So, last time I tried to do one of these I got too ambitious in thinking of making SO MUCH CUSTOMIZATION!!! that it ended up actually scaring people away. With this new ruleset my intent is to have enough customization that players feel like they're not exact cookie cutters of one another
but where it is not a daunting and terrifying prospect.
My primary goal with this thread at this time is
not open recruitment yet! Because I want to give the "public" a chance to look at the rules and give some feedback on how I did and if they have suggestions for quality of life improvements I can add to the rules.
Once those have been hashed out I'll change the thread title with magic powers! [ask the mods if that is what it'll take lol] to reflect when we're recruiting which I
hope will be soon if I did a good job of stripping down the rules to easy to understand mechanics.
The basic rules. Economics have been trimmed down to basic resources:
ISC [money]
Military Infrastructure [represents how much stuff you can build]
Black Star Crystals [these are used for when you want to use the in game FTL system]
There will be some special resources you discover as you play and they'll grant nations access to some special stuff.
Colony Tracker this will allow you to easily track your colonies and territories which will also show you your total ISC value from these territories.
Military Upkeep and Jump Calculator as titled this lets you put in your military units and their costs and gives a quick and easy upkeep calculation. It also has a jump calculator in case you forget or don't want to double check the rules for how many crystals it'll take to jump a fleet you want to move.
Further notes on features:
A rather large map consisting of several "sectors" including unknown space. Several
hundred star systems to explore and or conquer.
A large number of NPCs [something like 30 at the moment] to interact with and or conquer.
A "living" galaxy with the intent that players will all be aware of each other and the NPCs that exist at the start of the game [well...for the most part
]. This is a universe that has a history and while most of the galaxy you're entering is back to being unexplored wilderness you will not be existing in a void without contact with one another or NPCs. My hope here is that players will feel like they always have stuff to do and can start their gaming early rather than just having to send out explorers in the hope that someday the find another player.
At the moment I am looking forward to feedback so I can make sure when we
do launch we are good to go and everyone has a fun experience. Hopefully even some co-GMS.