash the acidic fluids off.
No damage to repair!
Thankfully, neither pose any complications for engineering to worry about.
While the actual SDF weapons aren't needed for the fight anymore, their assistance is still useful in getting the kaiju's body onto land for K-Science to examine (not to mention prevent any further leakage into the bay).
It takes a surprisingly long time for the report to finish, even considering the storm. Part of that's because the kaiju itself seems to resist the xenobiologists' necropsy attempts. The main entry wounds are soaked through with some sort of... ultra low temperature acid, freezing parts of the kaiju's bodily fluids into solid obstructions. Sawing through a different point is just as difficult-- the armour on Heartbreaker's arms and legs is as hard as Jagdarium, and even the softer portions aren't much better. Even when they do manage to neutralize some of its acid and saw through the armour, the thing still doesn't want to give up. While the inner tissues are far easier for the examiners' tools to cut through, it only takes half a minute before they try to knit back together again, constantly fighting against progress. In fact, it's over an hour before the healing factor stops kicking in, having finally drained the last of its residual energy. It's fortunate that the same abilities that obstruct the scientists' progress also obstruct the force of decay, leaving Heartbreaker's body still fairly fresh by the time it runs out of steam.
The rest of it is... well, in general rather par for the course. Its internal organs are pretty much useless for examination, given that they had a jaeger's forearm shoved through them, and its central nervous system is even more so. The cranial area is completely ruined, since the acid sacs have either dissolved or frozen everything around there. Fortunately, Heartbreaker's arms and legs are virtually untouched, leaving one thing K-Science can look at. The arms in particular are interesting-- they're actually structured like a giant solenoid ran, with loops of modified muscle tissue surrounding a central, free-floating shaft of ferromagnetic bone. It seems that the kaiju would have been able to project these spikes out of its palms with some force, though without combat data it's unclear how much force they would have had. Then again, "lack of clear capabilities due to insufficient data" seems to sum up the kaiju as a whole.
But, of course, there's one thing even more worthy of the council's attention; Ashley Langley has woken up.
It appears that the Ranger regained consciousness at some point shortly before the end of the fight-- an act which definitely caught the staff's attention. So far, she hasn't shown any signs of panic at her physical condition, despite being seemingly aware of it. In fact, she seems rather... detached. Essentially, it's likely the result of shock, or something with similar effect (though they're hesitant to give a definite diagnosis before they have the chance to actually run some tests with her, given the unusual circumstances she's been under). One thing they can say right now, though, is that she hasn't talked very much since waking up. She isn't mute-- the staff have gotten a few verbal responses out of her-- but other than that, she hasn't really said anything, or paid much attention to them beyond that. It's really just too soon for them to say.
Ashley has returned to consciousness at last! However, she will still need to recover, both physically and mentally. The former will require the use of one of your special medical options, while the latter is... more complicated.
So once again, peace returns to the city.
It is now downtime.
Kaiju Stats:
Category V Kaiju killed: +10000 Resources
Salvage Facility Bonus: +5000 Resources
Quick Kill Bonus: +1000 Resources
Flawless Victory: +1000 Resources
Manufacturing: +4500 Resources
Morale Bonus: +2475 Resources
Total Resources to Spend: 53315
Free Actions:
[ ] Kaiju:
-[ ] Clean up the contamination (-1100 Resources)
-[ ] Don't clean up the contamination
[ ] Other* (requires GM permission)
*for example... something involving Ashley? I dunno.
Now, time to pick your actions (detailed in your city sheet)!
[---]
Week 45. Wednesday evening.
Space Needle LOCCENT.
"...It's been storming for two days straight, hasn't it?"
"Yeah," the other technician replied, pulling up the meteorological report on their screen. "If our readings are right, one of the worst ones yet, actually."
"Assuming they are right," a third one interjected. "This damn EM storm's dropped us to less than 75 percent effective capacity with its interference. Iblis must be fuckin' pissed or something."
"It's a kaiju. Why wouldn't it be pissed off?" Retorted the first, staring out the window. While Seattle was naturally on the stormy side, the electromagnetic slurry of rain and sleet blending together over their heads was something else entirely. Unnaturally coloured bolts of lightning crackled across the sky, their thunderous howls nearly drowned out by the shrieking wind. For seemingly the hundredth time today, a patch of the city's lights flickered, power flow momentarily disrupted by the clashing charges above. A second later, the redundancies activated, and the lights steadied.
"It'd be hell to fight in these conditions," they muttered. The other two technicians paused, and whirled around in their seats.
"Hey! Don't jinx us or anything!"
"Yeah, you know how that always turns out!"
The first snorted, and glared back.
"Oh, knock it off! We know there's gonna be a kaiju this week-- there's one practically every week! Talking about having to fight a kaiju won't make anything worse happen that wouldn't already happen, even if this particular weekly kaiju turns out to be a real--"
The kaiju alarm went off. Three technicians turned to their stations. The first one, cut off by its sudden occurrence, was ironically the first to read the reading.
"...Son of a bitch! Get the Council on the line, now! It's a cat five!"
<ALERT: NEW KAIJU SIGNATURE DETECTED>
<INBOUND FROM WESTERN SECTOR>
<CLASSIFICATION: CATEGORY V>
<ALL HANDS TO BATTLE STATIONS>
Due to interference from the electromagnetic storm, all Scanning actions you take roll during this fight at a -2 penalty. Therefore, you're rolling at 1d10+5!
It is unfortunately a few seconds later that the entire sensor grid goes down. Frantically, what little data could be gathered before the grid cut out-- the last known position of kaiju SE-27-011 "Heartbreaker", and a rough estimate of its Serizawa qualifiers (pretty fucking big, radioactive as any kaiju, and a good deal more toxic)-- is compiled, as the PPDC scrambles into action. It's barely anything to work with, and there's minutes at best before this thing hits the Miracle Mile, but there's no other choice.
They can't give up now.
Heartbreaker is an unknown distance away from Neo-Seattle, but it is no further than 50 km away. Irregular power fluctuations and the collapse of the sensor grid will hinder your deployment of all land or air-based units, and cause them to deploy later in the battle. However, the position of the Dockworks and Shatterdome allow all Naval assets and Jaegers to deploy as normal.
Due to the (incredibly strong) electromagnetic storm, the following Battlefield Environmental traits are in effect:
- All combatants are treated as being obscured by default (+1 Difficulty to-hit). If the combatant is within a well lit area, or engaged in melee combat, there is no penalty (but only as long as they remain in that area, or only for those engaging them in melee combat). Underwater, this penalty increases so as to treat all Blind against an obscured combatant, who must be located with a Dexterity Test (DC 7). However, the underwater combatant treats everyone else as automatically obscured.
- All energy weapons on the field can only fire out to Medium Range. If they lack a Medium Range bracket, they can only fire out to Short Range.
- Arges and other visual targeting assists are hindered, and may only net a maximum of +1 bonus.
- All scanners take a -2 penalty due to electromagnetic interference.
- Fliers' movement speed is 5 units less than normal.
I think you'll like Heartbreaker-- or at the very least, appreciate what they stand for.
Combat Deployment
Jagdhund is the first jaeger to launch, her lack of separate piloting components allowing the autonomous mecha to start up and exit the shatterdome in a little under a minute after the order is given. Two and a half minutes later, Tacit and Phenom's pilots have hooked themselves in, and activated their own jaegers-- by which time their teammate already stands at the Miracle Mile, waiting with weapons drawn as the storm boils in the sky.[X] Deploy the three Murasames and the two Gunboats in the Western sector, 10 units away from the DP. Each Mura is four units apart, with the Gunboats between them.
[X] The Jaegers are deployed in the West 15 units away from the DP.
-[x] Phenom has his Barrier Shield active.
[X] Everyone is to scan to narrow down the Kaiju's position.
-[X] Yes, even the Condors.
While the navy launches-- their vessels the only ones that won't be inhibited somewhat by the storm-- Tacit Ronin exits the Shatterdome, legs pumping as it surges through the freezing water. The white machine comes to a halt at Jagdhund's side, and powers up its fangblades, which are immediately sheathed in a cloud of steam as the rain around them vaporizes. Noah and his copilot clench their fists in readiness, as the machine's golden visor stares into the darkness.
[---]
Meanwhile, down at Boeing Field-- the current air force base-- technicians try their best to get the vehicles up and running. Unfortunately, weather conditions are going to put serious strain on their engines, so even if they do get them running they'll have to work a lot harder to maintain position. The rotary frames are going to need a bit more work, as are the Quetzals, but Condor Flight's planes were made for difficult flights, and they're all ready to help out! The sturdy little planes are brought out on the runways, and launch!
It'll take a bit, but hopefully they'll be able to make it in time.
[---]
Finally, Phenom Sable arrives, lumbering and growling like an angry bear. The shield plate on its shoulder is active, air rippling and shimmering around the machine as the electromagnetic storm sets off some strange but harmless resonance within the device. Clawed fingers curl in the air, testing their fluid pressure as the black mecha's tendons flex beneath layers of superalloy armour.
Now all together, the jaegers focus on the Sound. With the scanner grid still unusable, the only things they have available right now are their own suites-- which are still affected by the storm. Even so, it's the best shot they've got, short of running out into the bay to hunt it down with the naked eye.
Roll 1d10+1 for Tacit and Jagdhund's scans, and 1d10-2 for Phenom's scan.
PPDC:
- Tacit, Jagdhund, and Phenom are stationed at the Miracle Mile, ~15 units from the city.
- Naval forces will be in position in 1 round.
- It will take 4 more rounds for Condor Flight to arrive at your jaegers' position (though they'll enter the battlefield at around 2 rounds).*
-- It's 120 units between your position and your air base, in case you were planning on launching other vehicles.
Anteverse:
- Heartbreaker's position is unknown. However, it is likely underwater, and is definitely within this sector.
*Note that Condor Flight launched earlier than the actual battle started, so they've got two rounds head start of travel. Without it, you'd be waiting 6 rounds (and they're your fastest units right now).
Combat Round 1
[X] Everyone is to scan to narrow down the Kaiju's position.
-[X] Yes, even the Condors.
(7)
(5)
(3)
Jagdhund's and Phenom's scanner return nothing of use-- the atmospheric conditions are simply too much to compensate for, and the results are a chaotic mess. Tacit, however, gets a stroke of luck-- maybe the heat and electric field of its Fangblades are softening the storm's scrambling effects a little? In any case, an anomaly flashes up on the jaeger's scanning grid, about five or six kilometres out. A patch of water where the shifts in conditions seem more.. orderly. Patterned, almost. Like something swimming.
Unfortunately, before anything more can be gathered, the pattern vanishes, leaving the jaeger with only a hint at the kaiju's location.
It is now your turn.
Yes, Heartbreaker did stuff-- you just didn't see it.
PPDC:
- Tacit, Jagdhund, and Phenom are stationed at the Miracle Mile, ~15 units from the city.
- Naval forces will be in position at the end of the round, unless you change orders.
- It will take 4 more rounds for Condor Flight to arrive at your jaegers' position (though they'll enter the battlefield at around 2 rounds). At the end of this turn, it will be 3 rounds.
Anteverse:
- Heartbreaker's position is unknown.
- The anomalous area was detected 50-60 units out from the city (35-45 from Tacit).
Combat Round 2
[X] Plan Knee Deep 1.5
-[X] Phenom Sable Runs 10 units towards the anomaly.
-[X] Tacit Ronin advances 8 units towards the anomaly and scans
-[X] Jagdhund advances 6 units towards the anomaly and scans.
-[X] Ensure that all Railguns move to the Western Sector, or as close to it as possible.
-[X] All forces are to deploy and make haste to the Combat zone. Equip the Brontes on the Scouts and everything that can equip Torpedoes does so.
But though it's just a hint, it's all they've got. As the naval forces slide up behind them, and orders are given for the deployment of all forces, the jaegers advance on the anomalous area. Phenom leads the charge, closing in as fast as it can. Jagdhund and Tacit lag behind a little, trying to use their scanners again to relocate the kaiju.
However, the results are even more useless this time. The jaegers' own movements have interfered with the hydro-acoustics, covering up any patterns from further away that the sensors could isolate. By this point, the water's getting rather high up on them-- especially for Phenom, who's submerged up to the neck, and only visible thanks to the lights around its joints and shoulder plate.
PPDC:
- Tacit Ronin has advanced to 23 units from the city (8 past Miracle Mile)
- Jagdhund has advanced to 21 units from the city (6 past Miracle Mile)
- Phenom Sable has advanced to 25 units from the city (10 past Miracle Mile)
- Naval forces are 10 units from the city, deployed in a 13-long line (Mura - GB - Mura-RX - GB - Mura, 2 unit spacing)
- Condor Flight will enter the battlefield in one round, after which it will take two more rounds to reach the initial deployment locations of the jaegers (Miracle Mile)
- 9 rounds until NW and SW Railgun Batteries finish shifting to Western Sector.
- Ground Force deployment times (to enter the battlefield)*:
-- 4 rounds for most/all self-propelled units (Tanks, AKBs, Mortars, Hlin)
-- 5 rounds for Heimdal (it's slow)
-- 6 rounds for Artillery (the tractors are also slow, and they're stored further from the Shatterdome than the Heimdal)
- Air Force deployment times (to enter the battlefield)**:
-- 16 rounds for Hellhounds (armed with Neptune-43s)
-- 8 rounds for Banshees (armed with Neptune-43s)
-- 6 rounds for Scouts (armed with Brontes)
-- 6 rounds for Quetzalcoatl Gunships
Anteverse:
- Heartbreaker's position is unknown.
- The anomalous area was previously detected 50-60 units out from the city, or 35-45 from the Miracle Mile (for the sake of simplicity, we'll say ~55 from the city, ~40 from the Miracle Mile).
*for ground units, "entering the battlefield" is, in this case, at the Defense Perimeter/edge of the city.
**for air units, "entering the battlefield" is, in this case, considered to be 40 units south of the original deployment locations for the jaegers.
Note: if you move any further than 30 units from shore, you're gonna be submerged, which... well, considering you can't friggin' see anything, really the only change that'll make is that your armour's Pressure Intolerance is activated, and Heartbreaker's gonna have to start making Dex checks to find you as well. So... bit of good, bit of bad?
Combat round 3
Behind the jaegers, the navy moves forwards, taking new positions at the Miracle Mile. The sound of propeller engines is just barely audible beneath the booming thunder, as Condor Flight enters the battlefield, swooping in from the south. From the city and the air base, more vehicles launch, closing in as fast as they can despite the difficult conditions.[X] All Jaegers start Scanning again.
-[x] The Navy advances 5 units.
-[x] The rest of our forces keep moving towards the battle.
Phenom's sensors pick up another anomalous area-- but it's overlapping the first to such a degree that it's impossible to nail down exact location. Tacit and Jagdhund, meanwhile, continue to find nothing, much to the irritation of the rangers.
"LOCCENT, what are we actually doing here?" Kanji asks, bouncing Phenom's laser comms off the destroyers and back to the shoreline. "Are we just waiting for this thing to ambush us, or what?"
What's gonna be the plan? Obviously, your non-present forces are gonna be heading out towards the battle, but...
[ ] Hold position, rangers! Keep on trying to get a good scan!
[ ] This is no good! Rangers, fall back to the Miracle Mile-- we'll wait for the kaiju where backup's better!
[ ] We'll put an end to this game of hide and seek! Rangers, advance, and pin that kaiju down before it gets any closer!
PPDC:
- Tacit Ronin at 23 units from the city (8 past Miracle Mile)
- Jagdhund at 21 units from the city (6 past Miracle Mile)
- Phenom Sable at 25 units from the city (10 past Miracle Mile)
- Naval forces are 15 units from the city, deployed in a 13-long line (2 unit spacing)
- Condor Flight is 40 units south of the Navy.
- 8 rounds until NW and SW Railgun Batteries finish shifting to Western Sector.
- Ground Force deployment times (to enter the battlefield)*:
-- 3 rounds for most/all self-propelled units (Tanks, AKBs, Mortars, Hlin)
-- 4 rounds for Heimdal
-- 5 rounds for Artillery
- Air Force deployment times (to enter the battlefield)**:
-- 15 rounds for Hellhounds (armed with Neptune-43s)
-- 7 rounds for Banshees (armed with Neptune-43s)
-- 5 rounds for Scouts (armed with Brontes)
-- 5 rounds for Quetzalcoatl Gunships
Anteverse:
- Heartbreaker's position is still unknown.
- The anomalous area was last detected ~55 units out from the city, or ~40 from the Miracle Mile. Your newest roll hasn't been enough to narrow anything more down.
Combat Round 4
Unfortunately for Phenom, as they make their next attempt to scan, a crackling bolt of lightning loops down, and strikes the top of the jaeger's head! There's no actual damage to the armour, but almost every sensory system in their suite promptly shuts down, eliciting several curses from the rangers as they suddenly have to try and reboot the thing.[X] Hold position, rangers! Keep on trying to get a good scan!
-[x] Condor Squadrons, move towards the possible contact at full speed.
Phenom Sable's sensors have been disrupted! No ranged attacks, and -3 to Dexterity, for 5 rounds!
With Phenom Sable effectively blinded beyond straight visual, the others move to assist. Three squadrons of aircraft bank in, trying to make their way over to the jaegers, while Tacit and Jagdhund focus their efforts, trying to overcome the scrambling through their combined results.
And this time, they succeed. A solid area resolves on their maps, its shape finally revealed through the cloaking waves. Dense exterior, abnormal salinity, and the underlying, repetitious thrum of a massive circulatory system all confirm it.
Heartbreaker located!
It's the kaiju, barely two kilometres away from their position.
As if sensing that it's been found, Heartbreaker's signature surges towards the jaegers, rising towards the surface as it reaches shallower waters. A swell appears among the lashing waves, growing greater and greater, until the monster bursts forth at last! Lightning streaks across the sky, silhouetting its form as bioluminescent tissue flares with unnatural light, affording the city their first proper look at their enemy.
Humanoid in shape, the kaiju's body is well-armoured-- with its arms and legs clad in segmented carapace, and far more flexible hide protecting its centre mass. Its head has no neck, instead sunken between its shoulders, just above the clavicle. Glittering black eyes stare out from sunken sockets, while a crab-like maw shifts and clicks beneath. A glowing, turquoise web of bioluminescence snakes up the front of its torso, branching across its chest and face like a twisted tree. Smoothly, the kaiju raises its lower arms-- each one a forty metre cylinder of black flesh and gunmetal armour, thick with coiling muscles and tipped with hooked talons.
Heartbreaker slows for a moment, fixing the machines with its gaze. Cold, alien intelligence shines behind its eyes, carefully appraising its enemies without heed to wind or rain.
Then, without a single hiss, snarl, or shrieking cry, Heartbreaker wades forwards once more.
PPDC:
- Tacit Ronin at 23 units from the city (8 past Miracle Mile), 10 from Heartbreaker.
- Jagdhund at 21 units from the city (6 past Miracle Mile), 12 from Heartbreaker.
- Phenom Sable at 25 units from the city (10 past Miracle Mile), 8 from Heartbreaker.
- Naval forces are 15 units from the city, deployed in a 13-long line (2 unit spacing)
- Condor Flight is 20 units south.
- 7 rounds until NW and SW Railgun Batteries finish shifting to Western Sector.
- Ground Force deployment times (to enter the battlefield)*:
-- 2 rounds for most/all self-propelled units (Tanks, AKBs, Mortars, Hlin)
-- 3 rounds for Heimdal
-- 4 rounds for Artillery
- Air Force deployment times (to enter the battlefield)**:
-- 14 rounds for Hellhounds (armed with Neptune-43s)
-- 6 rounds for Banshees (armed with Neptune-43s)
-- 4 rounds for Scouts (armed with Brontes)
-- 4 rounds for Quetzalcoatl Gunships
Anteverse:
- Heartbreaker is 18 units from the Miracle Mile, 33 from Neo-Seattle.
-- Heartbreaker's distance from the Jaegers is noted under their positioning.
- Tacit Ronin at 23 units from the city (8 past Miracle Mile), 10 from Heartbreaker.
- Jagdhund at 21 units from the city (6 past Miracle Mile), 12 from Heartbreaker.
- Phenom Sable at 25 units from the city (10 past Miracle Mile), 8 from Heartbreaker.
- Naval forces are 15 units from the city, deployed in a 13-long line (2 unit spacing)
- Condor Flight is 20 units south.
- 7 rounds until NW and SW Railgun Batteries finish shifting to Western Sector.
- Ground Force deployment times (to enter the battlefield)*:
-- 2 rounds for most/all self-propelled units (Tanks, AKBs, Mortars, Hlin)
-- 3 rounds for Heimdal
-- 4 rounds for Artillery
- Air Force deployment times (to enter the battlefield)**:
-- 14 rounds for Hellhounds (armed with Neptune-43s)
-- 6 rounds for Banshees (armed with Neptune-43s)
-- 4 rounds for Scouts (armed with Brontes)
-- 4 rounds for Quetzalcoatl Gunships
Anteverse:
- Heartbreaker is 18 units from the Miracle Mile, 33 from Neo-Seattle.
-- Heartbreaker's distance from the Jaegers is noted under their positioning.
Well, it took you guys 4 rounds, but you did it! You found the kaiju!
Now you just need to survive it.
Combat Round 5
"Open fire!"[X] Plan ... This is awkward: electric boogaloo
-[X] Murasame Type RX fires railgun at Heartbreaker
-[X] The other two Murasame fire Dragon's Blood missiles at the big nasty
-[X] All present Missile Boats fire Oceanus torpedoes
-[X] Jagdhund fires a Full Auto Burst at the kaiju
-[X] Tacit charges using the Sound Breaker after Jagdhund is done shooting
-[X] Phenom moves five units towards the kaiju
-[X] Everything else, please, hurry the fuck up
A cluster of cavitating torpedoes fire from the navy's ships, arcing around the jaegers to strike at the advancing kaiju! Plumes of water erupt around Heartbreaker's waist, as the warheads detonate-- but none seem to have any effect on the monster. The central Murasame opens fire with its railgun, sending a tungsten-cored slug screaming past Tacit's shoulder. The projectile glances off one of Heartbreaker's armour plates, spiraling away into the roiling waters.
No damage!
Of all three jaegers, Jagdhund is the first to regain her bearings, and unleashes a barrage of gunfire at the kaiju. Faster than expected, Heartbreaker swings its massive arms in front of its face, using their thick armour plating to weather the attack. And here, the kaiju's defensive prowess is shown, withstanding Jagdhund's concentrated firepower even as flecks of armour chip and shells ricochet away. At best, it's scratch damage.
Hit to head! No damage!
Hit to R. Arm! Glancing Wound!
Hit to L. Foot! Glancing Wound!
Heartbreaker takes 2 Strikes!
However, the drumbeat of gunfire soon stops, as the crash of waves on metal grows louder. Sure of its resilience against the jaegers' ranged weaponry, Heartbreaker relaxes its arms, swinging them out of the way to regain its view of the battlefield.
"Sound Breaker-- ignite!"
Sound Breaker activated! +2 Agility for 2 Rounds!
(14)
But as the Category V drops its arms, Tacit Ronin blasts forwards, flames bursting from its back as it strikes with the full force of its charge!
[ ] Rear Thrusters engaged! (May be done in concert with another option, increases the listed bonus by +1, once per battle only)
[ ] Fangblades! (2x 1d10+7, Damage Bonus 3, AP 3)
[ ] Punch! (1d10+7, Damage Bonus 3, AP 0)
[ ] Kick! (1d10+6, Damage Bonus 6, AP 2)
[ ] Slam! (1d10+5, knocks enemy prone on a success, deals 3 Blunt, AP 0)
Edit:
[ ] Flourish! (see Flourish)
Tacit Ronin Charge
[X] Rear Thrusters engaged! (May be done in concert with another option, increases the listed bonus by +1, once per battle only)
[X] Fangblades! (2x 1d10+7, Damage Bonus 3, AP 3)
Block (Fated to Win)
(17)
(16, 27)
Immediately, the kaiju throws its arms back up, catching the jaeger's swinging blade before it can hit. Armour plating flexes and dents inwards, microscopic fractures running through the outer layers as the force is dispersed. Heartbreaker glares back, its crustaceal maw sliding open to expose a grotesque set of orifices and tubes around its throat, pulsing and bulging as pressure builds within them.
"Oh, no you don't!" Noah yells, before smashing Tacit's knee into the exposed organs! Flesh yields to metal, and the projectors burst apart in a spray of hypothermic acid, burning away at the outer layers of Heartbreaker's facial armour. The kaiju convulses in pain, giving Tacit enough of an opening to bring his other fangblade into play! Shoving Heartbreaker's arms away, the jaeger throws its left arm forwards, driving its fist through the weakened tissue of the kaiju's throat, and into its chest cavity.
"Left Fangblade, fire!"
Tacit's fangblade explodes out the small of Heartbreaker's back, punching through its spinal column in one decisive blow-- then Noah jackknifes his arm back upward, eviscerating the Cat V from the inside out as the blade bisects its spine lengthwise.
SE-27-011 "Heartbreaker" defeated!
With practiced grace, Tacit pulls its arm free, the limb steaming and painted in alien blood. Heartbreaker's eyes dull, its bioluminescence dimming out as it goes slack.
Despite the thunder and rain, it seems... quieter.
Combat End
It's with renewed vigor that Tacit Ronin returns to the shatterdome, leaving the broken body of Heartbreaker where it stood. The electromagnetic storm continues to rage (though meteorologists predict it will dissipate in at most a day or two), limiting how fast the news can get out, but it's clear enough for the recently arrived SDF-- they've won, with just a single blow.
In the aftermath of the confrontation, only two things can be considered in need of some repair; Phenom's sensor suite, and Tacit's blood painted arm. However, these are something that can be dealt with without much hassle. Phenom Sable has its sensors temporarily removed and checked over for flaws, while Tacit's left arm is stripped of armour and given a thorough alkaline bath to wash the acidic fluids off.
No damage to repair!
Thankfully, neither pose any complications for engineering to worry about.
While the actual SDF weapons aren't needed for the fight anymore, their assistance is still useful in getting the kaiju's body onto land for K-Science to examine (not to mention prevent any further leakage into the bay).
It takes a surprisingly long time for the report to finish, even considering the storm. Part of that's because the kaiju itself seems to resist the xenobiologists' necropsy attempts. The main entry wounds are soaked through with some sort of... ultra low temperature acid, freezing parts of the kaiju's bodily fluids into solid obstructions. Sawing through a different point is just as difficult-- the armour on Heartbreaker's arms and legs is as hard as Jagdarium, and even the softer portions aren't much better. Even when they do manage to neutralize some of its acid and saw through the armour, the thing still doesn't want to give up. While the inner tissues are far easier for the examiners' tools to cut through, it only takes half a minute before they try to knit back together again, constantly fighting against progress. In fact, it's over an hour before the healing factor stops kicking in, having finally drained the last of its residual energy. It's fortunate that the same abilities that obstruct the scientists' progress also obstruct the force of decay, leaving Heartbreaker's body still fairly fresh by the time it runs out of steam.
The rest of it is... well, in general rather par for the course. Its internal organs are pretty much useless for examination, given that they had a jaeger's forearm shoved through them, and its central nervous system is even more so. The cranial area is completely ruined, since the acid sacs have either dissolved or frozen everything around there. Fortunately, Heartbreaker's arms and legs are virtually untouched, leaving one thing K-Science can look at. The arms in particular are interesting-- they're actually structured like a giant solenoid ran, with loops of modified muscle tissue surrounding a central, free-floating shaft of ferromagnetic bone. It seems that the kaiju would have been able to project these spikes out of its palms with some force, though without combat data it's unclear how much force they would have had. Then again, "lack of clear capabilities due to insufficient data" seems to sum up the kaiju as a whole.
But, of course, there's one thing even more worthy of the council's attention; Ashley Langley has woken up.
It appears that the Ranger regained consciousness at some point shortly before the end of the fight-- an act which definitely caught the staff's attention. So far, she hasn't shown any signs of panic at her physical condition, despite being seemingly aware of it. In fact, she seems rather... detached. Essentially, it's likely the result of shock, or something with similar effect (though they're hesitant to give a definite diagnosis before they have the chance to actually run some tests with her, given the unusual circumstances she's been under). One thing they can say right now, though, is that she hasn't talked very much since waking up. She isn't mute-- the staff have gotten a few verbal responses out of her-- but other than that, she hasn't really said anything, or paid much attention to them beyond that. It's really just too soon for them to say.
Ashley has returned to consciousness at last! However, she will still need to recover, both physically and mentally. The former will require the use of one of your special medical options, while the latter is... more complicated.
So once again, peace returns to the city.
It is now downtime.
Kaiju Stats:
SE-27-011
Heartbreaker
Class: Category V Kaiju
Broad of shoulder and long of limb, Heartbreaker's most distinctive features are the massive spike rams on either arm, each one capable of firing a blunt-tipped spear of metal-laced kaiju bone with enough force to shatter a jaeger's internal frame. A few hooked claws sprout from the ends of the limbs, but they're far from its main weapons. Interestingly, the kaiju has no real neck-- what exists of its head is sunken between its shoulders, with a couple black eyes peeping out from sunken sockets. Below them sits a crab-like maw, which hides an array of hypothermic acid sprayers behind its mandibles. Heartbreaker's arms and legs are heavily armoured in chitinous plating, while slightly more flexible hide defends its main body, and displays a spider-webbed, tree-like pattern of luminous veins on its chest and spine.
Stats:
HtH: 5
Ran: 1
Str: 6
Tou: 8
Agi: 3
Dex: 3
Structure:
Dura: 17
Stru: 20
Category V: Has all the following rules:
- Flat stun immunity. A stun instead inflicts a -1 penalty to a random stat for one round.
- Universal, unbreakable AV of 2 on all locations
- +10 to all the instant death thresholds
- Ignores the extra effects of the first two Minor Wounds it receives. Automatically heals 1 Ongoing every round, and rolls +2 for Ongoing.
- Immune to "Scratch" Damage
Fast Healing (5): Your Fast Healing rating is equal to half your base Toughness (4) plus one (5). Once every round, roll a 1d10 plus your Fast Healing rating (1d10+5), and if the result is 10+ then you heal 1 Strike. Alternatively, you may choose to heal 1 (additional) Ongoing Wound instead of a Strike. Fast Healing does not alleviate Wound effects, but can remove Universal Penalties by bringing you above your Durability. Fast Healing does not confer additional Strikes if you are at 0 Strikes already, but may stabilize your Ongoing Wounds at such a time. Your Fast Healing may be suppressed if you desire to do so.
Cold-Hearted: Every round Heartbreaker is in a Grapple, it inflicts 1d5+1 Ice damage to all other participants. Heartbreaker passively deals 1 Ice damage to anything within 3 units of it each round.
Fated to Win: Things just seem to go your way. As a Free Action at any point during the round, you may roll a 1d5, and modify any roll you wish by that amount, in either a positive or negative direction. This roll need not be one made by you, and may be made after you. Once Fated to Win has been used, it cannot be used until the next encounter.
Weapons:
Spike Ram x2
Built-in Melee Weapons
Attack Dice: 1d10+1
Parry Dice: 2d5
Block Dice: 1d10+1
Armour Penetration: 0
Grappling Bonus: -1
Damage Type: Blunt
Damage Bonus: Strength
Special:
Deals +2 damage for the purpose of overcoming Armour Durability.
Shockwave Punch: -2 Attack, +3 Damage. On a hit, the opponent is thrown back as many units as Heartbreaker has Strength and knocked prone. Must cool down for a round after use.
Jackhammer: -2 Attack, Attack Dice to 3/d10. If all three attacks hit, the target is Stunned for 1 round.
Crescent Claws x2
Built-in Melee Weapons
Attack Dice: 1d10-1
Parry Dice: 1d10
Block Dice: 1d5
Armour Penetration: 6
Grappling Bonus: +0
Damage Type: Edged
Damage Bonus: Dexterity
Hypothermic Acid Sprayer
Built-in Ranged Weapon (Scatter)
Attack Dice: 2x 1d10
Armour Penetration: 1d5+1
Damage Type: Ice
Damage Bonus: 2d5
Range: 10/15/20
Armour:
Ultra-hardened Chitin Plates
Coverage: All but Eyes, Head, Neck, Chest, Torso, Spine
AV: 5/3
Resilience: All, +1 Impact, +1 Edged, -1 Blunt
Durability: 9
Low Temperature Kaiju Hide
Coverage: Head, Neck, Chest, Torso, Spine
AV: 4/2
Resilience: All, +1 Fire, +1 Electric
Durability: 10
Optic Plating
Coverage: Eyes
AV: 2/1
Resilience: All
Durability: 6
Special:
Eye Damage never causes extra Head Damage.
Heartbreaker
Class: Category V Kaiju
Broad of shoulder and long of limb, Heartbreaker's most distinctive features are the massive spike rams on either arm, each one capable of firing a blunt-tipped spear of metal-laced kaiju bone with enough force to shatter a jaeger's internal frame. A few hooked claws sprout from the ends of the limbs, but they're far from its main weapons. Interestingly, the kaiju has no real neck-- what exists of its head is sunken between its shoulders, with a couple black eyes peeping out from sunken sockets. Below them sits a crab-like maw, which hides an array of hypothermic acid sprayers behind its mandibles. Heartbreaker's arms and legs are heavily armoured in chitinous plating, while slightly more flexible hide defends its main body, and displays a spider-webbed, tree-like pattern of luminous veins on its chest and spine.
Stats:
HtH: 5
Ran: 1
Str: 6
Tou: 8
Agi: 3
Dex: 3
Structure:
Dura: 17
Stru: 20
Category V: Has all the following rules:
- Flat stun immunity. A stun instead inflicts a -1 penalty to a random stat for one round.
- Universal, unbreakable AV of 2 on all locations
- +10 to all the instant death thresholds
- Ignores the extra effects of the first two Minor Wounds it receives. Automatically heals 1 Ongoing every round, and rolls +2 for Ongoing.
- Immune to "Scratch" Damage
Fast Healing (5): Your Fast Healing rating is equal to half your base Toughness (4) plus one (5). Once every round, roll a 1d10 plus your Fast Healing rating (1d10+5), and if the result is 10+ then you heal 1 Strike. Alternatively, you may choose to heal 1 (additional) Ongoing Wound instead of a Strike. Fast Healing does not alleviate Wound effects, but can remove Universal Penalties by bringing you above your Durability. Fast Healing does not confer additional Strikes if you are at 0 Strikes already, but may stabilize your Ongoing Wounds at such a time. Your Fast Healing may be suppressed if you desire to do so.
Cold-Hearted: Every round Heartbreaker is in a Grapple, it inflicts 1d5+1 Ice damage to all other participants. Heartbreaker passively deals 1 Ice damage to anything within 3 units of it each round.
Fated to Win: Things just seem to go your way. As a Free Action at any point during the round, you may roll a 1d5, and modify any roll you wish by that amount, in either a positive or negative direction. This roll need not be one made by you, and may be made after you. Once Fated to Win has been used, it cannot be used until the next encounter.
Weapons:
Spike Ram x2
Built-in Melee Weapons
Attack Dice: 1d10+1
Parry Dice: 2d5
Block Dice: 1d10+1
Armour Penetration: 0
Grappling Bonus: -1
Damage Type: Blunt
Damage Bonus: Strength
Special:
Deals +2 damage for the purpose of overcoming Armour Durability.
Shockwave Punch: -2 Attack, +3 Damage. On a hit, the opponent is thrown back as many units as Heartbreaker has Strength and knocked prone. Must cool down for a round after use.
Jackhammer: -2 Attack, Attack Dice to 3/d10. If all three attacks hit, the target is Stunned for 1 round.
Crescent Claws x2
Built-in Melee Weapons
Attack Dice: 1d10-1
Parry Dice: 1d10
Block Dice: 1d5
Armour Penetration: 6
Grappling Bonus: +0
Damage Type: Edged
Damage Bonus: Dexterity
Hypothermic Acid Sprayer
Built-in Ranged Weapon (Scatter)
Attack Dice: 2x 1d10
Armour Penetration: 1d5+1
Damage Type: Ice
Damage Bonus: 2d5
Range: 10/15/20
Armour:
Ultra-hardened Chitin Plates
Coverage: All but Eyes, Head, Neck, Chest, Torso, Spine
AV: 5/3
Resilience: All, +1 Impact, +1 Edged, -1 Blunt
Durability: 9
Low Temperature Kaiju Hide
Coverage: Head, Neck, Chest, Torso, Spine
AV: 4/2
Resilience: All, +1 Fire, +1 Electric
Durability: 10
Optic Plating
Coverage: Eyes
AV: 2/1
Resilience: All
Durability: 6
Special:
Eye Damage never causes extra Head Damage.
Category V Kaiju killed: +10000 Resources
Salvage Facility Bonus: +5000 Resources
Quick Kill Bonus: +1000 Resources
Flawless Victory: +1000 Resources
Manufacturing: +4500 Resources
Morale Bonus: +2475 Resources
Total Resources to Spend: 53315
Free Actions:
[ ] Kaiju:
-[ ] Clean up the contamination (-1100 Resources)
-[ ] Don't clean up the contamination
[ ] Other* (requires GM permission)
*for example... something involving Ashley? I dunno.
Now, time to pick your actions (detailed in your city sheet)!