Sympathy for the Forsaken: A Warcraft-AU CK2 Quest

If we get rid of Arugal, can we coopt the worgen villagers?

I don't see why not. Taking down Arugal and what surely is Wolf Cult operations would make Pyrewood very grateful to us. Same for helping them. We just gotta help the same we did with Solliden and we should surely win them over.

Even just recruiting Worgen would be a boom in fighting the Scourge in the Plaguelands.
 
Getting the Worgen would be a massive coup for us, and they'd make incredible rangers and trackers. Also, our learning advisor may be able to crack the curse and at least make it something they can control.
 
Getting the Worgen would be a massive coup for us, and they'd make incredible rangers and trackers. Also, our learning advisor may be able to crack the curse and at least make it something they can control.
Depends on how much you wanna have a Puttress with intimate knowledge of the Plague AND the Worgen Curse
 
Depends on how much you wanna have a Puttress with intimate knowledge of the Plague AND the Worgen Curse
Honestly, he's pretty much an ivory tower academic. Keep him distracted with shiny research and he'll never really pull himself up enough to make a play, especially since we took steps to decentralize power somewhat. Honestly I think the Dreadlord is more likely to try something; though it's entirely possible that we've been getting through to him enough to potentially have him legitimately flip sides totally instead of merely under duress. The fact that he actually seems to have found something he's fond of (the bats), and is making connections to Sylvanas also makes that unlikely imo.

Frankly, I kind of want to see what would happen if he manages to fully crack the Plague's magic aspect and figure out some way to undo the curse entirely, allowing people that want to to potentially regain their lost humanity with the help of the right healing spells from the Cult of the Shadow.
 
Putress is definitely a wild card that might explode in our hands. And the more living become part of the Forsaken/New Lordaeron the more likely he is to actually do something (petty bastard). We already got murlocs and humans, so.

We might want to involve the Earthen Rung for the worgen. Isn't their whole thing druidism? No wait, they are shamans. I mean the Cenarion Circle. They have a small base near the bulwark iirc now. Could be helpful.

Either way, the Pyrewood Worgen fit the "Forsaken by their people" to a bloody T. We'd be fools not to try.
 
Depends on how much you wanna have a Puttress with intimate knowledge of the Plague AND the Worgen Curse

I mean, when you put it like that...

Honestly, he's pretty much an ivory tower academic. Keep him distracted with shiny research and he'll never really pull himself up enough to make a play, especially since we took steps to decentralize power somewhat. Honestly I think the Dreadlord is more likely to try something; though it's entirely possible that we've been getting through to him enough to potentially have him legitimately flip sides totally instead of merely under duress. The fact that he actually seems to have found something he's fond of (the bats), and is making connections to Sylvanas also makes that unlikely imo.

Frankly, I kind of want to see what would happen if he manages to fully crack the Plague's magic aspect and figure out some way to undo the curse entirely, allowing people that want to to potentially regain their lost humanity with the help of the right healing spells from the Cult of the Shadow.

Putress is definitely a wild card that might explode in our hands. And the more living become part of the Forsaken/New Lordaeron the more likely he is to actually do something (petty bastard). We already got murlocs and humans, so.

We might want to involve the Earthen Rung for the worgen. Isn't their whole thing druidism? No wait, they are shamans. I mean the Cenarion Circle. They have a small base near the bulwark iirc now. Could be helpful.

Either way, the Pyrewood Worgen fit the "Forsaken by their people" to a bloody T. We'd be fools not to try.

There no doubt Putress and even Varimathras are still wild cards that can still screw us over at somepoint in the future if it happens. Still, I actually think Varimathras isn't some double agent at the moment, or at least we doing good working on him. It again, Putress that a bomb if he goes off like in Canon in our faces. As long as we keep him happy with projects, we might be safe, or close to it.

Honestly, as reclusive and stand offish as the Night Elves are here, (And oddly enough, they seem to have tied and cover up the War of the Satyr and most of all, the Worgen in Canon.) the Cenarion Circle should realized something about the Worgen and tell their leaders overseas and get involved.

Belysra Starbreeze would also be our best bet in this problem.

And I totally agree the Pyrewood Worgen perfectly fit our whole theme. It almost like a check list at this point. (Besides them, anything left of Alterac because being from Alterac is to suffer. Or even other Mob races given we got Murlocs in the Undercity. )
 
Or even other Mob races given we got Murlocs in the Undercity. )
The Murlocs at least it seems that the biggest issue was the fact that no one could actually understand their language, and so thought that they were merely smart beasts at best. Now though, by spreading the whole thing with the Nurglish to Common translation, it may be possible to turn them from a hazard into a potential ally watching the shores of both Kalimdor and Azeroth for dangers from the sea. The Gnolls, Kobold, Centaur and the Quillboars on the other hand... they just seem like they hate everyone else. The Murlocs are at least open to negotiation.

Oh, does anyone know where the in-house reaction to Putress managing to figure out a cure for the Plague is at? It just seems to vanish. Also I can't tell which vote won, to tell the Alliance about the Plague or not.
 
The Gnolls, Kobold, Centaur and the Quillboars on the other hand... they just seem like they hate everyone else. The Murlocs are at least open to negotiation.
I mean, all those races are open to negotiation too? Everyone's favorite gnoll Hogger and his Riverpaw pack were working with the Defias Brotherhood in canon WoW, as was a nameless tribe of kobolds in the various mines around the region. Hell, the Gnolls, Kobolds, Murlocs, and Troggs all formed an alliance on their own in Loch Modan after Cataclysm.

And while the Centaur, Quillboar, and Tauren have a long history of mutual bloodshed, the same could be said of the Humans/Elves, Trolls, and Orcs. It took a mutual enemy in the Burning Legion and the Scourge to get them to work together, and even then it wasn't until it was almost too late! Which makes the fact that two Centaur Clans are willing to work with the Horde/Alliance all the more impressive (though admittedly they are mutually exclusive).

When it comes to reasons why the Quillboar and Centaurs are hostile, they are at least understandable even if they are not excusable. The Quillboar have to deal with the shrinking of their territory (due to the Horde allying with the Tauren) and a Scouge Lich taking over their ancient burial ground/cultural capital. The Centaur have to deal with a similar shrinking of their territory, and while they try to honor Zaetar's memory, they really only had Theradras to learn from, and considering that she's been grieving over her lover's death in her former prison cell for over a thousand years, I don't think she's really in the right state of mind to teach her children. (Which doesn't even go into the Old God corruption that's probably still affecting her and what/how she teaches them)

So for all the "Mob" races, I definitely say that it's possible for there to be negotiations and potential alliances, it just would take a good amount of effort and a common enemy to unify against.
 
The Murlocs at least it seems that the biggest issue was the fact that no one could actually understand their language, and so thought that they were merely smart beasts at best. Now though, by spreading the whole thing with the Nurglish to Common translation, it may be possible to turn them from a hazard into a potential ally watching the shores of both Kalimdor and Azeroth for dangers from the sea. The Gnolls, Kobold, Centaur and the Quillboars on the other hand... they just seem like they hate everyone else. The Murlocs are at least open to negotiation.

Oh, does anyone know where the in-house reaction to Putress managing to figure out a cure for the Plague is at? It just seems to vanish. Also I can't tell which vote won, to tell the Alliance about the Plague or not.

I mean, all those races are open to negotiation too? Everyone's favorite gnoll Hogger and his Riverpaw pack were working with the Defias Brotherhood in canon WoW, as was a nameless tribe of kobolds in the various mines around the region. Hell, the Gnolls, Kobolds, Murlocs, and Troggs all formed an alliance on their own in Loch Modan after Cataclysm.

And while the Centaur, Quillboar, and Tauren have a long history of mutual bloodshed, the same could be said of the Humans/Elves, Trolls, and Orcs. It took a mutual enemy in the Burning Legion and the Scourge to get them to work together, and even then it wasn't until it was almost too late! Which makes the fact that two Centaur Clans are willing to work with the Horde/Alliance all the more impressive (though admittedly they are mutually exclusive).

When it comes to reasons why the Quillboar and Centaurs are hostile, they are at least understandable even if they are not excusable. The Quillboar have to deal with the shrinking of their territory (due to the Horde allying with the Tauren) and a Scouge Lich taking over their ancient burial ground/cultural capital. The Centaur have to deal with a similar shrinking of their territory, and while they try to honor Zaetar's memory, they really only had Theradras to learn from, and considering that she's been grieving over her lover's death in her former prison cell for over a thousand years, I don't think she's really in the right state of mind to teach her children. (Which doesn't even go into the Old God corruption that's probably still affecting her and what/how she teaches them)

So for all the "Mob" races, I definitely say that it's possible for there to be negotiations and potential alliances, it just would take a good amount of effort and a common enemy to unify against.

Yeah, what Doctor Elsewhere said. They are several examples of Mob Races allied themselves with outsiders, with each other, and two Centaur clans working with Alliance/Horde for their own gains and and the Alliance and Horde playing proxy.

It actually helps how much of a mess the EKs are now. Common enemy? The Scourge is undoubtedly the biggest one, the Scarlet after them, the Dark Horde way in the south, but that's way down the line.


The Forsaken are the 'monster' faction as much as the 'forsaken and left behind and screw over by their leaders' faction. We just gotta find them, and if possible, help them and bring them into the fold. Yes, it take a lot of effort, but it be worth it. Be them remaining living of every king, other free undead, and Mob races, united and lead is the game. The same for us as much as it is with the Alliance of Kalimdor.
 
Really it's a shame that the only Gnolls I remeber from the northern EK were Scourge alligned. Undead gnolls, why not join the undead humans and undead elves and more?

Tho, with Original Stormwind under, presumably, Van Clef, I wonder if the Gnolls there have alligned with the humans and/or the trolls to fight the Scourge.
 
Really it's a shame that the only Gnolls I remeber from the northern EK were Scourge alligned. Undead gnolls, why not join the undead humans and undead elves and more?

Tho, with Original Stormwind under, presumably, Van Clef, I wonder if the Gnolls there have alligned with the humans and/or the trolls to fight the Scourge.


There should be other Gnoll Tribes in the North we could reach out, but granted, their TTL fates would are probably not pretty. If the Strompikes gone Scourge and Stromgrade also said to have totally fallen to the Scourge as well, the Wildpaw and Syndicate for that matter would not be in very good positions to say the least.

Given even at best, Van Cleef would be facing down both the Scourge, and the Dark Horde (Back by the Black Dragons, Onyxia and Nefarian. ) he need everyone possible, and the Gnolls and Trolls would be among them to combat both terrible threats.
 
Tho, with Original Stormwind under, presumably, Van Clef, I wonder if the Gnolls there have alligned with the humans and/or the trolls to fight the Scourge.
It'd be really interesting if Van Cleef was creating a similar multi-species coalition in the Remnants of Stormwind as he did with the Defias Brotherhood. Now that I think about it, that would make five major inter-species polities on Azeroth right?
Alliance of Kalimdor: Humans, Orcs, High Elves, Jungle Trolls, Dwarves, Tauren and Gnomes...(Potentially Night Elves and Draenei depending on how they handle them)
Remnants of Stormwind: Humans, Kobolds, Gnolls, Dark Iron Dwarves and Gnomes...(Potentially Goblins and Jungle Trolls depending on how they handle Stranglethorn Vale)
Forsaken: Undead, Humans, and Murlocs...(Potentially Worgen, Orcs and High Elves/Forest Trolls depending on how we handle Silverpine, Alterac Mountains and Quel'Thalas)
Khanate of Kalimdor: Centaurs, Harpies, and Quillboar...(Potentially Naga, Satyr, and Worgen depending on who else they try and bring into the fold or ally with)
Dark Horde: Fel Orcs, Forest Trolls, Ogres, Demons and Black Dragonflight...(Any number of potential dark forces depending on how their efforts play out)

I don't count the scourge as an inter-species polity, because the undead are really a category of their own.
 
It'd be really interesting if Van Cleef was creating a similar multi-species coalition in the Remnants of Stormwind as he did with the Defias Brotherhood. Now that I think about it, that would make five major inter-species polities on Azeroth right?
Alliance of Kalimdor: Humans, Orcs, High Elves, Jungle Trolls, Dwarves, Tauren and Gnomes...(Potentially Night Elves and Draenei depending on how they handle them)
Remnants of Stormwind: Humans, Kobolds, Gnolls, Dark Iron Dwarves and Gnomes...(Potentially Goblins and Jungle Trolls depending on how they handle Stranglethorn Vale)
Forsaken: Undead, Humans, and Murlocs...(Potentially Worgen, Orcs and High Elves/Forest Trolls depending on how we handle Silverpine, Alterac Mountains and Quel'Thalas)
Khanate of Kalimdor: Centaurs, Harpies, and Quillboar...(Potentially Naga, Satyr, and Worgen depending on who else they try and bring into the fold or ally with)
Dark Horde: Fel Orcs, Forest Trolls, Ogres, Demons and Black Dragonflight...(Any number of potential dark forces depending on how their efforts play out)

I don't count the scourge as an inter-species polity, because the undead are really a category of their own.

The Remnants of Stormwind I don't see having the Dark Irons, or Gnomes, but other than that, it could be a very interesting setup overall.

Just gotta wait and see how things went and what is going on in the South, Khaz Modan and the continent of Azeroth. We, the Forshaken, are still just dealing with the stuff outside the backyard. (Silverpine, and Alterac Valley.) Be it our reach is expanded thanks to the AoK, but all the same.
 
The Remnants of Stormwind I don't see having the Dark Irons, or Gnomes, but other than that, it could be a very interesting setup overall.
This is from the Interlude, "The War of the Spire", where the Dark Iron Dwarves leave Blackrock Mountain and Ragnaros en masse in the face of the Dark Horde.
Out of the gates of the mountains and onto the fields of the Burning Steppe, where they crushed the patrolling elementals and gathered up a great many of the Dark Iron outside the mountain. There the passed through the Stonewrought Pass and into the Valley of Kings, where they destroyed a Scourge host and rescued a band of Ironforge dwarves that told them of the fall of the great capital. Swearing revenge Emperor Dagran declared himself lord of the Council of Three Hammers marched into Dun Morogh proper, where he and his expedition found, death, destruction and signs of evacuation.
This makes me think that the Dark Iron Expedition either set themselves up in the ruins of Ironforge/Gnomeregan, or continued towards Stormwind. (Which could be either very easy or quite difficult depending on the state of the train between Ironforge and Stormwind) Which is why I think the Remnants of Stormwind would have them.

The Gnomes being there is more along the lines of me believing that at least some Gnomes would choose to stay behind and fight the Scouge with Edwin VanCleef.
 
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I can see the Humans and Alliance Remnants will have a base in Nethergarde Keep. They'll probably have to push out to Swamp of Sorrows and Stonard for food, considering the fel-infected wastes of the Blasted Lands, and to hold Deadwind Pass as a chokepoint against the Scourge
 
This is from the Interlude, "The War of the Spire", where the Dark Iron Dwarves leave Blackrock Mountain and Ragnaros en masse in the face of the Dark Horde.

This makes me think that the Dark Iron Expedition either set themselves up in the ruins of Ironforge/Gnomeregan, or continued towards Stormwind. (Which could be either very easy or quite difficult depending on the state of the train between Ironforge and Stormwind) Which is why I think the Remnants of Stormwind would have them.

The Gnomes being there is more along the lines of me believing that at least some Gnomes would choose to stay behind and fight the Scouge with Edwin VanCleef.

I remember that and while the former is most likely (It outright said the Dark Iron marching on Ironforge as a rumor in the opening post and War of the Spire also outright says Dagran marching into Dun Morogh itself. ) I can see the Dark Iron lead Ironforge being a strong member-state to the Remnants of Stormwind if it exist at all.


Then again I don't care much for VanCleef or the Defias Brotherhood so...
 
Hmm good times, I heavily support helping the Alterac Frostwolves btw :p AV Instances against the Scourge sound fun lol.
 
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I don't know if they'd talk to her personally, but they will try to feel her out. She's a leader of a seemingly small but nonetheless successfull country in a strategically vital place. They just can't ignore the opportunity.
 
I don't know if they'd talk to her personally, but they will try to feel her out. She's a leader of a seemingly small but nonetheless successfull country in a strategically vital place. They just can't ignore the opportunity.

True. The AoK has a lot to depend on the Forsaken as much as we do ourselves in needing the resource and aid the AoK can offer to us.

It also will be interesting to actually see what Orgrimmar looks like in this Verse in part you have humans living there like Reigol Valdread's family and mentions of other Free Undead in Kalimdor.
 
It also will be interesting to actually see what Orgrimmar looks like in this Verse in part you have humans living there like Reigol Valdread's family and mentions of other Free Undead in Kalimdor.
From Varian saying,"We exist on the edges of a hostile continent, constantly pressured by monstrous forces without and internal tensions within." and, "The best parts of Kalimdor are ruled over by the Kaldorei, the Night Elves...They do not hate us as they do most outsiders, but they resent our presence near their forests and hold the Alliance at an army's length. " I think that the majority of the classically "Alliance" races are in Dustwallow Marsh and The Merchant Coast, with some of the more opened minded people in Darkspear Isle and Thunder Bluff. While the majority of the classically "Horde" races are in Durotar, the Barrens, and Mulgore, with a similar amount of open minded people in Theramore and Northwatch Hold.

Ogrimmar is likely a cultural melting pot of all the various nations of the Alliance, with a unofficial section for each group, and a general mixture of them all in the Valley of Strength, where the seat of government for the Alliance as a whole is.
- Valley of Spirits: Trolls
- Valley of Honor: Orcs
- Valley of Wisdom: Tauren
- (Drag) Valley of Courage: Humans/High Elves
- (Cleft of Shadow) Valley of Invention: Dwarves/Gnomes

I put the Humans/Elves/Dwarves/Gnomes in the darker/shadier areas of Orgrimmar since they would struggle with the heat more than the Trolls/Orcs/Tauren, and would gravitate to the areas that see less direct sunlight overall.

Speaking of heat, we'll probably see the Humans/Elves outside of Dustwallow Marsh and Mulgore adapting to the clothing styles of the Orcs/Trolls to deal with the heat, using much lighter materials and showing off much more skin. Heavier armor will probably stick around, but they'll most likely be enchanted to keep the wearer cool, or be used alongside totems that do the same thing. Anyone in Dustwallow Marsh will be stuck with clothes that cover the majority of the body if they want protection against mosquitoes and the other swamp insects, which won't help them with the humidity unfortunately.

You could probably write a lot about the various culture clashes and mixtures that would result from all of this. The different types of food, drinks, music, ways to celebrate holidays and special events, ways to settle conflicts between two people, and more! I mentioned the Humans/Elves adopting the clothing styles of the Trolls/Orcs to deal with the heat, but consider the differences in how comfortable the Trolls and Orcs are in showing off their bodies and skin compared to the Humans and Elves. Having to adjust not only to wearing much less clothing than you are used to, but to all the people around you wearing even less than that! The Trolls and Orcs not seeing what the problem is, (or if they do, not seeing why it matters) would just make the entire thing hilarious to read.
 
Sisters Pt. 1
{{I want to apologize for how long it took to get this update out. It kicked my ass and even now I'm super not happy with it, but I'd prefer it to be out in a finished state than forever sitting in my google docs))


Ogrimmar!

Ogrimmar, city of the Alliance, capital of the old Horde. The queen of the cities; the last truly great metropolis in the entire world. Hundreds of thousands, millions according to the most wild estimates, live within its boundaries. Orcs and humans and trolls and tauren and dwarfs and gnomes and elves and stranger things alike all rub shoulders through its wide streets and narrow canyons.

Ogrimmar!

Ogrimmar, jewel of Kalimdor. She suffers no competitor to her claim; for no other city is as grand or as large as her. Not rotting Darnuss, slowly crumbling to pieces as the Kaldorei watch over the ruins of their dead empire with steely eyes. Not diminished Wakíŋyaŋ-maya, Thunder Bluff in the common tongue, as it slowly turns from city into fortress against the endless assaults of the Khanate. Not whatever cold metropolis the disgraced Arthas builds in the north; as the Lich King can only make a pale mockery of true life. Only serene Theramore, slowly reshaping the bogs around it, can claim to be its rival. And even then the city of the exile ship-lords looks like a mere hamlet in comparison to Ogrimmar.

Ogrimmar!

Ogrimmar, the unending and great. In astonishing colors the refugee east meets the wild west and from its mighty walls, unbreakable it is claimed, outload paens of immortality ring. A thousand rooftops unfold across the mighty ravine the city is built into, spilling out across the dusty plains of Durotar as the mighty red tile and daub of orcish huts give way to human cottages, trollish stilt homes and dwarven bunkers. When the sun dips below the horizons within minutes it is as if it has risen again from the light of so many torches and campfires.

Ogrimmar!

Ogrimmar, chosen city of all the goodly gods and spirits. A each morning hundreds of church bells toll, calling those who venerate the Light to worship. Every house seems to have a shrine to the elementals and the spirits at its stoop. The tunnels and hand built caverns that worm and honeycomb the red rock have murals of great victories and smiling heroes painted upon them in every style one can think of. Along the Bladefist Bay the Loa were revered and propiated in equal measure as squealing Quillboar and Centuar captives are given up as sacrifice to the ancient powers of Azeroth.

Ogrimmar!

Ogrimmar is the city Sylvanas Windrunner, Banshee Queen of the Forsaken, flies over as she brings an end to her long, cross continental journey. It had been a long time since she had seen so many people, so much life, in one place. The last time she had been in a city, a proper city, was Lordaeron when it still lived. As much as she loved Undercity, it likely barely held even a quarter of the population of Ogrimmar. It would take decades, maybe longer, for it to come to close to the expansive splendor that was the capital of the Alliance. For Ogrimmar had kept its wild, tribal roots while taking on a sort of austere weight. The roads outside the main cliffs were dirt and the housing clearly quickly made; but there was a purposefulness to it all. The purple banners of the alliance are everywhere one looks and its crossroads and main boulevards are well guarded. Even from the air Sylvanas can see the constant moving of workers throughout the city; adding pavement and building buildings higher and grander as they go along. This was not some backwater warlord's fortress. This was the capital of a continent spanning nation, and it seemed that Varian and Thrall were putting in work into making it look the part.

Normally any flying visitors to the city would have to use the massive landing tower complex in what Sylvanas was later informed was the 'Razortusk' district outside of the Gates; but it seemed that she wouldn't be needing worry about that. Instead she swooped low in Lirath's back over the city proper, gliding into a thin landing tower jutting off of a rock bridge. Within the landing tower she handed over a few gold to a bored looking mage and descended down into the city proper.

Descending via a series of ladders and wooden platforms the Banshee Queen reaches the street level. Ogrimmar was massive, as busy as Lordaeron or Quel'Thalas had been in their heyday. The sounds of maybe hundreds of different tongues filled the air as Tauren bartered with humans and dwarves grumbled and bumped shoulders with orcs. Humans and Trolls worked to carve new homes and shop fronts into the red rock of the canyon the city resided in. For a second Sylvanas is caught off guard by the flood of people. Even this side street made the busiest main thoroughfare in Undercity look like a sleepy village's only roadway.

"Uh, Lady Sylvanas?" Her head whips around as she is addressed by an unseen voice. The originator of which was a rather bored looking orc in thick armored, a dark iron gilded with gold. One of the Kor'kron then. Sylvannas had heard of them, the elite bodyguards of the Warchiefs of the Horde. It was said that they had been the first ones on the walls of Stormwind during both of its sieges during the First War; and had nearly cracked Ironforge's gates during the Second War. Thrall had revived them with the creation of the Alliance of Kalimdor, and now the warriors guarded by Warchief and High King.

She gives him a nod to continue, which the orc complies with. "Your sister arrived an hour before you and is currently at Grommash Hold, meeting with the High King. Warchief Thrall," she can't help but detect a note of reverence in his voice at the name, "thought it would be best if you were allowed to pick the meeting place."

After a while of thinking it over, Sylvanas ended up choosing:

-[ ] The Fox and Cock Pub, New Stormwind District: Known as 'Blue Town' by the Horde locals, New Stormwind is where the majority of the Alliance refugees in Ogrimmar have settled down. Cut in the red rock of the canyon, the tight streets and familiar building style can almost make one think they were in the Eastern Kingdoms again. The location is likely to bring up familiar feelings, though it may not be wise to highlight the discrepancy between how Sylvanas is now and how she was. It also signals a preference for the customs of the old Alliance.

-[ ] Garrock's Hall, Valley of Strength: Located in the most populated area of the city, Garrock's Hall is popular with high ranking Alliance warriors and the common folk of the city alike. Showing off a blending of Kalimdor, Draenor and Eastern Kingdoms cuisine, the restaurant is a perfect encapsulation of all the Alliance seeks to be. It is very close to Grommash Hall and won't give Veressa time to prepare, which may be both a good and bad thing. It also signals close ties with the leaders of the Alliance and loyalty to its project of cultural mixing.

-[ ]Daelin's Defeat Tavern, Bladefist District: Situated along the steep cliffs that overlook Ogrimmar's docks, the Bladefist District is one of the most cosmopolitan areas of the city. Far from the halls of power and without a racial majority, meeting here would keep up a certain distance from the politics of the Alliance. Its also the only tavern to have some Forsaken as common customers, which may help acclimatize Veressa to your people. Or give her a chance to really become disgusted with them.
 
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